WhenDiscardSecurity.cs 851 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can trigger "When this security card is trashed due to effect" effect
  9. public static bool CanTriggerOnTrashSelfSecurity(Hashtable hashtable, Func<ICardEffect, bool> cardEffectCondition, CardSource card)
  10. {
  11. return CanTriggerOnTrashSecurity(hashtable, cardEffectCondition, cardSource => cardSource == card);
  12. }
  13. #endregion
  14. #region Can trigger "When security card is trashed due to effect" effect
  15. public static bool CanTriggerOnTrashSecurity(Hashtable hashtable, Func<ICardEffect, bool> cardEffectCondition, Func<CardSource, bool> cardCondition)
  16. {
  17. return CanTriggerOnTrashHand(hashtable, cardEffectCondition, cardCondition);
  18. }
  19. #endregion
  20. }