SelectHandEffect.cs 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using Photon.Pun;
  7. using System;
  8. public class SelectHandEffect : MonoBehaviourPunCallbacks
  9. {
  10. public void SetUp(
  11. Player selectPlayer,
  12. Func<CardSource, bool> canTargetCondition,
  13. Func<List<CardSource>, CardSource, bool> canTargetCondition_ByPreSelecetedList,
  14. Func<List<CardSource>, bool> canEndSelectCondition,
  15. int maxCount,
  16. bool canNoSelect,
  17. bool canEndNotMax,
  18. bool isShowOpponent,
  19. Func<CardSource, IEnumerator> selectCardCoroutine,
  20. Func<List<CardSource>, IEnumerator> afterSelectCardCoroutine,
  21. Mode mode,
  22. ICardEffect cardEffect)
  23. {
  24. _selectPlayer = selectPlayer;
  25. _canTargetCondition = canTargetCondition;
  26. _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
  27. _canEndSelectCondition = canEndSelectCondition;
  28. _maxCount = maxCount;
  29. _canNoSelect = canNoSelect;
  30. _canEndNotMax = canEndNotMax;
  31. _isShowOpponent = isShowOpponent;
  32. _selectCardCoroutine = selectCardCoroutine;
  33. _afterSelectCardCoroutine = afterSelectCardCoroutine;
  34. _mode = mode;
  35. _cardEffect = cardEffect;
  36. _showCard = true;
  37. _digiXros = false;
  38. _customMessage_ShowCard = null;
  39. _customMessage = "";
  40. _customMessage_Enemy = "";
  41. _showOpponentMessage = true;
  42. _isLocal = false;
  43. _isFaceUp = false;
  44. }
  45. public void SetIsLocal()
  46. {
  47. _isLocal = true;
  48. }
  49. public void SetNotShowCard()
  50. {
  51. _showCard = false;
  52. }
  53. public void SetDigiXros()
  54. {
  55. _digiXros = true;
  56. }
  57. public void SetIsFaceup()
  58. {
  59. _isFaceUp = true;
  60. }
  61. public void SetUpCustomMessage_ShowCard(string CustomMessage_ShowCard)
  62. {
  63. _customMessage_ShowCard = CustomMessage_ShowCard;
  64. }
  65. public void SetUpCustomMessage(string CustomMessage, string CustomMessage_Enemy)
  66. {
  67. _customMessage = CustomMessage;
  68. _customMessage_Enemy = CustomMessage_Enemy;
  69. }
  70. public void SetNotShowOpponentMessage()
  71. {
  72. _showOpponentMessage = false;
  73. }
  74. //The player who selects the hand
  75. Player _selectPlayer;
  76. //Conditions of the cards that can be selected
  77. Func<CardSource, bool> _canTargetCondition = null;
  78. //Whether the card can be selected with the current selection list status
  79. Func<List<CardSource>, CardSource, bool> _canTargetCondition_ByPreSelecetedList = null;
  80. //Conditions under which a selection can be terminated (see list of selection termination points)
  81. Func<List<CardSource>, bool> _canEndSelectCondition = null;
  82. //Maximum number of sheets to be selected
  83. int _maxCount = 0;
  84. //Whether you can choose not to choose
  85. bool _canNoSelect = false;
  86. //Whether you can finish your selection with less than the maximum number
  87. bool _canEndNotMax = false;
  88. //Whether or not to show it to the other player
  89. bool _isShowOpponent = false;
  90. //(Limited to Mode.Custom) Processing to be performed by selecting
  91. Func<CardSource, IEnumerator> _selectCardCoroutine = null;
  92. //Processing to be done after selection
  93. Func<List<CardSource>, IEnumerator> _afterSelectCardCoroutine = null;
  94. //Classification of processing to be done by selection
  95. Mode _mode = Mode.Custom;
  96. //Skill in making card selections
  97. ICardEffect _cardEffect;
  98. bool _showCard = true;
  99. bool _digiXros = false;
  100. bool _isLocal = false;
  101. bool _isFaceUp = false;
  102. public enum Mode
  103. {
  104. Discard,
  105. PutLibraryTop,
  106. PutLibraryBottom,
  107. PutSecurityBottom,
  108. Custom
  109. }
  110. //Selected Hand Card List
  111. List<CardSource> _targetCards = new List<CardSource>();
  112. //No Selection Flag
  113. bool _noSelect = false;
  114. bool _endSelect = false;
  115. string _customMessage_ShowCard = null;
  116. string _customMessage = null;
  117. string _customMessage_Enemy = null;
  118. bool _showOpponentMessage = true;
  119. #region Whether choice is possible
  120. public bool active()
  121. {
  122. if (_maxCount <= 0) return false;
  123. if (_selectPlayer != null)
  124. {
  125. if (_selectPlayer.HandCards.Count((cardSource) => _canTargetCondition(cardSource)) > 0)
  126. {
  127. return true;
  128. }
  129. }
  130. return false;
  131. }
  132. #endregion
  133. public virtual IEnumerator Activate()
  134. {
  135. bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
  136. List<PlayPermanentClass> playCharas = new List<PlayPermanentClass>();
  137. List<IDiscardHand> discardHands = new List<IDiscardHand>();
  138. List<CardSource> putClockCards = new List<CardSource>();
  139. _noSelect = false;
  140. if (active())
  141. {
  142. if (_maxCount == 0)
  143. {
  144. _canNoSelect = true;
  145. }
  146. _targetCards = new List<CardSource>();
  147. if (!_isLocal)
  148. {
  149. yield return GManager.instance.photonWaitController.StartWait("SelectHandEffect");
  150. }
  151. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  152. {
  153. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  154. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  155. }
  156. if (_selectPlayer.isYou)
  157. {
  158. GManager.instance.sideBar.SetUpSideBar();
  159. GManager.instance.turnStateMachine.IsSelecting = true;
  160. #region Message Display
  161. if (!string.IsNullOrEmpty(_customMessage))
  162. {
  163. GManager.instance.commandText.OpenCommandText(_customMessage, _digiXros);
  164. }
  165. else
  166. {
  167. string message = "";
  168. switch (_mode)
  169. {
  170. case Mode.Discard:
  171. message = "Select cards to discard.";
  172. break;
  173. case Mode.PutLibraryTop:
  174. message = "Select cards to put on top of the deck.";
  175. break;
  176. case Mode.PutLibraryBottom:
  177. if (_maxCount >= 2)
  178. {
  179. message = "Select cards to put on bottom of the deck\n(cards will be placed back to the bottom of the deck so that cards with lower numbers are on top).";
  180. }
  181. else
  182. {
  183. message = "Select cards to put on bottom of the deck.";
  184. }
  185. break;
  186. case Mode.PutSecurityBottom:
  187. string str = _isFaceUp ? "faceup" : "facedown";
  188. message = $"Select card(s) to put on bottom of the security {str}.";
  189. break;
  190. case Mode.Custom:
  191. message = "Select cards in your hand.";
  192. break;
  193. }
  194. if (!string.IsNullOrEmpty(message))
  195. {
  196. GManager.instance.commandText.OpenCommandText(message, _digiXros);
  197. }
  198. }
  199. #endregion
  200. List<CardSource> PreSelectedHandCards = new List<CardSource>();
  201. foreach (HandCard handCard in _selectPlayer.HandCardObjects)
  202. {
  203. if (handCard != null)
  204. {
  205. if (_canTargetCondition(handCard.cardSource))
  206. {
  207. handCard.AddClickTarget(OnClickHandCard);
  208. }
  209. }
  210. }
  211. CheckEndSelect();
  212. #region Processing when a card in the hand is clicked
  213. void OnClickHandCard(HandCard handCard)
  214. {
  215. if (PreSelectedHandCards.Contains(handCard.cardSource))
  216. {
  217. PreSelectedHandCards.Remove(handCard.cardSource);
  218. }
  219. else
  220. {
  221. if (_canTargetCondition_ByPreSelecetedList != null)
  222. {
  223. List<CardSource> _PreSelectedList = new List<CardSource>();
  224. for (int i = 0; i < PreSelectedHandCards.Count; i++)
  225. {
  226. if (PreSelectedHandCards.Count >= _maxCount && i == PreSelectedHandCards.Count - 1)
  227. {
  228. continue;
  229. }
  230. _PreSelectedList.Add(PreSelectedHandCards[i]);
  231. }
  232. if (!_canTargetCondition_ByPreSelecetedList(_PreSelectedList, handCard.cardSource))
  233. {
  234. return;
  235. }
  236. }
  237. if (PreSelectedHandCards.Count < _maxCount)
  238. {
  239. PreSelectedHandCards.Add(handCard.cardSource);
  240. }
  241. else
  242. {
  243. if (PreSelectedHandCards.Count > 0)
  244. {
  245. PreSelectedHandCards.RemoveAt(PreSelectedHandCards.Count - 1);
  246. PreSelectedHandCards.Add(handCard.cardSource);
  247. }
  248. }
  249. if (!ContinuousController.instance.checkBeforeEndingSelection
  250. && !_canNoSelect
  251. && !_canEndNotMax
  252. && _maxCount == PreSelectedHandCards.Count)
  253. {
  254. EndSelect_RPC();
  255. return;
  256. }
  257. }
  258. CheckEndSelect();
  259. }
  260. #endregion
  261. void EndSelect_RPC()
  262. {
  263. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  264. {
  265. foreach (Permanent permanent in player.GetFieldPermanents())
  266. {
  267. permanent.ShowingPermanentCard.RemoveSelectEffect();
  268. permanent.ShowingPermanentCard.RemoveClickTarget();
  269. }
  270. foreach (HandCard handCard in player.HandCardObjects)
  271. {
  272. if (handCard != null)
  273. {
  274. handCard.RemoveClickTarget();
  275. handCard.RemoveSelectEffect();
  276. }
  277. }
  278. }
  279. List<int> CardIDs = new List<int>();
  280. foreach (CardSource cardSource in PreSelectedHandCards)
  281. {
  282. CardIDs.Add(cardSource.CardIndex);
  283. }
  284. if (!_isLocal)
  285. {
  286. photonView.RPC("SetTargetHandCards", RpcTarget.All, CardIDs.ToArray());
  287. }
  288. else
  289. {
  290. SetTargetHandCards(CardIDs.ToArray());
  291. }
  292. GManager.instance.BackButton.CloseSelectCommandButton();
  293. }
  294. #region Determines if selection can be terminated and displays UI
  295. void CheckEndSelect()
  296. {
  297. #region UI display depending on whether it can be terminated
  298. if (CanEndSelect(PreSelectedHandCards))
  299. {
  300. GManager.instance.selectCommandPanel.SetUpCommandButton(
  301. new List<Command_SelectCommand>()
  302. {
  303. new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
  304. });
  305. }
  306. else
  307. {
  308. GManager.instance.selectCommandPanel.Off(false);
  309. GManager.instance.sideBar.SetUpSideBar();
  310. }
  311. #endregion
  312. #region Card UI display by selection list
  313. foreach (CardSource cardSource in _selectPlayer.HandCards)
  314. {
  315. if (cardSource.ShowingHandCard != null)
  316. {
  317. cardSource.ShowingHandCard.RemoveSelectEffect();
  318. cardSource.ShowingHandCard.OffSelectedIndexText();
  319. if (_canTargetCondition(cardSource))
  320. {
  321. if (PreSelectedHandCards.Contains(cardSource))
  322. {
  323. cardSource.ShowingHandCard.OnSelect();
  324. cardSource.ShowingHandCard.SetOrangeOutline();
  325. cardSource.ShowingHandCard.SetSelectedIndexText(PreSelectedHandCards.IndexOf(cardSource) + 1);
  326. }
  327. else
  328. {
  329. cardSource.ShowingHandCard.OnSelect();
  330. cardSource.ShowingHandCard.SetBlueOutline();
  331. if (_canTargetCondition_ByPreSelecetedList != null)
  332. {
  333. List<CardSource> _PreSelectedList = new List<CardSource>();
  334. for (int i = 0; i < PreSelectedHandCards.Count; i++)
  335. {
  336. if (PreSelectedHandCards.Count >= _maxCount && i == PreSelectedHandCards.Count - 1)
  337. {
  338. continue;
  339. }
  340. _PreSelectedList.Add(PreSelectedHandCards[i]);
  341. }
  342. if (!_canTargetCondition_ByPreSelecetedList(_PreSelectedList, cardSource))
  343. {
  344. cardSource.ShowingHandCard.RemoveSelectEffect();
  345. }
  346. }
  347. }
  348. }
  349. }
  350. }
  351. #endregion
  352. if (PreSelectedHandCards.Count >= 1)
  353. {
  354. GManager.instance.BackButton.CloseSelectCommandButton();
  355. }
  356. else
  357. {
  358. if (_canNoSelect)
  359. {
  360. GManager.instance.BackButton.OpenSelectCommandButton("No Selection", () => NoSelect_RPC(), 0);
  361. void NoSelect_RPC()
  362. {
  363. if (!_isLocal)
  364. {
  365. photonView.RPC("SetNoSelectHand", RpcTarget.All);
  366. }
  367. else
  368. {
  369. SetNoSelectHand();
  370. }
  371. }
  372. }
  373. }
  374. }
  375. #endregion
  376. }
  377. else
  378. {
  379. #region Message Display
  380. if (_showOpponentMessage)
  381. {
  382. if (!string.IsNullOrEmpty(_customMessage_Enemy))
  383. {
  384. GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _digiXros);
  385. }
  386. else
  387. {
  388. GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _digiXros);
  389. }
  390. }
  391. #endregion
  392. #region AI
  393. if (GManager.instance.IsAI)
  394. {
  395. List<CardSource> ValidCards = new List<CardSource>();
  396. foreach (CardSource cardSource in _selectPlayer.HandCards)
  397. {
  398. if (_canTargetCondition(cardSource))
  399. {
  400. ValidCards.Add(cardSource);
  401. }
  402. }
  403. if (_canEndNotMax)
  404. {
  405. _noSelect = true;
  406. for (int maxCount = 0; maxCount < _maxCount; maxCount++)
  407. {
  408. IList<int> indexList = Enumerable.Range(0, ValidCards.Count).ToList();
  409. if (ValidCards.Count >= maxCount)
  410. {
  411. for (int i = 0; i < 1000; i++)
  412. {
  413. List<int> GetIndexes = indexList.GetRandom(maxCount).ToList();
  414. List<CardSource> GetCards = new List<CardSource>();
  415. foreach (int index in GetIndexes)
  416. {
  417. GetCards.Add(ValidCards[index]);
  418. }
  419. if (CanEndSelect(GetCards))
  420. {
  421. List<int> CardIDs = new List<int>();
  422. foreach (CardSource cardSource in GetCards)
  423. {
  424. CardIDs.Add(cardSource.CardIndex);
  425. }
  426. SetTargetHandCards(CardIDs.ToArray());
  427. break;
  428. }
  429. }
  430. }
  431. }
  432. _endSelect = true;
  433. }
  434. else
  435. {
  436. IList<int> indexList = Enumerable.Range(0, ValidCards.Count).ToList();
  437. _noSelect = true;
  438. if (ValidCards.Count >= _maxCount)
  439. {
  440. for (int i = 0; i < 1000; i++)
  441. {
  442. List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
  443. List<CardSource> GetCards = new List<CardSource>();
  444. foreach (int index in GetIndexes)
  445. {
  446. GetCards.Add(ValidCards[index]);
  447. }
  448. if (CanEndSelect(GetCards))
  449. {
  450. List<int> CardIDs = new List<int>();
  451. foreach (CardSource cardSource in GetCards)
  452. {
  453. CardIDs.Add(cardSource.CardIndex);
  454. }
  455. SetTargetHandCards(CardIDs.ToArray());
  456. break;
  457. }
  458. }
  459. }
  460. _endSelect = true;
  461. }
  462. }
  463. #endregion
  464. }
  465. #region Determine if you can exit
  466. bool CanEndSelect(List<CardSource> PreSelectedHandCards)
  467. {
  468. //If the number of cards does not meet the requirements
  469. if (!(PreSelectedHandCards.Count == _maxCount || (PreSelectedHandCards.Count <= _maxCount && _canEndNotMax)))
  470. {
  471. return false;
  472. }
  473. //Failure to meet specified conditions
  474. if (_canEndSelectCondition != null)
  475. {
  476. if (!_canEndSelectCondition(PreSelectedHandCards))
  477. {
  478. return false;
  479. }
  480. }
  481. return true;
  482. }
  483. #endregion
  484. //Wait for selection to be completed
  485. yield return new WaitWhile(() => !_endSelect);
  486. _endSelect = false;
  487. #region Reset
  488. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  489. {
  490. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  491. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  492. foreach (Permanent chara in player.GetFieldPermanents())
  493. {
  494. chara.ShowingPermanentCard.RemoveSelectEffect();
  495. }
  496. foreach (HandCard handCard in player.HandCardObjects)
  497. {
  498. if (handCard != null)
  499. {
  500. handCard.RemoveClickTarget();
  501. handCard.RemoveSelectEffect();
  502. handCard.OffSelectedIndexText();
  503. }
  504. }
  505. }
  506. GManager.instance.commandText.CloseCommandText();
  507. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  508. GManager.instance.sideBar.OffSideBar();
  509. #endregion
  510. if (!_noSelect)
  511. {
  512. #region Show selected cards
  513. if (_targetCards.Count > 0 && _showCard)
  514. {
  515. if (_isShowOpponent || _selectPlayer.isYou)
  516. {
  517. if (!string.IsNullOrEmpty(_customMessage_ShowCard))
  518. {
  519. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, _customMessage_ShowCard, true, true));
  520. }
  521. else
  522. {
  523. switch (_mode)
  524. {
  525. case Mode.Discard:
  526. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Discarded cards", true, true));
  527. break;
  528. case Mode.PutLibraryTop:
  529. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on top of deck", true, true));
  530. break;
  531. case Mode.PutLibraryBottom:
  532. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on bottom of deck", true, true));
  533. break;
  534. case Mode.PutSecurityBottom:
  535. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on bottom of security", _isFaceUp, true));
  536. break;
  537. case Mode.Custom:
  538. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Selected cards", true, true));
  539. break;
  540. }
  541. }
  542. }
  543. }
  544. #endregion
  545. Hashtable hashtable = new Hashtable();
  546. if (_cardEffect != null)
  547. {
  548. hashtable.Add("CardEffect", _cardEffect);
  549. }
  550. string log = "";
  551. log += $"\nSelected Hand Card:";
  552. #region Processes the selected card
  553. foreach (CardSource cardSource in _targetCards)
  554. {
  555. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  556. }
  557. switch (_mode)
  558. {
  559. case Mode.Discard:
  560. discardHands = _targetCards.Map(cardSource => new IDiscardHand(cardSource, hashtable));
  561. break;
  562. case Mode.PutLibraryTop:
  563. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(_targetCards));
  564. break;
  565. case Mode.PutLibraryBottom:
  566. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(_targetCards));
  567. break;
  568. case Mode.PutSecurityBottom:
  569. foreach (CardSource cardSource in _targetCards)
  570. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource,false, _isFaceUp));
  571. break;
  572. case Mode.Custom:
  573. if (_selectCardCoroutine != null)
  574. {
  575. foreach (CardSource cardSource in _targetCards)
  576. {
  577. yield return StartCoroutine(_selectCardCoroutine(cardSource));
  578. }
  579. }
  580. break;
  581. }
  582. #endregion
  583. if (discardHands.Count > 0)
  584. {
  585. yield return ContinuousController.instance.StartCoroutine(new IDiscardHands(discardHands, _cardEffect).DiscardHands());
  586. }
  587. #region ログ追加
  588. if (_isShowOpponent || _selectPlayer.isYou)
  589. {
  590. if (_targetCards.Count >= 1)
  591. {
  592. log += "\n";
  593. GManager.instance.playLog.AddLogString(log);
  594. }
  595. }
  596. #endregion
  597. }
  598. if (_afterSelectCardCoroutine != null)
  599. {
  600. yield return StartCoroutine(_afterSelectCardCoroutine(_targetCards));
  601. }
  602. }
  603. GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
  604. }
  605. #region カード選択を決定
  606. [PunRPC]
  607. public void SetTargetHandCards(int[] CardIDs)
  608. {
  609. _targetCards = new List<CardSource>();
  610. foreach (int CardID in CardIDs)
  611. {
  612. _targetCards.Add(GManager.instance.turnStateMachine.gameContext.ActiveCardList[CardID]);
  613. }
  614. _noSelect = false;
  615. _endSelect = true;
  616. }
  617. #endregion
  618. #region 何も選択しない
  619. [PunRPC]
  620. public void SetNoSelectHand()
  621. {
  622. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  623. _targetCards = new List<CardSource>();
  624. _noSelect = true;
  625. _endSelect = true;
  626. }
  627. #endregion
  628. }