SliderRunTo1.cs 482 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class SliderRunTo1 : MonoBehaviour
  6. {
  7. public bool b=true;
  8. public Slider slider;
  9. public float speed=0.5f;
  10. float time =0f;
  11. void Start()
  12. {
  13. slider = GetComponent<Slider>();
  14. }
  15. void Update()
  16. {
  17. if(b)
  18. {
  19. time+=Time.deltaTime*speed;
  20. slider.value = time;
  21. if(time>1)
  22. {
  23. b = false;
  24. time=0;
  25. }
  26. }
  27. }
  28. }