Collision.cs 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect of [Collision] on oneself
  9. public static CollisionClass CollisionSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
  10. {
  11. bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if (card.Owner.Enemy.GetBattleAreaDigimons().Count() > 0)
  17. {
  18. if (GManager.instance.attackProcess.IsAttacking)
  19. {
  20. if (GManager.instance.attackProcess.AttackingPermanent == card.PermanentOfThisCard())
  21. {
  22. if (condition == null || condition())
  23. {
  24. return true;
  25. }
  26. }
  27. }
  28. }
  29. }
  30. return false;
  31. }
  32. return CollisionStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition);
  33. }
  34. #endregion
  35. #region Static effect of [Collision]
  36. public static CollisionClass CollisionStaticEffect(
  37. Func<Permanent, bool> permanentCondition,
  38. bool isInheritedEffect,
  39. CardSource card,
  40. Func<bool> condition)
  41. {
  42. CollisionClass collisionClass = new ();
  43. collisionClass.SetUpICardEffect("Collision", CanUseCondition, card);
  44. collisionClass.SetUpCollisionClass(PermanentCondition);
  45. collisionClass.SetIsInheritedEffect(isInheritedEffect);
  46. bool PermanentCondition(Permanent permanent)
  47. {
  48. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  49. {
  50. if (permanentCondition == null || permanentCondition(permanent))
  51. {
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. bool CanUseCondition(Hashtable hashtable)
  58. {
  59. if (condition == null || condition())
  60. {
  61. if(PermanentCondition(card.PermanentOfThisCard()))
  62. return true;
  63. }
  64. return false;
  65. }
  66. return collisionClass;
  67. }
  68. #endregion
  69. }