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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class OpeningButton : MonoBehaviour
- {
- [Header("Button Animator")]
- public Animator ButtonAnimator;
- [Header("選択表示オブジェクト")]
- public GameObject selectedObject;
- public void OnSelect()
- {
- if (selectedObject != null)
- {
- selectedObject.SetActive(true);
- ContinuousController.instance.PlaySE(Opening.instance.TitleButtonSE);
- }
- }
- public void OnExit()
- {
- if (selectedObject != null)
- {
- selectedObject.SetActive(false);
- }
- }
- }
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