CardObjectController.cs 38 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.Events;
  8. using Hashtable = ExitGames.Client.Photon.Hashtable;
  9. using UnityEngine.UI;
  10. using DG.Tweening;
  11. //Card-related operations
  12. public class CardObjectController : MonoBehaviour
  13. {
  14. #region Generate cards for each player's deck
  15. public static IEnumerator CreatePlayerDecks(CardSource CardPrefab, GameContext gameContext)
  16. {
  17. yield return null;
  18. DeckData RandomDeck = null;
  19. if (GManager.instance.IsAI)
  20. {
  21. if (ContinuousController.instance.DeckDatas.Count((deckData) => deckData.IsValidDeckData()) > 0)
  22. {
  23. List<DeckData> deckDatas = new List<DeckData>();
  24. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  25. {
  26. if (deckData.IsValidDeckData())
  27. {
  28. deckDatas.Add(deckData);
  29. }
  30. }
  31. DeckData randomDeck = deckDatas[UnityEngine.Random.Range(0, deckDatas.Count)];
  32. RandomDeck = new DeckData(randomDeck.GetThisDeckCode(), randomDeck.DeckID);
  33. #if UNITY_EDITOR && !UNITY_WINDOWS
  34. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  35. {
  36. if (deckData.IsValidDeckData())
  37. {
  38. RandomDeck = new DeckData(deckData.GetThisDeckCode(), deckData.DeckID);
  39. break;
  40. }
  41. }
  42. #endif
  43. }
  44. else
  45. {
  46. List<CEntity_Base> mainDeckCards = new List<CEntity_Base>();
  47. List<CEntity_Base> digitamaDeckCards = new List<CEntity_Base>();
  48. List<CEntity_Base> mainDeckCandidates = new List<CEntity_Base>();
  49. List<CEntity_Base> digitamaDeckCandidates = new List<CEntity_Base>();
  50. foreach (CEntity_Base cEntity_Base in ContinuousController.instance.CardList)
  51. {
  52. if (cEntity_Base.cardKind != CardKind.DigiEgg)
  53. {
  54. mainDeckCandidates.Add(cEntity_Base);
  55. }
  56. else
  57. {
  58. digitamaDeckCandidates.Add(cEntity_Base);
  59. }
  60. }
  61. if (mainDeckCandidates.Count >= 1)
  62. {
  63. for (int i = 0; i < 50; i++)
  64. {
  65. mainDeckCards.Add(mainDeckCandidates[UnityEngine.Random.Range(0, mainDeckCandidates.Count)]);
  66. }
  67. }
  68. if (digitamaDeckCandidates.Count >= 1)
  69. {
  70. for (int i = 0; i < 5; i++)
  71. {
  72. digitamaDeckCards.Add(digitamaDeckCandidates[UnityEngine.Random.Range(0, digitamaDeckCandidates.Count)]);
  73. }
  74. }
  75. RandomDeck = new DeckData(DeckData.GetDeckCode("サンプルデッキ", mainDeckCards, digitamaDeckCards, null));
  76. }
  77. }
  78. #region マスタークライアントと非マスタークライアントを抽出
  79. Photon.Realtime.Player MasterPlayer = null;
  80. Photon.Realtime.Player nonMasterPlayer = null;
  81. if (PhotonNetwork.IsMasterClient)
  82. {
  83. MasterPlayer = PhotonNetwork.LocalPlayer;
  84. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  85. {
  86. if (player != PhotonNetwork.LocalPlayer)
  87. {
  88. nonMasterPlayer = player;
  89. break;
  90. }
  91. }
  92. }
  93. else
  94. {
  95. nonMasterPlayer = PhotonNetwork.LocalPlayer;
  96. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  97. {
  98. if (player != PhotonNetwork.LocalPlayer)
  99. {
  100. MasterPlayer = player;
  101. break;
  102. }
  103. }
  104. }
  105. #endregion
  106. #region そのPhotonクライアントのメインデッキレシピ
  107. List<CEntity_Base> DeckRecipie(Photon.Realtime.Player player)
  108. {
  109. #region 対人戦
  110. if (!GManager.instance.IsAI)
  111. {
  112. Hashtable hashtable = player.CustomProperties;
  113. if (HasDeckRecipie(player))
  114. {
  115. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  116. {
  117. DeckData deckData = new DeckData((string)value);
  118. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  119. }
  120. }
  121. else
  122. {
  123. Debug.Log("!HasDeckRecipie");
  124. }
  125. return null;
  126. }
  127. #endregion
  128. #region vs.AI
  129. else
  130. {
  131. #region プレイヤーのデッキ
  132. if (player == MasterPlayer)
  133. {
  134. if (ContinuousController.instance.BattleDeckData == null)
  135. {
  136. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  137. {
  138. if (deckData.IsValidDeckData())
  139. {
  140. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  141. }
  142. }
  143. }
  144. else
  145. {
  146. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  147. {
  148. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DeckCards());
  149. }
  150. }
  151. if (RandomDeck != null)
  152. {
  153. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  154. }
  155. return null;
  156. }
  157. #endregion
  158. #region AIのデッキ
  159. else
  160. {
  161. if (RandomDeck != null)
  162. {
  163. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  164. }
  165. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  166. {
  167. if (deckData.IsValidDeckData())
  168. {
  169. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  170. }
  171. }
  172. return null;
  173. }
  174. #endregion
  175. }
  176. #endregion
  177. }
  178. #endregion
  179. #region そのPhotonクライアントのデジタマデッキレシピ
  180. List<CEntity_Base> DigitamaDeckRecipie(Photon.Realtime.Player player)
  181. {
  182. #region 対人戦
  183. if (!GManager.instance.IsAI)
  184. {
  185. Hashtable hashtable = player.CustomProperties;
  186. if (HasDeckRecipie(player))
  187. {
  188. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  189. {
  190. DeckData deckData = new DeckData((string)value);
  191. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  192. }
  193. }
  194. else
  195. {
  196. Debug.Log("!HasDeckRecipie");
  197. }
  198. return null;
  199. }
  200. #endregion
  201. #region vs.AI
  202. else
  203. {
  204. #region プレイヤーのデッキ
  205. if (player == MasterPlayer)
  206. {
  207. if (ContinuousController.instance.BattleDeckData == null)
  208. {
  209. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  210. {
  211. if (deckData.IsValidDeckData())
  212. {
  213. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  214. }
  215. }
  216. }
  217. else
  218. {
  219. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  220. {
  221. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DigitamaDeckCards());
  222. }
  223. }
  224. if (RandomDeck != null)
  225. {
  226. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  227. }
  228. return null;
  229. }
  230. #endregion
  231. #region AIのデッキ
  232. else
  233. {
  234. if (RandomDeck != null)
  235. {
  236. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  237. }
  238. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  239. {
  240. if (deckData.IsValidDeckData())
  241. {
  242. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  243. }
  244. }
  245. return null;
  246. }
  247. #endregion
  248. }
  249. #endregion
  250. }
  251. #endregion
  252. #region そのPhotonクライアントがデッキレシピのキーを持っているかの判定
  253. bool HasDeckRecipie(Photon.Realtime.Player _player)
  254. {
  255. Hashtable _hashtable = _player.CustomProperties;
  256. if (_hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  257. {
  258. DeckData deckData = new DeckData((string)value);
  259. if (deckData.IsValidDeckData())
  260. {
  261. return true;
  262. }
  263. }
  264. return false;
  265. }
  266. #endregion
  267. #region カードを生成
  268. GManager.instance.CardIndex = 0;
  269. foreach (CEntity_Base cEntity_Base in DeckRecipie(MasterPlayer))
  270. {
  271. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).LibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  272. }
  273. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(MasterPlayer))
  274. {
  275. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).DigitamaLibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  276. }
  277. foreach (CEntity_Base cEntity_Base in DeckRecipie(nonMasterPlayer))
  278. {
  279. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).LibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  280. }
  281. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(nonMasterPlayer))
  282. {
  283. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).DigitamaLibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  284. }
  285. #endregion
  286. }
  287. #endregion
  288. #region generate card
  289. public static CardSource CreateCardSource(int _PlayerID, CEntity_Base cEntity_Base, bool isToken)
  290. {
  291. Player player = GManager.instance.turnStateMachine.gameContext.PlayerFromID(_PlayerID);
  292. CardSource cardSource = Instantiate(GManager.instance.CardPrefab, player.CardSorcesParent);
  293. cardSource.SetBaseData(cEntity_Base, player);
  294. cardSource.cEntity_EffectController.AddCardEffect(cEntity_Base.CardID, cEntity_Base.CardEffectClassName);
  295. cardSource.SetUpCardIndex(GManager.instance.CardIndex);
  296. cardSource.SetIsToken(isToken);
  297. GManager.instance.turnStateMachine.gameContext.ActiveCardList.Add(cardSource);
  298. GManager.instance.CardIndex++;
  299. return cardSource;
  300. }
  301. #endregion
  302. #region Remove cards from all areas
  303. public static IEnumerator RemoveFromAllArea(CardSource cardSource)
  304. {
  305. //TODO: This might not even be necessary at all? - MB
  306. if(!cardSource.IsFlipped || cardSource.IsBeingRevealed || GManager.instance.turnStateMachine.gameContext.IsSecurityLooking)
  307. cardSource.SetFace();
  308. if (cardSource.Owner.HandCards.Contains(cardSource))
  309. {
  310. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  311. }
  312. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  313. {
  314. List<Permanent> permanents = new List<Permanent>();
  315. foreach (Permanent permanent in player.GetFieldPermanents())
  316. {
  317. permanents.Add(permanent);
  318. }
  319. foreach (Permanent permanent in permanents)
  320. {
  321. if (permanent.cardSources.Contains(cardSource))
  322. {
  323. yield return ContinuousController.instance.StartCoroutine(permanent.RemoveCardSource(cardSource));
  324. }
  325. }
  326. }
  327. //手札から取り除く
  328. while (cardSource.Owner.HandCards.Contains(cardSource))
  329. {
  330. cardSource.Owner.HandCards.Remove(cardSource);
  331. }
  332. //デッキから取り除く
  333. while (cardSource.Owner.LibraryCards.Contains(cardSource))
  334. {
  335. cardSource.Owner.LibraryCards.Remove(cardSource);
  336. }
  337. //デジタマデッキから取り除く
  338. while (cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  339. {
  340. cardSource.Owner.DigitamaLibraryCards.Remove(cardSource);
  341. }
  342. //トラッシュから取り除く
  343. while (CardEffectCommons.IsExistOnTrash(cardSource))
  344. {
  345. cardSource.Owner.TrashCards.Remove(cardSource);
  346. }
  347. //思い出から取り除く
  348. while (cardSource.Owner.LostCards.Contains(cardSource))
  349. {
  350. cardSource.Owner.LostCards.Remove(cardSource);
  351. }
  352. //ライフから取り除く
  353. while (cardSource.Owner.SecurityCards.Contains(cardSource))
  354. {
  355. cardSource.Owner.SecurityCards.Remove(cardSource);
  356. }
  357. //処理領域から取り除く
  358. while (cardSource.Owner.ExecutingCards.Contains(cardSource))
  359. {
  360. cardSource.Owner.ExecutingCards.Remove(cardSource);
  361. }
  362. }
  363. #endregion
  364. #region 手札のカードを整列する
  365. public static void AlignHand(Player player)
  366. {
  367. int n = player.HandTransform.childCount;
  368. float scale = player.HandTransform.transform.localScale.x;
  369. if (n > 0)
  370. {
  371. float CardWidth = player.HandTransform.GetChild(0).GetComponent<RectTransform>().sizeDelta.x;
  372. //If it fits within the area as it is.
  373. if (n * scale * CardWidth < player.HandWidth)
  374. {
  375. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(0, 0);
  376. //player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(7, 0);
  377. }
  378. //If it sticks out as it is
  379. else
  380. {
  381. float delta = (n * scale * CardWidth - player.HandWidth) / ((n - 1) * scale);
  382. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(-delta, 0);
  383. }
  384. }
  385. }
  386. #endregion
  387. #region 新しいパーマネントを生成する
  388. public static IEnumerator CreateNewPermanent(Permanent permanent, int frameID)
  389. {
  390. if (permanent.TopCard != null)
  391. {
  392. if (permanent.TopCard.Owner != null)
  393. {
  394. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(permanent.TopCard));
  395. if (0 <= frameID && frameID <= permanent.TopCard.Owner.FieldPermanents.Length)
  396. {
  397. permanent.TopCard.Owner.FieldPermanents[frameID] = permanent;
  398. permanent.TopCard.Owner.fieldCardFrames[frameID].SetFramePermanent(permanent);
  399. permanent.TopCard.SetFace();
  400. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.TopCard.Owner.PermanentTransform);
  401. fieldPermanentCard.SetPermanentData(permanent, false);
  402. fieldPermanentCard.StartScale = fieldPermanentCard.transform.localScale;
  403. permanent.ShowingPermanentCard = fieldPermanentCard;
  404. fieldPermanentCard.transform.localPosition = permanent.TopCard.Owner.fieldCardFrames[frameID].GetLocalCanvasPosition();
  405. fieldPermanentCard.gameObject.SetActive(false);
  406. }
  407. }
  408. }
  409. }
  410. #endregion
  411. #region leave the place
  412. public static IEnumerator RemoveField(Permanent permanent, bool ignoreOverflow = false)
  413. {
  414. if (permanent == null) yield break;
  415. if (permanent.TopCard == null) yield break;
  416. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing_CutIn.StackSkillInfos(
  417. CardEffectCommons.WhenPermanentWouldRemoveFieldCheckHashtable(
  418. new List<Permanent> { permanent },
  419. null,
  420. null
  421. ),
  422. EffectTiming.OnRemovedField));
  423. if (!ignoreOverflow)
  424. {
  425. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(permanent.cardSources).Overflow());
  426. }
  427. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  428. {
  429. while (player.GetFieldPermanents().Contains(permanent))
  430. {
  431. for (int i = 0; i < permanent.TopCard.Owner.FieldPermanents.Length; i++)
  432. {
  433. if (permanent.TopCard.Owner.FieldPermanents[i] == permanent)
  434. {
  435. permanent.TopCard.Owner.FieldPermanents[i] = null;
  436. permanent.TopCard.Owner.fieldCardFrames[i].SetFramePermanent(null);
  437. }
  438. }
  439. }
  440. }
  441. if (permanent.TopCard != null)
  442. {
  443. foreach (CardSource cardSource in permanent.cardSources)
  444. {
  445. cardSource.Init();
  446. }
  447. permanent.cardSources = new List<CardSource>();
  448. }
  449. }
  450. #endregion
  451. #region add card to hand
  452. public static IEnumerator AddHandCards(List<CardSource> cardSources, bool isDraw, ICardEffect cardEffect)
  453. {
  454. if (cardSources.Count == 0) yield break;
  455. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  456. cardSources = cardSources.Filter(cardSource => cardSource != null && !cardSource.Owner.HandCards.Contains(cardSource));
  457. if (isFromTrash)
  458. {
  459. #region "Effect of "When a card is returned from the trash to the hand"
  460. #region Hashtable Setting
  461. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  462. {
  463. {"CardSources", cardSources}
  464. };
  465. #endregion
  466. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToHandFromTrash));
  467. #endregion
  468. }
  469. foreach (CardSource cardSource in cardSources)
  470. {
  471. if (cardSource.IsToken)
  472. {
  473. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  474. }
  475. }
  476. List<CardSource> eggCards = cardSources.Filter(cardSource => cardSource.IsDigiEgg);
  477. List<CardSource> addedCards = cardSources.Filter(cardSource => !cardSource.IsDigiEgg && !cardSource.IsToken);
  478. if (eggCards.Count <= 0)
  479. yield return ContinuousController.instance.StartCoroutine(AddLibraryBottomCards(eggCards));
  480. if (addedCards.Count <= 0) yield break;
  481. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(addedCards).Overflow());
  482. foreach (CardSource cardSource in addedCards)
  483. {
  484. yield return ContinuousController.instance.StartCoroutine(AddHandCard(cardSource, isDraw));
  485. }
  486. if (GManager.instance.turnStateMachine.DoneStartGame && addedCards.Count > 0)
  487. {
  488. List<Player> Players = addedCards.Map(cardSource => cardSource.Owner).Distinct().ToList();
  489. #region Effect of "When the number of cards in hand increases"
  490. #region Hashtable Setting
  491. System.Collections.Hashtable _hashtable = new System.Collections.Hashtable()
  492. {
  493. {"Players", Players},
  494. {"CardEffect", cardEffect},
  495. {"CardSources", addedCards},
  496. };
  497. #endregion
  498. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(_hashtable, EffectTiming.OnAddHand));
  499. #endregion
  500. }
  501. }
  502. public static IEnumerator AddHandCard(CardSource cardSource, bool isDraw)
  503. {
  504. cardSource.Init();
  505. cardSource.SetFace();
  506. if (!cardSource.Owner.HandCards.Contains(cardSource))
  507. {
  508. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  509. if (!cardSource.IsToken)
  510. {
  511. cardSource.Owner.HandCards.Add(cardSource);
  512. if (isDraw)
  513. {
  514. if (GManager.instance.turnStateMachine.DoneStartGame)
  515. {
  516. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().AddHandCardEffect(cardSource));
  517. }
  518. }
  519. else
  520. {
  521. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  522. }
  523. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, cardSource.Owner.HandTransform);
  524. handCard.gameObject.name = $"handCard_{cardSource.Owner.PlayerName}";
  525. handCard.GetComponent<Draggable_HandCard>().startScale = handCard.transform.localScale;
  526. handCard.GetComponent<Draggable_HandCard>().DefaultY = -9;
  527. handCard.SetUpHandCard(cardSource);
  528. AlignHand(cardSource.Owner);
  529. cardSource.SetShowingHandCard(handCard);
  530. if (cardSource.Owner.isYou)
  531. {
  532. handCard.SetUpHandCardImage();
  533. handCard.ShowCostLevel();
  534. }
  535. yield return new WaitForSeconds(Time.deltaTime);
  536. #region アニメーション
  537. if (GManager.instance.turnStateMachine.DoneStartGame)
  538. {
  539. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  540. Vector3 startPosition = Vector3.zero;
  541. Vector3 targetPositon = handCard.transform.localPosition;
  542. if (cardSource.Owner.isYou)
  543. {
  544. startPosition = handCard.transform.localPosition + new Vector3(0, 70, 0);
  545. }
  546. else
  547. {
  548. startPosition = handCard.transform.localPosition - new Vector3(0, 70, 0);
  549. }
  550. handCard.transform.localPosition = startPosition;
  551. bool end = false;
  552. var sequence = DOTween.Sequence();
  553. sequence
  554. .Append(handCard.transform.DOLocalMove(targetPositon, 0.08f).SetEase(Ease.OutBack))
  555. .AppendCallback(() => { end = true; });
  556. yield return new WaitWhile(() => !end);
  557. end = false;
  558. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  559. }
  560. #endregion
  561. if (cardSource.Owner.isYou)
  562. {
  563. handCard.SetUpHandCardImage();
  564. handCard.ShowCostLevel();
  565. }
  566. }
  567. }
  568. }
  569. #endregion
  570. #region put the card in the trash
  571. public static IEnumerator AddTrashCard(CardSource cardSource)
  572. {
  573. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  574. {
  575. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  576. if (!cardSource.IsToken)
  577. {
  578. cardSource.SetFace();
  579. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  580. {
  581. cardSource.Owner.TrashCards.Insert(0, cardSource);
  582. }
  583. cardSource.Init();
  584. }
  585. }
  586. }
  587. #endregion
  588. #region Put the cards together in the trash
  589. public static IEnumerator AddTrashCards(List<CardSource> cardSources)
  590. {
  591. List<CardSource> handCards = new List<CardSource>();
  592. foreach (CardSource cardSource in cardSources)
  593. {
  594. if (cardSource.Owner.HandCards.Contains(cardSource))
  595. {
  596. handCards.Add(cardSource);
  597. }
  598. }
  599. foreach (CardSource cardSource in handCards)
  600. {
  601. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  602. }
  603. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  604. foreach (CardSource cardSource in cardSources)
  605. {
  606. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  607. {
  608. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  609. if (!cardSource.IsToken)
  610. {
  611. cardSource.SetFace();
  612. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  613. {
  614. cardSource.Owner.TrashCards.Insert(0, cardSource);
  615. }
  616. cardSource.Init();
  617. }
  618. }
  619. }
  620. }
  621. #endregion
  622. #region place a card on top of the deck
  623. public static IEnumerator AddLibraryTopCards(List<CardSource> cardSources, bool notAddLog = false)
  624. {
  625. if (cardSources.Count <= 0) yield break;
  626. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  627. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  628. if (isFromTrash)
  629. {
  630. #region "Effect of "When a card is returned from the trash to the deck"
  631. #region Hashtable Setting
  632. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  633. {
  634. {"CardSources", cardSources}
  635. };
  636. #endregion
  637. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  638. #endregion
  639. }
  640. foreach (CardSource cardSource in cardSources)
  641. {
  642. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  643. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  644. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  645. {
  646. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  647. }
  648. if (!cardSource.IsToken)
  649. {
  650. cardSource.SetFace();
  651. if (!cardSource.IsDigiEgg)
  652. {
  653. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  654. {
  655. cardSource.Owner.LibraryCards.Insert(0, cardSource);
  656. }
  657. }
  658. else
  659. {
  660. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  661. {
  662. cardSource.Owner.DigitamaLibraryCards.Insert(0, cardSource);
  663. }
  664. }
  665. cardSource.Init();
  666. }
  667. }
  668. #region Log
  669. if (!notAddLog)
  670. {
  671. if (cardSources.Count >= 1)
  672. {
  673. string log = "";
  674. log += $"\nDeck Top card{Utils.PluralFormSuffix(cardSources.Count)}:";
  675. foreach (CardSource cardSource in cardSources)
  676. {
  677. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  678. }
  679. log += "\n";
  680. PlayLog.OnAddLog?.Invoke(log);
  681. }
  682. }
  683. #endregion
  684. }
  685. #endregion
  686. #region put a card at the bottom of the deck
  687. public static IEnumerator AddLibraryBottomCards(List<CardSource> cardSources, bool notAddLog = false)
  688. {
  689. if (cardSources.Count <= 0) yield break;
  690. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  691. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  692. if (isFromTrash)
  693. {
  694. #region Effect of "When a card returns from the trash to the deck"
  695. #region Hashtable Setting
  696. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  697. {
  698. {"CardSources", cardSources}
  699. };
  700. #endregion
  701. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  702. #endregion
  703. }
  704. foreach (CardSource cardSource in cardSources)
  705. {
  706. if (cardSource.PermanentOfThisCard() != null)
  707. {
  708. if (cardSource.PermanentOfThisCard().DigivolutionCards.Contains(cardSource))
  709. {
  710. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  711. .RemoveDigivolveRootEffect(cardSource, cardSource.PermanentOfThisCard()));
  712. }
  713. }
  714. }
  715. foreach (CardSource cardSource in cardSources.Clone())
  716. {
  717. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  718. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  719. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  720. {
  721. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  722. }
  723. if (!cardSource.IsToken)
  724. {
  725. cardSource.SetFace();
  726. if (!cardSource.IsDigiEgg)
  727. {
  728. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  729. {
  730. cardSource.Owner.LibraryCards.Add(cardSource);
  731. }
  732. }
  733. else
  734. {
  735. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  736. {
  737. cardSource.Owner.DigitamaLibraryCards.Add(cardSource);
  738. }
  739. }
  740. cardSource.Init();
  741. }
  742. }
  743. #region Log
  744. if (!notAddLog)
  745. {
  746. if (cardSources.Count >= 1)
  747. {
  748. string log = "";
  749. log += $"\nDeck Bottom card{Utils.PluralFormSuffix(cardSources.Count)}:";
  750. foreach (CardSource cardSource in cardSources)
  751. {
  752. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  753. }
  754. log += "\n";
  755. PlayLog.OnAddLog?.Invoke(log);
  756. }
  757. }
  758. #endregion
  759. }
  760. #endregion
  761. #region Place the card in the processing area
  762. public static IEnumerator AddExecutingCard(CardSource cardSource)
  763. {
  764. if (!cardSource.Owner.ExecutingCards.Contains(cardSource))
  765. {
  766. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  767. if (!cardSource.IsToken)
  768. {
  769. cardSource.SetFace();
  770. cardSource.Owner.ExecutingCards.Insert(0, cardSource);
  771. cardSource.Init();
  772. }
  773. }
  774. }
  775. #endregion
  776. #region Add card to security
  777. public static IEnumerator AddSecurityCard(CardSource cardSource, bool toTop = true, bool faceUp = false)
  778. {
  779. if (!cardSource.Owner.SecurityCards.Contains(cardSource))
  780. {
  781. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  782. if (!cardSource.IsToken)
  783. {
  784. if (!faceUp)
  785. cardSource.SetReverse();
  786. else
  787. cardSource.SetFace();
  788. cardSource.Owner.SecurityCards.Insert(0, cardSource);
  789. if (!toTop)
  790. {
  791. cardSource.Owner.SecurityCards.Remove(cardSource);
  792. cardSource.Owner.SecurityCards.Add(cardSource);
  793. }
  794. }
  795. }
  796. }
  797. #endregion
  798. #region Shuffle
  799. public static IEnumerator Shuffle(Player player)
  800. {
  801. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  802. player.LibraryCards = RandomUtility.ShuffledDeckCards(player.LibraryCards);
  803. yield return ContinuousController.instance.StartCoroutine(player.ShuffleAnimation());
  804. }
  805. #endregion
  806. #region move permanent
  807. public static IEnumerator MovePermanent(FieldCardFrame movingPermanentFrame, bool toBreeding = false, ICardEffect effect = null)
  808. {
  809. if (movingPermanentFrame != null)
  810. {
  811. Player player = movingPermanentFrame.player;
  812. Permanent movingPermanent = movingPermanentFrame.GetFramePermanent();
  813. if (movingPermanent != null)
  814. {
  815. bool prevIsFrontLine = movingPermanentFrame.IsBattleAreaFrame();
  816. FieldCardFrame moveTargetFrame = movingPermanent.TopCard.PreferredFrame();
  817. if (toBreeding)
  818. {
  819. moveTargetFrame = player.fieldCardFrames.Filter(frame => frame.isBreedingAreaFrame()).ToList()[0];
  820. #region cut in effect
  821. // "When permanents would remove field" effect
  822. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing_CutIn.StackSkillInfos(
  823. CardEffectCommons.WhenPermanentWouldRemoveFieldCheckHashtable(
  824. new List<Permanent> { movingPermanent },
  825. effect,
  826. null
  827. ),
  828. EffectTiming.WhenRemoveField));
  829. if (GManager.instance.autoProcessing_CutIn.HasAwaitingActivateEffects())
  830. {
  831. // effect
  832. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing_CutIn.ShrinkSecurityDigimonDisplay());
  833. // cut in effect process
  834. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing_CutIn.TriggeredSkillProcess(false, null));
  835. }
  836. #endregion
  837. }
  838. if (moveTargetFrame != null && moveTargetFrame != null)
  839. {
  840. if (moveTargetFrame.GetFramePermanent() == null)
  841. {
  842. int oldFrameID = movingPermanentFrame.FrameID;
  843. int newFrameID = moveTargetFrame.FrameID;
  844. player.FieldPermanents[oldFrameID] = null;
  845. player.fieldCardFrames[oldFrameID].SetFramePermanent(null);
  846. player.FieldPermanents[newFrameID] = movingPermanent;
  847. player.fieldCardFrames[newFrameID].SetFramePermanent(movingPermanent);
  848. #region animation
  849. bool end = false;
  850. var sequence = DOTween.Sequence();
  851. FieldPermanentCard movingPermanentCard = movingPermanent.ShowingPermanentCard;
  852. Vector3 TargetPosition = moveTargetFrame.GetLocalCanvasPosition();
  853. Vector3 oldPosition = movingPermanentFrame.GetLocalCanvasPosition();
  854. float GoTime = 0.2f;
  855. sequence
  856. .Append(movingPermanentCard.transform.DOLocalMove(TargetPosition, GoTime).SetEase(Ease.OutCubic))
  857. .AppendCallback(() =>
  858. {
  859. end = true;
  860. });
  861. sequence.Play();
  862. yield return new WaitWhile(() => !end);
  863. end = false;
  864. #endregion
  865. if (!prevIsFrontLine)
  866. {
  867. #region Effect of "when moving from the training area"
  868. #region Hashtable Setting
  869. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  870. {
  871. {"Permanent", movingPermanent}
  872. };
  873. #endregion
  874. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnMove));
  875. #endregion
  876. }
  877. }
  878. }
  879. }
  880. }
  881. }
  882. #endregion
  883. }