CardEffectFactory.cs 71 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Tamer's effect to set Memory to 3
  9. public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
  10. {
  11. ActivateClass activateClass = new ActivateClass();
  12. activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
  13. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  14. string EffectDiscription()
  15. {
  16. return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
  17. }
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. if (CardEffectCommons.IsExistOnBattleArea(card))
  21. {
  22. if (CardEffectCommons.IsOwnerTurn(card))
  23. {
  24. return true;
  25. }
  26. }
  27. return false;
  28. }
  29. bool CanActivateCondition(Hashtable hashtable)
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (card.Owner.MemoryForPlayer <= 2)
  34. {
  35. if (card.Owner.CanAddMemory(activateClass))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
  46. }
  47. return activateClass;
  48. }
  49. #endregion
  50. #region Tamer's effect to Gain 1 Memory if opponent has a digimon
  51. public static ICardEffect Gain1MemoryTamerOpponentDigimonEffect(CardSource card)
  52. {
  53. ActivateClass activateClass = new ActivateClass();
  54. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  55. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  56. string EffectDiscription()
  57. {
  58. return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
  59. }
  60. bool CanUseCondition(Hashtable hashtable)
  61. {
  62. if (CardEffectCommons.IsExistOnBattleArea(card))
  63. {
  64. if (CardEffectCommons.IsOwnerTurn(card))
  65. {
  66. return true;
  67. }
  68. }
  69. return false;
  70. }
  71. bool CanActivateCondition(Hashtable hashtable)
  72. {
  73. if (CardEffectCommons.IsExistOnBattleArea(card))
  74. {
  75. if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  76. {
  77. if (card.Owner.CanAddMemory(activateClass))
  78. {
  79. return true;
  80. }
  81. }
  82. }
  83. return false;
  84. }
  85. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  86. {
  87. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  88. }
  89. return activateClass;
  90. }
  91. #endregion
  92. #region Tamer's effect to Gain 1 Memory if owner has condition digimon
  93. public static ICardEffect Gain1MemoryTamerOwnerDigimonConditionalEffect(string effectDescription, Func<Permanent, bool> permamentCondition, Func<bool> condition, CardSource card)
  94. {
  95. ActivateClass activateClass = new ActivateClass();
  96. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  97. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  98. string EffectDiscription() => effectDescription;
  99. bool CanUseCondition(Hashtable hashtable)
  100. {
  101. return CardEffectCommons.IsExistOnBattleArea(card);
  102. }
  103. bool CanActivateCondition(Hashtable hashtable)
  104. {
  105. return CardEffectCommons.IsExistOnBattleArea(card)
  106. && card.Owner.CanAddMemory(activateClass)
  107. && condition()
  108. && card.Owner.GetBattleAreaDigimons().Any(permamentCondition);
  109. }
  110. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  111. {
  112. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  113. }
  114. return activateClass;
  115. }
  116. #endregion
  117. #region Tamer's Security effect to play oneself
  118. public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
  119. {
  120. ActivateClass activateClass = new ActivateClass();
  121. activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
  122. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  123. activateClass.SetIsSecurityEffect(true);
  124. string EffectDiscription()
  125. {
  126. return "[Security] Play this card without paying its memory cost.";
  127. }
  128. bool CanUseCondition(Hashtable hashtable)
  129. {
  130. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  131. }
  132. bool CanActivateCondition(Hashtable hashtable)
  133. {
  134. if (card.Owner.ExecutingCards.Contains(card))
  135. {
  136. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
  137. {
  138. return true;
  139. }
  140. }
  141. return false;
  142. }
  143. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  144. {
  145. yield return ContinuousController.instance.StartCoroutine(
  146. CardEffectCommons.PlayPermanentCards(
  147. cardSources: new List<CardSource>() { card },
  148. activateClass: activateClass,
  149. payCost: false,
  150. isTapped: false,
  151. root: SelectCardEffect.Root.Execution,
  152. activateETB: true));
  153. }
  154. return activateClass;
  155. }
  156. #endregion
  157. #region Mind Link Tamer's effect to play themself from digivolution cards
  158. public static ICardEffect PlayMindLinkTamerFromDigivolutionCards(CardSource card, string cardName, string effectDescription)
  159. {
  160. ActivateClass activateClass = new ActivateClass();
  161. activateClass.SetUpICardEffect($"Play 1 [{cardName}] from this Digimon's digivolution cards", CanUseCondition, card);
  162. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, effectDescription);
  163. activateClass.SetIsInheritedEffect(true);
  164. bool CanSelectCardCondition(CardSource cardSource)
  165. {
  166. return cardSource.EqualsCardName(cardName)
  167. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  168. }
  169. bool CanUseCondition(Hashtable hashtable)
  170. {
  171. return CardEffectCommons.IsExistOnBattleArea(card);
  172. }
  173. bool CanActivateCondition(Hashtable hashtable)
  174. {
  175. return CardEffectCommons.IsExistOnBattleArea(card)
  176. && card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1;
  177. }
  178. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  179. {
  180. if (CardEffectCommons.IsExistOnBattleArea(card))
  181. {
  182. Permanent selectedPermanent = card.PermanentOfThisCard();
  183. if (selectedPermanent != null)
  184. {
  185. if (selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  186. {
  187. int maxCount = 1;
  188. List<CardSource> selectedCards = new List<CardSource>();
  189. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  190. selectCardEffect.SetUp(
  191. canTargetCondition: CanSelectCardCondition,
  192. canTargetCondition_ByPreSelecetedList: null,
  193. canEndSelectCondition: null,
  194. canNoSelect: () => true,
  195. selectCardCoroutine: SelectCardCoroutine,
  196. afterSelectCardCoroutine: null,
  197. message: "Select 1 digivolution card to play.",
  198. maxCount: maxCount,
  199. canEndNotMax: false,
  200. isShowOpponent: true,
  201. mode: SelectCardEffect.Mode.Custom,
  202. root: SelectCardEffect.Root.Custom,
  203. customRootCardList: selectedPermanent.DigivolutionCards,
  204. canLookReverseCard: true,
  205. selectPlayer: card.Owner,
  206. cardEffect: activateClass);
  207. selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.",
  208. "The opponent is selecting 1 digivolution card to play.");
  209. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  210. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  211. IEnumerator SelectCardCoroutine(CardSource cardSource)
  212. {
  213. selectedCards.Add(cardSource);
  214. yield return null;
  215. }
  216. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  217. cardSources: selectedCards,
  218. activateClass: activateClass,
  219. payCost: false,
  220. isTapped: false,
  221. root: SelectCardEffect.Root.DigivolutionCards,
  222. activateETB: true));
  223. }
  224. }
  225. }
  226. }
  227. return activateClass;
  228. }
  229. #endregion
  230. #region Digimon's Security effect to play oneself after battle
  231. public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card, EffectDuration deleteDigimon = EffectDuration.UntilEndBattle)
  232. {
  233. ActivateClass activateClass = new ActivateClass();
  234. activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
  235. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  236. activateClass.SetIsSecurityEffect(true);
  237. string EffectDiscription()
  238. {
  239. return "[Security] At the end of the battle, play this card without paying its memory cost.";
  240. }
  241. bool CanUseCondition(Hashtable hashtable)
  242. {
  243. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  244. }
  245. bool CanActivateCondition(Hashtable hashtable)
  246. {
  247. return CardEffectCommons.IsExistOnExecutingArea(card);
  248. }
  249. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  250. {
  251. yield return null;
  252. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  253. #region Play Card
  254. ActivateClass activateClass1 = new ActivateClass();
  255. activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
  256. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  257. card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
  258. string EffectDiscription1()
  259. {
  260. return "Play this card without paying its memory cost.";
  261. }
  262. bool CanUseCondition1(Hashtable hashtable)
  263. {
  264. return true;
  265. }
  266. bool CanActivateCondition1(Hashtable hashtable)
  267. {
  268. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  269. {
  270. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  271. {
  272. return true;
  273. }
  274. }
  275. return false;
  276. }
  277. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  278. {
  279. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  280. {
  281. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  282. {
  283. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  284. cardSources: new List<CardSource>() { card },
  285. activateClass: activateClass1,
  286. payCost: false,
  287. isTapped: false,
  288. root: SelectCardEffect.Root.Security,
  289. activateETB: true));
  290. if (deleteDigimon != EffectDuration.UntilEndBattle)
  291. {
  292. yield return new WaitForSeconds(0.2f);
  293. #region Delete Digimon Played
  294. Permanent playedDigimon = card.PermanentOfThisCard();
  295. ActivateClass activateClass2 = new ActivateClass();
  296. activateClass2.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card);
  297. activateClass2.SetUpActivateClass(CanActivateCondition2, ActivateCoroutine2, -1, false, EffectDiscription2());
  298. activateClass2.SetEffectSourcePermanent(playedDigimon);
  299. playedDigimon.UntilOpponentTurnEndEffects.Add(GetCardEffect);
  300. string EffectDiscription2()
  301. {
  302. if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
  303. {
  304. return "[End of Your Turn] Delete this Digimon.";
  305. }
  306. if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
  307. {
  308. return "[End of Opponents Turn] Delete this Digimon.";
  309. }
  310. if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
  311. {
  312. return "[End of Turn] Delete this Digimon.";
  313. }
  314. return "";
  315. }
  316. bool CanUseCondition2(Hashtable hashtable1)
  317. {
  318. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(playedDigimon, playedDigimon.TopCard))
  319. {
  320. if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
  321. {
  322. return CardEffectCommons.IsOwnerTurn(card);
  323. }
  324. if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
  325. {
  326. return CardEffectCommons.IsOpponentTurn(card);
  327. }
  328. if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
  329. {
  330. return CardEffectCommons.IsOwnerTurn(card)
  331. || CardEffectCommons.IsOpponentTurn(card);
  332. }
  333. }
  334. return false;
  335. }
  336. bool CanActivateCondition2(Hashtable hashtable1)
  337. {
  338. if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
  339. {
  340. if (!playedDigimon.TopCard.CanNotBeAffected(activateClass2))
  341. {
  342. return true;
  343. }
  344. }
  345. return false;
  346. }
  347. IEnumerator ActivateCoroutine2(Hashtable _hashtable1)
  348. {
  349. if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
  350. {
  351. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(
  352. new List<Permanent>() { playedDigimon },
  353. CardEffectCommons.CardEffectHashtable(activateClass2)).Destroy());
  354. }
  355. }
  356. ICardEffect GetCardEffect(EffectTiming _timing)
  357. {
  358. if (_timing == EffectTiming.OnEndTurn)
  359. {
  360. return activateClass2;
  361. }
  362. return null;
  363. }
  364. #endregion
  365. }
  366. }
  367. }
  368. }
  369. ICardEffect GetCardEffect1(EffectTiming _timing)
  370. {
  371. if (_timing == EffectTiming.OnEndBattle)
  372. {
  373. return activateClass1;
  374. }
  375. return null;
  376. }
  377. #endregion
  378. }
  379. return activateClass;
  380. }
  381. #endregion
  382. #region Delay Option's Effect to gain 2 Memory
  383. public static ICardEffect Gain2MemoryOptionDelayEffect(CardSource card)
  384. {
  385. ActivateClass activateClass = new ActivateClass();
  386. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  387. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  388. string EffectDiscription()
  389. {
  390. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  391. }
  392. bool CanUseCondition(Hashtable hashtable)
  393. {
  394. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  395. }
  396. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  397. {
  398. bool deleted = false;
  399. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  400. IEnumerator SuccessProcess()
  401. {
  402. deleted = true;
  403. yield return null;
  404. }
  405. if (deleted)
  406. {
  407. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  408. }
  409. }
  410. return activateClass;
  411. }
  412. #endregion
  413. #region Delay Option's Security effect to place oneself in battle area
  414. public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
  415. {
  416. ActivateClass activateClass = new ActivateClass();
  417. activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
  418. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  419. activateClass.SetIsSecurityEffect(true);
  420. string EffectDiscription()
  421. {
  422. return "[Security] Place this card in its owner's battle area.";
  423. }
  424. bool CanUseCondition(Hashtable hashtable)
  425. {
  426. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  427. }
  428. bool CanActivateCondition(Hashtable hashtable)
  429. {
  430. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
  431. {
  432. return true;
  433. }
  434. return false;
  435. }
  436. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  437. {
  438. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  439. }
  440. return activateClass;
  441. }
  442. #endregion
  443. #region Option's Security effect that "Activate this card's Main effect"
  444. public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
  445. {
  446. ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
  447. ActivateClass activateClass = new ActivateClass();
  448. activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
  449. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  450. activateClass.SetIsSecurityEffect(true);
  451. string EffectName()
  452. {
  453. if (!string.IsNullOrEmpty(effectName)) return effectName;
  454. if (mainActivateClass != null) return mainActivateClass.EffectName;
  455. return "";
  456. }
  457. string EffectDiscription()
  458. {
  459. if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
  460. if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
  461. return "";
  462. }
  463. bool CanUseCondition(Hashtable hashtable)
  464. {
  465. return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
  466. }
  467. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  468. {
  469. if (mainActivateClass != null)
  470. {
  471. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  472. }
  473. if (afterMainEffect != null)
  474. {
  475. yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
  476. }
  477. }
  478. return activateClass;
  479. }
  480. #endregion
  481. #region Option's Main Effect to replace bottom security card with this card face up
  482. public static ICardEffect ReplaceBottomSecurityWithFaceUpOptionMainEffect(CardSource card)
  483. {
  484. ActivateClass activateClass = new ActivateClass();
  485. activateClass.SetUpICardEffect("Replace your bottom security card with this face-up card", CanUseCondition, card);
  486. activateClass.SetUpActivateClass(null, _ => ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
  487. string EffectDescription()
  488. {
  489. return "[Main] Add your bottom security card to the hand. Then, place this card face up as the bottom security card.";
  490. }
  491. bool CanUseCondition(Hashtable hashtable)
  492. {
  493. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  494. }
  495. return activateClass;
  496. }
  497. #endregion
  498. #region Option's Effect to replace top security card with this card face up
  499. public static ICardEffect ReplaceTopSecurityWithFaceUpOptionMainEffect(CardSource card)
  500. {
  501. ActivateClass activateClass = new ActivateClass();
  502. activateClass.SetUpICardEffect("Replace your top security card with this face-up card", CanUseCondition, card);
  503. activateClass.SetUpActivateClass(null, _ => ReplaceTopSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
  504. string EffectDescription()
  505. {
  506. return "[Main] Add your top security card to the hand. Then, place this card face up as the top security card.";
  507. }
  508. bool CanUseCondition(Hashtable hashtable)
  509. {
  510. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  511. }
  512. return activateClass;
  513. }
  514. #endregion
  515. #region Option's Effect to replace bottom security card with this card face up
  516. public static IEnumerator ReplaceBottomSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
  517. {
  518. if (card.Owner.SecurityCards.Count >= 1)
  519. {
  520. #region Add Bottom Security Card to Hand
  521. CardSource bottomCard = card.Owner.SecurityCards.Last();
  522. yield return ContinuousController.instance.StartCoroutine(
  523. CardObjectController.AddHandCards(new List<CardSource>() { bottomCard }, false, activateClass));
  524. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  525. player: card.Owner,
  526. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  527. activateClass).ReduceSecurity());
  528. #endregion
  529. }
  530. #region Place Face up as Bottom Security Card
  531. if (card.Owner.CanAddSecurity(activateClass))
  532. {
  533. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  534. card, toTop: false, faceUp: true));
  535. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  536. .CreateRecoveryEffect(card.Owner));
  537. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
  538. }
  539. #endregion
  540. }
  541. #endregion
  542. #region Option's Effect to replace top security card with this card face up
  543. public static IEnumerator ReplaceTopSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
  544. {
  545. if (card.Owner.SecurityCards.Count >= 1)
  546. {
  547. #region Add Top Security Card to Hand
  548. CardSource topCard = card.Owner.SecurityCards.First();
  549. yield return ContinuousController.instance.StartCoroutine(
  550. CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
  551. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  552. player: card.Owner,
  553. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  554. activateClass).ReduceSecurity());
  555. #endregion
  556. }
  557. #region Place Face up as Top Security Card
  558. if (card.Owner.CanAddSecurity(activateClass))
  559. {
  560. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  561. card, toTop: true, faceUp: true));
  562. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  563. .CreateRecoveryEffect(card.Owner));
  564. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
  565. }
  566. #endregion
  567. }
  568. #endregion
  569. #region Use Requirements
  570. public static IgnoreColorConditionClass UseRequirements(CardSource card, Func<Permanent, bool> permanentCondition)
  571. {
  572. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  573. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  574. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  575. return ignoreColorConditionClass;
  576. bool CanUseCondition(Hashtable hashtable)
  577. {
  578. return CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanentCondition)
  579. || CardEffectCommons.HasMatchConditionOwnersBreedingPermanent(card, permanentCondition);
  580. }
  581. bool CardCondition(CardSource cardSource)
  582. {
  583. return cardSource == card;
  584. }
  585. }
  586. #endregion
  587. #region Jogress Condition Class
  588. public static AddJogressConditionClass GetJogressConditionClass(Func<Permanent, bool> permanentCondition1, string description1, Func<Permanent, bool> permanentCondition2, string description2, CardSource card, int cost = 0, Func<Hashtable, bool> canUseCondition = null)
  589. {
  590. AddJogressConditionClass addJogressConditionClass = new AddJogressConditionClass();
  591. addJogressConditionClass.SetUpICardEffect($"DNA Digivolution", CanUseCondition, card);
  592. addJogressConditionClass.SetUpAddJogressConditionClass(getJogressCondition: GetJogress);
  593. addJogressConditionClass.SetNotShowUI(true);
  594. return addJogressConditionClass;
  595. bool CanUseCondition(Hashtable hashtable)
  596. {
  597. return canUseCondition == null || canUseCondition(hashtable);
  598. }
  599. JogressCondition GetJogress(CardSource cardSource)
  600. {
  601. if (cardSource == card)
  602. {
  603. return CardEffectCommons.GetJogressConditions(
  604. permanentCondition1,
  605. description1,
  606. permanentCondition2,
  607. description2,
  608. card
  609. );
  610. }
  611. return null;
  612. }
  613. }
  614. #endregion
  615. #region DigiXrosEffect by Name
  616. public static AddDigiXrosConditionClass DigiXrosEffectFromNames(CardSource card, int CostReduction, Func<List<CardSource>, CardSource, bool> CanTargetCondition_ByPreSelecetedList, params string[] names)
  617. {
  618. AddDigiXrosConditionClass addDigiXrosConditionClass = new AddDigiXrosConditionClass();
  619. addDigiXrosConditionClass.SetUpICardEffect($"DigiXros", CanUseCondition, card);
  620. addDigiXrosConditionClass.SetUpAddDigiXrosConditionClass(getDigiXrosCondition: GetDigiXros);
  621. addDigiXrosConditionClass.SetNotShowUI(true);
  622. return addDigiXrosConditionClass;
  623. bool CanUseCondition(Hashtable hashtable) => true;
  624. DigiXrosCondition GetDigiXros(CardSource cardSource)
  625. {
  626. if (cardSource == card)
  627. {
  628. return CardEffectCommons.GetDigiXrosConditionsFromNames(card, 2, null, names);
  629. }
  630. return null;
  631. }
  632. }
  633. #endregion
  634. #region Shared Effect Condition Creators
  635. /// Method that can be used to quickly set up effects with multiple trigger conditions
  636. /// Example: [When Digivolving] [When Attacking] (Do Something) can be set up with whenDigivolving = true and whenAttacking = true
  637. /// Does not support sharing with Link or Inherited effect, purposefully to ensure they don't accidentally share a hashValue on Once Per Turn effects
  638. ///
  639. /// Always pass in the cardEffects, timing and card variables from the calling card script, this ensures the below methods are added to that card's effects for the correct timing
  640. ///
  641. /// The minimal conditions for triggering and activating the timings are included automatically,
  642. /// further checks can be added to all created CanUseConditions and CanActivateConditions by passing those additonal checks with additionalUseCondition and additionalActivateCondition
  643. /// For example, if a effect read "[On Play] [When Attacking] By trashing 1 card in hand..." you might create
  644. /// bool AdditionalActivateCondition(Hashtable hashtable) => card.Owner.HandCards.Count >= 1;
  645. /// and pass such a method into this function.
  646. ///
  647. /// By default, the effects are no optional and have no max per turn count. You can omit those parameters when this is the case and only change them when needed.
  648. /// To ensure correct behaviour of X Per Turn, the hashValue is shared as the effect is once per turn regardless of how it is triggered.
  649. ///
  650. /// Finally, for whichever combination of effects you want, you will set the corresponding booleans to true. Order does not matter when refering to them by name
  651. /// Examples:
  652. /// "[when Moving] [When Digivolving] [When Attacking] ..." => (... whenMoving: true, whenDigivolving: true, whenAttacking: true)
  653. /// "[When Digivolving] [On Deletion] ..." => (... whenDigivolving: true, onDeletion: true)
  654. /// "[End of Attack] [End of Opponent's Turn] ..." => (... endOfAttack: true, endOfOpponentTurn: true)
  655. public static List<ICardEffect> ActivateClassesForSharedEffects(ref List<ICardEffect> cardEffects,
  656. EffectTiming timing,
  657. CardSource card,
  658. string effectName,
  659. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  660. Func<string, string> effectDescription,
  661. bool optional,
  662. Func<Hashtable, bool> additionalUseCondition = null,
  663. Func<Hashtable, bool> additionalActivateCondition = null,
  664. Func<Hashtable, bool> isOptionalFunction = null,
  665. int maxCountPerTurn = -1,
  666. string hashValue = null,
  667. bool whenMoving = false,
  668. bool onPlay = false,
  669. bool whenDigivolving = false,
  670. bool whenAttacking = false,
  671. bool onDeletion = false,
  672. bool whenLinking = false,
  673. bool endOfAttack = false,
  674. bool endOfYourTurn = false,
  675. bool endOfOpponentTurn = false,
  676. bool endOfAllTurns = false,
  677. bool startOfYourMainPhase = false,
  678. bool counter = false)
  679. {
  680. if (whenMoving && timing == EffectTiming.OnMove)
  681. {
  682. cardEffects.Add(WhenMovingClass(card, effectName, activateCoroutine, effectDescription("When Moving"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  683. }
  684. if (onPlay && timing == EffectTiming.OnEnterFieldAnyone)
  685. {
  686. cardEffects.Add(OnPlayClass(card, effectName, activateCoroutine, effectDescription("On Play"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  687. }
  688. if (whenDigivolving && timing == EffectTiming.OnEnterFieldAnyone)
  689. {
  690. cardEffects.Add(WhenDigivolvingClass(card, effectName, activateCoroutine, effectDescription("When Digivolving"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  691. }
  692. if (whenAttacking && timing == EffectTiming.OnAllyAttack)
  693. {
  694. cardEffects.Add(WhenAttackingClass(card, effectName, activateCoroutine, effectDescription("When Attacking"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  695. }
  696. if (onDeletion && timing == EffectTiming.OnDestroyedAnyone)
  697. {
  698. cardEffects.Add(OnDeletionClass(card, effectName, activateCoroutine, effectDescription("On Deletion"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  699. }
  700. if (whenLinking && timing == EffectTiming.WhenLinked)
  701. {
  702. cardEffects.Add(WhenLinkingClass(card, effectName, activateCoroutine, effectDescription("When Linking"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  703. }
  704. if (endOfAttack && timing == EffectTiming.OnEndAttack)
  705. {
  706. cardEffects.Add(EndOfAttackClass(card, effectName, activateCoroutine, effectDescription("End of Attack"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  707. }
  708. if (endOfYourTurn && timing == EffectTiming.OnEndTurn)
  709. {
  710. cardEffects.Add(EndOfYourTurnClass(card, effectName, activateCoroutine, effectDescription("End of Your Turn"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  711. }
  712. if (endOfOpponentTurn && timing == EffectTiming.OnEndTurn)
  713. {
  714. cardEffects.Add(EndOfYourOpponentsTurnClass(card, effectName, activateCoroutine, effectDescription("End of Opponent's Turn"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  715. }
  716. if (endOfAllTurns && timing == EffectTiming.OnEndTurn)
  717. {
  718. cardEffects.Add(EndOfAllTurnsClass(card, effectName, activateCoroutine, effectDescription("End of All Turns"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  719. }
  720. if(startOfYourMainPhase && timing == EffectTiming.OnStartMainPhase)
  721. {
  722. cardEffects.Add(StartOfYourMainPhaseClass(card, effectName, activateCoroutine, effectDescription("Start of Your Main Phase"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  723. }
  724. if (counter && timing == EffectTiming.OnCounterTiming)
  725. {
  726. cardEffects.Add(CounterClass(card, effectName, activateCoroutine, effectDescription("Counter"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
  727. }
  728. return cardEffects;
  729. }
  730. #endregion
  731. #region Boilerplate ActivateClass
  732. public static ActivateClass ActivateClass(CardSource card,
  733. string effectName,
  734. Func<Hashtable, bool> canUseCondition,
  735. Func<Hashtable, bool> canActivateCondition,
  736. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  737. string effectDescription,
  738. bool optional,
  739. Func<Hashtable, bool> isOptionalFunction = null,
  740. int maxCountPerTurn = -1,
  741. string hashValue = null,
  742. bool isInheritedEffect = false,
  743. bool isLinkedEffect = false,
  744. bool isSecurityEffect = false
  745. )
  746. {
  747. ActivateClass activateClass = new ActivateClass();
  748. activateClass.SetUpICardEffect(effectName, canUseCondition, card);
  749. activateClass.SetUpActivateClass(canActivateCondition, hashtable => activateCoroutine(hashtable, activateClass), maxCountPerTurn, optional, effectDescription);
  750. activateClass.SetHashString(hashValue);
  751. activateClass.SetIsSecurityEffect(isSecurityEffect);
  752. activateClass.SetIsOptionalOverride(isOptionalFunction);
  753. return activateClass;
  754. }
  755. #endregion
  756. #region When Moving
  757. public static ActivateClass WhenMovingClass(CardSource card,
  758. string effectName,
  759. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  760. string effectDescription,
  761. bool optional,
  762. Func<Hashtable, bool> isOptionalFunction = null,
  763. Func<Hashtable, bool> additionalUseCondition = null,
  764. Func<Hashtable, bool> additionalActivateCondition = null,
  765. int maxCountPerTurn = -1,
  766. string hashValue = null,
  767. bool isInherited = false)
  768. {
  769. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, false);
  770. bool PermanentCondition(Permanent permanent)
  771. {
  772. return permanent == card.PermanentOfThisCard();
  773. }
  774. bool CanUseCondition(Hashtable hashtable)
  775. {
  776. return CardEffectCommons.IsExistOnBattleArea(card) &&
  777. CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition) &&
  778. (additionalUseCondition == null || additionalUseCondition(hashtable));
  779. }
  780. bool CanActivateCondition(Hashtable hashtable)
  781. {
  782. return CardEffectCommons.IsExistOnBattleArea(card) &&
  783. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  784. }
  785. }
  786. #endregion
  787. #region On Play
  788. public static ActivateClass OnPlayClass(CardSource card,
  789. string effectName,
  790. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  791. string effectDescription,
  792. bool optional,
  793. Func<Hashtable, bool> isOptionalFunction = null,
  794. Func<Hashtable, bool> additionalUseCondition = null,
  795. Func<Hashtable, bool> additionalActivateCondition = null,
  796. int maxCountPerTurn = -1,
  797. string hashValue = null,
  798. bool isInherited = false)
  799. {
  800. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, false);
  801. bool CanUseCondition(Hashtable hashtable)
  802. {
  803. return CardEffectCommons.IsExistOnBattleArea(card) &&
  804. CardEffectCommons.CanTriggerOnPlay(hashtable, card) &&
  805. (additionalUseCondition == null || additionalUseCondition(hashtable));
  806. }
  807. bool CanActivateCondition(Hashtable hashtable)
  808. {
  809. return CardEffectCommons.IsExistOnBattleArea(card) &&
  810. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  811. }
  812. }
  813. #endregion
  814. #region When Digivolving
  815. public static ActivateClass WhenDigivolvingClass(CardSource card,
  816. string effectName,
  817. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  818. string effectDescription,
  819. bool optional,
  820. Func<Hashtable, bool> isOptionalFunction = null,
  821. Func<Hashtable, bool> additionalUseCondition = null,
  822. Func<Hashtable, bool> additionalActivateCondition = null,
  823. int maxCountPerTurn = -1,
  824. string hashValue = null,
  825. bool isInherited = false,
  826. bool isLinked = false)
  827. {
  828. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
  829. bool CanUseCondition(Hashtable hashtable)
  830. {
  831. return CardEffectCommons.IsExistOnBattleArea(card) &&
  832. CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card) &&
  833. (additionalUseCondition == null || additionalUseCondition(hashtable));
  834. }
  835. bool CanActivateCondition(Hashtable hashtable)
  836. {
  837. return CardEffectCommons.IsExistOnBattleArea(card) &&
  838. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  839. }
  840. }
  841. #endregion
  842. #region When Attacking
  843. public static ActivateClass WhenAttackingClass(CardSource card,
  844. string effectName,
  845. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  846. string effectDescription,
  847. bool optional,
  848. Func<Hashtable, bool> isOptionalFunction = null,
  849. Func<Hashtable, bool> additionalUseCondition = null,
  850. Func<Hashtable, bool> additionalActivateCondition = null,
  851. int maxCountPerTurn = -1,
  852. string hashValue = null,
  853. bool isInherited = false,
  854. bool isLinked = false)
  855. {
  856. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
  857. bool CanUseCondition(Hashtable hashtable)
  858. {
  859. return CardEffectCommons.IsExistOnBattleArea(card) &&
  860. CardEffectCommons.CanTriggerOnAttack(hashtable, card) &&
  861. (additionalUseCondition == null || additionalUseCondition(hashtable));
  862. }
  863. bool CanActivateCondition(Hashtable hashtable)
  864. {
  865. return CardEffectCommons.IsExistOnBattleArea(card) &&
  866. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  867. }
  868. }
  869. #endregion
  870. #region On Deletion
  871. public static ActivateClass OnDeletionClass(CardSource card,
  872. string effectName,
  873. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  874. string effectDescription,
  875. bool optional,
  876. Func<Hashtable, bool> isOptionalFunction = null,
  877. Func<Hashtable, bool> additionalUseCondition = null,
  878. Func<Hashtable, bool> additionalActivateCondition = null,
  879. int maxCountPerTurn = -1,
  880. string hashValue = null,
  881. bool isInherited = false,
  882. bool isLinked = false)
  883. {
  884. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
  885. bool CanUseCondition(Hashtable hashtable)
  886. {
  887. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card) &&
  888. (additionalUseCondition == null || additionalUseCondition(hashtable));
  889. }
  890. bool CanActivateCondition(Hashtable hashtable)
  891. {
  892. return ((!(isInherited || isLinked) && CardEffectCommons.CanActivateOnDeletion(card))
  893. || ((isInherited || isLinked) && CardEffectCommons.CanActivateOnDeletionInherited(hashtable, card)))
  894. && (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  895. }
  896. }
  897. #endregion
  898. #region When Linking
  899. public static ActivateClass WhenLinkingClass(CardSource card,
  900. string effectName,
  901. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  902. string effectDescription,
  903. bool optional,
  904. Func<Hashtable, bool> isOptionalFunction = null,
  905. Func<Hashtable, bool> additionalUseCondition = null,
  906. Func<Hashtable, bool> additionalActivateCondition = null,
  907. int maxCountPerTurn = -1,
  908. string hashValue = null,
  909. bool isInherited = false,
  910. bool isLinked = false
  911. )
  912. {
  913. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
  914. bool CanUseCondition(Hashtable hashtable)
  915. {
  916. return CardEffectCommons.IsExistOnBattleArea(card) &&
  917. CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card) &&
  918. (additionalUseCondition == null || additionalUseCondition(hashtable));
  919. }
  920. bool CanActivateCondition(Hashtable hashtable)
  921. {
  922. return CardEffectCommons.IsExistOnBattleArea(card) &&
  923. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  924. }
  925. }
  926. #endregion
  927. #region Security Effect
  928. public static ActivateClass SecurityClass(CardSource card,
  929. string effectName,
  930. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  931. string effectDescription,
  932. bool optional,
  933. Func<Hashtable, bool> isOptionalFunction = null,
  934. Func<Hashtable, bool> additionalUseCondition = null,
  935. Func<Hashtable, bool> additionalActivateCondition = null)
  936. {
  937. ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, additionalActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, -1, null, false, false);
  938. activateClass.SetIsSecurityEffect(true);
  939. return activateClass;
  940. bool CanUseCondition(Hashtable hashtable)
  941. {
  942. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card) &&
  943. (additionalUseCondition == null || additionalUseCondition(hashtable));
  944. }
  945. }
  946. #endregion
  947. #region End of Attack
  948. public static ActivateClass EndOfAttackClass(CardSource card,
  949. string effectName,
  950. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  951. string effectDescription,
  952. bool optional,
  953. Func<Hashtable, bool> isOptionalFunction = null,
  954. Func<Hashtable, bool> additionalUseCondition = null,
  955. Func<Hashtable, bool> additionalActivateCondition = null,
  956. int maxCountPerTurn = -1,
  957. string hashValue = null,
  958. bool isInherited = false,
  959. bool isLinked = false)
  960. {
  961. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
  962. bool CanUseCondition(Hashtable hashtable)
  963. {
  964. return CardEffectCommons.IsExistOnBattleArea(card)
  965. && CardEffectCommons.CanTriggerOnAttack(hashtable, card)
  966. && (additionalUseCondition == null
  967. || additionalUseCondition(hashtable));
  968. }
  969. bool CanActivateCondition(Hashtable hashtable)
  970. {
  971. return CardEffectCommons.IsExistOnBattleArea(card) &&
  972. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  973. }
  974. }
  975. #endregion
  976. #region Counter
  977. public static ActivateClass CounterClass(CardSource card,
  978. string effectName,
  979. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  980. string effectDescription,
  981. bool optional,
  982. Func<Hashtable, bool> isOptionalFunction = null,
  983. Func<Hashtable, bool> additionalUseCondition = null,
  984. Func<Hashtable, bool> additionalActivateCondition = null,
  985. int maxCountPerTurn = -1,
  986. string hashValue = null,
  987. bool isInherited = false,
  988. bool isLinked = false)
  989. {
  990. ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
  991. activateClass.SetIsCounterEffect(true);
  992. return activateClass;
  993. bool CanUseCondition(Hashtable hashtable)
  994. {
  995. return CardEffectCommons.IsExistOnBattleArea(card)
  996. && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, permanent => CardEffectCommons.IsOpponentPermanent(permanent, card))
  997. && (additionalUseCondition == null
  998. || additionalUseCondition(hashtable));
  999. }
  1000. bool CanActivateCondition(Hashtable hashtable)
  1001. {
  1002. return CardEffectCommons.IsExistOnBattleArea(card) &&
  1003. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  1004. }
  1005. }
  1006. #endregion
  1007. #region Start/End of Turn/Phase, Your/Opponent's/All Turns
  1008. /**
  1009. * Can be used for Your Turn, Opponent's Turn, All Turns, End of [Your|Opponent's|All] Turn, Start of Turn/Phase effects
  1010. * based on the timing it is used at and additional use conditions passed
  1011. */
  1012. public static ActivateClass TurnTimingClass(CardSource card,
  1013. string effectName,
  1014. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1015. string effectDescription,
  1016. bool optional,
  1017. Func<Hashtable, bool> isOptionalFunction = null,
  1018. Func<Hashtable, bool> additionalUseCondition = null,
  1019. Func<Hashtable, bool> additionalActivateCondition = null,
  1020. int maxCountPerTurn = -1,
  1021. string hashValue = null,
  1022. bool isInherited = false,
  1023. bool isLinked = false,
  1024. bool yourTurn = false,
  1025. bool opponentTurn = false)
  1026. {
  1027. return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
  1028. bool CanUseCondition(Hashtable hashtable)
  1029. {
  1030. return CardEffectCommons.IsExistOnBattleArea(card)
  1031. && (!yourTurn || CardEffectCommons.IsOwnerTurn(card))
  1032. && (!opponentTurn || CardEffectCommons.IsOpponentTurn(card))
  1033. && (additionalUseCondition == null || additionalUseCondition(hashtable));
  1034. }
  1035. bool CanActivateCondition(Hashtable hashtable)
  1036. {
  1037. return CardEffectCommons.IsExistOnBattleArea(card) &&
  1038. (additionalActivateCondition == null || additionalActivateCondition(hashtable));
  1039. }
  1040. }
  1041. #endregion
  1042. #region Your Turn Classes
  1043. public static ActivateClass StartOfYourTurnClass(CardSource card,
  1044. string effectName,
  1045. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1046. string effectDescription,
  1047. bool optional,
  1048. Func<Hashtable, bool> isOptionalFunction = null,
  1049. Func<Hashtable, bool> additionalUseCondition = null,
  1050. Func<Hashtable, bool> additionalActivateCondition = null,
  1051. int maxCountPerTurn = -1,
  1052. string hashValue = null,
  1053. bool isInherited = false,
  1054. bool isLinked = false)
  1055. {
  1056. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
  1057. }
  1058. public static ActivateClass StartOfYourMainPhaseClass(CardSource card,
  1059. string effectName,
  1060. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1061. string effectDescription,
  1062. bool optional,
  1063. Func<Hashtable, bool> isOptionalFunction = null,
  1064. Func<Hashtable, bool> additionalUseCondition = null,
  1065. Func<Hashtable, bool> additionalActivateCondition = null,
  1066. int maxCountPerTurn = -1,
  1067. string hashValue = null,
  1068. bool isInherited = false,
  1069. bool isLinked = false)
  1070. {
  1071. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
  1072. }
  1073. public static ActivateClass EndOfYourTurnClass(CardSource card,
  1074. string effectName,
  1075. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1076. string effectDescription,
  1077. bool optional,
  1078. Func<Hashtable, bool> isOptionalFunction = null,
  1079. Func<Hashtable, bool> additionalUseCondition = null,
  1080. Func<Hashtable, bool> additionalActivateCondition = null,
  1081. int maxCountPerTurn = -1,
  1082. string hashValue = null,
  1083. bool isInherited = false,
  1084. bool isLinked = false)
  1085. {
  1086. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
  1087. }
  1088. public static ActivateClass YourTurnClass(CardSource card,
  1089. string effectName,
  1090. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1091. string effectDescription,
  1092. bool optional,
  1093. Func<Hashtable, bool> isOptionalFunction = null,
  1094. Func<Hashtable, bool> additionalUseCondition = null,
  1095. Func<Hashtable, bool> additionalActivateCondition = null,
  1096. int maxCountPerTurn = -1,
  1097. string hashValue = null,
  1098. bool isInherited = false,
  1099. bool isLinked = false)
  1100. {
  1101. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
  1102. }
  1103. #endregion
  1104. #region Opponent's Turn Classes
  1105. public static ActivateClass StartOfOpponentsTurnClass(CardSource card,
  1106. string effectName,
  1107. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1108. string effectDescription,
  1109. bool optional,
  1110. Func<Hashtable, bool> isOptionalFunction = null,
  1111. Func<Hashtable, bool> additionalUseCondition = null,
  1112. Func<Hashtable, bool> additionalActivateCondition = null,
  1113. int maxCountPerTurn = -1,
  1114. string hashValue = null,
  1115. bool isInherited = false,
  1116. bool isLinked = false)
  1117. {
  1118. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
  1119. }
  1120. public static ActivateClass StartOfYourOpponentsMainPhaseClass(CardSource card,
  1121. string effectName,
  1122. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1123. string effectDescription,
  1124. bool optional,
  1125. Func<Hashtable, bool> isOptionalFunction = null,
  1126. Func<Hashtable, bool> additionalUseCondition = null,
  1127. Func<Hashtable, bool> additionalActivateCondition = null,
  1128. int maxCountPerTurn = -1,
  1129. string hashValue = null,
  1130. bool isInherited = false,
  1131. bool isLinked = false)
  1132. {
  1133. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
  1134. }
  1135. public static ActivateClass EndOfYourOpponentsTurnClass(CardSource card,
  1136. string effectName,
  1137. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1138. string effectDescription,
  1139. bool optional,
  1140. Func<Hashtable, bool> isOptionalFunction = null,
  1141. Func<Hashtable, bool> additionalUseCondition = null,
  1142. Func<Hashtable, bool> additionalActivateCondition = null,
  1143. int maxCountPerTurn = -1,
  1144. string hashValue = null,
  1145. bool isInherited = false,
  1146. bool isLinked = false)
  1147. {
  1148. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
  1149. }
  1150. public static ActivateClass OpponentsTurnClass(CardSource card,
  1151. string effectName,
  1152. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1153. string effectDescription,
  1154. bool optional,
  1155. Func<Hashtable, bool> isOptionalFunction = null,
  1156. Func<Hashtable, bool> additionalUseCondition = null,
  1157. Func<Hashtable, bool> additionalActivateCondition = null,
  1158. int maxCountPerTurn = -1,
  1159. string hashValue = null,
  1160. bool isInherited = false,
  1161. bool isLinked = false)
  1162. {
  1163. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
  1164. }
  1165. #endregion
  1166. #region All Turn Classes
  1167. public static ActivateClass EndOfAllTurnsClass(CardSource card,
  1168. string effectName,
  1169. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1170. string effectDescription,
  1171. bool optional,
  1172. Func<Hashtable, bool> isOptionalFunction = null,
  1173. Func<Hashtable, bool> additionalUseCondition = null,
  1174. Func<Hashtable, bool> additionalActivateCondition = null,
  1175. int maxCountPerTurn = -1,
  1176. string hashValue = null,
  1177. bool isInherited = false,
  1178. bool isLinked = false)
  1179. {
  1180. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true);
  1181. }
  1182. public static ActivateClass AllTurnsClass(CardSource card,
  1183. string effectName,
  1184. Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
  1185. string effectDescription,
  1186. bool optional,
  1187. Func<Hashtable, bool> isOptionalFunction = null,
  1188. Func<Hashtable, bool> additionalUseCondition = null,
  1189. Func<Hashtable, bool> additionalActivateCondition = null,
  1190. int maxCountPerTurn = -1,
  1191. string hashValue = null,
  1192. bool isInherited = false,
  1193. bool isLinked = false)
  1194. {
  1195. return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true);
  1196. }
  1197. #endregion
  1198. #region At end of turn lose 3 memory
  1199. public static ActivateClass EoTLose3Memory(CardSource card)
  1200. {
  1201. ActivateClass activateClass1 = new ActivateClass();
  1202. activateClass1.SetUpICardEffect("Memory -3", CanUseCondition1, card);
  1203. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  1204. return activateClass1;
  1205. string EffectDiscription1()
  1206. {
  1207. return "Lose 3 memory.";
  1208. }
  1209. bool CanUseCondition1(Hashtable hashtable)
  1210. {
  1211. return true;
  1212. }
  1213. bool CanActivateCondition1(Hashtable hashtable)
  1214. {
  1215. return true;
  1216. }
  1217. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  1218. {
  1219. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-3, activateClass1));
  1220. }
  1221. }
  1222. #endregion
  1223. }