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- using System;
- using System.Collections;
- using System.Collections.Generic;
- // Coronamon
- namespace DCGO.CardEffects.BT25
- {
- public class BT25_008 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternative Digivolve Condition
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.HasTSTraits;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2));
- }
- #endregion
- #region Shared OP/WD
- string SharedEffectName = "May trash up to 2 cards to <Draw 1> same amount";
- CardEffectFactory.ActivateClassesForSharedEffects
- (ref cardEffects, timing, card,
- SharedEffectName,
- SharedActivateCoroutine,
- SharedEffectDescription,
- optional: false,
- isSkippable: true,
- onPlay: true,
- whenMoving: true);
- string SharedEffectDescription(string tag) => $"[{tag}] By trashing up to 2 [Iliad] or [TS] trait cards from your hand, <Draw 1> for each card trashed.";
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.HasIliadTraits
- || cardSource.HasTSTraits;
- }
- IEnumerator SharedActivateCoroutine(Hashtable _hashtable, ActivateClass activateClass)
- {
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
- {
- int maxCount = Math.Min(2, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCardCondition));
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: true,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- int drawCount = cardSources.Count;
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(
- player: card.Owner,
- drawCount: drawCount,
- cardEffect: activateClass).Draw()
- );
- }
- }
- }
- #endregion
- #region Inherit
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.IsOwnerTurn(card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
- changeValue: 2000,
- isInheritedEffect: true,
- card: card,
- condition: Condition));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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