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- using UnityEngine;
- public static class AnimatorExtensions
- {
- // Toggle this if you want strict original behavior vs safe behavior
- public static bool EnableSafetyChecks = true;
- public static void SafeSetInt(this Animator anim, int hash, int value)
- {
- if (EnableSafetyChecks)
- {
- if (anim == null) return;
- if (!anim.isActiveAndEnabled) return;
- if (anim.runtimeAnimatorController == null) return;
- }
- anim.SetInteger(hash, value);
- }
- public static void SafeSetTrigger(this Animator anim, int hash)
- {
- if (EnableSafetyChecks)
- {
- if (anim == null) return;
- if (!anim.isActiveAndEnabled) return;
- if (anim.runtimeAnimatorController == null) return;
- }
- anim.SetTrigger(hash);
- }
- public static void SafeSetBool(this Animator anim, int hash, bool value)
- {
- if (EnableSafetyChecks)
- {
- if (anim == null) return;
- if (!anim.isActiveAndEnabled) return;
- if (anim.runtimeAnimatorController == null) return;
- }
- anim.SetBool(hash, value);
- }
- }
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