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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Threading.Tasks;
- public class ColorDropdownController : MonoBehaviour
- {
- [SerializeField] Dropdown _colorDropdown;
- public void OnColorDropdownChanged(int value)
- {
- if (_colorDropdown == null) return;
- if (_colorDropdown.captionText == null) return;
- _colorDropdown.captionText.color = Color.white;
- int colorIndex = value - 1;
- if (colorIndex < 0) return;
- if (_colorDropdown.options.Count - 1 < colorIndex) return;
- if (Enum.GetValues(typeof(CardColor)).Length - 1 < colorIndex) return;
- CardColor cardColor = (CardColor)Enum.ToObject(typeof(CardColor), colorIndex);
- if (cardColor == CardColor.Yellow || cardColor == CardColor.White)
- {
- _colorDropdown.captionText.color = Color.black;
- }
- }
- public async void OnClickColorDropdown()
- {
- await Task.Delay(TimeSpan.FromSeconds(Time.deltaTime));
- SetBlackItemLabelColor(GameObject.Find("Item 3: Y"));
- SetBlackItemLabelColor(GameObject.Find("Item 5: W"));
- static void SetBlackItemLabelColor(GameObject item)
- {
- if (item != null)
- {
- if (item.transform.childCount >= 3)
- {
- Transform child = item.transform.GetChild(2);
- if (child != null)
- {
- Text text = child.GetComponent<Text>();
- if (text != null)
- {
- text.color = Color.black;
- }
- }
- }
- }
- }
- }
- }
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