ShowPhaseObject.cs 2.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using System;
  6. public class ShowPhaseObject : MonoBehaviour
  7. {
  8. [SerializeField] Sprite OnSprite;
  9. [SerializeField] Sprite OffSprite;
  10. [SerializeField] List<PhaseIcon> phaseIcons = new List<PhaseIcon>();
  11. int count = 0;
  12. int UpdateFrame = 8;
  13. async void Start()
  14. {
  15. OnSprite = await StreamingAssetsUtility.GetSprite("CurrentPhaseBar_You");
  16. OffSprite = await StreamingAssetsUtility.GetSprite("CurrentPhaseBar_Opponent");
  17. }
  18. private void Update()
  19. {
  20. #region 数フレームに一度だけ反映
  21. count++;
  22. if (count < UpdateFrame)
  23. {
  24. return;
  25. }
  26. else
  27. {
  28. count = 0;
  29. }
  30. #endregion
  31. ShowPhase();
  32. }
  33. void ShowPhase()
  34. {
  35. bool showPhase = false;
  36. if (GManager.instance != null)
  37. {
  38. if (GManager.instance.turnStateMachine != null)
  39. {
  40. if (GManager.instance.turnStateMachine.DoneStartGame)
  41. {
  42. showPhase = true;
  43. }
  44. }
  45. }
  46. foreach (PhaseIcon phaseIcon in phaseIcons)
  47. {
  48. if (!showPhase)
  49. {
  50. phaseIcon.image.transform.parent.gameObject.SetActive(false);
  51. }
  52. else
  53. {
  54. phaseIcon.SetUpPhaseIcon(OnSprite, OffSprite, GManager.instance.turnStateMachine.gameContext.TurnPhase);
  55. }
  56. }
  57. }
  58. }
  59. [Serializable]
  60. public class PhaseIcon
  61. {
  62. public Image image;
  63. [SerializeField] GameContext.phase phase;
  64. public void SetUpPhaseIcon(Sprite OnSprite, Sprite OffSprite, GameContext.phase phase)
  65. {
  66. if (image != null)
  67. {
  68. if (phase == this.phase)
  69. {
  70. if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.isYou)
  71. {
  72. image.sprite = OnSprite;
  73. }
  74. else
  75. {
  76. image.sprite = OffSprite;
  77. }
  78. image.transform.parent.gameObject.SetActive(true);
  79. }
  80. else
  81. {
  82. image.transform.parent.gameObject.SetActive(false);
  83. }
  84. }
  85. }
  86. }