ContinuousController.cs 60 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Linq;
  7. using System.Security.Cryptography;
  8. using System.Threading.Tasks;
  9. using UnityEngine;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.Networking;
  12. using UnityEngine.SceneManagement;
  13. using Hashtable = ExitGames.Client.Photon.Hashtable;
  14. [RequireComponent(typeof(StarterDeck))]
  15. public class ContinuousController : MonoBehaviour
  16. {
  17. private static WaitForSeconds _waitForSeconds0_1 = new WaitForSeconds(0.1f);
  18. [Header("game language")]
  19. // public Language language;
  20. [Header("Game version")]
  21. public float GameVer;
  22. [Header("ignore updates")]
  23. public bool IgnoreUpdate;
  24. [Header("card list")]
  25. public CEntity_Base[] CardList = new CEntity_Base[] { };
  26. [Header("Card list sorted by card ID")]
  27. public CEntity_Base[] SortedCardList = new CEntity_Base[] { };
  28. [Header("Card back image")]
  29. public Sprite ReverseCard;
  30. public Sprite ReverseCard_Digitama;
  31. [Header("SE prefab")]
  32. public SoundObject soundObject;
  33. [Header("deck code encryption")]
  34. public ShuffleDeckCode ShuffleDeckCode;
  35. DeckData _battleDeckData = null;
  36. public DeckData BattleDeckData
  37. {
  38. get
  39. {
  40. return _battleDeckData;
  41. }
  42. set
  43. {
  44. _battleDeckData = value;
  45. if (value != null)
  46. {
  47. LastBattleDeckData = value;
  48. }
  49. }
  50. }
  51. public DeckData LastBattleDeckData { get; private set; } = null;
  52. public bool NeedUpdate { get; set; }
  53. public bool isRandomMatch { get; set; }
  54. [HideInInspector] public List<SkillInfo> nullSkillInfos = null;
  55. public String GameVerString => Application.version;//GameVer.ToString(CultureInfo.InvariantCulture);
  56. #region Key for property to save deck data for battle
  57. public static string DeckDataPropertyKey => "BattleDeckData";
  58. #endregion
  59. #region Key for the property that stores the player name data
  60. public static string PlayerNameKey => "PlayerNameKey";
  61. #endregion
  62. #region Key for the property that stores the win count data
  63. public static string WinCountKey => "WinCountKey";
  64. #endregion
  65. [Header("Player name character limit")]
  66. public int PlayerNameMaxLength;
  67. #region Call up a scene for data storage
  68. public static IEnumerator LoadCoroutine()
  69. {
  70. if (instance == null)
  71. {
  72. SceneManager.LoadSceneAsync("ContinuousControllerScene", LoadSceneMode.Additive);
  73. while (instance == null)
  74. {
  75. yield return null;
  76. }
  77. instance.Init();
  78. }
  79. }
  80. #endregion
  81. #region List of Deck Recipes
  82. public List<DeckData> DeckDatas { get; set; } = new List<DeckData>();
  83. #endregion
  84. #region Deck Recipe Key
  85. public string DeckDatasPlayerPrefsKey { get { return "DeckDatas3"; } }
  86. #endregion
  87. public CEntity_Base DiaboromonToken { get; private set; }
  88. public CEntity_Base AmonToken { get; private set; }
  89. public CEntity_Base UmonToken { get; private set; }
  90. public CEntity_Base FujitsumonToken { get; private set; }
  91. public CEntity_Base GyuukimonToken { get; private set; }
  92. public CEntity_Base KoHagurumonToken { get; private set; }
  93. public CEntity_Base FamiliarToken { get; private set; }
  94. public CEntity_Base SelfDeleteFamiliarToken { get; private set; }
  95. public CEntity_Base VoleeZerdruckenToken { get; private set; }
  96. public CEntity_Base UkaNoMitamaToken { get; private set; }
  97. public CEntity_Base WarGrowlmonToken { get; private set; }
  98. public CEntity_Base TaomonToken { get; private set; }
  99. public CEntity_Base RapidmonToken { get; private set; }
  100. public CEntity_Base PipeFoxToken { get; private set; }
  101. public CEntity_Base AthoRenePorToken { get; private set; }
  102. public CEntity_Base HinukamuyToken { get; private set; }
  103. public CEntity_Base PetrificationToken { get; private set; }
  104. public CEntity_Base PaishuToken { get; private set; }
  105. public CEntity_Base KotenkenToken { get; private set; }
  106. //public CardRestriction BanList { get; private set; } = new CardRestriction(new List<CardLimitCount>(), new List<BannedPair>());
  107. public BanList BanList { get; private set; } = new BanList();
  108. async Task LoadBanListOnline()
  109. {
  110. string url = "https://www.dcgo.online/Banlist.json";
  111. UnityWebRequest jsonWebRequest = UnityWebRequest.Get(url);
  112. UnityWebRequestAsyncOperation operation = jsonWebRequest.SendWebRequest();
  113. while (!operation.isDone)
  114. {
  115. await Task.Yield(); // Keep the method asynchronous without blocking
  116. }
  117. if (jsonWebRequest.result != UnityWebRequest.Result.Success)
  118. {
  119. Debug.Log(jsonWebRequest.error);
  120. useBanlist = false;
  121. }
  122. else
  123. {
  124. BanList = JsonUtility.FromJson<BanList>(jsonWebRequest.downloadHandler.text);
  125. }
  126. }
  127. async Task CreateTokenData()
  128. {
  129. DiaboromonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  130. DiaboromonToken.cardColors = new List<CardColor>() { CardColor.White };
  131. DiaboromonToken.PlayCost = 14;
  132. DiaboromonToken.Level = 6;
  133. DiaboromonToken.CardName_JPN = "ディアボロモン";
  134. DiaboromonToken.CardName_ENG = "Diaboromon";
  135. DiaboromonToken.Form_JPN = new List<string>() { "究極体" };
  136. DiaboromonToken.Form_ENG = new List<string>() { "Mega" };
  137. DiaboromonToken.Attribute_JPN = new List<string>() { "不明" };
  138. DiaboromonToken.Attribute_ENG = new List<string>() { "Unknown" };
  139. DiaboromonToken.Type_JPN = new List<string>() { "種族不明" };
  140. DiaboromonToken.Type_ENG = new List<string>() { "Unidentified" };
  141. DiaboromonToken.CardSpriteName = "BT2-082-token";
  142. DiaboromonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  143. DiaboromonToken.DP = 3000;
  144. await DiaboromonToken.GetCardSprite();
  145. AmonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  146. AmonToken.cardColors = new List<CardColor>() { CardColor.Red };
  147. AmonToken.PlayCost = -1;
  148. AmonToken.Level = 0;
  149. AmonToken.CardName_JPN = "紅炎のアモン";
  150. AmonToken.CardName_ENG = "Amon of Crimson Flame";
  151. AmonToken.Form_JPN = new List<string>();
  152. AmonToken.Form_ENG = new List<string>();
  153. AmonToken.Attribute_JPN = new List<string>();
  154. AmonToken.Attribute_ENG = new List<string>();
  155. AmonToken.Type_JPN = new List<string>();
  156. AmonToken.Type_ENG = new List<string>();
  157. AmonToken.CardSpriteName = "BT14-018-token-red";
  158. AmonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  159. AmonToken.DP = 6000;
  160. AmonToken.CardEffectClassName = "BT4_038";
  161. await AmonToken.GetCardSprite();
  162. UmonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  163. UmonToken.cardColors = new List<CardColor>() { CardColor.Yellow };
  164. UmonToken.PlayCost = -1;
  165. UmonToken.Level = 0;
  166. UmonToken.CardName_JPN = "蒼雷のウモン";
  167. UmonToken.CardName_ENG = "Umon of Blue Thunder";
  168. UmonToken.Form_JPN = new List<string>();
  169. UmonToken.Form_ENG = new List<string>();
  170. UmonToken.Attribute_JPN = new List<string>();
  171. UmonToken.Attribute_ENG = new List<string>();
  172. UmonToken.Type_JPN = new List<string>();
  173. UmonToken.Type_ENG = new List<string>();
  174. UmonToken.CardSpriteName = "BT14-018-token-yellow";
  175. UmonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  176. UmonToken.DP = 6000;
  177. UmonToken.CardEffectClassName = "BT1_031";
  178. await UmonToken.GetCardSprite();
  179. FujitsumonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  180. FujitsumonToken.cardColors = new List<CardColor>() { CardColor.Purple };
  181. FujitsumonToken.PlayCost = -1;
  182. FujitsumonToken.Level = 0;
  183. FujitsumonToken.CardName_JPN = "フジツモン";
  184. FujitsumonToken.CardName_ENG = "Fujitsumon";
  185. FujitsumonToken.Form_JPN = new List<string>();
  186. FujitsumonToken.Form_ENG = new List<string>();
  187. FujitsumonToken.Attribute_JPN = new List<string>();
  188. FujitsumonToken.Attribute_ENG = new List<string>();
  189. FujitsumonToken.Type_JPN = new List<string>();
  190. FujitsumonToken.Type_ENG = new List<string>();
  191. FujitsumonToken.CardSpriteName = "EX5-058-token";
  192. FujitsumonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  193. FujitsumonToken.DP = 3000;
  194. FujitsumonToken.CardEffectClassName = "EX5_058_token";
  195. await FujitsumonToken.GetCardSprite();
  196. GyuukimonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  197. GyuukimonToken.cardColors = new List<CardColor>() { CardColor.Purple };
  198. GyuukimonToken.PlayCost = 7;
  199. GyuukimonToken.Level = 5;
  200. GyuukimonToken.CardName_JPN = "ギュウキモン";
  201. GyuukimonToken.CardName_ENG = "Gyuukimon";
  202. GyuukimonToken.Form_JPN = new List<string>() { "究極の" };
  203. GyuukimonToken.Form_ENG = new List<string>() { "Ultimate" };
  204. GyuukimonToken.Attribute_JPN = new List<string>() { "ウイルス" };
  205. GyuukimonToken.Attribute_ENG = new List<string>() { "Virus" };
  206. GyuukimonToken.Type_JPN = new List<string>() { "ダークアニマル" };
  207. GyuukimonToken.Type_ENG = new List<string>() { "Dark Animal" };
  208. GyuukimonToken.CardSpriteName = "LM-018-token";
  209. GyuukimonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  210. GyuukimonToken.DP = 3000;
  211. GyuukimonToken.CardEffectClassName = "LM_018_token";
  212. await GyuukimonToken.GetCardSprite();
  213. KoHagurumonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  214. KoHagurumonToken.cardColors = new List<CardColor>() { CardColor.Black };
  215. KoHagurumonToken.PlayCost = -1;
  216. KoHagurumonToken.Level = 0;
  217. KoHagurumonToken.CardName_JPN = "";
  218. KoHagurumonToken.CardName_ENG = "KoHagurumon";
  219. KoHagurumonToken.Form_JPN = new List<string>();
  220. KoHagurumonToken.Form_ENG = new List<string>();
  221. KoHagurumonToken.Attribute_JPN = new List<string>();
  222. KoHagurumonToken.Attribute_ENG = new List<string>();
  223. KoHagurumonToken.Type_JPN = new List<string>();
  224. KoHagurumonToken.Type_ENG = new List<string>();
  225. KoHagurumonToken.CardSpriteName = "BT16-052-token";
  226. KoHagurumonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  227. KoHagurumonToken.DP = 1000;
  228. KoHagurumonToken.CardEffectClassName = "BT16_052_token";
  229. await KoHagurumonToken.GetCardSprite();
  230. FamiliarToken = ScriptableObject.CreateInstance<CEntity_Base>();
  231. FamiliarToken.cardColors = new List<CardColor>() { CardColor.Yellow };
  232. FamiliarToken.PlayCost = -1;
  233. FamiliarToken.Level = 0;
  234. FamiliarToken.CardName_JPN = "";
  235. FamiliarToken.CardName_ENG = "Familiar";
  236. FamiliarToken.Form_JPN = new List<string>();
  237. FamiliarToken.Form_ENG = new List<string>();
  238. FamiliarToken.Attribute_JPN = new List<string>();
  239. FamiliarToken.Attribute_ENG = new List<string>();
  240. FamiliarToken.Type_JPN = new List<string>();
  241. FamiliarToken.Type_ENG = new List<string>();
  242. FamiliarToken.CardSpriteName = "EX7-030-token";
  243. FamiliarToken.cardKind = new List<CardKind> { CardKind.Digimon };
  244. FamiliarToken.DP = 3000;
  245. FamiliarToken.CardEffectClassName = "EX7_030_token";
  246. await FamiliarToken.GetCardSprite();
  247. SelfDeleteFamiliarToken = ScriptableObject.CreateInstance<CEntity_Base>();
  248. SelfDeleteFamiliarToken.cardColors = new List<CardColor>() { CardColor.Yellow };
  249. SelfDeleteFamiliarToken.PlayCost = -1;
  250. SelfDeleteFamiliarToken.Level = 0;
  251. SelfDeleteFamiliarToken.CardName_JPN = "";
  252. SelfDeleteFamiliarToken.CardName_ENG = "Familiar";
  253. SelfDeleteFamiliarToken.Form_JPN = new List<string>();
  254. SelfDeleteFamiliarToken.Form_ENG = new List<string>();
  255. SelfDeleteFamiliarToken.Attribute_JPN = new List<string>();
  256. SelfDeleteFamiliarToken.Attribute_ENG = new List<string>();
  257. SelfDeleteFamiliarToken.Type_JPN = new List<string>();
  258. SelfDeleteFamiliarToken.Type_ENG = new List<string>();
  259. SelfDeleteFamiliarToken.CardSpriteName = "EX7-030-token";
  260. SelfDeleteFamiliarToken.cardKind = new List<CardKind> { CardKind.Digimon };
  261. SelfDeleteFamiliarToken.DP = 3000;
  262. SelfDeleteFamiliarToken.CardEffectClassName = "P_165_token";
  263. await SelfDeleteFamiliarToken.GetCardSprite();
  264. VoleeZerdruckenToken = ScriptableObject.CreateInstance<CEntity_Base>();
  265. VoleeZerdruckenToken.cardColors = new List<CardColor>() { CardColor.Purple };
  266. VoleeZerdruckenToken.PlayCost = -1;
  267. VoleeZerdruckenToken.Level = 4;
  268. VoleeZerdruckenToken.CardName_JPN = "";
  269. VoleeZerdruckenToken.CardName_ENG = "Volée & Zerdrücken";
  270. VoleeZerdruckenToken.Form_JPN = new List<string>();
  271. VoleeZerdruckenToken.Form_ENG = new List<string>();
  272. VoleeZerdruckenToken.Attribute_JPN = new List<string>();
  273. VoleeZerdruckenToken.Attribute_ENG = new List<string>();
  274. VoleeZerdruckenToken.Type_JPN = new List<string>();
  275. VoleeZerdruckenToken.Type_ENG = new List<string>();
  276. VoleeZerdruckenToken.CardSpriteName = "EX7-058-token";
  277. VoleeZerdruckenToken.cardKind = new List<CardKind> { CardKind.Digimon };
  278. VoleeZerdruckenToken.DP = 5000;
  279. VoleeZerdruckenToken.CardEffectClassName = "EX7_058_token";
  280. await VoleeZerdruckenToken.GetCardSprite();
  281. UkaNoMitamaToken = ScriptableObject.CreateInstance<CEntity_Base>();
  282. UkaNoMitamaToken.cardColors = new List<CardColor>() { CardColor.Yellow };
  283. UkaNoMitamaToken.PlayCost = -1;
  284. UkaNoMitamaToken.Level = 0;
  285. UkaNoMitamaToken.CardName_JPN = "";
  286. UkaNoMitamaToken.CardName_ENG = "Uka-no-Mitama";
  287. UkaNoMitamaToken.Form_JPN = new List<string>();
  288. UkaNoMitamaToken.Form_ENG = new List<string>();
  289. UkaNoMitamaToken.Attribute_JPN = new List<string>();
  290. UkaNoMitamaToken.Attribute_ENG = new List<string>();
  291. UkaNoMitamaToken.Type_JPN = new List<string>();
  292. UkaNoMitamaToken.Type_ENG = new List<string>();
  293. UkaNoMitamaToken.CardSpriteName = "EX8-037-token";
  294. UkaNoMitamaToken.cardKind = new List<CardKind> { CardKind.Digimon };
  295. UkaNoMitamaToken.DP = 9000;
  296. UkaNoMitamaToken.CardEffectClassName = "EX8_037_token";
  297. await UkaNoMitamaToken.GetCardSprite();
  298. WarGrowlmonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  299. WarGrowlmonToken.cardColors = new List<CardColor>() { CardColor.Red };
  300. WarGrowlmonToken.PlayCost = -1;
  301. WarGrowlmonToken.Level = 0;
  302. WarGrowlmonToken.CardName_JPN = "";
  303. WarGrowlmonToken.CardName_ENG = "WarGrowlmon";
  304. WarGrowlmonToken.Form_JPN = new List<string>();
  305. WarGrowlmonToken.Form_ENG = new List<string>();
  306. WarGrowlmonToken.Attribute_JPN = new List<string>();
  307. WarGrowlmonToken.Attribute_ENG = new List<string>();
  308. WarGrowlmonToken.Type_JPN = new List<string>();
  309. WarGrowlmonToken.Type_ENG = new List<string>();
  310. WarGrowlmonToken.CardSpriteName = "BT19-091-token-red";
  311. WarGrowlmonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  312. WarGrowlmonToken.DP = 6000;
  313. await WarGrowlmonToken.GetCardSprite();
  314. TaomonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  315. TaomonToken.cardColors = new List<CardColor>() { CardColor.Yellow };
  316. TaomonToken.PlayCost = -1;
  317. TaomonToken.Level = 0;
  318. TaomonToken.CardName_JPN = "";
  319. TaomonToken.CardName_ENG = "Taomon";
  320. TaomonToken.Form_JPN = new List<string>();
  321. TaomonToken.Form_ENG = new List<string>();
  322. TaomonToken.Attribute_JPN = new List<string>();
  323. TaomonToken.Attribute_ENG = new List<string>();
  324. TaomonToken.Type_JPN = new List<string>();
  325. TaomonToken.Type_ENG = new List<string>();
  326. TaomonToken.CardSpriteName = "BT19-091-token-yellow";
  327. TaomonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  328. TaomonToken.DP = 6000;
  329. await TaomonToken.GetCardSprite();
  330. RapidmonToken = ScriptableObject.CreateInstance<CEntity_Base>();
  331. RapidmonToken.cardColors = new List<CardColor>() { CardColor.Green };
  332. RapidmonToken.PlayCost = -1;
  333. RapidmonToken.Level = 0;
  334. RapidmonToken.CardName_JPN = "";
  335. RapidmonToken.CardName_ENG = "Rapidmon";
  336. RapidmonToken.Form_JPN = new List<string>();
  337. RapidmonToken.Form_ENG = new List<string>();
  338. RapidmonToken.Attribute_JPN = new List<string>();
  339. RapidmonToken.Attribute_ENG = new List<string>();
  340. RapidmonToken.Type_JPN = new List<string>();
  341. RapidmonToken.Type_ENG = new List<string>();
  342. RapidmonToken.CardSpriteName = "BT19-091-token-green";
  343. RapidmonToken.cardKind = new List<CardKind> { CardKind.Digimon };
  344. RapidmonToken.DP = 6000;
  345. await RapidmonToken.GetCardSprite();
  346. PipeFoxToken = ScriptableObject.CreateInstance<CEntity_Base>();
  347. PipeFoxToken.cardColors = new List<CardColor>() { CardColor.Yellow };
  348. PipeFoxToken.PlayCost = -1;
  349. PipeFoxToken.Level = 0;
  350. PipeFoxToken.CardName_JPN = "";
  351. PipeFoxToken.CardName_ENG = "Pipe-Fox";
  352. PipeFoxToken.Form_JPN = new List<string>();
  353. PipeFoxToken.Form_ENG = new List<string>();
  354. PipeFoxToken.Attribute_JPN = new List<string>();
  355. PipeFoxToken.Attribute_ENG = new List<string>();
  356. PipeFoxToken.Type_JPN = new List<string>();
  357. PipeFoxToken.Type_ENG = new List<string>();
  358. PipeFoxToken.CardSpriteName = "BT19-040-token";
  359. PipeFoxToken.cardKind = new List<CardKind> { CardKind.Digimon };
  360. PipeFoxToken.DP = 6000;
  361. PipeFoxToken.CardEffectClassName = "BT19_040_token";
  362. await PipeFoxToken.GetCardSprite();
  363. AthoRenePorToken = ScriptableObject.CreateInstance<CEntity_Base>();
  364. AthoRenePorToken.cardColors = new List<CardColor>() { CardColor.White };
  365. AthoRenePorToken.PlayCost = -1;
  366. AthoRenePorToken.Level = 0;
  367. AthoRenePorToken.CardName_JPN = "";
  368. AthoRenePorToken.CardName_ENG = "Atho, René & Por";
  369. AthoRenePorToken.Form_JPN = new List<string>();
  370. AthoRenePorToken.Form_ENG = new List<string>();
  371. AthoRenePorToken.Attribute_JPN = new List<string>();
  372. AthoRenePorToken.Attribute_ENG = new List<string>();
  373. AthoRenePorToken.Type_JPN = new List<string>();
  374. AthoRenePorToken.Type_ENG = new List<string>();
  375. AthoRenePorToken.CardSpriteName = "BT20-017-token";
  376. AthoRenePorToken.cardKind = new List<CardKind> { CardKind.Digimon };
  377. AthoRenePorToken.DP = 6000;
  378. AthoRenePorToken.CardEffectClassName = "BT20_017_token";
  379. await AthoRenePorToken.GetCardSprite();
  380. HinukamuyToken = ScriptableObject.CreateInstance<CEntity_Base>();
  381. HinukamuyToken.cardColors = new List<CardColor>() { CardColor.White };
  382. HinukamuyToken.PlayCost = -1;
  383. HinukamuyToken.Level = 0;
  384. HinukamuyToken.CardName_JPN = "";
  385. HinukamuyToken.CardName_ENG = "HinukamuyToken";
  386. HinukamuyToken.Form_JPN = new List<string>();
  387. HinukamuyToken.Form_ENG = new List<string>();
  388. HinukamuyToken.Attribute_JPN = new List<string>();
  389. HinukamuyToken.Attribute_ENG = new List<string>();
  390. HinukamuyToken.Type_JPN = new List<string>();
  391. HinukamuyToken.Type_ENG = new List<string>();
  392. HinukamuyToken.CardSpriteName = "BT23-057-token";
  393. HinukamuyToken.cardKind = new List<CardKind> { CardKind.Digimon };
  394. HinukamuyToken.DP = 6000;
  395. HinukamuyToken.CardEffectClassName = "BT23_057_token";
  396. await HinukamuyToken.GetCardSprite();
  397. PetrificationToken = ScriptableObject.CreateInstance<CEntity_Base>();
  398. PetrificationToken.cardColors = new List<CardColor>() { CardColor.White };
  399. PetrificationToken.PlayCost = -1;
  400. PetrificationToken.Level = 0;
  401. PetrificationToken.CardName_JPN = "";
  402. PetrificationToken.CardName_ENG = "Petrification";
  403. PetrificationToken.Form_JPN = new List<string>();
  404. PetrificationToken.Form_ENG = new List<string>();
  405. PetrificationToken.Attribute_JPN = new List<string>();
  406. PetrificationToken.Attribute_ENG = new List<string>();
  407. PetrificationToken.Type_JPN = new List<string>();
  408. PetrificationToken.Type_ENG = new List<string>();
  409. PetrificationToken.CardSpriteName = "BT21-029-token";
  410. PetrificationToken.cardKind = new List<CardKind> { CardKind.Digimon };
  411. PetrificationToken.DP = 3000;
  412. PetrificationToken.CardEffectClassName = "BT21_029_token";
  413. await PetrificationToken.GetCardSprite();
  414. PaishuToken = ScriptableObject.CreateInstance<CEntity_Base>();
  415. PaishuToken.cardColors = new List<CardColor>() { CardColor.Yellow };
  416. PaishuToken.PlayCost = -1;
  417. PaishuToken.Level = 0;
  418. PaishuToken.CardName_JPN = "";
  419. PaishuToken.CardName_ENG = "Paishu";
  420. PaishuToken.Form_JPN = new List<string>();
  421. PaishuToken.Form_ENG = new List<string>();
  422. PaishuToken.Attribute_JPN = new List<string>();
  423. PaishuToken.Attribute_ENG = new List<string>();
  424. PaishuToken.Type_JPN = new List<string>();
  425. PaishuToken.Type_ENG = new List<string>();
  426. PaishuToken.CardSpriteName = "EX12-057-token";
  427. PaishuToken.cardKind = new List<CardKind> { CardKind.Digimon };
  428. PaishuToken.DP = 6000;
  429. PaishuToken.CardEffectClassName = "EX12_057_token";
  430. await PaishuToken.GetCardSprite();
  431. KotenkenToken = ScriptableObject.CreateInstance<CEntity_Base>();
  432. KotenkenToken.cardColors = new List<CardColor>() { CardColor.Black };
  433. KotenkenToken.PlayCost = -1;
  434. KotenkenToken.Level = 0;
  435. KotenkenToken.CardName_JPN = "";
  436. KotenkenToken.CardName_ENG = "Kotenken";
  437. KotenkenToken.Form_JPN = new List<string>();
  438. KotenkenToken.Form_ENG = new List<string>();
  439. KotenkenToken.Attribute_JPN = new List<string>();
  440. KotenkenToken.Attribute_ENG = new List<string>();
  441. KotenkenToken.Type_JPN = new List<string>();
  442. KotenkenToken.Type_ENG = new List<string>();
  443. KotenkenToken.CardSpriteName = "EX12-034-token";
  444. KotenkenToken.cardKind = new List<CardKind> { CardKind.Digimon };
  445. KotenkenToken.DP = 9000;
  446. KotenkenToken.CardEffectClassName = "EX12_034_token";
  447. await KotenkenToken.GetCardSprite();
  448. }
  449. public static ContinuousController instance = null;
  450. private void Awake()
  451. {
  452. instance = this;
  453. }
  454. public async void Init()
  455. {
  456. Application.targetFrameRate = 60;
  457. long random = RandomUtility.GetSecureRandom();
  458. GameRandom.Seed(random);
  459. Debug.Log($"Game Initialize - random number sequence initialization, GameRandom.Seed:{random}");
  460. Sprite reverseCardSprite = await StreamingAssetsUtility.GetSprite("card_back_main");
  461. if (reverseCardSprite != null)
  462. {
  463. ReverseCard = reverseCardSprite;
  464. }
  465. Sprite reverseDigieggCardSprite = await StreamingAssetsUtility.GetSprite("card_back_sub");
  466. if (reverseDigieggCardSprite != null)
  467. {
  468. ReverseCard_Digitama = reverseDigieggCardSprite;
  469. }
  470. await LoadBanListOnline();
  471. // deck data
  472. //DeckDatas = PlayerPrefsUtil.LoadList<DeckData>(DeckDatasPlayerPrefsKey);
  473. LoadDeckLists();
  474. GetComponent<StarterDeck>().SetStarterDecks();
  475. // player data
  476. LoadPlayerName();
  477. LoadWinCount();
  478. // game play
  479. LoadAutoEffectOrder();
  480. LoadAutoDeckBottomOrder();
  481. LoadAutoDeckTopOrder();
  482. LoadAutoMinDigivolutionCost();
  483. LoadAutoMaxCardCount();
  484. LoadAutoHatch();
  485. //LoadUseBanlist();
  486. LoadShowCutInAnimation();
  487. LoadReverseOpponentsCards();
  488. LoadTurnSuspendedCards();
  489. LoadCheckBeforeEndingSelection();
  490. LoadSuspendedCardsDirectionIsLeft();
  491. //Graphics
  492. LoadShowBackgroundParticle();
  493. // Sound
  494. LoadVolume();
  495. // ServerRegion
  496. LoadServerRegion();
  497. // Language
  498. LoadLanguage();
  499. await CreateTokenData();
  500. DontDestroyOnLoad(gameObject);
  501. }
  502. [Obsolete("This is obsolete, switching to save files")]
  503. public void ModifyAllDeckDatas()
  504. {
  505. List<DeckData> tempDeckDatas = new List<DeckData>();
  506. foreach (DeckData deckData in DeckDatas)
  507. {
  508. tempDeckDatas.Add(deckData);
  509. }
  510. foreach (DeckData deckData in tempDeckDatas)
  511. {
  512. if (deckData.AllDeckCards().Count == 0)
  513. {
  514. DeckDatas.Remove(deckData);
  515. }
  516. }
  517. for (int i = 0; i < DeckDatas.Count; i++)
  518. {
  519. //DeckData deckData = new DeckData(DeckData.GetDeckCode(DeckDatas[i].DeckName, DeckData.SortedDeckCardsList(DeckDatas[i].DeckCards()), DeckData.SortedDeckCardsList(DeckDatas[i].DigitamaDeckCards()), DeckDatas[i].KeyCard));
  520. DeckData deckData = DeckDatas[i];
  521. DeckDatas[i] = deckData.ModifiedDeckData();
  522. }
  523. SaveDeckDatas();
  524. }
  525. [Obsolete("This is obsolete, switching to save files")]
  526. public void SaveDeckDatas()
  527. {
  528. PlayerPrefsUtil.SaveList(DeckDatasPlayerPrefsKey, DeckDatas);
  529. PlayerPrefs.Save();
  530. }
  531. public void SaveDeckData(DeckData data)
  532. {
  533. string savePath = StreamingAssetsUtility.GetStreamingAssetPath("Decks", false);
  534. File.WriteAllText($"{savePath}/{data.DeckName}_{data.DeckID}.txt", DeckCodeUtility.GetDeckBuilderFile(data));
  535. }
  536. public void RenameDeck(DeckData data, string newName)
  537. {
  538. string savePath = StreamingAssetsUtility.GetStreamingAssetPath("Decks", false);
  539. if (File.Exists($"{savePath}/{data.DeckName}_{data.DeckID}.txt"))
  540. {
  541. File.Move($"{savePath}/{data.DeckName}_{data.DeckID}.txt", $"{savePath}/{newName}_{data.DeckID}.txt");
  542. data.DeckName = newName;
  543. SaveDeckData(data);
  544. }
  545. else
  546. data.DeckName = newName;
  547. }
  548. public void DeleteDeck(DeckData data)
  549. {
  550. string filePath = StreamingAssetsUtility.GetStreamingAssetPath("Decks", false);
  551. if (!Directory.Exists(filePath))
  552. return;
  553. if (!File.Exists($"{filePath}/{data.DeckName}_{data.DeckID}.txt"))
  554. return;
  555. File.Delete($"{filePath}/{data.DeckName}_{data.DeckID}.txt");
  556. }
  557. public void DeleteAllDecks()
  558. {
  559. foreach(DeckData data in DeckDatas)
  560. {
  561. DeleteDeck(data);
  562. }
  563. }
  564. public void LoadDeckLists()
  565. {
  566. string loadPath = StreamingAssetsUtility.GetStreamingAssetPath("Decks", false);
  567. if (!Directory.Exists(loadPath))
  568. return;
  569. string[] deckLists = Directory.GetFiles(loadPath);
  570. foreach(string deckPath in deckLists)
  571. {
  572. string fileName = Path.GetFileNameWithoutExtension(deckPath);
  573. if (!fileName.Contains("_"))
  574. continue;
  575. string deckList = File.ReadAllText(deckPath);
  576. StreamReader sr = new StreamReader(deckPath);
  577. string deckName = sr.ReadLine().Replace("Name: ", "");
  578. int KeyCard = int.Parse(sr.ReadLine().Replace("Key Card: ", ""));
  579. int SortValue = int.Parse(sr.ReadLine().Replace("Sort Index: ", ""));
  580. sr.Close();
  581. string deck = deckList[deckList.IndexOf("//")..];
  582. //Debug.Log(deckName);
  583. if(SortValue < 0)
  584. SortValue = 0;
  585. CreateDeckFromFile(fileName.Split("_")[1], deckName, KeyCard, deck, SortValue);
  586. }
  587. DeckDatas = DeckDatas.OrderBy(x => x.DeckName).ToList();
  588. }
  589. private void CreateDeckFromFile(string id, string name, int keyID, string deckCode, int index = 0)
  590. {
  591. List<CEntity_Base> AllDeckCards = DeckCodeUtility.GetAllDeckCardsFromDeckBuilderDeckCode(deckCode);
  592. if (AllDeckCards.Count == 0)
  593. {
  594. AllDeckCards = DeckCodeUtility.GetAllDeckCardsFromTTSDeckCode(deckCode);
  595. }
  596. List<CEntity_Base> deckCards = new List<CEntity_Base>();
  597. List<CEntity_Base> digitamaDeckCards = new List<CEntity_Base>();
  598. foreach (CEntity_Base cEntity_Base in AllDeckCards)
  599. {
  600. if (cEntity_Base.cardKind.Contains(CardKind.DigiEgg))
  601. {
  602. digitamaDeckCards.Add(cEntity_Base);
  603. }
  604. else
  605. {
  606. deckCards.Add(cEntity_Base);
  607. }
  608. }
  609. Debug.Log($"Create Deck From File: {name}");
  610. DeckData deckData = (new DeckData(DeckData.GetDeckCode(name, deckCards, digitamaDeckCards, null),id)).ModifiedDeckData();
  611. deckData.KeyCardId = keyID;
  612. deckData.DeckName = name;
  613. deckData.SortValue = index;
  614. DeckDatas.Insert(index, deckData);
  615. }
  616. #region Player Name
  617. string _playerName;
  618. string _playerNameKey = "PlayerName";
  619. public string PlayerName
  620. {
  621. get
  622. {
  623. if (string.IsNullOrEmpty(_playerName))
  624. {
  625. return "Player";
  626. }
  627. return _playerName;
  628. }
  629. set
  630. {
  631. _playerName = DeckData.ValidateDeckName(value);
  632. }
  633. }
  634. public void SavePlayerName(string playerName)
  635. {
  636. PlayerName = playerName;
  637. PlayerPrefs.SetString(_playerNameKey, playerName);
  638. PlayerPrefs.Save();
  639. }
  640. public void LoadPlayerName()
  641. {
  642. if (PlayerPrefs.HasKey(_playerNameKey))
  643. {
  644. PlayerName = PlayerPrefs.GetString(_playerNameKey);
  645. }
  646. if (string.IsNullOrEmpty(PlayerName))
  647. {
  648. PlayerName = "Player";
  649. }
  650. }
  651. #endregion
  652. #region number of victories
  653. public int WinCount { get; set; }
  654. string _winCountKey = "WinCount";
  655. public void SaveWinCount()
  656. {
  657. PlayerPrefs.SetInt(_winCountKey, WinCount);
  658. PlayerPrefs.Save();
  659. }
  660. public void LoadWinCount()
  661. {
  662. if (PlayerPrefs.HasKey(_winCountKey))
  663. {
  664. WinCount = PlayerPrefs.GetInt(_winCountKey);
  665. }
  666. }
  667. #endregion
  668. #region Auto effect order
  669. [HideInInspector] public bool autoEffectOrder = false;
  670. string _autoEffectOrderKey = "AutoEffectOrder";
  671. public void SaveAutoEffectOrder()
  672. {
  673. PlayerPrefsUtil.SetBool(_autoEffectOrderKey, autoEffectOrder);
  674. PlayerPrefs.Save();
  675. }
  676. public void LoadAutoEffectOrder()
  677. {
  678. autoEffectOrder = PlayerPrefsUtil.GetBool(_autoEffectOrderKey, false);
  679. }
  680. #endregion
  681. #region Auto deck bottom order
  682. [HideInInspector] public bool autoDeckBottomOrder = false;
  683. string _autoDeckBottomOrderKey = "AutoDeckBottomOrder";
  684. public void SaveAutoDeckBottomOrder()
  685. {
  686. PlayerPrefsUtil.SetBool(_autoDeckBottomOrderKey, autoDeckBottomOrder);
  687. PlayerPrefs.Save();
  688. }
  689. public void LoadAutoDeckBottomOrder()
  690. {
  691. autoDeckBottomOrder = PlayerPrefsUtil.GetBool(_autoDeckBottomOrderKey, false);
  692. }
  693. #endregion
  694. #region Auto deck top order
  695. [HideInInspector] public bool autoDeckTopOrder = false;
  696. string _autoDeckTopOrderKey = "AutoDeckTopOrder";
  697. public void SaveAutoDeckTopOrder()
  698. {
  699. PlayerPrefsUtil.SetBool(_autoDeckTopOrderKey, autoDeckTopOrder);
  700. PlayerPrefs.Save();
  701. }
  702. public void LoadAutoDeckTopOrder()
  703. {
  704. autoDeckTopOrder = PlayerPrefsUtil.GetBool(_autoDeckTopOrderKey, false);
  705. }
  706. #endregion
  707. #region Auto min digivolution cost
  708. [HideInInspector] public bool autoMinDigivolutionCost = false;
  709. string _autoMinDigivolutionCostKey = "AutoMinDigivolutionCost";
  710. public void SaveAutoMinDigivolutionCost()
  711. {
  712. PlayerPrefsUtil.SetBool(_autoMinDigivolutionCostKey, autoMinDigivolutionCost);
  713. PlayerPrefs.Save();
  714. }
  715. public void LoadAutoMinDigivolutionCost()
  716. {
  717. autoMinDigivolutionCost = PlayerPrefsUtil.GetBool(_autoMinDigivolutionCostKey, false);
  718. }
  719. #endregion
  720. #region Auto max card count
  721. [HideInInspector] public bool autoMaxCardCount = false;
  722. string _autoMaxCardCountKey = "AutoMaxCardCount";
  723. public void SaveAutoMaxCardCount()
  724. {
  725. PlayerPrefsUtil.SetBool(_autoMaxCardCountKey, autoMaxCardCount);
  726. PlayerPrefs.Save();
  727. }
  728. public void LoadAutoMaxCardCount()
  729. {
  730. autoMaxCardCount = PlayerPrefsUtil.GetBool(_autoMaxCardCountKey, false);
  731. }
  732. #endregion
  733. #region Auto hatch
  734. [HideInInspector] public bool autoHatch = false;
  735. string _autoHatchKey = "AutoHatch";
  736. public void SaveAutoHatch()
  737. {
  738. PlayerPrefsUtil.SetBool(_autoHatchKey, autoHatch);
  739. PlayerPrefs.Save();
  740. }
  741. public void LoadAutoHatch()
  742. {
  743. autoHatch = PlayerPrefsUtil.GetBool(_autoHatchKey, false);
  744. }
  745. #endregion
  746. #region Use Banlist
  747. public bool useBanlist = true;
  748. string _useBanlistKey = "UseBanlist";
  749. public void SaveUseBanlist()
  750. {
  751. PlayerPrefsUtil.SetBool(_useBanlistKey, useBanlist);
  752. PlayerPrefs.Save();
  753. }
  754. public void LoadUseBanlist()
  755. {
  756. useBanlist = PlayerPrefsUtil.GetBool(_useBanlistKey, false);
  757. }
  758. #endregion
  759. #region Show CutIn Animation
  760. public bool showCutInAnimation = false;
  761. string _showCutInAnimationKey = "ShowCutInAnimation";
  762. public void SaveShowCutInAnimation()
  763. {
  764. PlayerPrefsUtil.SetBool(_showCutInAnimationKey, showCutInAnimation);
  765. PlayerPrefs.Save();
  766. }
  767. public void LoadShowCutInAnimation()
  768. {
  769. showCutInAnimation = PlayerPrefsUtil.GetBool(_showCutInAnimationKey, false);
  770. }
  771. #endregion
  772. #region Reverse opponents' cards
  773. [HideInInspector] public bool reverseOpponentsCards = false;
  774. string _reverseOpponentsCardsKey = "ReverseOpponentsCards";
  775. public void SaveReverseOpponentsCards()
  776. {
  777. PlayerPrefsUtil.SetBool(_reverseOpponentsCardsKey, reverseOpponentsCards);
  778. PlayerPrefs.Save();
  779. }
  780. public void LoadReverseOpponentsCards()
  781. {
  782. reverseOpponentsCards = PlayerPrefsUtil.GetBool(_reverseOpponentsCardsKey, false);
  783. }
  784. #endregion
  785. #region Turn suspended cards
  786. [HideInInspector] public bool turnSuspendedCards = false;
  787. string _turnSuspendedCardsKey = "TurnSuspendedCards";
  788. public void SaveTurnSuspendedCards()
  789. {
  790. PlayerPrefsUtil.SetBool(_turnSuspendedCardsKey, turnSuspendedCards);
  791. PlayerPrefs.Save();
  792. }
  793. public void LoadTurnSuspendedCards()
  794. {
  795. turnSuspendedCards = PlayerPrefsUtil.GetBool(_turnSuspendedCardsKey, true);
  796. }
  797. #endregion
  798. #region Check before ending selection
  799. [HideInInspector] public bool checkBeforeEndingSelection = false;
  800. string _checkBeforeEndingSelectionKey = "CheckBeforeEndingSelection";
  801. public void SaveCheckBeforeEndingSelection()
  802. {
  803. PlayerPrefsUtil.SetBool(_checkBeforeEndingSelectionKey, checkBeforeEndingSelection);
  804. PlayerPrefs.Save();
  805. }
  806. public void LoadCheckBeforeEndingSelection()
  807. {
  808. checkBeforeEndingSelection = PlayerPrefsUtil.GetBool(_checkBeforeEndingSelectionKey, true);
  809. }
  810. #endregion
  811. #region Suspended cards' direction is left
  812. [HideInInspector] public bool suspendedCardsDirectionIsLeft = false;
  813. string _suspendedCardsDirectionIsLeftKey = "SuspendedCardsDirectionIsLeft";
  814. public void SaveSuspendedCardsDirectionIsLeft()
  815. {
  816. PlayerPrefsUtil.SetBool(_suspendedCardsDirectionIsLeftKey, suspendedCardsDirectionIsLeft);
  817. PlayerPrefs.Save();
  818. }
  819. public void LoadSuspendedCardsDirectionIsLeft()
  820. {
  821. suspendedCardsDirectionIsLeft = PlayerPrefsUtil.GetBool(_suspendedCardsDirectionIsLeftKey, true);
  822. }
  823. #endregion
  824. #region Show background particle
  825. [HideInInspector] public bool showBackgroundParticle = false;
  826. string _showBackgroundParticleKey = "ShowBackgroundParticle";
  827. public void SaveShowBackgroundParticle()
  828. {
  829. PlayerPrefsUtil.SetBool(_showBackgroundParticleKey, showBackgroundParticle);
  830. PlayerPrefs.Save();
  831. }
  832. public void LoadShowBackgroundParticle()
  833. {
  834. showBackgroundParticle = PlayerPrefsUtil.GetBool(_showBackgroundParticleKey, true);
  835. }
  836. #endregion
  837. #region Sound volume
  838. public float BGMVolume { get; set; }
  839. public float SEVolume { get; set; }
  840. public void SetBGMVolume(float BGMVolume)
  841. {
  842. this.BGMVolume = BGMVolume;
  843. PlayerPrefs.SetFloat("BGMVolume", BGMVolume);
  844. PlayerPrefs.Save();
  845. }
  846. public void SetSEVolume(float SEVolume)
  847. {
  848. this.SEVolume = SEVolume;
  849. PlayerPrefs.SetFloat("SEVolume", SEVolume);
  850. PlayerPrefs.Save();
  851. }
  852. public void ChangeBGMVolume(AudioSource audioSource)
  853. {
  854. audioSource.volume = BGMVolume * 0.25f * 0.8f;
  855. }
  856. public void ChangeSEVolume(AudioSource audioSource)
  857. {
  858. audioSource.volume = SEVolume * 0.5f * 0.8f;
  859. }
  860. void LoadVolume()
  861. {
  862. BGMVolume = 0.5f;
  863. SEVolume = 0.5f;
  864. if (PlayerPrefs.HasKey("BGMVolume"))
  865. {
  866. BGMVolume = PlayerPrefs.GetFloat("BGMVolume");
  867. }
  868. if (PlayerPrefs.HasKey("SEVolume"))
  869. {
  870. SEVolume = PlayerPrefs.GetFloat("SEVolume");
  871. }
  872. }
  873. #endregion
  874. #region Server region
  875. [HideInInspector] public string serverRegion = "us";
  876. string _serverRegionKey = "ServerRegion";
  877. public void SaveServerRegion()
  878. {
  879. PlayerPrefs.SetString(_serverRegionKey, serverRegion);
  880. PlayerPrefs.Save();
  881. }
  882. public void LoadServerRegion()
  883. {
  884. //serverRegion = PlayerPrefs.GetString(_serverRegionKey, "us");
  885. }
  886. public string LastConnectServerRegion = "";
  887. #endregion
  888. #region Language
  889. [HideInInspector] public Language language = Language.ENG;
  890. string _languageKey = "Language";
  891. public void SaveLanguage()
  892. {
  893. PlayerPrefs.SetString(_languageKey, language.ToString());
  894. PlayerPrefs.Save();
  895. }
  896. public void LoadLanguage()
  897. {
  898. language = (Language)Enum.Parse(typeof(Language), PlayerPrefs.GetString(_languageKey, "ENG"));
  899. }
  900. #endregion
  901. #region PlaySE(AudioClip clip)
  902. public SoundObject PlaySE(AudioClip clip)
  903. {
  904. SoundObject _soundObject = Instantiate(soundObject);
  905. _soundObject.PlaySE(clip);
  906. return _soundObject;
  907. }
  908. #endregion
  909. #region カードIndexからカードを取得
  910. public CEntity_Base getCardEntityByCardID(int cardIndex)
  911. {
  912. //int searchIndex = cardIndex - 1;
  913. //int count = 0;
  914. CEntity_Base cEntity_Base = SortedCardList.First(entity => entity.CardIndex == cardIndex);
  915. return cEntity_Base;
  916. //TODO: REMOVE IN FUTURE
  917. /*do
  918. {
  919. if (count != 0)
  920. {
  921. searchIndex += (int)Math.Pow(-1, count % 2) * count / 2;
  922. }
  923. if (0 <= searchIndex)
  924. {
  925. if (searchIndex <= SortedCardList.Length - 1)
  926. {
  927. CEntity_Base cEntity_Base = SortedCardList[searchIndex];
  928. if (cEntity_Base != null)
  929. {
  930. if (cEntity_Base.CardIndex == cardIndex)
  931. {
  932. return cEntity_Base;
  933. }
  934. }
  935. }
  936. else
  937. {
  938. for (int i = 0; i < 300; i++)
  939. {
  940. CEntity_Base cEntity_Base = SortedCardList[SortedCardList.Length - 1 - i];
  941. if (cEntity_Base != null)
  942. {
  943. if (cEntity_Base.CardIndex == cardIndex)
  944. {
  945. return cEntity_Base;
  946. }
  947. }
  948. }
  949. return null;
  950. }
  951. }
  952. if (count != 0)
  953. {
  954. searchIndex -= (int)Math.Pow(-1, count % 2) * count / 2;
  955. }
  956. count++;
  957. }
  958. while (count <= 20);
  959. return null;*/
  960. }
  961. #endregion
  962. public Coroutine LoadingTextCoroutine;
  963. bool _endBattle = false;
  964. public void EndBattle()
  965. {
  966. if (!_endBattle)
  967. {
  968. _endBattle = true;
  969. StartCoroutine(EndBattleCoroutine());
  970. }
  971. }
  972. public IEnumerator EndBattleCoroutine()
  973. {
  974. if (Opening.instance == null)
  975. {
  976. yield break;
  977. }
  978. Opening.instance.openingObject.SetActive(true);
  979. //yield return StartCoroutine(Opening.instance.LoadingObject_Unload.StartLoading("Now Loading"));
  980. //Camera camera1 = Camera.main;
  981. //Destroy(camera1.gameObject);
  982. //yield return null;
  983. isAI = false;
  984. long random = RandomUtility.GetSecureRandom();
  985. GameRandom.Seed(random);
  986. Debug.Log($"random number sequence initialization, GameRandom.Seed:{random}");
  987. var unload = SceneManager.UnloadSceneAsync("BattleScene");
  988. yield return unload;
  989. yield return Resources.UnloadUnusedAssets();
  990. yield return StartCoroutine(Opening.instance.LoadingObject_Unload.StartLoading("Now Loading"));
  991. //Opening.instance.MainCamera.gameObject.SetActive(true);
  992. foreach (Camera camera in Opening.instance.openingCameras)
  993. {
  994. camera.gameObject.SetActive(true);
  995. }
  996. Opening.instance.LoadingObject_light.gameObject.SetActive(false);
  997. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.SetPlayerName());
  998. if (isRandomMatch)
  999. {
  1000. Debug.Log("Unload from Random Match");
  1001. yield return StartCoroutine(Opening.instance.battle.lobbyManager_RandomMatch.CloseLobbyCoroutine());
  1002. yield return StartCoroutine(Opening.instance.battle.selectBattleMode.SetUpSelectBattleModeCoroutine());
  1003. }
  1004. else
  1005. {
  1006. Debug.Log("Unload from Room Match");
  1007. yield return StartCoroutine(Opening.instance.battle.roomManager.Init(true));
  1008. yield return _waitForSeconds0_1;
  1009. }
  1010. yield return new WaitWhile(() => GManager.instance != null);
  1011. Opening.instance.LoadingObject.gameObject.SetActive(false);
  1012. yield return StartCoroutine(Opening.instance.LoadingObject_Unload.EndLoading());
  1013. _endBattle = false;
  1014. if (!isRandomMatch)
  1015. {
  1016. Hashtable PlayerProp = PhotonNetwork.LocalPlayer.CustomProperties;
  1017. if (PlayerProp.TryGetValue("isBattle", out object value))
  1018. {
  1019. PlayerProp["isBattle"] = false;
  1020. }
  1021. else
  1022. {
  1023. PlayerProp.Add("isBattle", false);
  1024. }
  1025. PhotonNetwork.LocalPlayer.SetCustomProperties(PlayerProp);
  1026. }
  1027. Scene newScene = SceneManager.GetSceneByName("Opening");
  1028. SceneManager.SetActiveScene(newScene);
  1029. for (int i = 0; i < 3; i++)
  1030. {
  1031. yield return _waitForSeconds0_1;
  1032. EventSystem.current.SetSelectedGameObject(Opening.instance.battle.selectBattleMode.transform.GetChild(0).gameObject);
  1033. }
  1034. //GUI.UnfocusWindow();
  1035. yield return null;
  1036. //StartCoroutine(DestroyEffectCoroutine());
  1037. if (Opening.instance.OpeningBGM != null)
  1038. {
  1039. if (!Opening.instance.OpeningBGM.isPlaying)
  1040. {
  1041. Opening.instance.OpeningBGM.StartPlayBGM(Opening.instance.bgm);
  1042. }
  1043. }
  1044. }
  1045. private void Update()
  1046. {
  1047. #if UNITY_WINDOWS
  1048. if (Input.GetKey(KeyCode.Escape))
  1049. {
  1050. Application.Quit();
  1051. }
  1052. #endif
  1053. #if UNITY_EDITOR
  1054. if (Input.GetKeyDown(KeyCode.F1))
  1055. {
  1056. _showPhotonDebug = !_showPhotonDebug;
  1057. }
  1058. #endif
  1059. }
  1060. int _frameCount = 0;
  1061. int _updateFrame = 40;
  1062. void LateUpdate()
  1063. {
  1064. #region Update only once every few frames
  1065. _frameCount++;
  1066. if (_frameCount < _updateFrame)
  1067. {
  1068. return;
  1069. }
  1070. else
  1071. {
  1072. _frameCount = 0;
  1073. }
  1074. #endregion
  1075. if (PhotonNetwork.InRoom)
  1076. {
  1077. if (!isAI)
  1078. {
  1079. bool notEnterOther = false;
  1080. if (PhotonNetwork.PlayerList.Length == 1)
  1081. {
  1082. if (GManager.instance != null)
  1083. {
  1084. notEnterOther = true;
  1085. }
  1086. }
  1087. if (notEnterOther)
  1088. {
  1089. if (PhotonNetwork.CurrentRoom.MaxPlayers != 1)
  1090. {
  1091. PhotonNetwork.CurrentRoom.MaxPlayers = 1;
  1092. }
  1093. }
  1094. else
  1095. {
  1096. if (PhotonNetwork.CurrentRoom.MaxPlayers != 2)
  1097. {
  1098. PhotonNetwork.CurrentRoom.MaxPlayers = 2;
  1099. }
  1100. }
  1101. }
  1102. }
  1103. }
  1104. public bool isAI { get; set; } = false;
  1105. //Flag that the sharing of the random number sequence is over.
  1106. public bool DoneSetRandom { get; set; } = false;
  1107. public bool CanSetRandom { get; set; } = false;
  1108. [PunRPC]
  1109. public void SetRandom(long random)
  1110. {
  1111. StartCoroutine(SetRandomCoroutine(random));
  1112. }
  1113. IEnumerator SetRandomCoroutine(long random)
  1114. {
  1115. yield return new WaitWhile(() => !CanSetRandom);
  1116. GameRandom.Seed(random);
  1117. DoneSetRandom = true;
  1118. Debug.Log($"random number sequence initialization, GameRandom.Seed:{random}");
  1119. }
  1120. #if UNITY_EDITOR
  1121. #region Photon Debug HUD
  1122. bool _showPhotonDebug = false;
  1123. Photon.Realtime.IConnectionCallbacks _connectionCallbacks;
  1124. Photon.Realtime.IMatchmakingCallbacks _matchmakingCallbacks;
  1125. Photon.Realtime.ILobbyCallbacks _lobbyCallbacks;
  1126. void OnEnable()
  1127. {
  1128. var listener = new PhotonDebugListener();
  1129. _connectionCallbacks = listener;
  1130. _matchmakingCallbacks = listener;
  1131. _lobbyCallbacks = listener;
  1132. PhotonNetwork.AddCallbackTarget(listener);
  1133. }
  1134. void OnDisable()
  1135. {
  1136. if (_connectionCallbacks != null)
  1137. PhotonNetwork.RemoveCallbackTarget(_connectionCallbacks);
  1138. }
  1139. class PhotonDebugListener :
  1140. Photon.Realtime.IConnectionCallbacks,
  1141. Photon.Realtime.IMatchmakingCallbacks,
  1142. Photon.Realtime.ILobbyCallbacks
  1143. {
  1144. public void OnDisconnected(Photon.Realtime.DisconnectCause cause)
  1145. {
  1146. Debug.LogWarning($"[Photon Debug] Disconnected: {cause}");
  1147. }
  1148. public void OnConnected() { }
  1149. public void OnConnectedToMaster()
  1150. {
  1151. Debug.Log("[Photon Debug] Connected to Master");
  1152. }
  1153. public void OnRegionListReceived(Photon.Realtime.RegionHandler handler) { }
  1154. public void OnCustomAuthenticationResponse(Dictionary<string, object> data) { }
  1155. public void OnCustomAuthenticationFailed(string debugMessage)
  1156. {
  1157. Debug.LogError($"[Photon Debug] Auth failed: {debugMessage}");
  1158. }
  1159. public void OnJoinedLobby()
  1160. {
  1161. Debug.Log("[Photon Debug] Joined Lobby");
  1162. }
  1163. public void OnLeftLobby()
  1164. {
  1165. Debug.Log("[Photon Debug] Left Lobby");
  1166. }
  1167. public void OnLobbyStatisticsUpdate(List<Photon.Realtime.TypedLobbyInfo> lobbyStatistics) { }
  1168. public void OnRoomListUpdate(List<Photon.Realtime.RoomInfo> roomList) { }
  1169. public void OnJoinedRoom()
  1170. {
  1171. Debug.Log($"[Photon Debug] Joined Room: {PhotonNetwork.CurrentRoom?.Name}");
  1172. }
  1173. public void OnJoinRoomFailed(short returnCode, string message)
  1174. {
  1175. Debug.LogError($"[Photon Debug] Join Room FAILED: [{returnCode}] {message}");
  1176. }
  1177. public void OnJoinRandomFailed(short returnCode, string message)
  1178. {
  1179. Debug.LogError($"[Photon Debug] Join Random FAILED: [{returnCode}] {message}");
  1180. }
  1181. public void OnCreateRoomFailed(short returnCode, string message)
  1182. {
  1183. Debug.LogError($"[Photon Debug] Create Room FAILED: [{returnCode}] {message}");
  1184. }
  1185. public void OnCreatedRoom()
  1186. {
  1187. Debug.Log("[Photon Debug] Created Room");
  1188. }
  1189. public void OnLeftRoom()
  1190. {
  1191. Debug.Log("[Photon Debug] Left Room");
  1192. }
  1193. public void OnFriendListUpdate(List<Photon.Realtime.FriendInfo> friendList) { }
  1194. }
  1195. void OnGUI()
  1196. {
  1197. if (!string.IsNullOrEmpty(PhotonUtility.RetryStatus))
  1198. {
  1199. GUIStyle retryStyle = new GUIStyle(GUI.skin.label)
  1200. {
  1201. fontSize = 20,
  1202. richText = true,
  1203. fontStyle = FontStyle.Bold,
  1204. alignment = TextAnchor.MiddleCenter
  1205. };
  1206. float boxW = 500;
  1207. float boxH = 40;
  1208. float x = (Screen.width - boxW) / 2;
  1209. float y = (Screen.height - boxH) / 2;
  1210. GUI.Box(new Rect(x - 10, y - 10, boxW + 20, boxH + 20), "");
  1211. GUI.Label(new Rect(x, y, boxW, boxH), $"<color=#FFAA00>{PhotonUtility.RetryStatus}</color>", retryStyle);
  1212. }
  1213. if (!_showPhotonDebug) return;
  1214. string status;
  1215. if (!PhotonNetwork.IsConnected)
  1216. {
  1217. status = "<color=#FF4444>[Photon] Disconnected</color>";
  1218. }
  1219. else if (PhotonNetwork.InRoom)
  1220. {
  1221. string roomName = PhotonNetwork.CurrentRoom != null ? PhotonNetwork.CurrentRoom.Name : "?";
  1222. int players = PhotonNetwork.CurrentRoom != null ? PhotonNetwork.CurrentRoom.PlayerCount : 0;
  1223. status = $"<color=#44FF44>[Photon] Connected | Region: {PhotonNetwork.CloudRegion} | Room: {roomName} ({players} players)</color>";
  1224. }
  1225. else if (PhotonNetwork.InLobby)
  1226. {
  1227. status = $"<color=#44FF44>[Photon] Connected | Region: {PhotonNetwork.CloudRegion} | In Lobby</color>";
  1228. }
  1229. else
  1230. {
  1231. status = $"<color=#FFAA00>[Photon] Connected | Region: {PhotonNetwork.CloudRegion} | Not in Lobby/Room</color>";
  1232. }
  1233. GUIStyle style = new GUIStyle(GUI.skin.label)
  1234. {
  1235. fontSize = 16,
  1236. richText = true,
  1237. fontStyle = FontStyle.Bold
  1238. };
  1239. GUI.Label(new Rect(10, 10, 800, 30), status, style);
  1240. }
  1241. #endregion
  1242. #endif
  1243. }
  1244. #region Manage random numbers
  1245. public static class RandomUtility
  1246. {
  1247. /// <summary>
  1248. /// Generates a cryptographically secure 64-bit random seed.
  1249. /// Uses OS entropy pool via System.Security.Cryptography.
  1250. /// </summary>
  1251. public static long GetSecureRandom()
  1252. {
  1253. byte[] bytes = new byte[8];
  1254. using (var rng = RandomNumberGenerator.Create())
  1255. {
  1256. rng.GetBytes(bytes);
  1257. }
  1258. return BitConverter.ToInt64(bytes, 0);
  1259. }
  1260. #region IsSucceedProbability(float Probability)
  1261. public static bool IsSucceedProbability(float Probability)
  1262. {
  1263. if (Probability >= 1)
  1264. {
  1265. return true;
  1266. }
  1267. if (Probability <= 0)
  1268. {
  1269. return false;
  1270. }
  1271. float random = GameRandom.Range(0f, 1f);
  1272. if (random <= Probability)
  1273. {
  1274. return true;
  1275. }
  1276. return false;
  1277. }
  1278. #endregion
  1279. #region Shuffle the deck
  1280. public static List<CEntity_Base> ShuffledDeckCards(List<CEntity_Base> DeckCards)
  1281. {
  1282. List<CEntity_Base> CardDatas = new List<CEntity_Base>();
  1283. CardDatas.AddRange(DeckCards);
  1284. // Fisher-Yates shuffle using GameRandom (Xoshiro256**)
  1285. int n = CardDatas.Count;
  1286. while (n > 0)
  1287. {
  1288. n--;
  1289. // Random index from 0 to n (inclusive) — Range takes exclusive max
  1290. int k = GameRandom.Range(0, n + 1);
  1291. // Swap elements at indices n and k
  1292. (CardDatas[k], CardDatas[n]) = (CardDatas[n], CardDatas[k]);
  1293. }
  1294. return CardDatas;
  1295. }
  1296. public static List<CardSource> ShuffledDeckCards(List<CardSource> DeckCards)
  1297. {
  1298. List<CardSource> CardDatas = new List<CardSource>();
  1299. CardDatas.AddRange(DeckCards);
  1300. // Fisher-Yates shuffle using GameRandom (Xoshiro256**)
  1301. int n = CardDatas.Count;
  1302. while (n > 0)
  1303. {
  1304. n--;
  1305. // Random index from 0 to n (inclusive) — Range takes exclusive max
  1306. int k = GameRandom.Range(0, n + 1);
  1307. // Swap elements at indices n and k
  1308. CardSource temp = CardDatas[n];
  1309. if (!temp.IsFlipped)
  1310. {
  1311. temp.SetReverse();
  1312. if(temp.Owner.SecurityCards.Contains(temp))
  1313. GManager.OnSecurityStackChanged?.Invoke(temp.Owner);
  1314. }
  1315. CardDatas[n] = CardDatas[k];
  1316. CardDatas[k] = temp;
  1317. }
  1318. return CardDatas;
  1319. }
  1320. #endregion
  1321. }
  1322. #endregion
  1323. #region Manage connections to Photon
  1324. public class PhotonUtility
  1325. {
  1326. public static string RetryStatus { get; set; } = null;
  1327. #region Disconnected from Photon
  1328. public static IEnumerator DisconnectCoroutine()
  1329. {
  1330. #region Exit Room
  1331. if (PhotonNetwork.InRoom)
  1332. {
  1333. PhotonNetwork.LeaveRoom();
  1334. }
  1335. yield return new WaitWhile(() => PhotonNetwork.InRoom);
  1336. #endregion
  1337. #region Exit from the lobby
  1338. if (PhotonNetwork.InLobby)
  1339. {
  1340. PhotonNetwork.LeaveLobby();
  1341. }
  1342. yield return new WaitWhile(() => PhotonNetwork.InLobby);
  1343. #endregion
  1344. #region Disconnected from Photon
  1345. if (PhotonNetwork.IsConnected)
  1346. {
  1347. PhotonNetwork.Disconnect();
  1348. }
  1349. yield return new WaitWhile(() => PhotonNetwork.IsConnected);
  1350. #endregion
  1351. }
  1352. #endregion
  1353. #region Connect to Photon server
  1354. public static IEnumerator ConnectToMasterServerCoroutine()
  1355. {
  1356. int maxRetries = 5;
  1357. float retryDelay = 3f;
  1358. for (int attempt = 0; attempt <= maxRetries; attempt++)
  1359. {
  1360. if (!PhotonNetwork.IsConnected || ContinuousController.instance.LastConnectServerRegion != ContinuousController.instance.serverRegion)
  1361. {
  1362. if (PhotonNetwork.IsConnected)
  1363. {
  1364. yield return ContinuousController.instance.StartCoroutine(DisconnectCoroutine());
  1365. yield return new WaitWhile(() => PhotonNetwork.IsConnected);
  1366. }
  1367. PhotonNetwork.NetworkingClient.AppId = PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime;
  1368. PhotonNetwork.ConnectToRegion(ContinuousController.instance.serverRegion);
  1369. PhotonNetwork.NickName = ContinuousController.instance.PlayerName;
  1370. PhotonNetwork.GameVersion = ContinuousController.instance.GameVerString;
  1371. ContinuousController.instance.LastConnectServerRegion = ContinuousController.instance.serverRegion;
  1372. }
  1373. yield return new WaitUntil(() =>
  1374. PhotonNetwork.IsConnectedAndReady ||
  1375. PhotonNetwork.NetworkingClient.State == Photon.Realtime.ClientState.Disconnected);
  1376. if (PhotonNetwork.IsConnectedAndReady)
  1377. {
  1378. RetryStatus = null;
  1379. yield break;
  1380. }
  1381. var cause = PhotonNetwork.NetworkingClient.DisconnectedCause;
  1382. Debug.LogWarning($"[Photon] Connection failed: {cause} (attempt {attempt + 1}/{maxRetries + 1})");
  1383. if (cause == Photon.Realtime.DisconnectCause.MaxCcuReached && attempt < maxRetries)
  1384. {
  1385. RetryStatus = LocalizeUtility.GetLocalizedString(
  1386. EngMessage: $"Server full. Retrying... ({attempt + 1}/{maxRetries})",
  1387. JpnMessage: $"サーバーが満員です。再接続中... ({attempt + 1}/{maxRetries})"
  1388. );
  1389. Debug.Log($"[Photon] Server full, retrying in {retryDelay}s...");
  1390. yield return new WaitForSeconds(retryDelay);
  1391. retryDelay += 2f;
  1392. continue;
  1393. }
  1394. RetryStatus = LocalizeUtility.GetLocalizedString(
  1395. EngMessage: "Connection failed. Please try again later.",
  1396. JpnMessage: "接続に失敗しました。後でもう一度お試しください。"
  1397. );
  1398. Debug.LogError($"[Photon] Connection failed permanently: {cause}");
  1399. yield break;
  1400. }
  1401. }
  1402. #endregion
  1403. #region Connect to Photon Server and Lobby
  1404. public static IEnumerator ConnectToLobbyCoroutine()
  1405. {
  1406. #region Connect to Photon server
  1407. yield return ContinuousController.instance.StartCoroutine(ConnectToMasterServerCoroutine());
  1408. #endregion
  1409. #region Save player name to custom properties
  1410. yield return ContinuousController.instance.StartCoroutine(SetPlayerName());
  1411. #endregion
  1412. #region Save the number of wins to a custom property
  1413. Hashtable hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1414. if (hash.TryGetValue(ContinuousController.WinCountKey, out object value))
  1415. {
  1416. hash[ContinuousController.WinCountKey] = ContinuousController.instance.WinCount;
  1417. }
  1418. else
  1419. {
  1420. hash.Add(ContinuousController.WinCountKey, ContinuousController.instance.WinCount);
  1421. }
  1422. PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
  1423. while (true)
  1424. {
  1425. Hashtable _hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1426. if (_hash.TryGetValue(ContinuousController.WinCountKey, out value))
  1427. {
  1428. if ((int)value == ContinuousController.instance.WinCount)
  1429. {
  1430. break;
  1431. }
  1432. }
  1433. yield return null;
  1434. }
  1435. #endregion
  1436. #region Connect to Lobby
  1437. if (!PhotonNetwork.InLobby)
  1438. {
  1439. PhotonNetwork.JoinLobby();
  1440. }
  1441. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  1442. yield return new WaitUntil(() => PhotonNetwork.InLobby && PhotonNetwork.IsConnectedAndReady);
  1443. #endregion
  1444. }
  1445. #endregion
  1446. #region Save player name to properties
  1447. public static IEnumerator SetPlayerName()
  1448. {
  1449. Hashtable hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1450. if (hash.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  1451. {
  1452. hash[ContinuousController.PlayerNameKey] = ContinuousController.instance.PlayerName;
  1453. }
  1454. else
  1455. {
  1456. hash.Add(ContinuousController.PlayerNameKey, ContinuousController.instance.PlayerName);
  1457. }
  1458. PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
  1459. while (true)
  1460. {
  1461. Hashtable _hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1462. if (_hash.TryGetValue(ContinuousController.PlayerNameKey, out value))
  1463. {
  1464. if ((string)value == ContinuousController.instance.PlayerName)
  1465. {
  1466. break;
  1467. }
  1468. }
  1469. yield return null;
  1470. }
  1471. }
  1472. #endregion
  1473. #region Save deck data to custom properties
  1474. public static IEnumerator SignUpBattleDeckData()
  1475. {
  1476. Hashtable hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1477. if (hash.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  1478. {
  1479. hash[ContinuousController.DeckDataPropertyKey] = ContinuousController.instance.BattleDeckData.GetThisDeckCode();
  1480. }
  1481. else
  1482. {
  1483. hash.Add(ContinuousController.DeckDataPropertyKey, ContinuousController.instance.BattleDeckData.GetThisDeckCode());
  1484. }
  1485. PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
  1486. while (true)
  1487. {
  1488. Hashtable _hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1489. if (_hash.TryGetValue(ContinuousController.DeckDataPropertyKey, out value))
  1490. {
  1491. if ((string)value == ContinuousController.instance.BattleDeckData.GetThisDeckCode())
  1492. {
  1493. break;
  1494. }
  1495. }
  1496. yield return null;
  1497. }
  1498. }
  1499. #endregion
  1500. #region Remove custom properties from deck data
  1501. public static IEnumerator DeleteBattleDeckData()
  1502. {
  1503. Hashtable hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1504. if (hash.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  1505. {
  1506. hash.Remove(ContinuousController.DeckDataPropertyKey);
  1507. }
  1508. PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
  1509. while (true)
  1510. {
  1511. Hashtable _hash = PhotonNetwork.LocalPlayer.CustomProperties;
  1512. if (!_hash.TryGetValue(ContinuousController.DeckDataPropertyKey, out value))
  1513. {
  1514. break;
  1515. }
  1516. yield return null;
  1517. }
  1518. }
  1519. #endregion
  1520. }
  1521. #endregion
  1522. public enum Language
  1523. {
  1524. ENG,
  1525. JPN,
  1526. }