GrapeMemoryBoost_LM_038.cs 5.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.LM
  4. {
  5. public class GrapeMemoryBoost_LM_038 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Color Requirements Condition
  11. if (timing == EffectTiming.None)
  12. {
  13. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  14. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  15. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  16. cardEffects.Add(ignoreColorConditionClass);
  17. bool CanUseCondition(Hashtable hashtable)
  18. {
  19. return CardEffectCommons.HasMatchConditionPermanent((permanent) => permanent.TopCard.Owner == card.Owner && permanent.TopCard.CardColors.Contains(CardColor.Green), true);
  20. }
  21. bool CardCondition(CardSource cardSource)
  22. {
  23. if (cardSource == card)
  24. {
  25. return true;
  26. }
  27. return false;
  28. }
  29. }
  30. #endregion
  31. #region Main
  32. if (timing == EffectTiming.OptionSkill)
  33. {
  34. ActivateClass activateClass = new ActivateClass();
  35. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  36. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  37. cardEffects.Add(activateClass);
  38. string EffectDiscription()
  39. {
  40. return "[Main] Reveal the top 3 cards of your deck. Add 1 purple or green Digimon card among them to the hand. Return the rest to the bottom of deck. Then, place this card in the battle area.";
  41. }
  42. bool CanSelectCardCondition(CardSource cardSource)
  43. {
  44. if (cardSource.IsDigimon)
  45. {
  46. if (cardSource.CardColors.Contains(CardColor.Purple) || cardSource.CardColors.Contains(CardColor.Green))
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. bool CanUseCondition(Hashtable hashtable)
  54. {
  55. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  56. }
  57. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  58. {
  59. List<CardSource> selectedCards = new List<CardSource>();
  60. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
  61. revealCount: 3,
  62. selectCardConditions:
  63. new SelectCardConditionClass[]
  64. {
  65. new SelectCardConditionClass(
  66. canTargetCondition:CanSelectCardCondition,
  67. canTargetCondition_ByPreSelecetedList:null,
  68. canEndSelectCondition:null,
  69. canNoSelect:false,
  70. selectCardCoroutine: null,
  71. message: "Select 1 purple or green Digimon card.",
  72. maxCount: 1,
  73. canEndNotMax:false,
  74. mode: SelectCardEffect.Mode.AddHand
  75. )
  76. },
  77. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  78. activateClass: activateClass,
  79. canNoAction: false));
  80. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  81. }
  82. }
  83. #endregion
  84. #region Main Delay
  85. if (timing == EffectTiming.OnDeclaration)
  86. {
  87. ActivateClass activateClass = new ActivateClass();
  88. activateClass.SetUpICardEffect("Gain 2 memory", CanUseCondition, card);
  89. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  90. cardEffects.Add(activateClass);
  91. string EffectDiscription()
  92. {
  93. return "[Main] <Delay> Gain 2 memory.";
  94. }
  95. bool CanUseCondition(Hashtable hashtable)
  96. {
  97. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  98. }
  99. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  100. {
  101. bool deleted = false;
  102. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  103. IEnumerator SuccessProcess()
  104. {
  105. deleted = true;
  106. yield return null;
  107. }
  108. if (deleted)
  109. {
  110. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  111. }
  112. }
  113. }
  114. #endregion
  115. #region Security
  116. if (timing == EffectTiming.SecuritySkill)
  117. {
  118. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  119. }
  120. #endregion
  121. return cardEffects;
  122. }
  123. }
  124. }