CanNotBeDeletedByBattle.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect that can't be deleted by battle
  9. public static CanNotBeDestroyedByBattleClass CanNotBeDestroyedByBattleStaticEffect(Func<Permanent, Permanent, Permanent, CardSource, bool> canNotBeDestroyedByBattleCondition, Func<Permanent, bool> permanentCondition, bool isInheritedEffect, CardSource card, Func<bool> condition, string effectName, bool isLinkedEffect = false)
  10. {
  11. CanNotBeDestroyedByBattleClass canNotBeDestroyedByBattleClass = new CanNotBeDestroyedByBattleClass();
  12. canNotBeDestroyedByBattleClass.SetUpICardEffect(effectName, CanUseCondition, card);
  13. canNotBeDestroyedByBattleClass.SetUpCanNotBeDestroyedByBattleClass(canNotBeDestroyedByBattleCondition, permanentCondition: PermanentCondition);
  14. if (isInheritedEffect)
  15. {
  16. canNotBeDestroyedByBattleClass.SetIsInheritedEffect(true);
  17. }
  18. if (isLinkedEffect)
  19. {
  20. canNotBeDestroyedByBattleClass.SetIsLinkedEffect(true);
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. return condition == null || condition();
  25. }
  26. bool PermanentCondition(Permanent permanent)
  27. {
  28. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  29. {
  30. if (!permanent.TopCard.CanNotBeAffected(canNotBeDestroyedByBattleClass))
  31. {
  32. if (permanentCondition == null || permanentCondition(permanent))
  33. {
  34. return true;
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. return canNotBeDestroyedByBattleClass;
  41. }
  42. #endregion
  43. }