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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Can Trigger [Ascension]
- public static bool CanTriggerAscension(Hashtable hashtable, CardSource card)
- {
- return CanTriggerOnDeletion(hashtable, card);
- }
- public static bool CanTriggerPermanentAscension(Hashtable hashtable, Func<Permanent, bool> permanentCondition)
- {
- return CanTriggerOnPermanentDeleted(hashtable, permanentCondition);
- }
- #endregion
- #region Can activate [Ascension]
- public static bool CanActivateAscension(Hashtable hashtable, CardSource card)
- {
- return CanActivateOnDeletion(card);
- }
- #endregion
- #region Effect process of [Ascension]
- public static IEnumerator AscensionProcess(Hashtable hashtable, ICardEffect activateClass, CardSource card)
- {
- if (card.Owner.CanAddSecurity(activateClass))
- {
- string selectPlayerMessage = "Will you place this card in security?";
- string notSelectPlayerMessage = "The opponent is choosing if they will use Ascension.";
- List<SelectionElement<bool>> command_SelectCommands = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"Yes", value: true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
- };
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: command_SelectCommands, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- if(GManager.instance.userSelectionManager.SelectedBoolValue)
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, true));
- }
- }
- }
- #endregion
- }
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