AddEvolutionConditionClass.cs 969 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. public class AddDigivolutionRequirementClass : ICardEffect, IAddDigivolutionRequirementEffect
  6. {
  7. Func<Permanent, CardSource, CardEffectCommons.IgnoreRequirement, bool, int> _getEvoCost { get; set; }
  8. public void SetUpAddDigivolutionRequirementClass(Func<Permanent, CardSource, CardEffectCommons.IgnoreRequirement, bool, int> getEvoCost)
  9. {
  10. _getEvoCost = getEvoCost;
  11. }
  12. public int GetEvoCost(Permanent permanent, CardSource cardSource, CardEffectCommons.IgnoreRequirement ignore, bool isCheckAvailability)
  13. {
  14. if (permanent != null && cardSource != null)
  15. {
  16. if (permanent.TopCard != null)
  17. {
  18. if (_getEvoCost != null)
  19. {
  20. return _getEvoCost(permanent, cardSource, ignore, isCheckAvailability);
  21. }
  22. }
  23. }
  24. return -1;
  25. }
  26. }