SelectPermanentEffect.cs 38 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. public class SelectPermanentEffect : MonoBehaviourPunCallbacks
  8. {
  9. public void SetUp
  10. (Player selectPlayer,
  11. Func<Permanent, bool> canTargetCondition,
  12. Func<List<Permanent>, Permanent, bool> canTargetCondition_ByPreSelecetedList,
  13. Func<List<Permanent>, bool> canEndSelectCondition,
  14. int maxCount,
  15. bool canNoSelect,
  16. bool canEndNotMax,
  17. Func<Permanent, IEnumerator> selectPermanentCoroutine,
  18. Func<List<Permanent>, IEnumerator> afterSelectPermanentCoroutine,
  19. Mode mode,
  20. ICardEffect cardEffect)
  21. {
  22. _selectPlayer = selectPlayer;
  23. _canTargetCondition = canTargetCondition;
  24. _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
  25. _canEndSelectCondition = canEndSelectCondition;
  26. _maxCount = maxCount;
  27. _canNoSelect = canNoSelect;
  28. _canEndNotMax = canEndNotMax;
  29. _selectPermanentCoroutine = selectPermanentCoroutine;
  30. _afterSelectPermanentCoroutine = afterSelectPermanentCoroutine;
  31. _mode = mode;
  32. _cardEffect = cardEffect;
  33. _isLocal = false;
  34. _isdigiXros = false;
  35. _customMessage = null;
  36. _customMessage_Enemy = null;
  37. _customBackButtonMessage = null;
  38. }
  39. public void SetIsLocal()
  40. {
  41. _isLocal = true;
  42. }
  43. public void SetDigiXros()
  44. {
  45. _isdigiXros = true;
  46. }
  47. public void SetUpCustomMessage(string CustomMessage = "", string CustomMessage_Enemy = "", string[] customMessageArray = null)
  48. {
  49. _customMessage = CustomMessage;
  50. _customMessage_Enemy = CustomMessage_Enemy;
  51. if (customMessageArray != null)
  52. {
  53. if (customMessageArray.Length == 2)
  54. {
  55. _customMessage = customMessageArray[0];
  56. _customMessage_Enemy = customMessageArray[1];
  57. }
  58. }
  59. }
  60. public void SetUpCustomBackButtonMessage(string CustomBackButtonMessage)
  61. {
  62. _customBackButtonMessage = CustomBackButtonMessage;
  63. }
  64. public void SetDegenerationCount(int degenerationCount)
  65. {
  66. _degenerationCount = degenerationCount;
  67. }
  68. //Player to select
  69. Player _selectPlayer = null;
  70. //Conditions of units that can be selected
  71. Func<Permanent, bool> _canTargetCondition = null;
  72. //Whether the unit can be selected with the current selection list status
  73. Func<List<Permanent>, Permanent, bool> _canTargetCondition_ByPreSelecetedList = null;
  74. //Conditions under which a selection can be terminated (see list of selection termination points)
  75. Func<List<Permanent>, bool> _canEndSelectCondition = null;
  76. //Maximum number of sheets to be selected
  77. int _maxCount = 0;
  78. //Whether you can choose not to choose
  79. bool _canNoSelect = false;
  80. //Can you finish your selection with less than the maximum number?
  81. bool _canEndNotMax = false;
  82. //(Limited to Mode.Custom) Processing to be performed by selecting
  83. Func<Permanent, IEnumerator> _selectPermanentCoroutine = null;
  84. //選択した後にする処理
  85. Func<List<Permanent>, IEnumerator> _afterSelectPermanentCoroutine = null;
  86. //Classification of processing to be done by selection
  87. Mode _mode = Mode.Custom;
  88. //Skill in making unit selections
  89. ICardEffect _cardEffect = null;
  90. bool _isLocal = false;
  91. bool _isdigiXros = false;
  92. int _degenerationCount = 1;
  93. public enum Mode
  94. {
  95. Tap,
  96. UnTap,
  97. Destroy,
  98. Bounce,
  99. PutLibraryBottom,
  100. PutLibraryTop,
  101. Degenerate,
  102. Custom
  103. }
  104. //Selected unit list
  105. List<Permanent> _targetPermanents = new List<Permanent>();
  106. //No Selection Flag
  107. public bool _noSelect = false;
  108. bool _endSelect = false;
  109. string _customMessage = null;
  110. string _customMessage_Enemy = null;
  111. string _customBackButtonMessage = null;
  112. bool CanTarget(Permanent permanent)
  113. {
  114. if (_cardEffect != null)
  115. {
  116. if (permanent.TopCard != null)
  117. {
  118. if (_cardEffect.EffectSourceCard != null)
  119. {
  120. if (permanent.TopCard.Owner != _cardEffect.EffectSourceCard.Owner && permanent.TopCard.Owner != _selectPlayer)
  121. {
  122. if (!permanent.CanSelectBySkill(_cardEffect))
  123. {
  124. return false;
  125. }
  126. }
  127. }
  128. }
  129. }
  130. if (_canTargetCondition != null)
  131. {
  132. if (_canTargetCondition(permanent))
  133. {
  134. return !permanent.TopCard.IsFlipped;
  135. }
  136. }
  137. return false;
  138. }
  139. #region 選択が可能かどうか
  140. public bool active()
  141. {
  142. List<Permanent> CanSelectedPermanets = new List<Permanent>();
  143. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  144. {
  145. foreach (Permanent permanent in player.GetFieldPermanents())
  146. {
  147. if (CanTarget(permanent))
  148. {
  149. CanSelectedPermanets.Add(permanent);
  150. }
  151. }
  152. }
  153. if (CanSelectedPermanets.Count == 0)
  154. {
  155. return false;
  156. }
  157. if (!_canNoSelect && !_canEndNotMax)
  158. {
  159. if (CanSelectedPermanets.Count < _maxCount)
  160. {
  161. return false;
  162. }
  163. List<Permanent[]> permanentsList = ParameterComparer.Enumerate(CanSelectedPermanets, _maxCount).ToList();
  164. if (permanentsList.Count((permanents) => CanEndSelect(permanents.ToList())) == 0)
  165. {
  166. return false;
  167. }
  168. }
  169. return true;
  170. }
  171. #endregion
  172. #region 終了できるか判定
  173. bool CanEndSelect(List<Permanent> permanents)
  174. {
  175. //選択枚数が必要枚数に達していない場合
  176. if (!(permanents.Count == _maxCount || (permanents.Count <= _maxCount && _canEndNotMax)))
  177. {
  178. return false;
  179. }
  180. //特定の条件により失敗
  181. if (_canEndSelectCondition != null)
  182. {
  183. if (!_canEndSelectCondition(permanents))
  184. {
  185. return false;
  186. }
  187. }
  188. return true;
  189. }
  190. #endregion
  191. public IEnumerator Activate()
  192. {
  193. bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
  194. _targetPermanents = new List<Permanent>();
  195. List<Permanent> destroyPermanents = new List<Permanent>();
  196. List<Permanent> tapPermanents = new List<Permanent>();
  197. List<Permanent> untapPermanents = new List<Permanent>();
  198. List<Permanent> libraryBottomPermanents = new List<Permanent>();
  199. List<Permanent> libraryTopPermanents = new List<Permanent>();
  200. List<Permanent> handBouncePermanents = new List<Permanent>();
  201. List<Permanent> degeneratePermanents = new List<Permanent>();
  202. _noSelect = false;
  203. if (active())
  204. {
  205. #region Show trash cards
  206. if (_cardEffect != null)
  207. {
  208. if (_cardEffect.EffectSourceCard != null)
  209. {
  210. if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard))
  211. {
  212. if (_cardEffect.EffectSourceCard.Owner.TrashHandCard != null)
  213. {
  214. if (!_cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.activeSelf)
  215. {
  216. _cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.SetActive(true);
  217. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCard(_cardEffect.EffectSourceCard);
  218. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCardImage();
  219. _cardEffect.EffectSourceCard.Owner.TrashHandCard.OnOutline();
  220. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetBlueOutline();
  221. _cardEffect.EffectSourceCard.Owner.TrashHandCard.transform.localScale = new Vector3(1.4f, 1.4f, 1.4f);
  222. }
  223. }
  224. }
  225. }
  226. }
  227. #endregion
  228. if (!_isLocal)
  229. {
  230. yield return GManager.instance.photonWaitController.StartWait("SelectPermanentEffect");
  231. }
  232. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  233. {
  234. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  235. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  236. }
  237. GManager.instance.turnStateMachine.IsSelecting = true;
  238. if (_selectPlayer.isYou)
  239. {
  240. #region Message display
  241. if (!string.IsNullOrEmpty(_customMessage))
  242. {
  243. GManager.instance.commandText.OpenCommandText(_customMessage, _isdigiXros);
  244. }
  245. else
  246. {
  247. string message = "";
  248. switch (_mode)
  249. {
  250. case Mode.Tap:
  251. message = "Select cards to suspend.";
  252. break;
  253. case Mode.UnTap:
  254. message = "Select cards to unsuspend.";
  255. break;
  256. case Mode.Destroy:
  257. message = "Select cards to delete.";
  258. break;
  259. case Mode.Bounce:
  260. message = "Select cards to return to hand.";
  261. break;
  262. case Mode.PutLibraryBottom:
  263. message = "Select cards to put on bottom of the deck.";
  264. break;
  265. case Mode.PutLibraryTop:
  266. message = "Select cards to put on top of the deck.";
  267. break;
  268. case Mode.Degenerate:
  269. message = $"Select cards to De-Digivolve {_degenerationCount}.";
  270. break;
  271. case Mode.Custom:
  272. message = "Select cards.";
  273. break;
  274. }
  275. if (!string.IsNullOrEmpty(message))
  276. {
  277. GManager.instance.commandText.OpenCommandText(message, _isdigiXros);
  278. }
  279. }
  280. #endregion
  281. List<Permanent> PreSelectedPermanents = new List<Permanent>();
  282. bool forcesSelection = false;
  283. #region forced selection
  284. if (!_canNoSelect && !_canEndNotMax)
  285. {
  286. int canSelectCount = 0;
  287. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  288. {
  289. foreach (Permanent chara in player.GetFieldPermanents())
  290. {
  291. if (CanTarget(chara))
  292. {
  293. canSelectCount++;
  294. }
  295. }
  296. }
  297. if (canSelectCount == _maxCount)
  298. {
  299. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  300. {
  301. foreach (Permanent chara in player.GetFieldPermanents())
  302. {
  303. if (CanTarget(chara))
  304. {
  305. PreSelectedPermanents.Add(chara);
  306. }
  307. }
  308. }
  309. forcesSelection = true;
  310. EndSelect_RPC();
  311. }
  312. }
  313. #endregion
  314. if (!forcesSelection)
  315. {
  316. GManager.instance.sideBar.SetUpSideBar();
  317. List<FieldPermanentCard> candidates = new List<FieldPermanentCard>();
  318. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  319. {
  320. foreach (Permanent permanent in player.GetFieldPermanents())
  321. {
  322. if (CanTarget(permanent))
  323. {
  324. permanent.ShowingPermanentCard.AddClickTarget(OnClickFieldPermanentCard);
  325. candidates.Add(permanent.ShowingPermanentCard);
  326. }
  327. }
  328. }
  329. if (candidates.Count >= 1)
  330. {
  331. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(candidates, false);
  332. }
  333. CheckEndSelect();
  334. #region Processing when a permanent on the field is clicked
  335. void OnClickFieldPermanentCard(FieldPermanentCard feldPermanentCard)
  336. {
  337. if (PreSelectedPermanents.Contains(feldPermanentCard.ThisPermanent))
  338. {
  339. PreSelectedPermanents.Remove(feldPermanentCard.ThisPermanent);
  340. }
  341. else
  342. {
  343. bool CanNotSelected = false;
  344. if (_canTargetCondition_ByPreSelecetedList != null)
  345. {
  346. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, feldPermanentCard.ThisPermanent))
  347. {
  348. CanNotSelected = true;
  349. }
  350. }
  351. if (CanNotSelected)
  352. {
  353. return;
  354. }
  355. if (PreSelectedPermanents.Count < _maxCount)
  356. {
  357. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  358. }
  359. else
  360. {
  361. if (PreSelectedPermanents.Count > 0)
  362. {
  363. PreSelectedPermanents.RemoveAt(PreSelectedPermanents.Count - 1);
  364. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  365. }
  366. }
  367. if (!ContinuousController.instance.checkBeforeEndingSelection
  368. && !_canNoSelect
  369. && !_canEndNotMax
  370. && _maxCount == PreSelectedPermanents.Count)
  371. {
  372. EndSelect_RPC();
  373. return;
  374. }
  375. }
  376. CheckEndSelect();
  377. }
  378. #endregion
  379. #region Determining whether the selection can be completed and displaying the outline
  380. void CheckEndSelect()
  381. {
  382. #region UI display depending on whether it can be terminated
  383. if (CanEndSelect(PreSelectedPermanents))
  384. {
  385. GManager.instance.selectCommandPanel.SetUpCommandButton(new List<Command_SelectCommand>()
  386. {
  387. new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
  388. });
  389. }
  390. else
  391. {
  392. GManager.instance.selectCommandPanel.Off(false);
  393. GManager.instance.sideBar.SetUpSideBar();
  394. }
  395. #endregion
  396. #region Outline display by selection list
  397. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  398. {
  399. foreach (Permanent permanent in player.GetFieldPermanents())
  400. {
  401. permanent.ShowingPermanentCard.RemoveSelectEffect();
  402. if (CanTarget(permanent))
  403. {
  404. if (PreSelectedPermanents.Contains(permanent))
  405. {
  406. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  407. permanent.ShowingPermanentCard.SetOrangeOutline();
  408. }
  409. else
  410. {
  411. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  412. permanent.ShowingPermanentCard.SetBlueOutline();
  413. bool CanNotSelected = false;
  414. if (_canTargetCondition_ByPreSelecetedList != null)
  415. {
  416. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, permanent))
  417. {
  418. CanNotSelected = true;
  419. }
  420. }
  421. if (CanNotSelected)
  422. {
  423. permanent.ShowingPermanentCard.RemoveSelectEffect();
  424. }
  425. }
  426. }
  427. }
  428. }
  429. #endregion
  430. if (PreSelectedPermanents.Count >= 1)
  431. {
  432. GManager.instance.BackButton.CloseSelectCommandButton();
  433. }
  434. else
  435. {
  436. if (_canNoSelect)
  437. {
  438. string backButtonMessage = "No Selection";
  439. if (!string.IsNullOrEmpty(_customBackButtonMessage))
  440. {
  441. backButtonMessage = _customBackButtonMessage;
  442. }
  443. GManager.instance.BackButton.OpenSelectCommandButton(backButtonMessage, () => NoSelect_RPC(), 0);
  444. void NoSelect_RPC()
  445. {
  446. if (!_isLocal)
  447. {
  448. photonView.RPC("SetNoSelectChara", RpcTarget.All);
  449. }
  450. else
  451. {
  452. SetNoSelectChara();
  453. }
  454. }
  455. }
  456. }
  457. GManager.instance.sideBar.SetUpSideBar();
  458. }
  459. #endregion
  460. }
  461. #region Selection finished
  462. void EndSelect_RPC()
  463. {
  464. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  465. {
  466. foreach (Permanent unit in player.GetFieldPermanents())
  467. {
  468. unit.ShowingPermanentCard.RemoveSelectEffect();
  469. unit.ShowingPermanentCard.RemoveClickTarget();
  470. }
  471. }
  472. List<bool> isTurnPlayer = new List<bool>();
  473. List<int> CharaIndex = new List<int>();
  474. foreach (Permanent chara in PreSelectedPermanents)
  475. {
  476. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  477. CharaIndex.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  478. }
  479. if (!_isLocal)
  480. {
  481. photonView.RPC("SetTargetFrames", RpcTarget.All, isTurnPlayer.ToArray(), CharaIndex.ToArray());
  482. }
  483. else
  484. {
  485. SetTargetFrames(isTurnPlayer.ToArray(), CharaIndex.ToArray());
  486. }
  487. GManager.instance.BackButton.CloseSelectCommandButton();
  488. }
  489. #endregion
  490. }
  491. else
  492. {
  493. #region Message display
  494. if (!string.IsNullOrEmpty(_customMessage_Enemy))
  495. {
  496. GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _isdigiXros);
  497. }
  498. else
  499. {
  500. GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _isdigiXros);
  501. }
  502. #endregion
  503. #region AI
  504. if (GManager.instance.IsAI)
  505. {
  506. List<Permanent> ValidCharas = new List<Permanent>();
  507. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  508. {
  509. foreach (Permanent unit in player.GetFieldPermanents())
  510. {
  511. if (_canTargetCondition(unit))
  512. {
  513. ValidCharas.Add(unit);
  514. }
  515. }
  516. }
  517. IList<int> indexList = Enumerable.Range(0, ValidCharas.Count).ToList();
  518. if (ValidCharas.Count >= _maxCount)
  519. {
  520. for (int i = 0; i < 200; i++)
  521. {
  522. List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
  523. List<Permanent> GetCharas = new List<Permanent>();
  524. foreach (int index in GetIndexes)
  525. {
  526. GetCharas.Add(ValidCharas[index]);
  527. }
  528. if (_canEndSelectCondition != null)
  529. {
  530. if (!_canEndSelectCondition(GetCharas))
  531. {
  532. continue;
  533. }
  534. }
  535. List<bool> isTurnPlayer = new List<bool>();
  536. List<int> UnitIDs = new List<int>();
  537. foreach (Permanent chara in GetCharas)
  538. {
  539. if (chara.TopCard != null)
  540. {
  541. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  542. UnitIDs.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  543. }
  544. }
  545. SetTargetFrames(isTurnPlayer.ToArray(), UnitIDs.ToArray());
  546. break;
  547. }
  548. }
  549. _endSelect = true;
  550. }
  551. #endregion
  552. }
  553. //Wait until selection is complete
  554. yield return new WaitWhile(() => !_endSelect);
  555. _endSelect = false;
  556. #region reset
  557. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  558. {
  559. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  560. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  561. foreach (Permanent chara in player.GetFieldPermanents())
  562. {
  563. chara.ShowingPermanentCard.RemoveSelectEffect();
  564. }
  565. }
  566. GManager.instance.hideCannotSelectObject.Close();
  567. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  568. GManager.instance.BackButton.CloseSelectCommandButton();
  569. GManager.instance.commandText.CloseCommandText();
  570. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  571. GManager.instance.sideBar.OffSideBar();
  572. #endregion
  573. if (CanEndSelect(_targetPermanents))
  574. {
  575. Hashtable hashtable = new Hashtable();
  576. hashtable.Add("CardEffect", _cardEffect);
  577. if (!_noSelect)
  578. {
  579. string log = "";
  580. log += $"\nSelected Cards:";
  581. foreach (Permanent targetPermanent in _targetPermanents)
  582. {
  583. log += $"\n{targetPermanent.TopCard.BaseENGCardNameFromEntity}({targetPermanent.TopCard.CardID})";
  584. FieldPermanentCard fieldPermanentCard = targetPermanent.ShowingPermanentCard;
  585. fieldPermanentCard.OnSelectEffect(1.1f);
  586. #region target arrow display
  587. if (_cardEffect != null)
  588. {
  589. if (_cardEffect.EffectSourceCard != null)
  590. {
  591. if (_cardEffect.EffectSourceCard.PermanentOfThisCard() == null)
  592. {
  593. #region processing area card
  594. if (_cardEffect.EffectSourceCard.Owner.ExecutingCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.cardSource == _cardEffect.EffectSourceCard && handCard.gameObject.activeSelf) >= 1)
  595. {
  596. if (_cardEffect.EffectSourceCard.Owner.isYou)
  597. {
  598. yield return GManager.instance.OnTargetArrow(
  599. new Vector3(-840, -100, 0),
  600. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  601. null,
  602. null);
  603. }
  604. else
  605. {
  606. yield return GManager.instance.OnTargetArrow(
  607. new Vector3(810, 240, 0),
  608. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  609. null,
  610. null);
  611. }
  612. }
  613. #endregion
  614. #region Cards in the trash or lost zone or deck
  615. else if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LibraryCards.Contains(_cardEffect.EffectSourceCard))
  616. {
  617. if (_cardEffect.EffectSourceCard.Owner.isYou)
  618. {
  619. yield return GManager.instance.OnTargetArrow(
  620. new Vector3(725, -220, 0),
  621. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  622. null,
  623. null);
  624. }
  625. else
  626. {
  627. yield return GManager.instance.OnTargetArrow(
  628. new Vector3(-684, 287, 0),
  629. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  630. null,
  631. null);
  632. }
  633. }
  634. #endregion
  635. #region cards in hand
  636. else if (_cardEffect.EffectSourceCard.Owner.HandCards.Contains(_cardEffect.EffectSourceCard) && (_cardEffect.IsDeclarative || _cardEffect.EffectName.Contains("Digisorption")))
  637. {
  638. if (_cardEffect.EffectSourceCard.Owner.isYou)
  639. {
  640. yield return GManager.instance.OnTargetArrow(
  641. new Vector3(0, -380, 0),
  642. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  643. null,
  644. null);
  645. }
  646. else
  647. {
  648. yield return GManager.instance.OnTargetArrow(
  649. new Vector3(0, 480, 0),
  650. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  651. null,
  652. null);
  653. }
  654. }
  655. #endregion
  656. #region Other area cards
  657. else
  658. {
  659. }
  660. #endregion
  661. }
  662. else
  663. {
  664. #region character card in place
  665. if (_cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard != null)
  666. {
  667. yield return GManager.instance.OnTargetArrow(
  668. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard.GetLocalCanvasPosition() + _cardEffect.EffectSourceCard.Owner.playerUIObjectParent.localPosition,
  669. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  670. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard,
  671. fieldPermanentCard);
  672. }
  673. #endregion
  674. }
  675. }
  676. }
  677. yield return new WaitForSeconds(0.2f);
  678. #endregion
  679. #region Perform processing on the selected unit
  680. if (_selectPermanentCoroutine != null)
  681. {
  682. yield return StartCoroutine(_selectPermanentCoroutine(targetPermanent));
  683. }
  684. switch (_mode)
  685. {
  686. case Mode.Tap:
  687. tapPermanents.Add(targetPermanent);
  688. break;
  689. case Mode.UnTap:
  690. untapPermanents.Add(targetPermanent);
  691. break;
  692. case Mode.Destroy:
  693. destroyPermanents.Add(targetPermanent);
  694. break;
  695. case Mode.Bounce:
  696. handBouncePermanents.Add(targetPermanent);
  697. break;
  698. case Mode.PutLibraryBottom:
  699. libraryBottomPermanents.Add(targetPermanent);
  700. break;
  701. case Mode.PutLibraryTop:
  702. libraryTopPermanents.Add(targetPermanent);
  703. break;
  704. case Mode.Degenerate:
  705. degeneratePermanents.Add(targetPermanent);
  706. break;
  707. }
  708. #endregion
  709. for (int i = 0; i < 1; i++)
  710. {
  711. GManager.instance.OffTargetArrow();
  712. yield return new WaitForSeconds(Time.deltaTime);
  713. }
  714. if (fieldPermanentCard != null)
  715. {
  716. fieldPermanentCard.RemoveSelectEffect();
  717. }
  718. }
  719. #region Add log
  720. if (_targetPermanents.Count >= 1)
  721. {
  722. log += "\n";
  723. PlayLog.OnAddLog?.Invoke(log);
  724. }
  725. #endregion
  726. if (destroyPermanents.Count > 0)
  727. {
  728. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(destroyPermanents, hashtable).Destroy());
  729. }
  730. if (tapPermanents.Count > 0)
  731. {
  732. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(tapPermanents, hashtable).Tap());
  733. }
  734. if (untapPermanents.Count > 0)
  735. {
  736. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(untapPermanents, _cardEffect).Unsuspend());
  737. }
  738. if (libraryBottomPermanents.Count > 0)
  739. {
  740. yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(libraryBottomPermanents, hashtable).DeckBounce());
  741. }
  742. if (libraryTopPermanents.Count > 0)
  743. {
  744. yield return ContinuousController.instance.StartCoroutine(new DeckTopBounceClass(libraryTopPermanents, hashtable).DeckBounce());
  745. }
  746. if (handBouncePermanents.Count > 0)
  747. {
  748. yield return ContinuousController.instance.StartCoroutine(new HandBounceClaass(handBouncePermanents, hashtable).Bounce());
  749. }
  750. if (degeneratePermanents.Count > 0)
  751. {
  752. foreach (Permanent selectedPermanent in degeneratePermanents)
  753. {
  754. yield return ContinuousController.instance.StartCoroutine(new IDegeneration(selectedPermanent, _degenerationCount, _cardEffect).Degeneration());
  755. }
  756. }
  757. }
  758. }
  759. }
  760. if (_afterSelectPermanentCoroutine != null)
  761. {
  762. yield return StartCoroutine(_afterSelectPermanentCoroutine(_targetPermanents));
  763. }
  764. GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
  765. }
  766. #region 選択決定
  767. [PunRPC]
  768. public void SetTargetFrames(bool[] isTurnPlayer, int[] UnitIndex)
  769. {
  770. _targetPermanents = new List<Permanent>();
  771. for (int i = 0; i < isTurnPlayer.Length; i++)
  772. {
  773. Player player = null;
  774. if (isTurnPlayer[i])
  775. {
  776. player = GManager.instance.turnStateMachine.gameContext.TurnPlayer;
  777. }
  778. else
  779. {
  780. player = GManager.instance.turnStateMachine.gameContext.NonTurnPlayer;
  781. }
  782. Permanent chara = player.GetFieldPermanents()[UnitIndex[i]];
  783. _targetPermanents.Add(chara);
  784. }
  785. _endSelect = true;
  786. }
  787. #endregion
  788. #region 選択しない
  789. [PunRPC]
  790. public void SetNoSelectChara()
  791. {
  792. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  793. _targetPermanents = new List<Permanent>();
  794. _noSelect = true;
  795. _endSelect = true;
  796. }
  797. #endregion
  798. }