CardEffectFactory.cs 16 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. public partial class CardEffectFactory
  6. {
  7. #region Tamer's effect to set Memory to 3
  8. public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
  9. {
  10. ActivateClass activateClass = new ActivateClass();
  11. activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
  12. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  13. string EffectDiscription()
  14. {
  15. return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
  16. }
  17. bool CanUseCondition(Hashtable hashtable)
  18. {
  19. if (CardEffectCommons.IsExistOnBattleArea(card))
  20. {
  21. if (CardEffectCommons.IsOwnerTurn(card))
  22. {
  23. return true;
  24. }
  25. }
  26. return false;
  27. }
  28. bool CanActivateCondition(Hashtable hashtable)
  29. {
  30. if (CardEffectCommons.IsExistOnBattleArea(card))
  31. {
  32. if (card.Owner.MemoryForPlayer <= 2)
  33. {
  34. if (card.Owner.CanAddMemory(activateClass))
  35. {
  36. return true;
  37. }
  38. }
  39. }
  40. return false;
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  43. {
  44. yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
  45. }
  46. return activateClass;
  47. }
  48. #endregion
  49. #region Tamer's effect to Gain 1 Memory if opponent has a digimon
  50. public static ICardEffect Gain1MemoryTamerOpponentDigimonEffect(CardSource card)
  51. {
  52. ActivateClass activateClass = new ActivateClass();
  53. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  54. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  55. string EffectDiscription()
  56. {
  57. return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
  58. }
  59. bool CanUseCondition(Hashtable hashtable)
  60. {
  61. if (CardEffectCommons.IsExistOnBattleArea(card))
  62. {
  63. if (CardEffectCommons.IsOwnerTurn(card))
  64. {
  65. return true;
  66. }
  67. }
  68. return false;
  69. }
  70. bool CanActivateCondition(Hashtable hashtable)
  71. {
  72. if (CardEffectCommons.IsExistOnBattleArea(card))
  73. {
  74. if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  75. {
  76. if (card.Owner.CanAddMemory(activateClass))
  77. {
  78. return true;
  79. }
  80. }
  81. }
  82. return false;
  83. }
  84. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  85. {
  86. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  87. }
  88. return activateClass;
  89. }
  90. #endregion
  91. #region Tamer's effect to Gain 1 Memory if owner has condition digimon
  92. public static ICardEffect Gain1MemoryTamerOwnerDigimonConditionalEffect(string effectDescription, Func<Permanent, bool> permamentCondition, Func<bool> condition, CardSource card)
  93. {
  94. ActivateClass activateClass = new ActivateClass();
  95. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  96. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  97. string EffectDiscription() => effectDescription;
  98. bool CanUseCondition(Hashtable hashtable)
  99. {
  100. return CardEffectCommons.IsExistOnBattleArea(card);
  101. }
  102. bool CanActivateCondition(Hashtable hashtable)
  103. {
  104. return CardEffectCommons.IsExistOnBattleArea(card)
  105. && card.Owner.CanAddMemory(activateClass)
  106. && condition()
  107. && card.Owner.GetBattleAreaDigimons().Any(permamentCondition);
  108. }
  109. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  110. {
  111. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  112. }
  113. return activateClass;
  114. }
  115. #endregion
  116. #region Tamer's Security effect to play oneself
  117. public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
  118. {
  119. ActivateClass activateClass = new ActivateClass();
  120. activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
  121. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  122. activateClass.SetIsSecurityEffect(true);
  123. string EffectDiscription()
  124. {
  125. return "[Security] Play this card without paying its memory cost.";
  126. }
  127. bool CanUseCondition(Hashtable hashtable)
  128. {
  129. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  130. }
  131. bool CanActivateCondition(Hashtable hashtable)
  132. {
  133. if (card.Owner.ExecutingCards.Contains(card))
  134. {
  135. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
  136. {
  137. return true;
  138. }
  139. }
  140. return false;
  141. }
  142. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  143. {
  144. yield return ContinuousController.instance.StartCoroutine(
  145. CardEffectCommons.PlayPermanentCards(
  146. cardSources: new List<CardSource>() { card },
  147. activateClass: activateClass,
  148. payCost: false,
  149. isTapped: false,
  150. root: SelectCardEffect.Root.Execution,
  151. activateETB: true));
  152. }
  153. return activateClass;
  154. }
  155. #endregion
  156. #region Digimon's Security effect to play oneself after battle
  157. public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card)
  158. {
  159. ActivateClass activateClass = new ActivateClass();
  160. activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
  161. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  162. activateClass.SetIsSecurityEffect(true);
  163. string EffectDiscription()
  164. {
  165. return "[Security] At the end of the battle, play this card without paying its memory cost.";
  166. }
  167. bool CanUseCondition(Hashtable hashtable)
  168. {
  169. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  170. }
  171. bool CanActivateCondition(Hashtable hashtable)
  172. {
  173. if (CardEffectCommons.IsExistOnExecutingArea(card))
  174. {
  175. return true;
  176. }
  177. return false;
  178. }
  179. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  180. {
  181. yield return null;
  182. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  183. ActivateClass activateClass1 = new ActivateClass();
  184. activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
  185. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  186. card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
  187. string EffectDiscription1()
  188. {
  189. return "Play this card without paying its memory cost.";
  190. }
  191. bool CanUseCondition1(Hashtable hashtable)
  192. {
  193. return true;
  194. }
  195. bool CanActivateCondition1(Hashtable hashtable)
  196. {
  197. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  198. {
  199. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  200. {
  201. return true;
  202. }
  203. }
  204. return false;
  205. }
  206. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  207. {
  208. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  209. {
  210. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  211. {
  212. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  213. cardSources: new List<CardSource>() { card },
  214. activateClass: activateClass1,
  215. payCost: false,
  216. isTapped: false,
  217. root: SelectCardEffect.Root.Security,
  218. activateETB: true));
  219. }
  220. }
  221. }
  222. ICardEffect GetCardEffect1(EffectTiming _timing)
  223. {
  224. if (_timing == EffectTiming.OnEndBattle)
  225. {
  226. return activateClass1;
  227. }
  228. return null;
  229. }
  230. }
  231. return activateClass;
  232. }
  233. #endregion
  234. #region Delay Option's Effect to gain 2 Memory
  235. public static ICardEffect Gain2MemoryOptionDelayEffect(CardSource card)
  236. {
  237. ActivateClass activateClass = new ActivateClass();
  238. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  239. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  240. string EffectDiscription()
  241. {
  242. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  243. }
  244. bool CanUseCondition(Hashtable hashtable)
  245. {
  246. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  247. }
  248. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  249. {
  250. bool deleted = false;
  251. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  252. IEnumerator SuccessProcess()
  253. {
  254. deleted = true;
  255. yield return null;
  256. }
  257. if (deleted)
  258. {
  259. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  260. }
  261. }
  262. return activateClass;
  263. }
  264. #endregion
  265. #region Delay Option's Security effect to place oneself in battle area
  266. public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
  267. {
  268. ActivateClass activateClass = new ActivateClass();
  269. activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
  270. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  271. activateClass.SetIsSecurityEffect(true);
  272. string EffectDiscription()
  273. {
  274. return "[Security] Place this card in its owner's battle area.";
  275. }
  276. bool CanUseCondition(Hashtable hashtable)
  277. {
  278. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  279. }
  280. bool CanActivateCondition(Hashtable hashtable)
  281. {
  282. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
  283. {
  284. return true;
  285. }
  286. return false;
  287. }
  288. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  289. {
  290. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  291. }
  292. return activateClass;
  293. }
  294. #endregion
  295. #region Option's Security effect that "Activate this card's Main effect"
  296. public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
  297. {
  298. ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
  299. ActivateClass activateClass = new ActivateClass();
  300. activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
  301. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  302. activateClass.SetIsSecurityEffect(true);
  303. string EffectName()
  304. {
  305. if (!string.IsNullOrEmpty(effectName)) return effectName;
  306. if (mainActivateClass != null) return mainActivateClass.EffectName;
  307. return "";
  308. }
  309. string EffectDiscription()
  310. {
  311. if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
  312. if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
  313. return "";
  314. }
  315. bool CanUseCondition(Hashtable hashtable)
  316. {
  317. return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
  318. }
  319. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  320. {
  321. if (mainActivateClass != null)
  322. {
  323. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  324. }
  325. if (afterMainEffect != null)
  326. {
  327. yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
  328. }
  329. }
  330. return activateClass;
  331. }
  332. #endregion
  333. #region Option's Effect to replace bottom security card with this card face up
  334. public static ICardEffect ReplaceBottomSecurityWithFaceUpOption(CardSource card)
  335. {
  336. ActivateClass activateClass = new ActivateClass();
  337. activateClass.SetUpICardEffect("Replace your bottom security card with this face-up card", CanUseCondition, card);
  338. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  339. string EffectDescription()
  340. {
  341. return "[Main] Add your bottom security card to the hand. Then, place this card face up as the bottom security card.";
  342. }
  343. bool CanUseCondition(Hashtable hashtable)
  344. {
  345. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  346. }
  347. IEnumerator ActivateCoroutine(Hashtable hashtable)
  348. {
  349. if (card.Owner.SecurityCards.Count >= 1)
  350. {
  351. #region Add Bottom Security Card to Hand
  352. CardSource bottomCard = card.Owner.SecurityCards[^1];
  353. yield return ContinuousController.instance.StartCoroutine(
  354. CardObjectController.AddHandCards(new List<CardSource>() { bottomCard }, false, activateClass));
  355. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  356. player: card.Owner,
  357. refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
  358. #endregion
  359. }
  360. #region Place Face up as Bottom Security Card
  361. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  362. card, toTop: false, faceUp: true));
  363. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  364. .CreateRecoveryEffect(card.Owner));
  365. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card.Owner).AddSecurity());
  366. #endregion
  367. }
  368. return activateClass;
  369. }
  370. #endregion
  371. }