| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectFactory
- {
- #region Static effect that treat as Digimon
- public static TreatAsDigimonClass TreatAsDigimonStaticEffect(Func<Permanent, bool> permanentCondition, bool isInheritedEffect, CardSource card, Func<bool> condition)
- {
- string effectName = "Also treat as Digimon";
- TreatAsDigimonClass treatAsDigimonClass = new TreatAsDigimonClass();
- treatAsDigimonClass.SetUpICardEffect(effectName, CanUseCondition, card);
- treatAsDigimonClass.SetUpTreatAsDigimonClass(permanentCondition: PermanentCondition);
- if (isInheritedEffect)
- {
- treatAsDigimonClass.SetIsInheritedEffect(true);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return condition == null || condition();
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
- {
- if (permanentCondition == null || permanentCondition(permanent))
- {
- return true;
- }
- }
- return false;
- }
- return treatAsDigimonClass;
- }
- #endregion
- }
|