Permanent.cs 133 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Linq;
  6. public class Permanent
  7. {
  8. public Permanent(List<CardSource> cardSources)
  9. {
  10. SetCardSources(cardSources);
  11. }
  12. public void SetCardSources(List<CardSource> cardSources)
  13. {
  14. List<CardSource> newCardSources = cardSources.Clone();
  15. //TODO: Attempted fix for random face up secuirty/flipped sources
  16. //newCardSources.Reverse();
  17. foreach (CardSource cardSource in newCardSources)
  18. {
  19. AddCardSource(cardSource);
  20. }
  21. }
  22. public FieldCardFrame PermanentFrame
  23. {
  24. get
  25. {
  26. if (TopCard != null)
  27. {
  28. int index = Array.IndexOf(TopCard.Owner.FieldPermanents, this);
  29. if (0 <= index && index <= TopCard.Owner.fieldCardFrames.Count - 1)
  30. {
  31. return TopCard.Owner.fieldCardFrames[index];
  32. }
  33. }
  34. return null;
  35. }
  36. }
  37. public bool oldIsTapped_playCard { get; set; }
  38. #region Level
  39. public int Level
  40. {
  41. get
  42. {
  43. int Level = 0;
  44. if (TopCard != null)
  45. {
  46. Level = TopCard.Level;
  47. if (!TopCard.HasLevel)
  48. {
  49. Level = 1145140;
  50. }
  51. #region レベルを変更する効果
  52. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  53. {
  54. foreach (Permanent permanent in player.GetFieldPermanents())
  55. {
  56. #region 場のパーマネントの効果
  57. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  58. {
  59. if (cardEffect is IChangePermanentLevelEffect)
  60. {
  61. if (cardEffect.CanUse(null))
  62. {
  63. Level = ((IChangePermanentLevelEffect)cardEffect).GetPermanentLevel(Level, this);
  64. }
  65. }
  66. }
  67. #endregion
  68. }
  69. #region プレイヤーの効果
  70. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  71. {
  72. if (cardEffect is IChangePermanentLevelEffect)
  73. {
  74. if (cardEffect.CanUse(null))
  75. {
  76. Level = ((IChangePermanentLevelEffect)cardEffect).GetPermanentLevel(Level, this);
  77. }
  78. }
  79. }
  80. #endregion
  81. }
  82. #endregion
  83. }
  84. return Level;
  85. }
  86. }
  87. #endregion
  88. #region Place all evolution sources in the trash
  89. public IEnumerator DiscardEvoRoots(bool ignoreOverflow = false, bool putToTrash = true)
  90. {
  91. List<CardSource> evoRoots = DigivolutionCards.Clone();
  92. List<CardSource> linkRoots = LinkedCards.Clone();
  93. if (!ignoreOverflow)
  94. {
  95. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(evoRoots).Overflow());
  96. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(linkRoots).Overflow());
  97. }
  98. foreach (CardSource cardSource1 in evoRoots)
  99. {
  100. if (putToTrash)
  101. {
  102. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource1));
  103. }
  104. else
  105. {
  106. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(cardSource1));
  107. }
  108. }
  109. foreach (CardSource cardSource2 in linkRoots)
  110. {
  111. if (putToTrash)
  112. {
  113. yield return ContinuousController.instance.StartCoroutine(RemoveLinkedCard(cardSource2));
  114. }
  115. else
  116. {
  117. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(cardSource2));
  118. }
  119. }
  120. }
  121. #endregion
  122. #region Whether this permanent has DP
  123. public bool HasDP
  124. {
  125. get
  126. {
  127. if (TopCard == null)
  128. {
  129. return false;
  130. }
  131. if (!IsDigimon)
  132. {
  133. return false;
  134. }
  135. if (!TopCard.HasDP && TopCard.IsDigiEgg)
  136. {
  137. return false;
  138. }
  139. #region Effect of not having DP
  140. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  141. {
  142. foreach (Permanent permanent in player.GetFieldPermanents())
  143. {
  144. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  145. {
  146. if (cardEffect1 is IDontHaveDPEffect)
  147. {
  148. if (cardEffect1.CanUse(null))
  149. {
  150. if (((IDontHaveDPEffect)cardEffect1).DontHaveDP(this))
  151. {
  152. return false;
  153. }
  154. }
  155. }
  156. }
  157. }
  158. }
  159. #endregion
  160. return true;
  161. }
  162. }
  163. #endregion
  164. #region Base DP
  165. public int BaseDP
  166. {
  167. get
  168. {
  169. int BaseDP = 0;
  170. if (HasDP)
  171. {
  172. BaseDP = TopCard.BaseCardDP;
  173. BaseDP += TopCard.BaseDP;
  174. #region 基礎DPを変更する効果
  175. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  176. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  177. {
  178. foreach (Permanent permanent in player.GetFieldPermanents())
  179. {
  180. #region 場のパーマネントの効果
  181. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  182. {
  183. if (cardEffect is IChangeBaseDPEffect)
  184. {
  185. if (cardEffect.CanUse(null))
  186. {
  187. if (((IChangeBaseDPEffect)cardEffect).PermanentCondition(this))
  188. {
  189. if (((IChangeBaseDPEffect)cardEffect).IsMinusDP())
  190. {
  191. if (this.ImmuneFromDPMinus(cardEffect))
  192. {
  193. continue;
  194. }
  195. }
  196. if (!TopCard.CanNotBeAffected(cardEffect))
  197. {
  198. cardEffects_ChangeDP.Add(cardEffect);
  199. }
  200. }
  201. }
  202. }
  203. }
  204. #endregion
  205. }
  206. #region プレイヤーの効果
  207. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  208. {
  209. if (cardEffect is IChangeBaseDPEffect)
  210. {
  211. if (cardEffect.CanUse(null))
  212. {
  213. if (((IChangeBaseDPEffect)cardEffect).PermanentCondition(this))
  214. {
  215. if (((IChangeBaseDPEffect)cardEffect).IsMinusDP())
  216. {
  217. if (this.ImmuneFromDPMinus(cardEffect))
  218. {
  219. continue;
  220. }
  221. }
  222. if (!TopCard.CanNotBeAffected(cardEffect))
  223. {
  224. cardEffects_ChangeDP.Add(cardEffect);
  225. }
  226. }
  227. }
  228. }
  229. }
  230. #endregion
  231. }
  232. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  233. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  234. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  235. {
  236. if (cardEffect is IChangeBaseDPEffect)
  237. {
  238. if (cardEffect.CanUse(null))
  239. {
  240. if (((IChangeBaseDPEffect)cardEffect).IsUpDown())
  241. {
  242. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  243. }
  244. else
  245. {
  246. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  247. }
  248. }
  249. }
  250. }
  251. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  252. {
  253. if (cardEffect is IChangeBaseDPEffect)
  254. {
  255. if (cardEffect.CanUse(null))
  256. {
  257. BaseDP = ((IChangeBaseDPEffect)cardEffect).GetDP(BaseDP, this);
  258. }
  259. }
  260. }
  261. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  262. {
  263. if (cardEffect is IChangeBaseDPEffect)
  264. {
  265. if (cardEffect.CanUse(null))
  266. {
  267. BaseDP = ((IChangeBaseDPEffect)cardEffect).GetDP(BaseDP, this);
  268. }
  269. }
  270. }
  271. #endregion
  272. if (BaseDP < 0)
  273. {
  274. BaseDP = 0;
  275. }
  276. }
  277. return BaseDP;
  278. }
  279. }
  280. #endregion
  281. #region DP
  282. public int GetDP(Permanent ignorePermanent = null)
  283. {
  284. int DP = -1;
  285. if (HasDP)
  286. {
  287. DP = BaseDP;
  288. #region DP By Effect
  289. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  290. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  291. {
  292. #region Effects of permanents in play
  293. foreach (Permanent permanent in player.GetFieldPermanents())
  294. {
  295. if (ignorePermanent != null)
  296. {
  297. if (permanent == ignorePermanent)
  298. continue;
  299. }
  300. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  301. {
  302. if (cardEffect is IChangeDPEffect)
  303. {
  304. if (cardEffect.CanUse(null))
  305. {
  306. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  307. {
  308. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  309. {
  310. if (this.ImmuneFromDPMinus(cardEffect))
  311. {
  312. continue;
  313. }
  314. }
  315. if (!TopCard.CanNotBeAffected(cardEffect))
  316. {
  317. cardEffects_ChangeDP.Add(cardEffect);
  318. }
  319. }
  320. }
  321. }
  322. }
  323. }
  324. #endregion
  325. #region Effects of face up security
  326. foreach (CardSource cardSource in player.SecurityCards)
  327. {
  328. if (cardSource.IsFlipped)
  329. continue;
  330. foreach (ICardEffect cardEffect in cardSource.EffectList(EffectTiming.None))
  331. {
  332. if (cardEffect is IChangeDPEffect)
  333. {
  334. if (cardEffect.CanUse(null))
  335. {
  336. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  337. {
  338. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  339. {
  340. if (this.ImmuneFromDPMinus(cardEffect))
  341. {
  342. continue;
  343. }
  344. }
  345. if (!TopCard.CanNotBeAffected(cardEffect))
  346. {
  347. cardEffects_ChangeDP.Add(cardEffect);
  348. }
  349. }
  350. }
  351. }
  352. }
  353. }
  354. #endregion
  355. #region Player effect
  356. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  357. {
  358. if (cardEffect is IChangeDPEffect)
  359. {
  360. if (cardEffect.CanUse(null))
  361. {
  362. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  363. {
  364. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  365. {
  366. if (this.ImmuneFromDPMinus(cardEffect))
  367. {
  368. continue;
  369. }
  370. }
  371. if (!TopCard.CanNotBeAffected(cardEffect))
  372. {
  373. cardEffects_ChangeDP.Add(cardEffect);
  374. }
  375. }
  376. }
  377. }
  378. }
  379. #endregion
  380. }
  381. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  382. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  383. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  384. {
  385. if (cardEffect is IChangeDPEffect)
  386. {
  387. if (cardEffect.CanUse(null))
  388. {
  389. if (((IChangeDPEffect)cardEffect).IsUpDown())
  390. {
  391. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  392. }
  393. else
  394. {
  395. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  396. }
  397. }
  398. }
  399. }
  400. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  401. {
  402. if (cardEffect is IChangeDPEffect)
  403. {
  404. if (cardEffect.CanUse(null))
  405. {
  406. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  407. }
  408. }
  409. }
  410. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  411. {
  412. if (cardEffect is IChangeDPEffect)
  413. {
  414. if (cardEffect.CanUse(null))
  415. {
  416. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  417. }
  418. }
  419. }
  420. #endregion
  421. #region DP Boosts
  422. foreach (DPBoost boost in Boosts)
  423. {
  424. DP += boost.DP;
  425. }
  426. #endregion
  427. DP += LinkedDP;
  428. if (DP < 0)
  429. {
  430. DP = 0;
  431. }
  432. }
  433. return DP;
  434. }
  435. public int DP
  436. {
  437. get
  438. {
  439. int DP = -1;
  440. if (HasDP)
  441. {
  442. DP = BaseDP;
  443. #region DP By Effect
  444. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  445. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  446. {
  447. #region Effects of permanents in play
  448. foreach (Permanent permanent in player.GetFieldPermanents())
  449. {
  450. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  451. {
  452. if (cardEffect is IChangeDPEffect)
  453. {
  454. if (cardEffect.CanUse(null))
  455. {
  456. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  457. {
  458. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  459. {
  460. if (this.ImmuneFromDPMinus(cardEffect))
  461. {
  462. continue;
  463. }
  464. }
  465. if (!TopCard.CanNotBeAffected(cardEffect))
  466. {
  467. cardEffects_ChangeDP.Add(cardEffect);
  468. }
  469. }
  470. }
  471. }
  472. }
  473. }
  474. #endregion
  475. #region Effects of face up security
  476. foreach (CardSource cardSource in player.SecurityCards)
  477. {
  478. if (cardSource.IsFlipped)
  479. continue;
  480. foreach (ICardEffect cardEffect in cardSource.EffectList(EffectTiming.None))
  481. {
  482. if (cardEffect is IChangeDPEffect)
  483. {
  484. if (cardEffect.CanUse(null))
  485. {
  486. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  487. {
  488. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  489. {
  490. if (this.ImmuneFromDPMinus(cardEffect))
  491. {
  492. continue;
  493. }
  494. }
  495. if (!TopCard.CanNotBeAffected(cardEffect))
  496. {
  497. cardEffects_ChangeDP.Add(cardEffect);
  498. }
  499. }
  500. }
  501. }
  502. }
  503. }
  504. #endregion
  505. #region Player effect
  506. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  507. {
  508. if (cardEffect is IChangeDPEffect)
  509. {
  510. if (cardEffect.CanUse(null))
  511. {
  512. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  513. {
  514. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  515. {
  516. if (this.ImmuneFromDPMinus(cardEffect))
  517. {
  518. continue;
  519. }
  520. }
  521. if (!TopCard.CanNotBeAffected(cardEffect))
  522. {
  523. cardEffects_ChangeDP.Add(cardEffect);
  524. }
  525. }
  526. }
  527. }
  528. }
  529. #endregion
  530. }
  531. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  532. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  533. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  534. {
  535. if (cardEffect is IChangeDPEffect)
  536. {
  537. if (cardEffect.CanUse(null))
  538. {
  539. if (((IChangeDPEffect)cardEffect).IsUpDown())
  540. {
  541. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  542. }
  543. else
  544. {
  545. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  546. }
  547. }
  548. }
  549. }
  550. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  551. {
  552. if (cardEffect is IChangeDPEffect)
  553. {
  554. if (cardEffect.CanUse(null))
  555. {
  556. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  557. }
  558. }
  559. }
  560. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  561. {
  562. if (cardEffect is IChangeDPEffect)
  563. {
  564. if (cardEffect.CanUse(null))
  565. {
  566. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  567. }
  568. }
  569. }
  570. #endregion
  571. #region DP Boosts
  572. foreach(DPBoost boost in Boosts)
  573. {
  574. DP += boost.DP;
  575. }
  576. #endregion
  577. DP += LinkedDP;
  578. if (DP < 0)
  579. {
  580. DP = 0;
  581. }
  582. }
  583. return DP;
  584. }
  585. }
  586. public int LinkedDP { get; set; }
  587. public List<DPBoost> Boosts = new List<DPBoost>();
  588. public void AddBoost(DPBoost boost)
  589. {
  590. if (Boosts.Any(x => x.ID == boost.ID))
  591. Boosts.First(x => x.ID == boost.ID).DP = boost.DP;
  592. else
  593. Boosts.Add(boost);
  594. }
  595. public void RemoveBoost(string ID)
  596. {
  597. if (Boosts.Any(x => x.ID == ID))
  598. Boosts.Remove(Boosts.First(x => x.ID == ID));
  599. }
  600. public class DPBoost
  601. {
  602. public DPBoost(string id, int dp, Func<bool> cond)
  603. {
  604. ID = id;
  605. DP = dp;
  606. Condition = cond;
  607. }
  608. public string ID = "";
  609. public int DP = 0;
  610. public Func<bool> Condition = null;
  611. }
  612. #endregion
  613. #region Will it not receive negative DP effect?
  614. public bool ImmuneFromDPMinus(ICardEffect cardEffect)
  615. {
  616. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  617. {
  618. foreach (Permanent permanent in player.GetFieldPermanents())
  619. {
  620. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  621. {
  622. if (cardEffect1 is IImmuneFromDPMinusEffect)
  623. {
  624. if (cardEffect1.CanUse(null))
  625. {
  626. if (((IImmuneFromDPMinusEffect)cardEffect1).ImmuneFromDPMinus(this, cardEffect))
  627. {
  628. return true;
  629. }
  630. }
  631. }
  632. }
  633. }
  634. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  635. {
  636. if (cardEffect1 is IImmuneFromDPMinusEffect)
  637. {
  638. if (cardEffect1.CanUse(null))
  639. {
  640. if (((IImmuneFromDPMinusEffect)cardEffect1).ImmuneFromDPMinus(this, cardEffect))
  641. {
  642. return true;
  643. }
  644. }
  645. }
  646. }
  647. }
  648. return false;
  649. }
  650. #endregion
  651. #region Can be returned to your hand?
  652. public bool CannotReturnToHand(ICardEffect cardEffect)
  653. {
  654. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  655. {
  656. foreach (Permanent permanent in player.GetFieldPermanents())
  657. {
  658. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  659. {
  660. if (cardEffect1 is ICannotReturnToHandEffect)
  661. {
  662. if (cardEffect1.CanUse(null))
  663. {
  664. if (((ICannotReturnToHandEffect)cardEffect1).CannotReturnToHand(this, cardEffect))
  665. {
  666. return true;
  667. }
  668. }
  669. }
  670. }
  671. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  672. {
  673. if (cardEffect1 is ICannotReturnToHandEffect)
  674. {
  675. if (cardEffect1.CanUse(null))
  676. {
  677. if (((ICannotReturnToHandEffect)cardEffect1).CannotReturnToHand(this, cardEffect))
  678. {
  679. return true;
  680. }
  681. }
  682. }
  683. }
  684. }
  685. }
  686. return false;
  687. }
  688. #endregion
  689. #region Can be returned to deck?
  690. public bool CannotReturnToLibrary(ICardEffect cardEffect)
  691. {
  692. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  693. {
  694. foreach (Permanent permanent in player.GetFieldPermanents())
  695. {
  696. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  697. {
  698. if (cardEffect1 is ICannotReturnToLibraryEffect)
  699. {
  700. if (cardEffect1.CanUse(null))
  701. {
  702. if (((ICannotReturnToLibraryEffect)cardEffect1).CannotReturnToLibrary(this, cardEffect))
  703. {
  704. return true;
  705. }
  706. }
  707. }
  708. }
  709. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  710. {
  711. if (cardEffect1 is ICannotReturnToLibraryEffect)
  712. {
  713. if (cardEffect1.CanUse(null))
  714. {
  715. if (((ICannotReturnToLibraryEffect)cardEffect1).CannotReturnToLibrary(this, cardEffect))
  716. {
  717. return true;
  718. }
  719. }
  720. }
  721. }
  722. }
  723. }
  724. return false;
  725. }
  726. #endregion
  727. #region Immune From De-Digivolve
  728. public bool ImmuneFromDeDigivolve()
  729. {
  730. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  731. {
  732. foreach (Permanent permanent in player.GetFieldPermanents())
  733. {
  734. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  735. {
  736. if (cardEffect1 is IImmuneFromDeDigivolveEffect)
  737. {
  738. if (cardEffect1.CanUse(null))
  739. {
  740. if (((IImmuneFromDeDigivolveEffect)cardEffect1).ImmuneDeDigivolve(this))
  741. {
  742. return true;
  743. }
  744. }
  745. }
  746. }
  747. }
  748. }
  749. return false;
  750. }
  751. #endregion
  752. #region Immune From Trashing Stack
  753. public bool ImmuneFromStackTrashing(ICardEffect effect)
  754. {
  755. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  756. {
  757. foreach (Permanent permanent in player.GetFieldPermanents())
  758. {
  759. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  760. {
  761. if (cardEffect1 is IImmuneFromStackTrashingEffect)
  762. {
  763. if (cardEffect1.CanUse(null))
  764. {
  765. if (((IImmuneFromStackTrashingEffect)cardEffect1).ImmuneStackTrashing(this, effect))
  766. {
  767. return true;
  768. }
  769. }
  770. }
  771. }
  772. }
  773. }
  774. return false;
  775. }
  776. #endregion
  777. #region Card Sources
  778. public List<CardSource> cardSources = new List<CardSource>();
  779. #endregion
  780. #region Stacked Cards
  781. public List<CardSource> StackCards => cardSources.Filter(cardSource => !LinkedCards.Contains(cardSource));
  782. #endregion
  783. #region Digivolution Cards
  784. public List<CardSource> DigivolutionCards => cardSources.Filter(cardSource => cardSource != TopCard && !LinkedCards.Contains(cardSource));
  785. #endregion
  786. #region Linked Cards
  787. public int LinkedMax
  788. {
  789. get
  790. {
  791. int Max = 1;
  792. #region Effect of changing the number of sheets to undergo security check
  793. List<ICardEffect> cardEffects_ChangeLinkedMax = new List<ICardEffect>();
  794. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  795. {
  796. foreach (Permanent permanent in player.GetFieldPermanents())
  797. {
  798. #region Effects of permanents in play
  799. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  800. {
  801. if (cardEffect is IChangeLinkMaxEffect)
  802. {
  803. if (((IChangeLinkMaxEffect)cardEffect).PermanentCondition(this))
  804. {
  805. if (cardEffect.CanUse(null))
  806. {
  807. if (!TopCard.CanNotBeAffected(cardEffect))
  808. {
  809. cardEffects_ChangeLinkedMax.Add(cardEffect);
  810. }
  811. }
  812. }
  813. }
  814. }
  815. #endregion
  816. }
  817. #region player effect
  818. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  819. {
  820. if (cardEffect is IChangeLinkMaxEffect)
  821. {
  822. if (((IChangeLinkMaxEffect)cardEffect).PermanentCondition(this))
  823. {
  824. if (cardEffect.CanUse(null))
  825. {
  826. if (!TopCard.CanNotBeAffected(cardEffect))
  827. {
  828. cardEffects_ChangeLinkedMax.Add(cardEffect);
  829. }
  830. }
  831. }
  832. }
  833. }
  834. #endregion
  835. }
  836. List<ICardEffect> cardEffects_ChangeLinkedMax_UpToConstant = new List<ICardEffect>();
  837. List<ICardEffect> cardEffects_ChangeLinkedMax_UpDownValue = new List<ICardEffect>();
  838. List<ICardEffect> cardEffects_ChangeLinkedMax_DownToConstant = new List<ICardEffect>();
  839. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax)
  840. {
  841. if (cardEffect is IChangeLinkMaxEffect)
  842. {
  843. if (cardEffect.CanUse(null))
  844. {
  845. switch (((IChangeLinkMaxEffect)cardEffect).isUpDown())
  846. {
  847. case CalculateOrder.UpToConstant:
  848. cardEffects_ChangeLinkedMax_UpToConstant.Add(cardEffect);
  849. break;
  850. case CalculateOrder.UpDownValue:
  851. cardEffects_ChangeLinkedMax_UpDownValue.Add(cardEffect);
  852. break;
  853. case CalculateOrder.DownToConstant:
  854. cardEffects_ChangeLinkedMax_DownToConstant.Add(cardEffect);
  855. break;
  856. }
  857. }
  858. }
  859. }
  860. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_UpToConstant)
  861. {
  862. if (cardEffect is IChangeLinkMaxEffect)
  863. {
  864. if (cardEffect.CanUse(null))
  865. {
  866. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  867. }
  868. }
  869. }
  870. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_UpDownValue)
  871. {
  872. if (cardEffect is IChangeLinkMaxEffect)
  873. {
  874. if (cardEffect.CanUse(null))
  875. {
  876. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  877. }
  878. }
  879. }
  880. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_DownToConstant)
  881. {
  882. if (cardEffect is IChangeLinkMaxEffect)
  883. {
  884. if (cardEffect.CanUse(null))
  885. {
  886. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  887. }
  888. }
  889. }
  890. #endregion
  891. return Max;
  892. }
  893. }
  894. public List<CardSource> LinkedCards = new List<CardSource>();
  895. #endregion
  896. #region Add Card Source
  897. public void AddCardSource(CardSource cardSource)
  898. {
  899. cardSources.Insert(0, cardSource);
  900. if (!cardSource.IsFlipped)
  901. cardSource.SetFace();
  902. else
  903. cardSource.SetReverse();
  904. }
  905. #endregion
  906. #region Add digivolution cards to top of sources
  907. /// <summary>
  908. /// IEnumerator to add a list of CardSource to a permanents top sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToDigivolutionCards
  909. /// </summary>
  910. /// <param name="addedDigivolutionCards"></param>
  911. /// <param name="cardEffect"></param>
  912. /// <param name="skipEffectAndActivateSkill"></param>
  913. /// <returns></returns>
  914. public IEnumerator AddDigivolutionCardsTop(List<CardSource> addedDigivolutionCards, ICardEffect cardEffect)
  915. {
  916. List<CardSource> addedCards = new List<CardSource>();
  917. bool isFromSameDigimon = false;
  918. bool isFromDigimon = false;
  919. foreach (CardSource addedDigivolutionCard in addedDigivolutionCards)
  920. {
  921. if (cardSources.Contains(addedDigivolutionCard))
  922. {
  923. isFromSameDigimon = true;
  924. }
  925. if (CardEffectCommons.IsExistOnBattleArea(addedDigivolutionCard))
  926. {
  927. if (addedDigivolutionCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  928. {
  929. isFromDigimon = true;
  930. }
  931. }
  932. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  933. if (!this.IsToken && !addedDigivolutionCard.IsToken)
  934. {
  935. this.cardSources.Insert(1, addedDigivolutionCard);
  936. if (!addedDigivolutionCard.IsFlipped || addedDigivolutionCard.IsBeingRevealed || GManager.instance.turnStateMachine.gameContext.IsSecurityLooking)
  937. addedDigivolutionCard.SetFace();
  938. addedCards.Add(addedDigivolutionCard);
  939. }
  940. }
  941. if (addedCards.Count >= 1)
  942. {
  943. if (ShowingPermanentCard != null)
  944. {
  945. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  946. }
  947. #region "進化元が増えた時"の効果
  948. #region Hashtable Setting
  949. Hashtable hashtable = new Hashtable()
  950. {
  951. {"Permanent", this},
  952. {"CardEffect", cardEffect},
  953. {"CardSources", addedCards},
  954. {"isFromSameDigimon", isFromSameDigimon},
  955. {"isFromDigimon", isFromDigimon},
  956. };
  957. #endregion
  958. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnAddDigivolutionCards));
  959. #endregion
  960. }
  961. }
  962. #endregion
  963. #region Add digivolution cards to bottom of sources
  964. /// <summary>
  965. /// IEnumerator to add a list of CardSource to a permanents bottom sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToDigivolutionCards
  966. /// </summary>
  967. /// <param name="addedDigivolutionCards"></param>
  968. /// <param name="cardEffect"></param>
  969. /// <param name="skipEffectAndActivateSkill"></param>
  970. /// <returns></returns>
  971. public IEnumerator AddDigivolutionCardsBottom(List<CardSource> addedDigivolutionCards, ICardEffect cardEffect, bool skipEffectAndActivateSkill = false, bool isFacedown = false)
  972. {
  973. List<CardSource> addedCards = new List<CardSource>();
  974. bool isFromSameDigimon = false;
  975. bool isFromDigimon = false;
  976. foreach (CardSource addedDigivolutionCard in addedDigivolutionCards)
  977. {
  978. if (addedDigivolutionCard.PermanentOfThisCard() != null)
  979. {
  980. if (addedDigivolutionCard.PermanentOfThisCard() != this)
  981. {
  982. if (addedDigivolutionCard.PermanentOfThisCard().TopCard == addedDigivolutionCard)
  983. {
  984. IPlacePermanentToDigivolutionCards placePermanent = new IPlacePermanentToDigivolutionCards(new List<Permanent[]>() { new Permanent[] { addedDigivolutionCard.PermanentOfThisCard(), this } }, false, cardEffect, skipEffectAndActivateSkill);
  985. yield return ContinuousController.instance.StartCoroutine(placePermanent.PlacePermanentToDigivolutionCards());
  986. if (!placePermanent.Placed)
  987. {
  988. continue;
  989. }
  990. }
  991. }
  992. }
  993. if (CardEffectCommons.IsExistOnBattleArea(addedDigivolutionCard))
  994. {
  995. if (addedDigivolutionCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  996. {
  997. isFromDigimon = true;
  998. }
  999. }
  1000. if (cardSources.Contains(addedDigivolutionCard))
  1001. {
  1002. isFromSameDigimon = true;
  1003. if (addedDigivolutionCard == TopCard)
  1004. {
  1005. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  1006. ShowingPermanentCard.ShowPermanentData(true);
  1007. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().RemoveDigivolveRootEffect(
  1008. addedDigivolutionCard,
  1009. this));
  1010. }
  1011. }
  1012. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  1013. if (!IsToken && !addedDigivolutionCard.IsToken)
  1014. {
  1015. cardSources.Add(addedDigivolutionCard);
  1016. if (isFacedown)
  1017. addedDigivolutionCard.SetReverse();
  1018. else
  1019. addedDigivolutionCard.SetFace();
  1020. addedCards.Add(addedDigivolutionCard);
  1021. }
  1022. }
  1023. if (addedCards.Count >= 1 && !skipEffectAndActivateSkill)
  1024. {
  1025. if (ShowingPermanentCard != null)
  1026. {
  1027. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  1028. }
  1029. #region Effect of "when the number of evolution sources increases"
  1030. #region Hashtable Setting
  1031. Hashtable hashtable = new Hashtable()
  1032. {
  1033. {"Permanent", this},
  1034. {"CardEffect", cardEffect},
  1035. {"CardSources", addedCards},
  1036. {"isFromSameDigimon", isFromSameDigimon},
  1037. {"isFromDigimon", isFromDigimon},
  1038. };
  1039. #endregion
  1040. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnAddDigivolutionCards));
  1041. #endregion
  1042. }
  1043. }
  1044. #endregion
  1045. #region Add Link cards
  1046. /// <summary>
  1047. /// IEnumerator to add a list of CardSource to a permanents top sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToLinkCards
  1048. /// </summary>
  1049. /// <param name="addedLinkCards"></param>
  1050. /// <param name="cardEffect"></param>
  1051. /// <param name="skipEffectAndActivateSkill"></param>
  1052. /// <returns></returns>
  1053. public IEnumerator AddLinkCard(CardSource addedLinkCard, ICardEffect cardEffect)
  1054. {
  1055. bool addedCard = false;
  1056. bool isFromDigimon = false;
  1057. if (CardEffectCommons.IsExistOnBattleArea(addedLinkCard))
  1058. {
  1059. if (addedLinkCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  1060. {
  1061. isFromDigimon = true;
  1062. }
  1063. }
  1064. if (LinkedCards.Count >= LinkedMax)
  1065. {
  1066. if(LinkedMax > 1)
  1067. yield return ContinuousController.instance.StartCoroutine(RemoveLinkedCard(null,((LinkedCards.Count + 1) - LinkedMax)));
  1068. else
  1069. yield return ContinuousController.instance.StartCoroutine(RemoveLinkedCard(LinkedCards[0]));
  1070. }
  1071. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedLinkCard));
  1072. if (!this.IsToken && !addedLinkCard.IsToken)
  1073. {
  1074. LinkedCards.Insert(0, addedLinkCard);
  1075. LinkedDP += addedLinkCard.LinkDP;
  1076. this.cardSources.Insert(1, addedLinkCard);
  1077. addedLinkCard.SetFace();
  1078. addedCard = true;
  1079. }
  1080. if (addedCard)
  1081. {
  1082. if (ShowingPermanentCard != null)
  1083. {
  1084. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  1085. }
  1086. #region Add Linked Card
  1087. #region Hashtable Setting
  1088. Hashtable hashtable = new Hashtable()
  1089. {
  1090. {"Permanent", this},
  1091. {"CardEffect", cardEffect},
  1092. {"Card", addedLinkCard},
  1093. {"isFromDigimon", isFromDigimon},
  1094. };
  1095. #endregion
  1096. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.WhenLinked));
  1097. #endregion
  1098. }
  1099. }
  1100. #endregion
  1101. #region RemoveCardSource
  1102. public IEnumerator RemoveCardSource(CardSource cardSource)
  1103. {
  1104. yield return null;
  1105. cardSources.Remove(cardSource);
  1106. }
  1107. #endregion
  1108. #region Remove Linked Card
  1109. public IEnumerator RemoveLinkedCard(CardSource cardSource, int removeCount = 0, bool trashCard = true)
  1110. {
  1111. if (LinkedCards.Contains(cardSource))
  1112. {
  1113. LinkedDP -= cardSource.LinkDP;
  1114. LinkedCards.Remove(cardSource);
  1115. yield return ContinuousController.instance.StartCoroutine(RemoveCardSource(cardSource));
  1116. if (trashCard)
  1117. {
  1118. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource));
  1119. }
  1120. }
  1121. if(removeCount > 0)
  1122. {
  1123. int maxCount = Mathf.Min(removeCount, LinkedCards.Count);
  1124. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  1125. selectCardEffect.SetUp(
  1126. canTargetCondition: (CardSource) => true,
  1127. canTargetCondition_ByPreSelecetedList: null,
  1128. canEndSelectCondition: null,
  1129. canNoSelect: () => false,
  1130. selectCardCoroutine: null,
  1131. afterSelectCardCoroutine: null,
  1132. message: $"Select {maxCount} card to trash.",
  1133. maxCount: removeCount,
  1134. canEndNotMax: false,
  1135. isShowOpponent: true,
  1136. mode: SelectCardEffect.Mode.Discard,
  1137. root: SelectCardEffect.Root.Custom,
  1138. customRootCardList: LinkedCards,
  1139. canLookReverseCard: true,
  1140. selectPlayer: TopCard.Owner,
  1141. cardEffect: null);
  1142. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  1143. }
  1144. //TODO: Add event call if something was removed
  1145. }
  1146. #endregion
  1147. #region Top Card
  1148. public CardSource TopCard
  1149. {
  1150. get
  1151. {
  1152. if (cardSources.Count >= 1)
  1153. {
  1154. if (LinkedCards.Count > 0)
  1155. return cardSources.First(source => !LinkedCards.Contains(source));
  1156. else
  1157. return cardSources[0];
  1158. }
  1159. return null;
  1160. }
  1161. }
  1162. #endregion
  1163. #region Permanent effect list
  1164. #region このパーマネントの効果リスト
  1165. public List<ICardEffect> EffectList(EffectTiming timing)
  1166. {
  1167. return EffectList_ForCard(timing, TopCard);
  1168. }
  1169. #endregion
  1170. #region このポケモンの追加効果リスト
  1171. public List<ICardEffect> EffectList_Added(EffectTiming timing)
  1172. {
  1173. List<ICardEffect> _EffectList = new List<ICardEffect>();
  1174. if (TopCard != null)
  1175. {
  1176. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerDrawPhaseEffects)
  1177. {
  1178. ICardEffect cardEffect = GetCardEffect(timing);
  1179. if (cardEffect != null)
  1180. {
  1181. _EffectList.Add(cardEffect);
  1182. }
  1183. }
  1184. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerTurnEndEffects)
  1185. {
  1186. ICardEffect cardEffect = GetCardEffect(timing);
  1187. if (cardEffect != null)
  1188. {
  1189. _EffectList.Add(cardEffect);
  1190. }
  1191. }
  1192. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEachTurnEndEffects)
  1193. {
  1194. ICardEffect cardEffect = GetCardEffect(timing);
  1195. if (cardEffect != null)
  1196. {
  1197. _EffectList.Add(cardEffect);
  1198. }
  1199. }
  1200. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOpponentTurnEndEffects)
  1201. {
  1202. ICardEffect cardEffect = GetCardEffect(timing);
  1203. if (cardEffect != null)
  1204. {
  1205. _EffectList.Add(cardEffect);
  1206. }
  1207. }
  1208. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEndBattleEffects)
  1209. {
  1210. ICardEffect cardEffect = GetCardEffect(timing);
  1211. if (cardEffect != null)
  1212. {
  1213. _EffectList.Add(cardEffect);
  1214. }
  1215. }
  1216. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerTurnStartEffects)
  1217. {
  1218. ICardEffect cardEffect = GetCardEffect(timing);
  1219. if (cardEffect != null)
  1220. {
  1221. _EffectList.Add(cardEffect);
  1222. }
  1223. }
  1224. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilNextUntapEffects)
  1225. {
  1226. ICardEffect cardEffect = GetCardEffect(timing);
  1227. if (cardEffect != null)
  1228. {
  1229. _EffectList.Add(cardEffect);
  1230. }
  1231. }
  1232. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in PermanentEffects)
  1233. {
  1234. ICardEffect cardEffect = GetCardEffect(timing);
  1235. if (cardEffect != null)
  1236. {
  1237. _EffectList.Add(cardEffect);
  1238. }
  1239. }
  1240. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEndAttackEffects)
  1241. {
  1242. ICardEffect cardEffect = GetCardEffect(timing);
  1243. if (cardEffect != null)
  1244. {
  1245. _EffectList.Add(cardEffect);
  1246. }
  1247. }
  1248. _EffectList = _EffectList.Filter(cardEffect => cardEffect != null);
  1249. foreach (ICardEffect cardEffect in _EffectList)
  1250. {
  1251. if (cardEffect != null)
  1252. {
  1253. if (cardEffect.EffectSourceCard == null)
  1254. {
  1255. cardEffect.SetEffectSourceCard(TopCard);
  1256. }
  1257. cardEffect.SetIsInheritedEffect(false);
  1258. }
  1259. }
  1260. }
  1261. return _EffectList;
  1262. }
  1263. #endregion
  1264. #region このパーマネントの効果リスト(引数:CardSource)
  1265. public List<ICardEffect> EffectList_ForCard(EffectTiming timing, CardSource _cardSource)
  1266. {
  1267. List<ICardEffect> _EffectList = new List<ICardEffect>();
  1268. if (TopCard != null && _cardSource != null)
  1269. {
  1270. foreach (CardSource cardSource in cardSources)
  1271. {
  1272. if (cardSource != null)
  1273. {
  1274. if (!cardSource.IsFlipped)
  1275. {
  1276. bool isTopCard = cardSource == TopCard;
  1277. if (!isTopCard)
  1278. {
  1279. if (!IsDigimon)
  1280. {
  1281. continue;
  1282. }
  1283. }
  1284. foreach (ICardEffect cardEffect in cardSource.cEntity_EffectController.GetCardEffects(timing, cardSource))
  1285. {
  1286. if (cardEffect != null)
  1287. {
  1288. if (cardEffect.IsInheritedEffect && !isTopCard)
  1289. {
  1290. _EffectList.Add(cardEffect);
  1291. continue;
  1292. }
  1293. if (cardEffect.IsLinkedEffect && cardSource.IsLinked)
  1294. {
  1295. _EffectList.Add(cardEffect);
  1296. continue;
  1297. }
  1298. if(isTopCard && !cardEffect.IsInheritedEffect && !cardEffect.IsLinkedEffect)
  1299. {
  1300. _EffectList.Add(cardEffect);
  1301. }
  1302. }
  1303. }
  1304. }
  1305. }
  1306. }
  1307. foreach (ICardEffect cardEffect in EffectList_Added(timing))
  1308. {
  1309. if (cardEffect != null)
  1310. {
  1311. _EffectList.Add(cardEffect);
  1312. }
  1313. }
  1314. foreach (ICardEffect cardEffect in _EffectList)
  1315. {
  1316. if (cardEffect != null)
  1317. {
  1318. if (cardEffect.EffectSourceCard == null)
  1319. {
  1320. cardEffect.SetEffectSourceCard(_cardSource);
  1321. }
  1322. }
  1323. }
  1324. }
  1325. return _EffectList;
  1326. }
  1327. #endregion
  1328. #region 自分のターン終了時に消える効果
  1329. public List<Func<EffectTiming, ICardEffect>> UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1330. #endregion
  1331. #region 自分のドローフェイズ終了時に消える効果
  1332. public List<Func<EffectTiming, ICardEffect>> UntilOwnerDrawPhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  1333. #endregion
  1334. #region お互いのターン終了時に消える効果
  1335. public List<Func<EffectTiming, ICardEffect>> UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1336. #endregion
  1337. #region 相手のターン終了時に消える効果
  1338. public List<Func<EffectTiming, ICardEffect>> UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1339. #endregion
  1340. #region バトル終了時に消える効果
  1341. public List<Func<EffectTiming, ICardEffect>> UntilEndBattleEffects = new List<Func<EffectTiming, ICardEffect>>();
  1342. #endregion
  1343. #region 攻撃終了時に消える効果
  1344. public List<Func<EffectTiming, ICardEffect>> UntilEndAttackEffects = new List<Func<EffectTiming, ICardEffect>>();
  1345. #endregion
  1346. #region 自分のターン開始時に消える効果
  1347. public List<Func<EffectTiming, ICardEffect>> UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  1348. #endregion
  1349. #region 次にアンタップする時に消える効果
  1350. public List<Func<EffectTiming, ICardEffect>> UntilNextUntapEffects = new List<Func<EffectTiming, ICardEffect>>();
  1351. #endregion
  1352. #region 場を離れるまで残る効果
  1353. public List<Func<EffectTiming, ICardEffect>> PermanentEffects = new List<Func<EffectTiming, ICardEffect>>();
  1354. #endregion
  1355. #endregion
  1356. #region 起動型効果を宣言できるか
  1357. public bool CanDeclareSkill() => CanDeclareSkillList().Count > 0;
  1358. #endregion
  1359. #region 宣言可能な起動型効果リスト
  1360. public List<ICardEffect> CanDeclareSkillList()
  1361. {
  1362. List<ICardEffect> CanDeclareSkillList = new List<ICardEffect>();
  1363. if (TopCard != null)
  1364. {
  1365. foreach (ICardEffect _cardEffect in EffectList(EffectTiming.OnDeclaration))
  1366. {
  1367. if (_cardEffect is ActivateICardEffect)
  1368. {
  1369. if (_cardEffect.CanUse(null))
  1370. {
  1371. CanDeclareSkillList.Add(_cardEffect);
  1372. }
  1373. }
  1374. }
  1375. }
  1376. return CanDeclareSkillList;
  1377. }
  1378. #endregion
  1379. #region このパーマネントが場に出たターン
  1380. public int EnterFieldTurnCount { get; set; } = -1;
  1381. #endregion
  1382. #region このパーマネントを表す場のオブジェクト
  1383. public FieldPermanentCard ShowingPermanentCard { get; set; }
  1384. #endregion
  1385. #region Whether this permanent can be selected by the effect
  1386. public bool CanSelectBySkill(ICardEffect skill)
  1387. {
  1388. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1389. {
  1390. #region Effects of field permanents
  1391. foreach (Permanent permanent in player.GetFieldPermanents())
  1392. {
  1393. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1394. {
  1395. if (cardEffect is ICanNotSelectBySkillEffect)
  1396. {
  1397. if (cardEffect.CanUse(null))
  1398. {
  1399. if (((ICanNotSelectBySkillEffect)cardEffect).CanNotSelectBySkill(this, skill))
  1400. {
  1401. return false;
  1402. }
  1403. }
  1404. }
  1405. }
  1406. }
  1407. #endregion
  1408. }
  1409. return true;
  1410. }
  1411. #endregion
  1412. #region Number of sheets to undergo security check
  1413. public int InvertSecutiryValue
  1414. {
  1415. get
  1416. {
  1417. int Invert = 0;
  1418. List<ICardEffect> cardEffects_InvertStrike = new List<ICardEffect>();
  1419. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1420. {
  1421. foreach (Permanent permanent in player.GetFieldPermanents())
  1422. {
  1423. #region Effects of permanents in play
  1424. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1425. {
  1426. if (cardEffect is IInvertSAttackEffect)
  1427. {
  1428. if (cardEffect.CanUse(null))
  1429. {
  1430. if (!TopCard.CanNotBeAffected(cardEffect))
  1431. {
  1432. cardEffects_InvertStrike.Add(cardEffect);
  1433. }
  1434. }
  1435. }
  1436. }
  1437. #endregion
  1438. }
  1439. #region player effect
  1440. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1441. {
  1442. if (cardEffect is IInvertSAttackEffect)
  1443. {
  1444. if (cardEffect.CanUse(null))
  1445. {
  1446. if (!TopCard.CanNotBeAffected(cardEffect))
  1447. {
  1448. cardEffects_InvertStrike.Add(cardEffect);
  1449. }
  1450. }
  1451. }
  1452. }
  1453. #endregion
  1454. }
  1455. foreach (ICardEffect cardEffect in cardEffects_InvertStrike)
  1456. {
  1457. Invert = ((IInvertSAttackEffect)cardEffect).InversionValue(this, Invert);
  1458. }
  1459. return Mathf.Clamp(Invert,-1,1);
  1460. }
  1461. }
  1462. public List<int> SecurityAttackChanges
  1463. {
  1464. get
  1465. {
  1466. List<int> SecurityAttackChanges = new List<int>();
  1467. int Strike = 1;
  1468. List<ICardEffect> cardEffects_ChangeDirectStrike = new List<ICardEffect>();
  1469. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1470. {
  1471. foreach (Permanent permanent in player.GetFieldPermanents())
  1472. {
  1473. #region 場のパーマネントの効果
  1474. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1475. {
  1476. if (cardEffect is IChangeSAttackEffect)
  1477. {
  1478. if (cardEffect.CanUse(null))
  1479. {
  1480. if (!TopCard.CanNotBeAffected(cardEffect))
  1481. {
  1482. if (((IChangeSAttackEffect)cardEffect).isUpDown() == CalculateOrder.UpDownValue)
  1483. {
  1484. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1485. }
  1486. }
  1487. }
  1488. }
  1489. }
  1490. #endregion
  1491. }
  1492. #region プレイヤーの効果
  1493. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1494. {
  1495. if (cardEffect is IChangeSAttackEffect)
  1496. {
  1497. if (cardEffect.CanUse(null))
  1498. {
  1499. if (!TopCard.CanNotBeAffected(cardEffect))
  1500. {
  1501. if (((IChangeSAttackEffect)cardEffect).isUpDown() == CalculateOrder.UpDownValue)
  1502. {
  1503. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1504. }
  1505. }
  1506. }
  1507. }
  1508. }
  1509. #endregion
  1510. }
  1511. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike)
  1512. {
  1513. if (cardEffect is IChangeSAttackEffect)
  1514. {
  1515. if (cardEffect.CanUse(null))
  1516. {
  1517. int Strike1 = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, 0);
  1518. if (Strike1 != Strike)
  1519. {
  1520. SecurityAttackChanges.Add(Strike1 - Strike);
  1521. }
  1522. }
  1523. }
  1524. }
  1525. return SecurityAttackChanges;
  1526. }
  1527. }
  1528. public bool HasSecurityAttackChanges
  1529. {
  1530. get
  1531. {
  1532. if (!IsDigimon)
  1533. {
  1534. return false;
  1535. }
  1536. return SecurityAttackChanges.Count >= 1;
  1537. }
  1538. }
  1539. public int Strike_AllowMinus
  1540. {
  1541. get
  1542. {
  1543. int Strike = 1;
  1544. #region Effect of changing the number of sheets to undergo security check
  1545. List<ICardEffect> cardEffects_ChangeDirectStrike = new List<ICardEffect>();
  1546. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1547. {
  1548. foreach (Permanent permanent in player.GetFieldPermanents())
  1549. {
  1550. #region Effects of permanents in play
  1551. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1552. {
  1553. if (cardEffect is IChangeSAttackEffect)
  1554. {
  1555. if (((IChangeSAttackEffect)cardEffect).PermanentCondition(this))
  1556. {
  1557. if (cardEffect.CanUse(null))
  1558. {
  1559. if (!TopCard.CanNotBeAffected(cardEffect))
  1560. {
  1561. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1562. }
  1563. }
  1564. }
  1565. }
  1566. }
  1567. #endregion
  1568. }
  1569. #region player effect
  1570. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1571. {
  1572. if (cardEffect is IChangeSAttackEffect)
  1573. {
  1574. if (((IChangeSAttackEffect)cardEffect).PermanentCondition(this))
  1575. {
  1576. if (cardEffect.CanUse(null))
  1577. {
  1578. if (!TopCard.CanNotBeAffected(cardEffect))
  1579. {
  1580. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1581. }
  1582. }
  1583. }
  1584. }
  1585. }
  1586. #endregion
  1587. }
  1588. List<ICardEffect> cardEffects_ChangeDirectStrike_UpToConstant = new List<ICardEffect>();
  1589. List<ICardEffect> cardEffects_ChangeDirectStrike_UpDownValue = new List<ICardEffect>();
  1590. List<ICardEffect> cardEffects_ChangeDirectStrike_DownToConstant = new List<ICardEffect>();
  1591. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike)
  1592. {
  1593. if (cardEffect is IChangeSAttackEffect)
  1594. {
  1595. if (cardEffect.CanUse(null))
  1596. {
  1597. switch (((IChangeSAttackEffect)cardEffect).isUpDown())
  1598. {
  1599. case CalculateOrder.UpToConstant:
  1600. cardEffects_ChangeDirectStrike_UpToConstant.Add(cardEffect);
  1601. break;
  1602. case CalculateOrder.UpDownValue:
  1603. cardEffects_ChangeDirectStrike_UpDownValue.Add(cardEffect);
  1604. break;
  1605. case CalculateOrder.DownToConstant:
  1606. cardEffects_ChangeDirectStrike_DownToConstant.Add(cardEffect);
  1607. break;
  1608. }
  1609. }
  1610. }
  1611. }
  1612. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_UpToConstant)
  1613. {
  1614. if (cardEffect is IChangeSAttackEffect)
  1615. {
  1616. if (cardEffect.CanUse(null))
  1617. {
  1618. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1619. }
  1620. }
  1621. }
  1622. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_UpDownValue)
  1623. {
  1624. if (cardEffect is IChangeSAttackEffect)
  1625. {
  1626. if (cardEffect.CanUse(null))
  1627. {
  1628. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1629. }
  1630. }
  1631. }
  1632. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_DownToConstant)
  1633. {
  1634. if (cardEffect is IChangeSAttackEffect)
  1635. {
  1636. if (cardEffect.CanUse(null))
  1637. {
  1638. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1639. }
  1640. }
  1641. }
  1642. #endregion
  1643. return Strike;
  1644. }
  1645. }
  1646. public int Strike
  1647. {
  1648. get
  1649. {
  1650. int Strike = Strike_AllowMinus;
  1651. if (Strike < 0)
  1652. {
  1653. Strike = 0;
  1654. }
  1655. return Strike;
  1656. }
  1657. }
  1658. #endregion
  1659. #region このパーマネントがタップされているかどうか
  1660. public bool OldIsSuspended = false;
  1661. public bool IsSuspended = false;
  1662. public int DPWhenSuspended = 114514;
  1663. #endregion
  1664. #region Whether this permanent can unsuspend
  1665. public bool CanUnsuspend
  1666. {
  1667. get
  1668. {
  1669. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1670. {
  1671. #region Effects of field permanents
  1672. foreach (Permanent permanent in player.GetFieldPermanents())
  1673. {
  1674. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1675. {
  1676. if (cardEffect is ICanNotUnsuspendEffect)
  1677. {
  1678. if (cardEffect.CanUse(null))
  1679. {
  1680. if (((ICanNotUnsuspendEffect)cardEffect).CanNotUnsuspend(this))
  1681. {
  1682. return false;
  1683. }
  1684. }
  1685. }
  1686. }
  1687. }
  1688. #endregion
  1689. #region Effects of players
  1690. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1691. {
  1692. if (cardEffect is ICanNotUnsuspendEffect)
  1693. {
  1694. if (cardEffect.CanUse(null))
  1695. {
  1696. if (((ICanNotUnsuspendEffect)cardEffect).CanNotUnsuspend(this))
  1697. {
  1698. return false;
  1699. }
  1700. }
  1701. }
  1702. }
  1703. #endregion
  1704. }
  1705. return true;
  1706. }
  1707. }
  1708. #endregion
  1709. #region このパーマネントが移動できるかどうか
  1710. public bool CanMove
  1711. {
  1712. get
  1713. {
  1714. if (TopCard != null)
  1715. {
  1716. #region the effects of permanents
  1717. if (GManager.instance.turnStateMachine.gameContext.Players
  1718. .Map(player => player.GetFieldPermanents())
  1719. .Flat()
  1720. .Map(permanent => permanent.EffectList(EffectTiming.None))
  1721. .Flat()
  1722. .Some(cardEffect => cardEffect is ICanNotMoveEffect
  1723. && cardEffect.CanUse(null)
  1724. && ((ICanNotMoveEffect)cardEffect).CanNotMove(TopCard, null)))
  1725. {
  1726. return false;
  1727. }
  1728. #endregion
  1729. #region the effects of players
  1730. if (GManager.instance.turnStateMachine.gameContext.Players
  1731. .Map(player => player.EffectList(EffectTiming.None))
  1732. .Flat()
  1733. .Some(cardEffect => cardEffect is ICanNotMoveEffect
  1734. && cardEffect.CanUse(null)
  1735. && ((ICanNotMoveEffect)cardEffect).CanNotMove(TopCard, null)))
  1736. {
  1737. return false;
  1738. }
  1739. #endregion
  1740. #region the effects of itself
  1741. if (this == null)
  1742. {
  1743. if (EffectList(EffectTiming.None)
  1744. .Some(cardEffect => cardEffect is ICanNotMoveEffect
  1745. && cardEffect.CanUse(null)
  1746. && ((ICanNotMoveEffect)cardEffect).CanNotMove(TopCard, null)))
  1747. {
  1748. return false;
  1749. }
  1750. }
  1751. #endregion
  1752. if (TopCard.PermanentOfThisCard().PermanentFrame.isBreedingAreaFrame())
  1753. {
  1754. if (!TopCard.Owner.GetBreedingAreaPermanents().Contains(this))
  1755. {
  1756. return false;
  1757. }
  1758. }
  1759. else
  1760. {
  1761. if (TopCard.Owner.GetBreedingAreaPermanents().Count > 0)
  1762. return false;
  1763. }
  1764. if (!IsDigimon)
  1765. return false;
  1766. if (TopCard.IsDigiEgg && DP <= 0)
  1767. return false;
  1768. if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()) == 0)
  1769. {
  1770. return false;
  1771. }
  1772. }
  1773. else
  1774. {
  1775. return false;
  1776. }
  1777. return true;
  1778. }
  1779. }
  1780. #endregion
  1781. #region このパーマネントが攻撃できるかどうか
  1782. public bool CanAttack(ICardEffect cardEffect, bool withoutTap = false, bool isVortex = false)
  1783. {
  1784. // can not attack with empty cards
  1785. if (TopCard == null)
  1786. {
  1787. return false;
  1788. }
  1789. // can not attack during opponent's turn
  1790. if (TopCard.Owner != GManager.instance.turnStateMachine.gameContext.TurnPlayer)
  1791. {
  1792. return false;
  1793. }
  1794. //Can not attack during another attack
  1795. if (GManager.instance.attackProcess.IsAttacking)
  1796. return false;
  1797. // can not attack to player
  1798. if (!CanAttackTargetDigimon(null, cardEffect, withoutTap, isVortex))
  1799. {
  1800. // can not attack to opponent's Digimon
  1801. if (TopCard.Owner.Enemy.GetFieldPermanents().Count((permanent) => CanAttackTargetDigimon(permanent, cardEffect, withoutTap, isVortex)) == 0)
  1802. {
  1803. return false;
  1804. }
  1805. }
  1806. return true;
  1807. }
  1808. #endregion
  1809. #region このパーマネントが対象の攻撃パーマネントをブロックできるかどうか
  1810. public bool CanBlock(Permanent AttackingPermanent)
  1811. {
  1812. if (TopCard == null)
  1813. {
  1814. return false;
  1815. }
  1816. if (!IsDigimon)
  1817. {
  1818. return false;
  1819. }
  1820. if (IsSuspended)
  1821. {
  1822. return false;
  1823. }
  1824. if (!CanSuspend)
  1825. {
  1826. return false;
  1827. }
  1828. if (PermanentFrame != null)
  1829. {
  1830. if (!PermanentFrame.IsBattleAreaFrame())
  1831. {
  1832. return false;
  1833. }
  1834. }
  1835. if (!AttackingPermanent.IsDigimon)
  1836. return false;
  1837. if (!AttackingPermanent.CanSwitchAttackTarget)
  1838. return false;
  1839. #region "Unblockable" effect
  1840. #region Effects of permanents in play
  1841. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1842. {
  1843. foreach (Permanent permanent in player.GetFieldPermanents())
  1844. {
  1845. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1846. {
  1847. if (cardEffect is ICannotBlockEffect)
  1848. {
  1849. if (cardEffect.CanUse(null))
  1850. {
  1851. if (((ICannotBlockEffect)cardEffect).CannotBlock(AttackingPermanent, this))
  1852. {
  1853. return false;
  1854. }
  1855. }
  1856. }
  1857. }
  1858. }
  1859. }
  1860. #endregion
  1861. #region player effect
  1862. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1863. {
  1864. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1865. {
  1866. if (cardEffect is ICannotBlockEffect)
  1867. {
  1868. if (cardEffect.CanUse(null))
  1869. {
  1870. if (((ICannotBlockEffect)cardEffect).CannotBlock(AttackingPermanent, this))
  1871. {
  1872. if (!TopCard.CanNotBeAffected(cardEffect))
  1873. {
  1874. return false;
  1875. }
  1876. }
  1877. }
  1878. }
  1879. }
  1880. }
  1881. #endregion
  1882. #endregion
  1883. return true;
  1884. }
  1885. #endregion
  1886. #region 対象のパーマネントを攻撃できるか
  1887. public bool CanAttackTargetDigimon(Permanent Defender, ICardEffect cardEffect, bool withoutTap = false, bool isVortex = false)
  1888. {
  1889. if (TopCard != null)
  1890. {
  1891. if (!IsDigimon)
  1892. {
  1893. return false;
  1894. }
  1895. if (!withoutTap)
  1896. {
  1897. if (IsSuspended)
  1898. {
  1899. return false;
  1900. }
  1901. if (!CanSuspend)
  1902. {
  1903. return false;
  1904. }
  1905. }
  1906. if (PermanentFrame != null)
  1907. {
  1908. if (!PermanentFrame.IsBattleAreaFrame())
  1909. {
  1910. return false;
  1911. }
  1912. }
  1913. if (EnterFieldTurnCount == GManager.instance.turnStateMachine.TurnCount)
  1914. {
  1915. if (!HasRush && !isVortex)
  1916. {
  1917. return false;
  1918. }
  1919. }
  1920. #region 「対象の防御パーマネントを攻撃できない」効果
  1921. #region 場のパーマネントの効果
  1922. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1923. {
  1924. foreach (Permanent permanent in player.GetFieldPermanents())
  1925. {
  1926. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  1927. {
  1928. if (cardEffect1 is ICanNotAttackTargetDefendingPermanentEffect)
  1929. {
  1930. if (cardEffect1.CanUse(null))
  1931. {
  1932. if (((ICanNotAttackTargetDefendingPermanentEffect)cardEffect1).CanNotAttackTargetDefendingPermanent(this, Defender))
  1933. {
  1934. if (!TopCard.CanNotBeAffected(cardEffect1))
  1935. {
  1936. return false;
  1937. }
  1938. }
  1939. }
  1940. }
  1941. }
  1942. }
  1943. }
  1944. #endregion
  1945. #region プレイヤーの効果
  1946. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1947. {
  1948. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  1949. {
  1950. if (cardEffect1 is ICanNotAttackTargetDefendingPermanentEffect)
  1951. {
  1952. if (cardEffect1.CanUse(null))
  1953. {
  1954. if (((ICanNotAttackTargetDefendingPermanentEffect)cardEffect1).CanNotAttackTargetDefendingPermanent(this, Defender))
  1955. {
  1956. if (!TopCard.CanNotBeAffected(cardEffect1))
  1957. {
  1958. return false;
  1959. }
  1960. }
  1961. }
  1962. }
  1963. }
  1964. }
  1965. #endregion
  1966. #endregion
  1967. if (Defender != null)
  1968. {
  1969. if (Defender.TopCard != null)
  1970. {
  1971. if (Defender.TopCard.Owner == TopCard.Owner.Enemy)
  1972. {
  1973. if (Defender.IsDigimon && Defender.TopCard.Owner.GetBattleAreaPermanents().Contains(Defender))
  1974. {
  1975. if (Defender.IsSuspended)
  1976. {
  1977. return true;
  1978. }
  1979. #region 「対象の防御パーマネントを攻撃できる」効果
  1980. #region 場のパーマネントの効果
  1981. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1982. {
  1983. foreach (Permanent permanent in player.GetFieldPermanents())
  1984. {
  1985. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  1986. {
  1987. if (cardEffect1 is ICanAttackTargetDefendingPermanentEffect)
  1988. {
  1989. if (cardEffect1.CanUse(null))
  1990. {
  1991. if (((ICanAttackTargetDefendingPermanentEffect)cardEffect1).CanAttackTargetDefendingPermanent(this, Defender, cardEffect))
  1992. {
  1993. return true;
  1994. }
  1995. }
  1996. }
  1997. }
  1998. }
  1999. }
  2000. #endregion
  2001. #region プレイヤーの効果
  2002. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  2003. {
  2004. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  2005. {
  2006. if (cardEffect1 is ICanAttackTargetDefendingPermanentEffect)
  2007. {
  2008. if (cardEffect1.CanUse(null))
  2009. {
  2010. if (((ICanAttackTargetDefendingPermanentEffect)cardEffect1).CanAttackTargetDefendingPermanent(this, Defender, cardEffect))
  2011. {
  2012. return true;
  2013. }
  2014. }
  2015. }
  2016. }
  2017. }
  2018. #endregion
  2019. #endregion
  2020. }
  2021. }
  2022. }
  2023. }
  2024. else
  2025. {
  2026. return true;
  2027. }
  2028. }
  2029. return false;
  2030. }
  2031. #endregion
  2032. #region Is Unblockable
  2033. public bool IsUnblockable
  2034. {
  2035. get
  2036. {
  2037. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.None))
  2038. {
  2039. if (cardEffect is CannotBlockClass)
  2040. {
  2041. if (cardEffect.EffectName == "Unblockable")
  2042. {
  2043. return true;
  2044. }
  2045. }
  2046. }
  2047. return false;
  2048. }
  2049. }
  2050. #endregion
  2051. #region Has Blocker
  2052. public bool HasBlocker
  2053. {
  2054. get
  2055. {
  2056. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2057. {
  2058. #region Effects of permanents in play
  2059. foreach (Permanent permanent in player.GetFieldPermanents())
  2060. {
  2061. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2062. {
  2063. if (cardEffect is IBlockerEffect)
  2064. {
  2065. if (cardEffect.CanTrigger(null))
  2066. {
  2067. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  2068. {
  2069. return true;
  2070. }
  2071. }
  2072. }
  2073. }
  2074. }
  2075. #endregion
  2076. #region Effects of faceup security
  2077. foreach (CardSource source in player.SecurityCards)
  2078. {
  2079. if (source.IsFlipped)
  2080. continue;
  2081. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.None))
  2082. {
  2083. if (cardEffect is IBlockerEffect)
  2084. {
  2085. if (cardEffect.CanTrigger(null))
  2086. {
  2087. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  2088. {
  2089. return true;
  2090. }
  2091. }
  2092. }
  2093. }
  2094. }
  2095. #endregion
  2096. #region プレイヤーの効果
  2097. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2098. {
  2099. if (cardEffect is IBlockerEffect)
  2100. {
  2101. if (cardEffect.CanTrigger(null))
  2102. {
  2103. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  2104. {
  2105. return true;
  2106. }
  2107. }
  2108. }
  2109. }
  2110. #endregion
  2111. }
  2112. return false;
  2113. }
  2114. }
  2115. #endregion
  2116. #region Has Jamming
  2117. public bool HasJamming
  2118. {
  2119. get
  2120. {
  2121. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2122. {
  2123. foreach (Permanent permanent in player.GetFieldPermanents())
  2124. {
  2125. #region 場のパーマネントの効果
  2126. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2127. {
  2128. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2129. {
  2130. if (cardEffect.CanTrigger(null))
  2131. {
  2132. if (cardEffect.EffectName == "Jamming")
  2133. {
  2134. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).PermanentCondition(this))
  2135. {
  2136. return true;
  2137. }
  2138. }
  2139. }
  2140. }
  2141. }
  2142. #endregion
  2143. }
  2144. #region プレイヤーの効果
  2145. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2146. {
  2147. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2148. {
  2149. if (cardEffect.CanTrigger(null))
  2150. {
  2151. if (cardEffect.EffectName == "Jamming")
  2152. {
  2153. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).PermanentCondition(this))
  2154. {
  2155. return true;
  2156. }
  2157. }
  2158. }
  2159. }
  2160. }
  2161. #endregion
  2162. }
  2163. return false;
  2164. }
  2165. }
  2166. #endregion
  2167. #region Has Ice Clad
  2168. public bool HasIceclad
  2169. {
  2170. get
  2171. {
  2172. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2173. {
  2174. #region Ice clad permanent effects
  2175. foreach (ICardEffect cardEffect in EffectList(EffectTiming.None))
  2176. {
  2177. if (cardEffect is IIcecladEffect)
  2178. {
  2179. if (cardEffect.CanTrigger(null))
  2180. {
  2181. if (((IIcecladEffect)cardEffect).HasIceclad(this))
  2182. {
  2183. return true;
  2184. }
  2185. }
  2186. }
  2187. }
  2188. #endregion
  2189. #region Ice clad Player Effects
  2190. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2191. {
  2192. if (cardEffect is IIcecladEffect)
  2193. {
  2194. if (cardEffect.CanTrigger(null))
  2195. {
  2196. if (((IIcecladEffect)cardEffect).HasIceclad(this))
  2197. {
  2198. return true;
  2199. }
  2200. }
  2201. }
  2202. }
  2203. #endregion
  2204. }
  2205. return false;
  2206. }
  2207. }
  2208. #endregion
  2209. #region Whether this permanent has Pierce
  2210. public bool HasPierce
  2211. {
  2212. get
  2213. {
  2214. if (IsDigimon)
  2215. {
  2216. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDetermineDoSecurityCheck))
  2217. {
  2218. if (cardEffect is ActivateICardEffect)
  2219. {
  2220. if (cardEffect.CanTrigger(CardEffectCommons.PierceCheckHashtableOfPermanent(this)))
  2221. {
  2222. if (cardEffect.EffectName == "Pierce")
  2223. {
  2224. return true;
  2225. }
  2226. if (cardEffect.EffectName == "Piercing")
  2227. {
  2228. return true;
  2229. }
  2230. }
  2231. }
  2232. }
  2233. }
  2234. return false;
  2235. }
  2236. }
  2237. #endregion
  2238. #region Has Reboot
  2239. public bool HasReboot
  2240. {
  2241. get
  2242. {
  2243. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2244. {
  2245. foreach (Permanent permanent in player.GetFieldPermanents())
  2246. {
  2247. #region 場のパーマネントの効果
  2248. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2249. {
  2250. if (cardEffect is IRebootEffect)
  2251. {
  2252. if (cardEffect.CanTrigger(null))
  2253. {
  2254. if (((IRebootEffect)cardEffect).HasReboot(this))
  2255. {
  2256. return true;
  2257. }
  2258. }
  2259. }
  2260. }
  2261. #endregion
  2262. }
  2263. #region プレイヤーの効果
  2264. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2265. {
  2266. if (cardEffect is IRebootEffect)
  2267. {
  2268. if (cardEffect.CanTrigger(null))
  2269. {
  2270. if (((IRebootEffect)cardEffect).HasReboot(this))
  2271. {
  2272. return true;
  2273. }
  2274. }
  2275. }
  2276. }
  2277. #endregion
  2278. }
  2279. return false;
  2280. }
  2281. }
  2282. #endregion
  2283. #region Has Raid
  2284. public bool HasRaid
  2285. {
  2286. get
  2287. {
  2288. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.OnAllyAttack))
  2289. {
  2290. if (cardEffect is ActivateICardEffect)
  2291. {
  2292. if (cardEffect.EffectName == "Raid")
  2293. {
  2294. return true;
  2295. }
  2296. }
  2297. }
  2298. return false;
  2299. }
  2300. }
  2301. #endregion
  2302. #region Has Rush
  2303. public bool HasRush
  2304. {
  2305. get
  2306. {
  2307. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2308. {
  2309. foreach (Permanent permanent in player.GetFieldPermanents())
  2310. {
  2311. #region 場のパーマネントの効果
  2312. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2313. {
  2314. if (cardEffect is IRushEffect)
  2315. {
  2316. if (cardEffect.CanTrigger(null))
  2317. {
  2318. if (((IRushEffect)cardEffect).HasRush(this))
  2319. {
  2320. return true;
  2321. }
  2322. }
  2323. }
  2324. }
  2325. #endregion
  2326. }
  2327. #region プレイヤーの効果
  2328. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2329. {
  2330. if (cardEffect is IRushEffect)
  2331. {
  2332. if (cardEffect.CanTrigger(null))
  2333. {
  2334. if (((IRushEffect)cardEffect).HasRush(this))
  2335. {
  2336. return true;
  2337. }
  2338. }
  2339. }
  2340. }
  2341. #endregion
  2342. }
  2343. return false;
  2344. }
  2345. }
  2346. #endregion
  2347. #region Has Retaliation
  2348. public bool HasRetaliation
  2349. {
  2350. get
  2351. {
  2352. if (RetaliationCount >= 1)
  2353. {
  2354. return true;
  2355. }
  2356. return false;
  2357. }
  2358. }
  2359. #endregion
  2360. #region Retaliation Count
  2361. public int RetaliationCount
  2362. {
  2363. get
  2364. {
  2365. int count = 0;
  2366. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2367. {
  2368. if (cardEffect is ActivateICardEffect)
  2369. {
  2370. if (cardEffect.EffectName == "Retaliation")
  2371. {
  2372. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2373. {
  2374. count++;
  2375. }
  2376. }
  2377. }
  2378. }
  2379. return count;
  2380. }
  2381. }
  2382. #endregion
  2383. #region Has Fortitude
  2384. public bool HasFortitude
  2385. {
  2386. get
  2387. {
  2388. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2389. {
  2390. if (cardEffect is ActivateICardEffect)
  2391. {
  2392. if (cardEffect.EffectName == "Fortitude")
  2393. {
  2394. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2395. {
  2396. return true;
  2397. }
  2398. }
  2399. }
  2400. }
  2401. return false;
  2402. }
  2403. }
  2404. #endregion
  2405. #region Has Blitz
  2406. public bool HasBlitz
  2407. {
  2408. get
  2409. {
  2410. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnEnterFieldAnyone))
  2411. {
  2412. if (cardEffect is ActivateICardEffect)
  2413. {
  2414. if (cardEffect.CanTrigger(CardEffectCommons.WhenDigivolutionCheckHashtableOfPermanent(this)) || cardEffect.CanTrigger(CardEffectCommons.OnPlayCheckHashtableOfPermanent(this)))
  2415. {
  2416. if (!string.IsNullOrEmpty(cardEffect.EffectDiscription))
  2417. {
  2418. if (cardEffect.EffectDiscription.Contains("Blitz"))
  2419. {
  2420. return true;
  2421. }
  2422. }
  2423. }
  2424. }
  2425. }
  2426. return false;
  2427. }
  2428. }
  2429. #endregion
  2430. #region Has Evade
  2431. public bool HasEvade
  2432. {
  2433. get
  2434. {
  2435. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2436. {
  2437. if (cardEffect is ActivateICardEffect)
  2438. {
  2439. Hashtable hashtable = new Hashtable()
  2440. {
  2441. {"Permanents", new List<Permanent>() { this }}
  2442. };
  2443. if (cardEffect.CanTrigger(hashtable))
  2444. {
  2445. if (cardEffect.EffectName == "Evade")
  2446. {
  2447. return true;
  2448. }
  2449. }
  2450. }
  2451. }
  2452. return false;
  2453. }
  2454. }
  2455. #endregion
  2456. #region Has Mind Link
  2457. public bool HasMindLink
  2458. {
  2459. get
  2460. {
  2461. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDeclaration))
  2462. {
  2463. if (cardEffect is ActivateICardEffect)
  2464. {
  2465. if (cardEffect.CanTrigger(null))
  2466. {
  2467. if (!String.IsNullOrEmpty(cardEffect.EffectDiscription))
  2468. {
  2469. if (cardEffect.EffectDiscription.Contains("Mind Link"))
  2470. {
  2471. return true;
  2472. }
  2473. }
  2474. }
  2475. }
  2476. }
  2477. return false;
  2478. }
  2479. }
  2480. #endregion
  2481. #region Has Barrier
  2482. public bool HasBarrier
  2483. {
  2484. get
  2485. {
  2486. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2487. {
  2488. if (cardEffect is ActivateICardEffect)
  2489. {
  2490. Hashtable hashtable = new Hashtable();
  2491. hashtable.Add("Permanents", new List<Permanent>() { this });
  2492. hashtable.Add("battle", new IBattle(null, null, null));
  2493. if (cardEffect.CanTrigger(hashtable))
  2494. {
  2495. if (cardEffect.EffectName == "Barrier")
  2496. {
  2497. return true;
  2498. }
  2499. }
  2500. }
  2501. }
  2502. return false;
  2503. }
  2504. }
  2505. #endregion
  2506. #region Has Alliance
  2507. public bool HasAlliance
  2508. {
  2509. get
  2510. {
  2511. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2512. {
  2513. foreach (Permanent permanent in player.GetFieldPermanents())
  2514. {
  2515. #region Permanent Effects
  2516. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.OnAllyAttack))
  2517. {
  2518. if (cardEffect is IAllianceEffect)
  2519. {
  2520. if (cardEffect.CanTrigger(null))
  2521. {
  2522. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2523. {
  2524. return true;
  2525. }
  2526. }
  2527. }
  2528. }
  2529. #endregion
  2530. }
  2531. #region Effects of faceup security
  2532. foreach (CardSource source in player.SecurityCards)
  2533. {
  2534. if (source.IsFlipped)
  2535. continue;
  2536. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.OnAllyAttack))
  2537. {
  2538. if (cardEffect is IAllianceEffect)
  2539. {
  2540. if (cardEffect.CanTrigger(null))
  2541. {
  2542. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2543. {
  2544. return true;
  2545. }
  2546. }
  2547. }
  2548. }
  2549. }
  2550. #endregion
  2551. #region Player Effects
  2552. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.OnAllyAttack))
  2553. {
  2554. if (cardEffect is IAllianceEffect)
  2555. {
  2556. if (cardEffect.CanTrigger(null))
  2557. {
  2558. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2559. {
  2560. return true;
  2561. }
  2562. }
  2563. }
  2564. }
  2565. #endregion
  2566. }
  2567. return false;
  2568. }
  2569. }
  2570. #endregion
  2571. #region Has Collision
  2572. public bool HasCollision
  2573. {
  2574. get
  2575. {
  2576. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.OnAllyAttack))
  2577. {
  2578. if (cardEffect is ActivateICardEffect)
  2579. {
  2580. if (cardEffect.EffectName == "Collision")
  2581. {
  2582. return true;
  2583. }
  2584. }
  2585. }
  2586. return false;
  2587. }
  2588. }
  2589. #endregion
  2590. #region Has Partition
  2591. public bool HasPartition
  2592. {
  2593. get
  2594. {
  2595. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2596. {
  2597. if (cardEffect is ActivateICardEffect)
  2598. {
  2599. if (cardEffect.EffectName == "Partition")
  2600. {
  2601. return true;
  2602. }
  2603. }
  2604. }
  2605. return false;
  2606. }
  2607. }
  2608. #endregion
  2609. #region Has Scapegoat
  2610. public bool HasScapegoat
  2611. {
  2612. get
  2613. {
  2614. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2615. {
  2616. if (cardEffect is ActivateICardEffect)
  2617. {
  2618. if (cardEffect.EffectName == "<Scapegoat>")
  2619. {
  2620. return true;
  2621. }
  2622. }
  2623. }
  2624. return false;
  2625. }
  2626. }
  2627. #endregion
  2628. #region 消滅時効化を持つか
  2629. public bool HasOnDeletionEffect
  2630. {
  2631. get
  2632. {
  2633. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2634. {
  2635. if (cardEffect is ActivateICardEffect)
  2636. {
  2637. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2638. {
  2639. if (!string.IsNullOrEmpty(cardEffect.EffectDiscription))
  2640. {
  2641. if (cardEffect.IsOnDeletion)
  2642. {
  2643. return true;
  2644. }
  2645. }
  2646. }
  2647. }
  2648. }
  2649. return false;
  2650. }
  2651. }
  2652. #endregion
  2653. #region バトルしているか
  2654. public IBattle battle { get; set; } = null;
  2655. #endregion
  2656. #region Can Be Destroyed
  2657. public bool CanBeDestroyed()
  2658. {
  2659. #region 消滅しない効果
  2660. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2661. {
  2662. foreach (Permanent permanent in player.GetFieldPermanents())
  2663. {
  2664. #region 場のパーマネントの効果
  2665. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2666. {
  2667. if (cardEffect is ICanNotBeDestroyedEffect)
  2668. {
  2669. if (cardEffect.CanUse(null))
  2670. {
  2671. if (((ICanNotBeDestroyedEffect)cardEffect).CanNotBeDestroyed(this))
  2672. {
  2673. return false;
  2674. }
  2675. }
  2676. }
  2677. }
  2678. #endregion
  2679. }
  2680. #region プレイヤーの効果
  2681. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2682. {
  2683. if (cardEffect is ICanNotBeDestroyedEffect)
  2684. {
  2685. if (cardEffect.CanUse(null))
  2686. {
  2687. if (((ICanNotBeDestroyedEffect)cardEffect).CanNotBeDestroyed(this))
  2688. {
  2689. return false;
  2690. }
  2691. }
  2692. }
  2693. }
  2694. #endregion
  2695. }
  2696. #endregion
  2697. return true;
  2698. }
  2699. #endregion
  2700. #region Can Be Destroyed By Battle
  2701. public bool CanBeDestroyedByBattle(Permanent AttackingPermanent, Permanent DefendingPermanent, CardSource DefendingCard)
  2702. {
  2703. if (!CanBeDestroyed())
  2704. {
  2705. return false;
  2706. }
  2707. #region Given Effects
  2708. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2709. {
  2710. foreach (Permanent permanent in player.GetFieldPermanents())
  2711. {
  2712. #region Permanents
  2713. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2714. {
  2715. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2716. {
  2717. if (cardEffect.CanUse(null))
  2718. {
  2719. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2720. {
  2721. return false;
  2722. }
  2723. }
  2724. }
  2725. }
  2726. #endregion
  2727. }
  2728. #region Effects of faceup security
  2729. foreach (CardSource source in player.SecurityCards)
  2730. {
  2731. if (source.IsFlipped)
  2732. continue;
  2733. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.None))
  2734. {
  2735. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2736. {
  2737. if (cardEffect.CanUse(null))
  2738. {
  2739. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2740. {
  2741. return false;
  2742. }
  2743. }
  2744. }
  2745. }
  2746. }
  2747. #endregion
  2748. #region Player Effects
  2749. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2750. {
  2751. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2752. {
  2753. if (cardEffect.CanUse(null))
  2754. {
  2755. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2756. {
  2757. return false;
  2758. }
  2759. }
  2760. }
  2761. }
  2762. #endregion
  2763. }
  2764. #endregion
  2765. return true;
  2766. }
  2767. #endregion
  2768. #region このパーマネントが効果で消滅するか
  2769. public bool CanBeDestroyedBySkill(ICardEffect cardEffect)
  2770. {
  2771. if (this.TopCard != null)
  2772. {
  2773. if (this.TopCard.CanNotBeAffected(cardEffect))
  2774. {
  2775. return false;
  2776. }
  2777. if (!CanBeDestroyed())
  2778. {
  2779. return false;
  2780. }
  2781. #region 効果で消滅しない効果
  2782. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2783. {
  2784. foreach (Permanent permanent in player.GetFieldPermanents())
  2785. {
  2786. #region 場のパーマネントの効果
  2787. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  2788. {
  2789. if (cardEffect1 is ICanNotBeDestroyedBySkillEffect)
  2790. {
  2791. if (cardEffect1.CanUse(null))
  2792. {
  2793. if (((ICanNotBeDestroyedBySkillEffect)cardEffect1).CanNotBeDestroyedBySkill(this, cardEffect))
  2794. {
  2795. return false;
  2796. }
  2797. }
  2798. }
  2799. }
  2800. #endregion
  2801. }
  2802. #region プレイヤーの効果
  2803. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  2804. {
  2805. if (cardEffect1 is ICanNotBeDestroyedBySkillEffect)
  2806. {
  2807. if (cardEffect1.CanUse(null))
  2808. {
  2809. if (((ICanNotBeDestroyedBySkillEffect)cardEffect1).CanNotBeDestroyedBySkill(this, cardEffect))
  2810. {
  2811. return false;
  2812. }
  2813. }
  2814. }
  2815. }
  2816. #endregion
  2817. }
  2818. #endregion
  2819. }
  2820. return true;
  2821. }
  2822. #endregion
  2823. #region Can Leave Field
  2824. public bool CanBeRemoved()
  2825. {
  2826. #region Effect that never disappears
  2827. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2828. {
  2829. foreach (Permanent permanent in player.GetFieldPermanents())
  2830. {
  2831. #region Effects of permanents in play
  2832. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2833. {
  2834. if (cardEffect is ICanNotBeRemovedEffect)
  2835. {
  2836. if (cardEffect.CanUse(null))
  2837. {
  2838. if (((ICanNotBeRemovedEffect)cardEffect).CanNotBeRemoved(this))
  2839. {
  2840. return false;
  2841. }
  2842. }
  2843. }
  2844. }
  2845. #endregion
  2846. }
  2847. #region player effect
  2848. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2849. {
  2850. if (cardEffect is ICanNotBeRemovedEffect)
  2851. {
  2852. if (cardEffect.CanUse(null))
  2853. {
  2854. if (((ICanNotBeRemovedEffect)cardEffect).CanNotBeRemoved(this))
  2855. {
  2856. return false;
  2857. }
  2858. }
  2859. }
  2860. }
  2861. #endregion
  2862. }
  2863. #endregion
  2864. return true;
  2865. }
  2866. #endregion
  2867. #region トークンかどうか
  2868. public bool IsToken
  2869. {
  2870. get
  2871. {
  2872. if (TopCard != null)
  2873. {
  2874. if (TopCard.IsToken)
  2875. {
  2876. return true;
  2877. }
  2878. }
  2879. return false;
  2880. }
  2881. }
  2882. #endregion
  2883. #region そのパーマネントが消滅・バウンス待機状態か
  2884. public bool willBeRemoveField { get; set; } = false;
  2885. #endregion
  2886. #region Is a Digimon card
  2887. public bool IsDigimon
  2888. {
  2889. get
  2890. {
  2891. if (TopCard != null)
  2892. {
  2893. if (TopCard.IsFlipped)
  2894. return false;
  2895. if (TopCard.IsDigimon || TopCard.IsDigiEgg)
  2896. {
  2897. return true;
  2898. }
  2899. #region Effect of treating it as a Digimon
  2900. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2901. {
  2902. foreach (Permanent permanent in player.GetFieldPermanents())
  2903. {
  2904. #region Effects of permanents in play
  2905. foreach (ICardEffect cardEffect in permanent.EffectList_Added(EffectTiming.None))
  2906. {
  2907. if (cardEffect is ITreatAsDigimonEffect)
  2908. {
  2909. if (cardEffect.CanTrigger(null))
  2910. {
  2911. if (((ITreatAsDigimonEffect)cardEffect).IsDigimon(this))
  2912. {
  2913. return true;
  2914. }
  2915. }
  2916. }
  2917. }
  2918. #endregion
  2919. }
  2920. #region player effect
  2921. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2922. {
  2923. if (cardEffect is ITreatAsDigimonEffect)
  2924. {
  2925. if (cardEffect.CanTrigger(null))
  2926. {
  2927. if (((ITreatAsDigimonEffect)cardEffect).IsDigimon(this))
  2928. {
  2929. return true;
  2930. }
  2931. }
  2932. }
  2933. }
  2934. #endregion
  2935. }
  2936. #endregion
  2937. }
  2938. return false;
  2939. }
  2940. }
  2941. #endregion
  2942. #region Is a Tamer card
  2943. public bool IsTamer
  2944. {
  2945. get
  2946. {
  2947. if (TopCard != null)
  2948. {
  2949. if (TopCard.IsFlipped)
  2950. return false;
  2951. if (TopCard.IsTamer)
  2952. {
  2953. return true;
  2954. }
  2955. }
  2956. return false;
  2957. }
  2958. }
  2959. #endregion
  2960. #region Is an Option card
  2961. public bool IsOption
  2962. {
  2963. get
  2964. {
  2965. if (TopCard != null)
  2966. {
  2967. if (TopCard.IsOption)
  2968. {
  2969. return true;
  2970. }
  2971. }
  2972. return false;
  2973. }
  2974. }
  2975. #endregion
  2976. #region Levels handled by Jogress
  2977. public List<int> Levels_ForJogress(CardSource cardSource)
  2978. {
  2979. List<int> levels = new List<int>();
  2980. if (cardSource != null)
  2981. {
  2982. if (cardSource.HasLevel)
  2983. {
  2984. levels.Add(this.Level);
  2985. }
  2986. #region Effect of "adding levels handled by jogless evolution"
  2987. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2988. {
  2989. foreach (Permanent permanent in player.GetFieldPermanents())
  2990. {
  2991. #region Effects of permanents in play
  2992. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2993. {
  2994. if (cardEffect is IAddJogressLevelsEffect)
  2995. {
  2996. if (cardEffect.CanUse(null))
  2997. {
  2998. foreach (int level in ((IAddJogressLevelsEffect)cardEffect).GetJogressLevels(cardSource, this))
  2999. {
  3000. levels.Add(level);
  3001. }
  3002. }
  3003. }
  3004. }
  3005. #endregion
  3006. }
  3007. #region player effect
  3008. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3009. {
  3010. if (cardEffect is IAddJogressLevelsEffect)
  3011. {
  3012. if (cardEffect.CanUse(null))
  3013. {
  3014. foreach (int level in ((IAddJogressLevelsEffect)cardEffect).GetJogressLevels(cardSource, this))
  3015. {
  3016. levels.Add(level);
  3017. }
  3018. }
  3019. }
  3020. }
  3021. #endregion
  3022. }
  3023. #endregion
  3024. }
  3025. return levels;
  3026. }
  3027. #endregion
  3028. #region Names handled by Jogress
  3029. public List<string> Names_ForDNA(CardSource cardSource)
  3030. {
  3031. List<string> names = new List<string>();
  3032. if (cardSource != null)
  3033. {
  3034. foreach(string name in cardSource.CardNames)
  3035. names.Add(name);
  3036. #region Effect of "adding names handled by DNA evolution"
  3037. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3038. {
  3039. foreach (Permanent permanent in player.GetFieldPermanents())
  3040. {
  3041. #region Effects of permanents in play
  3042. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3043. {
  3044. if (cardEffect is IAddDNANamesEffect)
  3045. {
  3046. if (cardEffect.CanUse(null))
  3047. {
  3048. foreach (string name in ((IAddDNANamesEffect)cardEffect).GetDNANames(cardSource, this))
  3049. {
  3050. names.Add(name);
  3051. }
  3052. }
  3053. }
  3054. }
  3055. #endregion
  3056. }
  3057. #region player effect
  3058. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3059. {
  3060. if (cardEffect is IAddDNANamesEffect)
  3061. {
  3062. if (cardEffect.CanUse(null))
  3063. {
  3064. foreach (string name in ((IAddDNANamesEffect)cardEffect).GetDNANames(cardSource, this))
  3065. {
  3066. names.Add(name);
  3067. }
  3068. }
  3069. }
  3070. }
  3071. #endregion
  3072. }
  3073. #endregion
  3074. }
  3075. return names;
  3076. }
  3077. #endregion
  3078. #region バトルで消滅したか
  3079. public bool IsDestroyedByBattle { get; set; } = false;
  3080. #endregion
  3081. #region 消滅に使用された効果
  3082. public ICardEffect DestroyingEffect { get; set; } = null;
  3083. #endregion
  3084. #region 他のパーマネントの下に置くのに使用された効果
  3085. public ICardEffect PlaceOtherPermanentEffect { get; set; } = null;
  3086. #endregion
  3087. #region 手札バウンス に使用された効果
  3088. public ICardEffect HandBounceEffect { get; set; } = null;
  3089. #endregion
  3090. #region 山札バウンス に使用された効果
  3091. public ICardEffect LibraryBounceEffect { get; set; } = null;
  3092. #endregion
  3093. #region 登場に使用された効果
  3094. public ICardEffect PlayingEffect { get; set; } = null;
  3095. #endregion
  3096. #region 進化に使用された効果
  3097. public ICardEffect DigivolvingEffect { get; set; } = null;
  3098. #endregion
  3099. #region Whether this digimon is placed in the trash by not having a DP
  3100. public bool IsPlaceToTrashDueToNotHavingDP { get; set; } = true;
  3101. #endregion
  3102. #region Whether this permanent can suspend
  3103. public bool CanSuspend
  3104. {
  3105. get
  3106. {
  3107. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  3108. {
  3109. #region Effects of field permanents
  3110. foreach (Permanent permanent in player.GetFieldPermanents())
  3111. {
  3112. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3113. {
  3114. if (cardEffect is ICanNotSuspendEffect)
  3115. {
  3116. if (cardEffect.CanUse(null))
  3117. {
  3118. if (((ICanNotSuspendEffect)cardEffect).CanNotSuspend(this))
  3119. {
  3120. return false;
  3121. }
  3122. }
  3123. }
  3124. }
  3125. }
  3126. #endregion
  3127. #region Effects of players
  3128. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3129. {
  3130. if (cardEffect is ICanNotSuspendEffect)
  3131. {
  3132. if (cardEffect.CanUse(null))
  3133. {
  3134. if (((ICanNotSuspendEffect)cardEffect).CanNotSuspend(this))
  3135. {
  3136. return false;
  3137. }
  3138. }
  3139. }
  3140. }
  3141. #endregion
  3142. }
  3143. return true;
  3144. }
  3145. }
  3146. #endregion
  3147. #region このデジモンのアタックの対象が変更できるか
  3148. public bool CanSwitchAttackTarget
  3149. {
  3150. get
  3151. {
  3152. #region アタックの対象が変更できない効果
  3153. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3154. {
  3155. foreach (Permanent permanent in player.GetFieldPermanents())
  3156. {
  3157. #region 場のパーマネントの効果
  3158. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3159. {
  3160. if (cardEffect is ICanNotSwitchAttackTargetEffect)
  3161. {
  3162. if (cardEffect.CanUse(null))
  3163. {
  3164. if (((ICanNotSwitchAttackTargetEffect)cardEffect).CanNotBeSwitchAttackTarget(this))
  3165. {
  3166. return false;
  3167. }
  3168. }
  3169. }
  3170. }
  3171. #endregion
  3172. }
  3173. #region プレイヤーの効果
  3174. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3175. {
  3176. if (cardEffect is ICanNotSwitchAttackTargetEffect)
  3177. {
  3178. if (cardEffect.CanUse(null))
  3179. {
  3180. if (((ICanNotSwitchAttackTargetEffect)cardEffect).CanNotBeSwitchAttackTarget(this))
  3181. {
  3182. return false;
  3183. }
  3184. }
  3185. }
  3186. }
  3187. #endregion
  3188. }
  3189. #endregion
  3190. return true;
  3191. }
  3192. }
  3193. #endregion
  3194. #region このデジモンを場からデジクロス条件の代わりにできるか
  3195. public bool CanSubstituteForDigiXrosCondition(CardSource cardSource)
  3196. {
  3197. #region デジクロス条件の代わりにできる効果
  3198. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3199. {
  3200. foreach (Permanent permanent in player.GetFieldPermanents())
  3201. {
  3202. #region 場のパーマネントの効果
  3203. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3204. {
  3205. if (cardEffect is ICanSelectDigiXrosEffect)
  3206. {
  3207. if (cardEffect.CanUse(null))
  3208. {
  3209. if (((ICanSelectDigiXrosEffect)cardEffect).CanSelect(cardSource, this))
  3210. {
  3211. return true;
  3212. }
  3213. }
  3214. }
  3215. }
  3216. #endregion
  3217. }
  3218. #region プレイヤーの効果
  3219. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3220. {
  3221. if (cardEffect is ICanSelectDigiXrosEffect)
  3222. {
  3223. if (cardEffect.CanUse(null))
  3224. {
  3225. if (((ICanSelectDigiXrosEffect)cardEffect).CanSelect(cardSource, this))
  3226. {
  3227. return true;
  3228. }
  3229. }
  3230. }
  3231. }
  3232. #endregion
  3233. }
  3234. #endregion
  3235. return false;
  3236. }
  3237. #endregion
  3238. #region Can Substitue for Assembly
  3239. public bool CanSubstituteForAssemblyCondition(CardSource cardSource)
  3240. {
  3241. #region Effects that can be used in place of Assembly conditions
  3242. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3243. {
  3244. foreach (Permanent permanent in player.GetFieldPermanents())
  3245. {
  3246. #region Effects of permanents in play
  3247. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3248. {
  3249. if (cardEffect is ICanSelectAssemblyEffect)
  3250. {
  3251. if (cardEffect.CanUse(null))
  3252. {
  3253. if (((ICanSelectAssemblyEffect)cardEffect).CanSelect(cardSource, this))
  3254. {
  3255. return true;
  3256. }
  3257. }
  3258. }
  3259. }
  3260. #endregion
  3261. }
  3262. #region player effect
  3263. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3264. {
  3265. if (cardEffect is ICanSelectAssemblyEffect)
  3266. {
  3267. if (cardEffect.CanUse(null))
  3268. {
  3269. if (((ICanSelectAssemblyEffect)cardEffect).CanSelect(cardSource, this))
  3270. {
  3271. return true;
  3272. }
  3273. }
  3274. }
  3275. }
  3276. #endregion
  3277. }
  3278. #endregion
  3279. return false;
  3280. }
  3281. #endregion
  3282. #region 登場した直後のLevel
  3283. public int LevelJustAfterPlayed { get; set; } = -1;
  3284. #endregion
  3285. #region 登場した直後のPlay Cost
  3286. public int PlayCostJustAfterPlayed { get; set; } = -1;
  3287. #endregion
  3288. #region 登場した直後のCardNames
  3289. public List<string> CardNamesJustAfterPlayed { get; set; } = new List<string>();
  3290. #endregion
  3291. #region 進化した直後のCardNames
  3292. public List<string> CardNamesJustAfterDigivolved { get; set; } = new List<string>();
  3293. #endregion
  3294. #region 登場した直後のTraits
  3295. public List<string> TraitsJustAfterPlayed { get; set; } = new List<string>();
  3296. #endregion
  3297. #region 場を離れる直前のDP
  3298. public int DPJustBeforeRemoveField { get; set; } = -1;
  3299. #endregion
  3300. #region 場を離れる直前のLevel
  3301. public int LevelJustBeforeRemoveField { get; set; } = -1;
  3302. #endregion
  3303. #region 場を離れる直前のCost
  3304. public int CostJustBeforeRemoveField { get; set; } = -1;
  3305. #endregion
  3306. #region 場を離れる直前のカード名
  3307. public List<string> CardNamesJustBeforeRemoveField { get; set; } = new List<string>();
  3308. #endregion
  3309. #region Card Traits Just Before Removed Field
  3310. public List<string> CardTraitsJustBeforeRemoveField { get; set; } = new List<string>();
  3311. #endregion
  3312. #region バースト進化で手札に戻ったか
  3313. public bool IsReturnedToHandByBurstDigivolution { get; set; } = false;
  3314. #endregion
  3315. #region Is Linked Card Added as Source By App Fusion
  3316. public bool IsAddedAsSourceByAppFusion { get; set; } = false;
  3317. #endregion
  3318. #region バースト進化したか
  3319. public bool IsBurstDigivolved { get; set; } = false;
  3320. #endregion
  3321. #region Did it App Fusion?
  3322. public bool IsAppFusion { get; set; } = false;
  3323. #endregion
  3324. #region 効果で場に出たオプションか
  3325. public bool IsPlayedOptionPermanent { get; set; } = false;
  3326. #endregion
  3327. #region 進化元を持たないか
  3328. public bool HasNoDigivolutionCards => DigivolutionCards.Count == 0;
  3329. #endregion
  3330. #region Has face down Digivolution Cards
  3331. public bool HasFaceDownDigivolutionCards => DigivolutionCards.Any(x => x.IsFlipped);
  3332. #endregion
  3333. #region Has No Link Cards
  3334. public bool HasNoLinkCards => LinkedCards.Count == 0;
  3335. #endregion
  3336. #region Digivolution cards' colors
  3337. public List<CardColor> DigivolutionCardsColors
  3338. {
  3339. get
  3340. {
  3341. List<CardColor> cardColors = new List<CardColor>();
  3342. foreach (CardSource cardSource in DigivolutionCards)
  3343. {
  3344. if (cardSource.IsFlipped)
  3345. continue;
  3346. foreach (CardColor cardColor in cardSource.CardColors)
  3347. {
  3348. if (!cardColors.Contains(cardColor))
  3349. {
  3350. cardColors.Add(cardColor);
  3351. }
  3352. }
  3353. }
  3354. return cardColors.Distinct().ToList();
  3355. }
  3356. }
  3357. #endregion
  3358. #region Show "Unsuspend" effect object
  3359. public void ShowUnsuspendEffect()
  3360. {
  3361. if (TopCard != null)
  3362. {
  3363. if (ShowingPermanentCard != null)
  3364. {
  3365. if (ShowingPermanentCard.WillUntapObject != null)
  3366. {
  3367. ShowingPermanentCard.WillUntapObject.transform.parent.gameObject.SetActive(true);
  3368. ShowingPermanentCard.WillUntapObject.SetActive(true);
  3369. }
  3370. }
  3371. }
  3372. }
  3373. #endregion
  3374. #region Show "Return to deck" effect object
  3375. public void ShowDeckBounceEffect()
  3376. {
  3377. if (TopCard != null)
  3378. {
  3379. if (willBeRemoveField)
  3380. {
  3381. if (ShowingPermanentCard != null)
  3382. {
  3383. if (ShowingPermanentCard.WillBeDeckBounceObject != null)
  3384. {
  3385. ShowingPermanentCard.WillBeDeckBounceObject.transform.parent.gameObject.SetActive(true);
  3386. ShowingPermanentCard.WillBeDeckBounceObject.SetActive(true);
  3387. }
  3388. }
  3389. }
  3390. }
  3391. }
  3392. #endregion
  3393. #region Hide "Return to deck" effect object
  3394. public void HideDeckBounceEffect()
  3395. {
  3396. if (TopCard != null)
  3397. {
  3398. if (ShowingPermanentCard != null)
  3399. {
  3400. if (ShowingPermanentCard.WillBeDeckBounceObject != null)
  3401. {
  3402. ShowingPermanentCard.WillBeDeckBounceObject.SetActive(false);
  3403. }
  3404. }
  3405. }
  3406. }
  3407. #endregion
  3408. #region Show "Return to hand" effect object
  3409. public void ShowHandBounceEffect()
  3410. {
  3411. if (TopCard != null)
  3412. {
  3413. if (willBeRemoveField)
  3414. {
  3415. if (ShowingPermanentCard != null)
  3416. {
  3417. if (ShowingPermanentCard.WillBeHandBounceObject != null)
  3418. {
  3419. ShowingPermanentCard.WillBeHandBounceObject.transform.parent.gameObject.SetActive(true);
  3420. ShowingPermanentCard.WillBeHandBounceObject.SetActive(true);
  3421. }
  3422. }
  3423. }
  3424. }
  3425. }
  3426. #endregion
  3427. #region Hide "Return to hand" effect object
  3428. public void HideHandBounceEffect()
  3429. {
  3430. if (TopCard != null)
  3431. {
  3432. if (ShowingPermanentCard != null)
  3433. {
  3434. if (ShowingPermanentCard.WillBeHandBounceObject != null)
  3435. {
  3436. ShowingPermanentCard.WillBeHandBounceObject.SetActive(false);
  3437. }
  3438. }
  3439. }
  3440. }
  3441. #endregion
  3442. #region Show "Delete" effect object
  3443. public void ShowDeleteEffect()
  3444. {
  3445. if (TopCard != null)
  3446. {
  3447. if (willBeRemoveField)
  3448. {
  3449. if (ShowingPermanentCard != null)
  3450. {
  3451. if (ShowingPermanentCard.WillBeDeletedObject != null)
  3452. {
  3453. ShowingPermanentCard.WillBeDeletedObject.transform.parent.gameObject.SetActive(true);
  3454. ShowingPermanentCard.WillBeDeletedObject.SetActive(true);
  3455. }
  3456. }
  3457. }
  3458. }
  3459. }
  3460. #endregion
  3461. #region Hide "Delete" effect object
  3462. public void HideDeleteEffect()
  3463. {
  3464. if (TopCard != null)
  3465. {
  3466. if (ShowingPermanentCard != null)
  3467. {
  3468. if (ShowingPermanentCard.WillBeDeletedObject != null)
  3469. {
  3470. ShowingPermanentCard.WillBeDeletedObject.SetActive(false);
  3471. }
  3472. }
  3473. }
  3474. }
  3475. #endregion
  3476. #region Show "Remove Field" effect object
  3477. public void ShowWillRemoveFieldEffect()
  3478. {
  3479. if (TopCard != null)
  3480. {
  3481. if (willBeRemoveField)
  3482. {
  3483. if (ShowingPermanentCard != null)
  3484. {
  3485. if (ShowingPermanentCard.WillRemoveFieldObject != null)
  3486. {
  3487. ShowingPermanentCard.WillRemoveFieldObject.transform.parent.gameObject.SetActive(true);
  3488. ShowingPermanentCard.WillRemoveFieldObject.SetActive(true);
  3489. }
  3490. }
  3491. }
  3492. }
  3493. }
  3494. #endregion
  3495. #region Hide "Remove Field" effect object
  3496. public void HideWillRemoveFieldEffect()
  3497. {
  3498. if (TopCard != null)
  3499. {
  3500. if (ShowingPermanentCard != null)
  3501. {
  3502. if (ShowingPermanentCard.WillRemoveFieldObject != null)
  3503. {
  3504. ShowingPermanentCard.WillRemoveFieldObject.SetActive(false);
  3505. }
  3506. }
  3507. }
  3508. }
  3509. #endregion
  3510. #region Show "Digivolution" effect object
  3511. public void ShowWillEvolutionEffect()
  3512. {
  3513. if (TopCard != null)
  3514. {
  3515. if (ShowingPermanentCard != null)
  3516. {
  3517. if (ShowingPermanentCard.WillEvolutionObject != null)
  3518. {
  3519. ShowingPermanentCard.WillEvolutionObject.transform.parent.gameObject.SetActive(true);
  3520. ShowingPermanentCard.WillEvolutionObject.SetActive(true);
  3521. }
  3522. }
  3523. }
  3524. }
  3525. #endregion
  3526. #region Hide "Digivolution" effect object
  3527. public void HideWillEvolutionEffect()
  3528. {
  3529. if (TopCard != null)
  3530. {
  3531. if (ShowingPermanentCard != null)
  3532. {
  3533. if (ShowingPermanentCard.WillEvolutionObject != null)
  3534. {
  3535. ShowingPermanentCard.WillEvolutionObject.SetActive(false);
  3536. }
  3537. }
  3538. }
  3539. }
  3540. #endregion
  3541. }