ChangeDP.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Change target 1 Digimon's DP
  9. public static IEnumerator ChangeDigimonDP(Permanent targetPermanent, int changeValue, EffectDuration effectDuration, ICardEffect activateClass)
  10. {
  11. if (targetPermanent == null) yield break;
  12. if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
  13. if (changeValue == 0) yield break;
  14. if (activateClass == null) yield break;
  15. if (activateClass.EffectSourceCard == null) yield break;
  16. CardSource card = activateClass.EffectSourceCard;
  17. bool isUpValue = changeValue > 0;
  18. bool CanUseCondition()
  19. {
  20. if (IsPermanentExistsOnBattleArea(targetPermanent))
  21. {
  22. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  23. {
  24. return true;
  25. }
  26. }
  27. return false;
  28. }
  29. ChangeDPClass changeDPClass = CardEffectFactory.ChangeTargetDPStaticEffect(
  30. targetPermanent: targetPermanent,
  31. changeValue: changeValue,
  32. isInheritedEffect: false,
  33. card: card,
  34. condition: CanUseCondition);
  35. AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: changeDPClass, timing: EffectTiming.None);
  36. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  37. {
  38. if (isUpValue)
  39. {
  40. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
  41. }
  42. else
  43. {
  44. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(targetPermanent));
  45. }
  46. }
  47. }
  48. #endregion
  49. }