GManager.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668
  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. public class GManager : MonoBehaviourPun
  9. {
  10. [Header("あなた")]
  11. public Player You;
  12. [Header("対戦相手")]
  13. public Player Opponent;
  14. [Header("CardSourceプレハブ")]
  15. public CardSource CardPrefab;
  16. [Header("場のポケモンカードプレハブ")]
  17. public FieldPermanentCard fieldCardPrefab;
  18. [Header("手札のカードプレハブ")]
  19. public HandCard handCardPrefab;
  20. [Header("読み込み中オブジェクト")]
  21. public LoadingObject LoadingObject;
  22. [Header("コマンド選択パネル")]
  23. public SelectCommandPanel selectCommandPanel;
  24. [Header("戻るボタン")]
  25. public SelectCommand BackButton;
  26. [Header("結果表示オブジェクト")]
  27. public ResultObject resultObject;
  28. [Header("メッセージテキスト")]
  29. public CommandText commandText;
  30. [Header("ターンプレイヤー表示")]
  31. public ShowTurnPlayerObject showTurnPlayerObject;
  32. [Header("フェイズ通知")]
  33. public ShowPhaseNotificationObject showPhaseNotificationObject;
  34. [Header("キャンバス")]
  35. public Canvas canvas;
  36. [Header("キャンバス2")]
  37. public Canvas canvas2;
  38. [Header("カード詳細")]
  39. public CardDetail cardDetail;
  40. [Header("パーマネント詳細")]
  41. public PermanentDetail pokemonDetail;
  42. [Header("カード選択パネル")]
  43. public SelectCardPanel selectCardPanel;
  44. [Header("カード確認パネル")]
  45. public CheckCardPanel checkCardPanel;
  46. [Header("次のフェイズに進むボタン")]
  47. public NextPhaseButton nextPhaseButton;
  48. [Header("設定パネル")]
  49. public OptionPanel optionPanel;
  50. [Header("ターゲット矢印プレハブ")]
  51. public TargetArrow targetArrowPrefab;
  52. [Header("ターゲット矢印親")]
  53. public Transform targetArrowParent;
  54. [Header("Camera")]
  55. public Camera camara;
  56. [Header("StartBattleSE")]
  57. public AudioClip StartBattleSE;
  58. [Header("自動処理チェック")]
  59. public AutoProcessing autoProcessing;
  60. [Header("プレイログ")]
  61. public PlayLog playLog;
  62. [Header("メモリー")]
  63. public MemoryObject memoryObject;
  64. [Header("背景")]
  65. public Image BackgroundImage;
  66. [Header("背景")]
  67. public SpriteRenderer BackgroundSpriteRenderer;
  68. [Header("攻撃処理")]
  69. public AttackProcess attackProcess;
  70. [Header("ジョグレス選択")]
  71. public SelectJogressEffect selectJogressEffect;
  72. [Header("burst evolution selection")]
  73. public SelectBurstDigivolutionEffect selectBurstDigivolutionEffect;
  74. [Header("app fusion selection")]
  75. public SelectAppFusionEffect selectAppFusionEffect;
  76. [Header("自動処理チェック(割り込み処理)")]
  77. public AutoProcessing autoProcessing_CutIn;
  78. [Header("ユーザー選択")]
  79. public UserSelectionManager userSelectionManager;
  80. [Header("選択可能なものだけ表示")]
  81. public HideCannotSelectObject hideCannotSelectObject;
  82. [Header("サイドバー")]
  83. public SideBar sideBar;
  84. [Header("UseSkillSE")]
  85. public AudioClip UseSkillSE;
  86. [Header("サイド取得SE")]
  87. public AudioClip GetSideSE;
  88. [Header("DeleteHandSE")]
  89. public AudioClip DeleteHandSE;
  90. [Header("エネルギー追加SE")]
  91. public AudioClip AddEnergySE;
  92. [Header("ShowPlayCardSE")]
  93. public AudioClip ShowPlayCardSE;
  94. [Header("ポケモンプレイ時SE")]
  95. public AudioClip PlayPokemonSE;
  96. [Header("ShuffleSE")]
  97. public AudioClip ShuffleSE;
  98. [Header("DrawSE")]
  99. public AudioClip DrawSE;
  100. [Header("TargetArrowSE")]
  101. public AudioClip TargetArrowSE;
  102. [Header("MoveSE")]
  103. public AudioClip MoveSE;
  104. [Header("気絶SE")]
  105. public AudioClip KnockOutSE;
  106. [Header("ダメージSE")]
  107. public AudioClip DamageSE;
  108. [Header("コイントスSE")]
  109. public AudioClip CointTossSE;
  110. [Header("回復SE")]
  111. public AudioClip HealSE;
  112. [Header("毒SE")]
  113. public AudioClip PoisonSE;
  114. [Header("火傷SE")]
  115. public AudioClip BurnedSE;
  116. [Header("WinSE")]
  117. public AudioClip WinSE;
  118. [Header("LoseSE")]
  119. public AudioClip LoseSE;
  120. [Header("DecisionSE")]
  121. [SerializeField] AudioClip DecisionSE;
  122. [Header("CancelSE")]
  123. [SerializeField] AudioClip CancelSE;
  124. [Header("BGM")]
  125. public List<AudioClip> bgms;
  126. [Header("BGMObject")]
  127. public BGMObject BattleBGM;
  128. [Header("オートモード")]
  129. public bool isAuto;
  130. [Header("進化演出")]
  131. public EvolutionEffectObject EvolutionEffectObject;
  132. [Header("ジョグレス進化演出")]
  133. public JogressEffectObject jogressEffectObject;
  134. [Header("デジクロス演出")]
  135. public DigiXrosEffectObject digiXrosEffectObject;
  136. [Header("バースト進化演出")]
  137. public BurstEffectObject burstEffectObject;
  138. [Header("Background Particle effects")]
  139. [SerializeField] List<ParticleSystem> _backgroundParticles = new List<ParticleSystem>();
  140. [Header("Photon wait controller")]
  141. public PhotonWaitController photonWaitController;
  142. [Header("Gameobjects closed when ending game")]
  143. public List<GameObject> CloseWhenEndingGameObjects = new List<GameObject>();
  144. //Turn progression management state machine
  145. public TurnStateMachine turnStateMachine { get; set; }
  146. public static GManager instance = null;
  147. public bool IsAI { get; private set; } = false;
  148. public int CardIndex { get; set; } = 0;
  149. #region Events
  150. //Cards flipped
  151. public static Action OnReverseOpponentsCardsChanged;
  152. public static Action OnCardFlippedChanged;
  153. public static Action<bool> OnCardSuspendedChanged;
  154. public static Action<Player> OnSecurityStackChanged;
  155. #endregion
  156. private async void Awake()
  157. {
  158. //return;
  159. if (Opening.instance != null)
  160. {
  161. if (Opening.instance.OpeningBGM != null)
  162. {
  163. Opening.instance.OpeningBGM.StopPlayBGM();
  164. }
  165. }
  166. instance = this;
  167. StartCoroutine(AwakeCoroutine());
  168. }
  169. IEnumerator AwakeCoroutine()
  170. {
  171. #if UNITY_EDITOR
  172. #endif
  173. if (!PhotonNetwork.IsConnected)
  174. {
  175. IsAI = true;
  176. }
  177. if (ContinuousController.instance != null)
  178. {
  179. if (ContinuousController.instance.isAI)
  180. {
  181. IsAI = true;
  182. }
  183. }
  184. if (!IsAI)
  185. {
  186. isAuto = false;
  187. }
  188. turnStateMachine = gameObject.AddComponent<TurnStateMachine>();
  189. GetComponent<Effects>().Init();
  190. playLog.Init();
  191. hideCannotSelectObject.Init();
  192. ChangeBackground();
  193. yield return StartCoroutine(Init());
  194. StartCoroutine(turnStateMachine.Init());
  195. StartCoroutine(CheckDisconnect());
  196. if (Opening.instance != null)
  197. {
  198. Opening.instance.openingObject.SetActive(false);
  199. }
  200. Debug.Log("Battle Initialization");
  201. yield return new WaitWhile(() => ContinuousController.instance == null);
  202. ContinuousController.instance.CanSetRandom = true;
  203. }
  204. protected virtual void OnDestroy()
  205. {
  206. if (instance == this)
  207. {
  208. instance = null;
  209. }
  210. }
  211. public void PlayDecisionSE()
  212. {
  213. ContinuousController.instance.PlaySE(DecisionSE);
  214. }
  215. public void PlayCancelSE()
  216. {
  217. ContinuousController.instance.PlaySE(CancelSE);
  218. }
  219. public async void ChangeBackground()
  220. {
  221. Sprite backgroundSprite = await StreamingAssetsUtility.GetSprite("Background_battle");
  222. if (backgroundSprite != null)
  223. {
  224. BackgroundImage.sprite = backgroundSprite;
  225. BackgroundSpriteRenderer.sprite = backgroundSprite;
  226. BackgroundImage.gameObject.SetActive(true);
  227. BackgroundSpriteRenderer.transform.localPosition = new Vector3(-134, BackgroundSpriteRenderer.transform.localPosition.y, -77f);
  228. BackgroundSpriteRenderer.gameObject.SetActive(true);
  229. }
  230. else
  231. {
  232. BackgroundImage.gameObject.SetActive(false);
  233. BackgroundSpriteRenderer.gameObject.SetActive(false);
  234. }
  235. }
  236. IEnumerator CheckDisconnect()
  237. {
  238. if (IsAI)
  239. {
  240. yield break;
  241. }
  242. yield return new WaitWhile(() => turnStateMachine == null);
  243. yield return new WaitForSeconds(5f);
  244. while (true)
  245. {
  246. if (!PhotonNetwork.IsConnected)
  247. {
  248. break;
  249. }
  250. else
  251. {
  252. if (!PhotonNetwork.InRoom)
  253. {
  254. break;
  255. }
  256. else
  257. {
  258. if (PhotonNetwork.CurrentRoom != null)
  259. {
  260. if (PhotonNetwork.PlayerList.Length < 2)
  261. {
  262. break;
  263. }
  264. }
  265. }
  266. }
  267. yield return null;
  268. }
  269. if (!turnStateMachine.endGame)
  270. {
  271. turnStateMachine.EndGame(null, false);
  272. }
  273. }
  274. public IEnumerator Init()
  275. {
  276. yield return StartCoroutine(LoadingObject.StartLoading("Now Loading"));
  277. selectCommandPanel.Off();
  278. BackButton.CloseSelectCommandButton();
  279. resultObject.Init();
  280. commandText.Init();
  281. sideBar.Init();
  282. showTurnPlayerObject.Init();
  283. showPhaseNotificationObject.Init();
  284. OffTargetArrow();
  285. cardDetail.CloseCardDetail();
  286. pokemonDetail.CloseUnitDetail();
  287. selectCardPanel.CloseSelectCardPanel();
  288. yield return StartCoroutine(checkCardPanel.CloseSelectCardPanelCoroutine());
  289. optionPanel.Init();
  290. EvolutionEffectObject.Init();
  291. jogressEffectObject.Init();
  292. digiXrosEffectObject.Init();
  293. burstEffectObject.Init();
  294. }
  295. public void ReturnToTitle()
  296. {
  297. ContinuousController.instance.EndBattle();
  298. }
  299. public void OnClickSurrenderButton()
  300. {
  301. if (turnStateMachine != null)
  302. {
  303. if (turnStateMachine.endGame)
  304. {
  305. return;
  306. }
  307. turnStateMachine.OnClickSurrenderButton();
  308. }
  309. }
  310. public TargetArrow CreateTargetArrow()
  311. {
  312. TargetArrow targetArrow = Instantiate(targetArrowPrefab, targetArrowParent);
  313. return targetArrow;
  314. }
  315. public Coroutine OnTargetArrow(Vector3 InitialPosition, Vector3 targetPosition, FieldPermanentCard StartFieldUnitCard, FieldPermanentCard EndFieldUnitCard)
  316. {
  317. TargetArrow targetArrow = CreateTargetArrow();
  318. return targetArrow.OnTargetArrow(InitialPosition, targetPosition, StartFieldUnitCard, EndFieldUnitCard);
  319. }
  320. public void OffTargetArrow()
  321. {
  322. if (targetArrowParent.childCount > 0)
  323. {
  324. if (targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>() != null)
  325. {
  326. targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>().Destroyed = true;
  327. }
  328. Destroy(targetArrowParent.GetChild(targetArrowParent.childCount - 1).gameObject);
  329. }
  330. }
  331. void Update()
  332. {
  333. if (ContinuousController.instance != null)
  334. {
  335. foreach (ParticleSystem particleSystem in _backgroundParticles)
  336. {
  337. if (particleSystem != null)
  338. {
  339. particleSystem.gameObject.SetActive(ContinuousController.instance.showBackgroundParticle);
  340. }
  341. }
  342. }
  343. AllowAlphaInputs();
  344. }
  345. void AllowAlphaInputs()
  346. {
  347. if (turnStateMachine == null)
  348. return;
  349. if (Application.version.Split(".").Count() < 4)
  350. return;
  351. //Draw a card
  352. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.D))
  353. {
  354. photonView.RPC("DrawCardRPC", RpcTarget.Others);
  355. StartCoroutine(DrawCard(You));
  356. }
  357. //Trash a card
  358. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T))
  359. {
  360. photonView.RPC("TrashCardRPC", RpcTarget.Others);
  361. StartCoroutine(TrashCard(You));
  362. }
  363. //Top deck a card
  364. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.L))
  365. {
  366. photonView.RPC("TopDeckCardRPC", RpcTarget.Others);
  367. StartCoroutine(TopDeckCard(You));
  368. }
  369. //Place Top Security
  370. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R))
  371. {
  372. photonView.RPC("PlaceInSecurityRPC", RpcTarget.Others);
  373. StartCoroutine(PlaceInSecurity(You));
  374. }
  375. //Gain Memory
  376. if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Equals))
  377. {
  378. photonView.RPC("AlterMemoryRPC", RpcTarget.Others, -1);
  379. StartCoroutine(AlterMemory(You, 1));
  380. }
  381. //Lose Memory
  382. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Minus))
  383. {
  384. photonView.RPC("AlterMemoryRPC", RpcTarget.Others, 1);
  385. StartCoroutine(AlterMemory(You, -1));
  386. }
  387. }
  388. [PunRPC]
  389. public void DrawCardRPC()
  390. {
  391. StartCoroutine(DrawCard(Opponent));
  392. }
  393. [PunRPC]
  394. public void TrashCardRPC()
  395. {
  396. StartCoroutine(TrashCard(Opponent));
  397. }
  398. [PunRPC]
  399. public void TopDeckCardRPC()
  400. {
  401. StartCoroutine(TopDeckCard(Opponent));
  402. }
  403. [PunRPC]
  404. public void PlaceInSecurityRPC()
  405. {
  406. StartCoroutine(PlaceInSecurity(Opponent));
  407. }
  408. [PunRPC]
  409. public void AlterMemoryRPC(int value)
  410. {
  411. StartCoroutine(AlterMemory(Opponent,value));
  412. }
  413. public IEnumerator DrawCard(Player _player)
  414. {
  415. yield return StartCoroutine(new DrawClass(_player, 1, null).Draw());
  416. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  417. }
  418. IEnumerator AlterMemory(Player _player, int value)
  419. {
  420. yield return StartCoroutine(You.AddMemory(value, null));
  421. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  422. yield return StartCoroutine(autoProcessing.EndTurnCheck());
  423. }
  424. IEnumerator TrashCard(Player _player)
  425. {
  426. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  427. selectHandEffect.SetUp(
  428. selectPlayer: _player,
  429. canTargetCondition: (CardSource) => true,
  430. canTargetCondition_ByPreSelecetedList: null,
  431. canEndSelectCondition: null,
  432. maxCount: _player.HandCards.Count,
  433. canNoSelect: true,
  434. canEndNotMax: true,
  435. isShowOpponent: true,
  436. selectCardCoroutine: null,
  437. afterSelectCardCoroutine: null,
  438. mode: SelectHandEffect.Mode.Discard,
  439. cardEffect: null);
  440. yield return StartCoroutine(selectHandEffect.Activate());
  441. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  442. }
  443. IEnumerator TopDeckCard(Player _player)
  444. {
  445. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  446. selectHandEffect.SetUp(
  447. selectPlayer: _player,
  448. canTargetCondition: (CardSource) => true,
  449. canTargetCondition_ByPreSelecetedList: null,
  450. canEndSelectCondition: null,
  451. maxCount: _player.HandCards.Count,
  452. canNoSelect: true,
  453. canEndNotMax: true,
  454. isShowOpponent: true,
  455. selectCardCoroutine: null,
  456. afterSelectCardCoroutine: null,
  457. mode: SelectHandEffect.Mode.PutLibraryTop,
  458. cardEffect: null);
  459. yield return StartCoroutine(selectHandEffect.Activate());
  460. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  461. }
  462. IEnumerator PlaceInSecurity(Player _player)
  463. {
  464. CardSource selectedSource = null;
  465. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  466. selectHandEffect.SetUp(
  467. selectPlayer: _player,
  468. canTargetCondition: (CardSource) => true,
  469. canTargetCondition_ByPreSelecetedList: null,
  470. canEndSelectCondition: null,
  471. maxCount: 1,
  472. canNoSelect: true,
  473. canEndNotMax: false,
  474. isShowOpponent: true,
  475. selectCardCoroutine: CardSelectCoroutine,
  476. afterSelectCardCoroutine: null,
  477. mode: SelectHandEffect.Mode.Custom,
  478. cardEffect: null);
  479. yield return StartCoroutine(selectHandEffect.Activate());
  480. IEnumerator CardSelectCoroutine(CardSource source)
  481. {
  482. if (source != null)
  483. selectedSource = source;
  484. yield return null;
  485. }
  486. if (selectedSource != null)
  487. {
  488. // Place this card face up as the top security card
  489. yield return StartCoroutine(CardObjectController.AddSecurityCard(selectedSource, toTop: true, faceUp: true));
  490. yield return StartCoroutine(GetComponent<Effects>().CreateRecoveryEffect(selectedSource.Owner));
  491. yield return StartCoroutine(new IAddSecurity(selectedSource.Owner).AddSecurity());
  492. }
  493. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  494. }
  495. }