DeleteSelf.cs 1.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. public partial class CardEffectCommons
  5. {
  6. public enum DeleteTiming
  7. {
  8. AtTurnEnd,
  9. AtOwnTurnEnd,
  10. AtOpponentTurnEnd
  11. }
  12. public static IEnumerator AddSelfDeleteEffect(Permanent permanent, DeleteTiming deleteTiming, ICardEffect activateClass)
  13. {
  14. bool deleteOnOwnturn = deleteTiming != DeleteTiming.AtOpponentTurnEnd;
  15. bool deleteOnOpponentsTurn = deleteTiming != DeleteTiming.AtOwnTurnEnd;
  16. string message = "Delete this at turn end";
  17. if (deleteOnOpponentsTurn && !deleteOnOwnturn)
  18. message = "Delete this at opponent's turn end";
  19. if (deleteOnOwnturn && ! deleteOnOpponentsTurn)
  20. message = "Delete this at your turn end.";
  21. permanent.PermanentEffects.Add(GetCardEffect);
  22. permanent.PermanentEffects.Add(GetDetailEffect);
  23. ICardEffect GetCardEffect(EffectTiming timing)
  24. {
  25. if (timing == EffectTiming.OnEndTurn)
  26. {
  27. return PermanentEffectFactory.DeleteSelfEffect(permanent, activateClass, deleteOnOwnturn, deleteOnOpponentsTurn);
  28. }
  29. return null;
  30. }
  31. ICardEffect GetDetailEffect(EffectTiming timing)
  32. {
  33. if (timing == EffectTiming.None)
  34. {
  35. return PermanentEffectFactory.AddDetailClass(permanent, message, true, activateClass);
  36. }
  37. return null;
  38. }
  39. yield return null;
  40. }
  41. }