Evade.cs 2.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Trigger effect of [Evade] on oneself
  9. public static ActivateClass EvadeSelfEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
  10. {
  11. Permanent targetPermanent = card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if (condition == null || condition())
  17. {
  18. return true;
  19. }
  20. }
  21. return false;
  22. }
  23. return EvadeEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, rootCardEffect: null, card);
  24. }
  25. #endregion
  26. #region Trigger effect of [Evade]
  27. public static ActivateClass EvadeEffect(Permanent targetPermanent, bool isInheritedEffect, Func<bool> condition, ICardEffect rootCardEffect, CardSource card)
  28. {
  29. if (targetPermanent == null) return null;
  30. if (targetPermanent.TopCard == null) return null;
  31. if (card == null) return null;
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Evade", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, DataBase.EvadeEffectDiscription());
  35. activateClass.SetHashString($"Evade_{card.CardID}" + (isInheritedEffect ? "_inherited" : ""));
  36. activateClass.SetIsInheritedEffect(isInheritedEffect);
  37. if (rootCardEffect != null)
  38. {
  39. activateClass.SetIsInheritedEffect(false);
  40. activateClass.SetEffectSourcePermanent(targetPermanent);
  41. activateClass.SetRootCardEffect(rootCardEffect);
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. if (CardEffectCommons.CanTriggerEvade(hashtable, targetPermanent))
  46. {
  47. if (condition == null || condition())
  48. {
  49. return true;
  50. }
  51. }
  52. return false;
  53. }
  54. bool CanActivateCondition(Hashtable hashtable)
  55. {
  56. if (CardEffectCommons.CanActivateEvade(targetPermanent))
  57. {
  58. if (condition == null || condition())
  59. {
  60. return true;
  61. }
  62. }
  63. return false;
  64. }
  65. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  66. {
  67. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.EvadeProcess(targetPermanent, activateClass));
  68. }
  69. return activateClass;
  70. }
  71. #endregion
  72. }