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- using System.Collections;
- using System.Collections.Generic;
- // Jellymon
- namespace DCGO.CardEffects.EX12
- {
- public class EX12_023 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution Cost
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsCardName("Puyoyomon");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsTraits("DS");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 2));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal 3, add 1 [Jellymon] in text and 1 [DS] trait, bottom deck the rest", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription() => "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Jellymon] in its text and 1 card with the [DS] trait among them to the hand. Return the rest to the bottom of the deck.";
- bool FirstCardSelection(CardSource cardSource)
- => cardSource.HasText("Jellymon");
- bool SecondCardSelection(CardSource cardSource)
- => cardSource.EqualsTraits("DS");
- bool CanUseCondition(Hashtable hashtable)
- => CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- bool CanActivateCondition(Hashtable hashtable)
- => CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:FirstCardSelection,
- message: "Select 1 card with [Jellymon] in its text.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:SecondCardSelection,
- message: "Select 1 card with [DS] trait.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- mutualConditions: true,
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- }
- }
- #endregion
- #region Inherited
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("<Draw 1>, then if 7 or more in hand, trash 1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("EX12_023_Inherited");
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[When Attacking] [Once Per Turn] <Draw 1>. Then, if your hand has 7 or more cards, trash 1 card in your hand.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimonTrigger(card, activateClass)
- && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimonActivate(card, activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
- if (card.Owner.HandCards.Count >= 7)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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