SelectPermanentEffect.cs 42 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. public class SelectPermanentEffect : MonoBehaviourPunCallbacks
  8. {
  9. public void SetUp
  10. (Player selectPlayer,
  11. Func<Permanent, bool> canTargetCondition,
  12. Func<List<Permanent>, Permanent, bool> canTargetCondition_ByPreSelecetedList,
  13. Func<List<Permanent>, bool> canEndSelectCondition,
  14. int maxCount,
  15. bool canNoSelect,
  16. bool canEndNotMax,
  17. Func<Permanent, IEnumerator> selectPermanentCoroutine,
  18. Func<List<Permanent>, IEnumerator> afterSelectPermanentCoroutine,
  19. Mode mode,
  20. ICardEffect cardEffect)
  21. {
  22. _selectPlayer = selectPlayer;
  23. _canTargetCondition = canTargetCondition;
  24. _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
  25. _canEndSelectCondition = canEndSelectCondition;
  26. _maxCount = maxCount;
  27. _canNoSelect = canNoSelect;
  28. _canEndNotMax = canEndNotMax;
  29. _selectPermanentCoroutine = selectPermanentCoroutine;
  30. _afterSelectPermanentCoroutine = afterSelectPermanentCoroutine;
  31. _mode = mode;
  32. _cardEffect = cardEffect;
  33. _isLocal = false;
  34. _isdigiXros = false;
  35. _customMessage = null;
  36. _customMessage_Enemy = null;
  37. _customBackButtonMessage = null;
  38. _degenerationCount = 1;
  39. }
  40. public void SetIsLocal()
  41. {
  42. _isLocal = true;
  43. }
  44. public void SetDigiXros()
  45. {
  46. _isdigiXros = true;
  47. }
  48. public void SetUpCustomMessage(string CustomMessage = "", string CustomMessage_Enemy = "", string[] customMessageArray = null)
  49. {
  50. _customMessage = CustomMessage;
  51. _customMessage_Enemy = CustomMessage_Enemy;
  52. if (customMessageArray != null)
  53. {
  54. if (customMessageArray.Length == 2)
  55. {
  56. _customMessage = customMessageArray[0];
  57. _customMessage_Enemy = customMessageArray[1];
  58. }
  59. }
  60. }
  61. public void SetUpCustomBackButtonMessage(string CustomBackButtonMessage)
  62. {
  63. _customBackButtonMessage = CustomBackButtonMessage;
  64. }
  65. public void SetDegenerationCount(int degenerationCount)
  66. {
  67. _degenerationCount = degenerationCount;
  68. }
  69. public void SetCanNotAttackPlayer()
  70. {
  71. _canAttackPlayer = false;
  72. }
  73. public void SetDefenderCondition(Func<Permanent, bool> defenderCondition)
  74. {
  75. _defenderCondition = defenderCondition;
  76. }
  77. public void SetPlaceFaceUp()
  78. {
  79. _isFaceUp = true;
  80. }
  81. //Player to select
  82. Player _selectPlayer = null;
  83. //Conditions of units that can be selected
  84. Func<Permanent, bool> _canTargetCondition = null;
  85. //Whether the unit can be selected with the current selection list status
  86. Func<List<Permanent>, Permanent, bool> _canTargetCondition_ByPreSelecetedList = null;
  87. //Conditions under which a selection can be terminated (see list of selection termination points)
  88. Func<List<Permanent>, bool> _canEndSelectCondition = null;
  89. //Maximum number of sheets to be selected
  90. int _maxCount = 0;
  91. //Whether you can choose not to choose
  92. bool _canNoSelect = false;
  93. //Can you finish your selection with less than the maximum number?
  94. bool _canEndNotMax = false;
  95. //(Limited to Mode.Custom) Processing to be performed by selecting
  96. Func<Permanent, IEnumerator> _selectPermanentCoroutine = null;
  97. //選択した後にする処理
  98. Func<List<Permanent>, IEnumerator> _afterSelectPermanentCoroutine = null;
  99. //Classification of processing to be done by selection
  100. Mode _mode = Mode.Custom;
  101. //Skill in making unit selections
  102. ICardEffect _cardEffect = null;
  103. bool _isLocal = false;
  104. bool _isdigiXros = false;
  105. int _degenerationCount = 1;
  106. bool _canAttackPlayer = true;
  107. Func<Permanent, bool> _defenderCondition = (permanent) => true;
  108. bool _isFaceUp = false;
  109. public enum Mode
  110. {
  111. Tap,
  112. UnTap,
  113. Destroy,
  114. Bounce,
  115. PutLibraryBottom,
  116. PutLibraryTop,
  117. PutSecurityBottom,
  118. PutSecurityTop,
  119. Degenerate,
  120. Attack,
  121. Custom
  122. }
  123. //Selected unit list
  124. List<Permanent> _targetPermanents = new List<Permanent>();
  125. //No Selection Flag
  126. public bool _noSelect = false;
  127. bool _endSelect = false;
  128. string _customMessage = null;
  129. string _customMessage_Enemy = null;
  130. string _customBackButtonMessage = null;
  131. bool CanTarget(Permanent permanent)
  132. {
  133. if (_cardEffect != null)
  134. {
  135. if (permanent.TopCard != null)
  136. {
  137. if (_cardEffect.EffectSourceCard != null)
  138. {
  139. if (permanent.TopCard.Owner != _cardEffect.EffectSourceCard.Owner && permanent.TopCard.Owner != _selectPlayer)
  140. {
  141. if (!permanent.CanSelectBySkill(_cardEffect))
  142. {
  143. return false;
  144. }
  145. }
  146. }
  147. }
  148. }
  149. if (_canTargetCondition != null)
  150. {
  151. if (_canTargetCondition(permanent))
  152. {
  153. return !permanent.TopCard.IsFlipped;
  154. }
  155. }
  156. return false;
  157. }
  158. #region 選択が可能かどうか
  159. public bool active()
  160. {
  161. List<Permanent> CanSelectedPermanets = new List<Permanent>();
  162. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  163. {
  164. foreach (Permanent permanent in player.GetFieldPermanents())
  165. {
  166. if (CanTarget(permanent))
  167. {
  168. CanSelectedPermanets.Add(permanent);
  169. }
  170. }
  171. }
  172. if (CanSelectedPermanets.Count == 0)
  173. {
  174. return false;
  175. }
  176. if (!_canNoSelect && !_canEndNotMax)
  177. {
  178. if (CanSelectedPermanets.Count < _maxCount)
  179. {
  180. return false;
  181. }
  182. List<Permanent[]> permanentsList = ParameterComparer.Enumerate(CanSelectedPermanets, _maxCount).ToList();
  183. if (permanentsList.Count((permanents) => CanEndSelect(permanents.ToList())) == 0)
  184. {
  185. return false;
  186. }
  187. }
  188. return true;
  189. }
  190. #endregion
  191. #region 終了できるか判定
  192. bool CanEndSelect(List<Permanent> permanents)
  193. {
  194. //選択枚数が必要枚数に達していない場合
  195. if (!(permanents.Count == _maxCount || (permanents.Count <= _maxCount && _canEndNotMax)))
  196. {
  197. return false;
  198. }
  199. //特定の条件により失敗
  200. if (_canEndSelectCondition != null)
  201. {
  202. if (!_canEndSelectCondition(permanents))
  203. {
  204. return false;
  205. }
  206. }
  207. return true;
  208. }
  209. #endregion
  210. public IEnumerator Activate()
  211. {
  212. bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
  213. _targetPermanents = new List<Permanent>();
  214. List<Permanent> destroyPermanents = new List<Permanent>();
  215. List<Permanent> tapPermanents = new List<Permanent>();
  216. List<Permanent> untapPermanents = new List<Permanent>();
  217. List<Permanent> libraryBottomPermanents = new List<Permanent>();
  218. List<Permanent> libraryTopPermanents = new List<Permanent>();
  219. List<Permanent> securityBottomPermanents = new List<Permanent>();
  220. List<Permanent> securityTopPermanents = new List<Permanent>();
  221. List<Permanent> handBouncePermanents = new List<Permanent>();
  222. List<Permanent> degeneratePermanents = new List<Permanent>();
  223. List<Permanent> attackPermanents = new List<Permanent>();
  224. _noSelect = false;
  225. if (active())
  226. {
  227. #region Show trash cards
  228. if (_cardEffect != null)
  229. {
  230. if (_cardEffect.EffectSourceCard != null)
  231. {
  232. if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard))
  233. {
  234. if (_cardEffect.EffectSourceCard.Owner.TrashHandCard != null)
  235. {
  236. if (!_cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.activeSelf)
  237. {
  238. _cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.SetActive(true);
  239. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCard(_cardEffect.EffectSourceCard);
  240. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCardImage();
  241. _cardEffect.EffectSourceCard.Owner.TrashHandCard.OnOutline();
  242. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetBlueOutline();
  243. _cardEffect.EffectSourceCard.Owner.TrashHandCard.transform.localScale = new Vector3(1.4f, 1.4f, 1.4f);
  244. }
  245. }
  246. }
  247. }
  248. }
  249. #endregion
  250. if (!_isLocal)
  251. {
  252. yield return GManager.instance.photonWaitController.StartWait("SelectPermanentEffect");
  253. }
  254. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  255. {
  256. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  257. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  258. }
  259. GManager.instance.turnStateMachine.IsSelecting = true;
  260. if (_selectPlayer.isYou)
  261. {
  262. #region Message display
  263. if (!string.IsNullOrEmpty(_customMessage))
  264. {
  265. GManager.instance.commandText.OpenCommandText(_customMessage, _isdigiXros);
  266. }
  267. else
  268. {
  269. string message = "";
  270. switch (_mode)
  271. {
  272. case Mode.Tap:
  273. message = "Select cards to suspend.";
  274. break;
  275. case Mode.UnTap:
  276. message = "Select cards to unsuspend.";
  277. break;
  278. case Mode.Destroy:
  279. message = "Select cards to delete.";
  280. break;
  281. case Mode.Bounce:
  282. message = "Select cards to return to hand.";
  283. break;
  284. case Mode.PutLibraryBottom:
  285. message = "Select cards to put on bottom of the deck.";
  286. break;
  287. case Mode.PutLibraryTop:
  288. message = "Select cards to put on top of the deck.";
  289. break;
  290. case Mode.PutSecurityBottom:
  291. message = "Select cards to put on bottom of security.";
  292. break;
  293. case Mode.PutSecurityTop:
  294. message = "Select cards to put on top of security.";
  295. break;
  296. case Mode.Degenerate:
  297. message = $"Select cards to De-Digivolve {_degenerationCount}.";
  298. break;
  299. case Mode.Attack:
  300. message = "Select a Digimon to attack with.";
  301. break;
  302. case Mode.Custom:
  303. message = "Select cards.";
  304. break;
  305. }
  306. if (!string.IsNullOrEmpty(message))
  307. {
  308. GManager.instance.commandText.OpenCommandText(message, _isdigiXros);
  309. }
  310. }
  311. #endregion
  312. List<Permanent> PreSelectedPermanents = new List<Permanent>();
  313. bool forcesSelection = false;
  314. #region forced selection
  315. if (!_canNoSelect && !_canEndNotMax)
  316. {
  317. int canSelectCount = 0;
  318. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  319. {
  320. foreach (Permanent chara in player.GetFieldPermanents())
  321. {
  322. if (CanTarget(chara))
  323. {
  324. canSelectCount++;
  325. }
  326. }
  327. }
  328. if (canSelectCount == _maxCount)
  329. {
  330. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  331. {
  332. foreach (Permanent chara in player.GetFieldPermanents())
  333. {
  334. if (CanTarget(chara))
  335. {
  336. PreSelectedPermanents.Add(chara);
  337. }
  338. }
  339. }
  340. forcesSelection = true;
  341. EndSelect_RPC();
  342. }
  343. }
  344. #endregion
  345. if (!forcesSelection)
  346. {
  347. GManager.instance.sideBar.SetUpSideBar();
  348. List<FieldPermanentCard> candidates = new List<FieldPermanentCard>();
  349. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  350. {
  351. foreach (Permanent permanent in player.GetFieldPermanents())
  352. {
  353. if (CanTarget(permanent))
  354. {
  355. permanent.ShowingPermanentCard.AddClickTarget(OnClickFieldPermanentCard);
  356. candidates.Add(permanent.ShowingPermanentCard);
  357. }
  358. }
  359. }
  360. if (candidates.Count >= 1)
  361. {
  362. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(candidates, false);
  363. }
  364. CheckEndSelect();
  365. #region Processing when a permanent on the field is clicked
  366. void OnClickFieldPermanentCard(FieldPermanentCard feldPermanentCard)
  367. {
  368. if (PreSelectedPermanents.Contains(feldPermanentCard.ThisPermanent))
  369. {
  370. PreSelectedPermanents.Remove(feldPermanentCard.ThisPermanent);
  371. }
  372. else
  373. {
  374. bool CanNotSelected = false;
  375. if (_canTargetCondition_ByPreSelecetedList != null)
  376. {
  377. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, feldPermanentCard.ThisPermanent))
  378. {
  379. CanNotSelected = true;
  380. }
  381. }
  382. if (CanNotSelected)
  383. {
  384. return;
  385. }
  386. if (PreSelectedPermanents.Count < _maxCount)
  387. {
  388. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  389. }
  390. else
  391. {
  392. if (PreSelectedPermanents.Count > 0)
  393. {
  394. PreSelectedPermanents.RemoveAt(PreSelectedPermanents.Count - 1);
  395. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  396. }
  397. }
  398. if (!ContinuousController.instance.checkBeforeEndingSelection
  399. && !_canNoSelect
  400. && !_canEndNotMax
  401. && _maxCount == PreSelectedPermanents.Count)
  402. {
  403. EndSelect_RPC();
  404. return;
  405. }
  406. }
  407. CheckEndSelect();
  408. }
  409. #endregion
  410. #region Determining whether the selection can be completed and displaying the outline
  411. void CheckEndSelect()
  412. {
  413. #region UI display depending on whether it can be terminated
  414. if (CanEndSelect(PreSelectedPermanents))
  415. {
  416. GManager.instance.selectCommandPanel.SetUpCommandButton(new List<Command_SelectCommand>()
  417. {
  418. new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
  419. });
  420. }
  421. else
  422. {
  423. GManager.instance.selectCommandPanel.Off(false);
  424. GManager.instance.sideBar.SetUpSideBar();
  425. }
  426. #endregion
  427. #region Outline display by selection list
  428. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  429. {
  430. foreach (Permanent permanent in player.GetFieldPermanents())
  431. {
  432. permanent.ShowingPermanentCard.RemoveSelectEffect();
  433. if (CanTarget(permanent))
  434. {
  435. if (PreSelectedPermanents.Contains(permanent))
  436. {
  437. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  438. permanent.ShowingPermanentCard.SetOrangeOutline();
  439. }
  440. else
  441. {
  442. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  443. permanent.ShowingPermanentCard.SetBlueOutline();
  444. bool CanNotSelected = false;
  445. if (_canTargetCondition_ByPreSelecetedList != null)
  446. {
  447. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, permanent))
  448. {
  449. CanNotSelected = true;
  450. }
  451. }
  452. if (CanNotSelected)
  453. {
  454. permanent.ShowingPermanentCard.RemoveSelectEffect();
  455. }
  456. }
  457. }
  458. }
  459. }
  460. #endregion
  461. if (PreSelectedPermanents.Count >= 1)
  462. {
  463. GManager.instance.BackButton.CloseSelectCommandButton();
  464. }
  465. else
  466. {
  467. if (_canNoSelect)
  468. {
  469. string backButtonMessage = "No Selection";
  470. if (!string.IsNullOrEmpty(_customBackButtonMessage))
  471. {
  472. backButtonMessage = _customBackButtonMessage;
  473. }
  474. GManager.instance.BackButton.OpenSelectCommandButton(backButtonMessage, () => NoSelect_RPC(), 0);
  475. void NoSelect_RPC()
  476. {
  477. if (!_isLocal)
  478. {
  479. photonView.RPC("SetNoSelectChara", RpcTarget.All);
  480. }
  481. else
  482. {
  483. SetNoSelectChara();
  484. }
  485. }
  486. }
  487. }
  488. GManager.instance.sideBar.SetUpSideBar();
  489. }
  490. #endregion
  491. }
  492. #region Selection finished
  493. void EndSelect_RPC()
  494. {
  495. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  496. {
  497. foreach (Permanent unit in player.GetFieldPermanents())
  498. {
  499. unit.ShowingPermanentCard.RemoveSelectEffect();
  500. unit.ShowingPermanentCard.RemoveClickTarget();
  501. }
  502. }
  503. List<bool> isTurnPlayer = new List<bool>();
  504. List<int> CharaIndex = new List<int>();
  505. foreach (Permanent chara in PreSelectedPermanents)
  506. {
  507. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  508. CharaIndex.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  509. }
  510. if (!_isLocal)
  511. {
  512. photonView.RPC("SetTargetFrames", RpcTarget.All, isTurnPlayer.ToArray(), CharaIndex.ToArray());
  513. }
  514. else
  515. {
  516. SetTargetFrames(isTurnPlayer.ToArray(), CharaIndex.ToArray());
  517. }
  518. GManager.instance.BackButton.CloseSelectCommandButton();
  519. }
  520. #endregion
  521. }
  522. else
  523. {
  524. #region Message display
  525. if (!string.IsNullOrEmpty(_customMessage_Enemy))
  526. {
  527. GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _isdigiXros);
  528. }
  529. else
  530. {
  531. GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _isdigiXros);
  532. }
  533. #endregion
  534. #region AI
  535. if (GManager.instance.IsAI)
  536. {
  537. List<Permanent> ValidCharas = new List<Permanent>();
  538. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  539. {
  540. foreach (Permanent unit in player.GetFieldPermanents())
  541. {
  542. if (_canTargetCondition(unit))
  543. {
  544. ValidCharas.Add(unit);
  545. }
  546. }
  547. }
  548. IList<int> indexList = Enumerable.Range(0, ValidCharas.Count).ToList();
  549. if (ValidCharas.Count >= _maxCount)
  550. {
  551. for (int i = 0; i < 200; i++)
  552. {
  553. List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
  554. List<Permanent> GetCharas = new List<Permanent>();
  555. foreach (int index in GetIndexes)
  556. {
  557. GetCharas.Add(ValidCharas[index]);
  558. }
  559. if (_canEndSelectCondition != null)
  560. {
  561. if (!_canEndSelectCondition(GetCharas))
  562. {
  563. continue;
  564. }
  565. }
  566. List<bool> isTurnPlayer = new List<bool>();
  567. List<int> UnitIDs = new List<int>();
  568. foreach (Permanent chara in GetCharas)
  569. {
  570. if (chara.TopCard != null)
  571. {
  572. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  573. UnitIDs.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  574. }
  575. }
  576. SetTargetFrames(isTurnPlayer.ToArray(), UnitIDs.ToArray());
  577. break;
  578. }
  579. }
  580. _endSelect = true;
  581. }
  582. #endregion
  583. }
  584. //Wait until selection is complete
  585. yield return new WaitWhile(() => !_endSelect);
  586. _endSelect = false;
  587. #region reset
  588. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  589. {
  590. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  591. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  592. foreach (Permanent chara in player.GetFieldPermanents())
  593. {
  594. chara.ShowingPermanentCard.RemoveSelectEffect();
  595. }
  596. }
  597. GManager.instance.hideCannotSelectObject.Close();
  598. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  599. GManager.instance.BackButton.CloseSelectCommandButton();
  600. GManager.instance.commandText.CloseCommandText();
  601. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  602. GManager.instance.sideBar.OffSideBar();
  603. #endregion
  604. if (CanEndSelect(_targetPermanents))
  605. {
  606. Hashtable hashtable = new Hashtable();
  607. hashtable.Add("CardEffect", _cardEffect);
  608. if (!_noSelect)
  609. {
  610. string log = "";
  611. log += $"\nSelected Cards:";
  612. foreach (Permanent targetPermanent in _targetPermanents)
  613. {
  614. log += $"\n{targetPermanent.TopCard.BaseENGCardNameFromEntity}({targetPermanent.TopCard.CardID})";
  615. FieldPermanentCard fieldPermanentCard = targetPermanent.ShowingPermanentCard;
  616. fieldPermanentCard.OnSelectEffect(1.1f);
  617. #region target arrow display
  618. if (_cardEffect != null)
  619. {
  620. if (_cardEffect.EffectSourceCard != null)
  621. {
  622. if (_cardEffect.EffectSourceCard.PermanentOfThisCard() == null)
  623. {
  624. #region processing area card
  625. if (_cardEffect.EffectSourceCard.Owner.ExecutingCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.cardSource == _cardEffect.EffectSourceCard && handCard.gameObject.activeSelf) >= 1)
  626. {
  627. if (_cardEffect.EffectSourceCard.Owner.isYou)
  628. {
  629. yield return GManager.instance.OnTargetArrow(
  630. new Vector3(-840, -100, 0),
  631. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  632. null,
  633. null);
  634. }
  635. else
  636. {
  637. yield return GManager.instance.OnTargetArrow(
  638. new Vector3(810, 240, 0),
  639. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  640. null,
  641. null);
  642. }
  643. }
  644. #endregion
  645. #region Cards in the trash or lost zone or deck
  646. else if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LibraryCards.Contains(_cardEffect.EffectSourceCard))
  647. {
  648. if (_cardEffect.EffectSourceCard.Owner.isYou)
  649. {
  650. yield return GManager.instance.OnTargetArrow(
  651. new Vector3(725, -220, 0),
  652. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  653. null,
  654. null);
  655. }
  656. else
  657. {
  658. yield return GManager.instance.OnTargetArrow(
  659. new Vector3(-684, 287, 0),
  660. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  661. null,
  662. null);
  663. }
  664. }
  665. #endregion
  666. #region cards in hand
  667. else if (_cardEffect.EffectSourceCard.Owner.HandCards.Contains(_cardEffect.EffectSourceCard) && (_cardEffect.IsDeclarative || _cardEffect.EffectName.Contains("Digisorption")))
  668. {
  669. if (_cardEffect.EffectSourceCard.Owner.isYou)
  670. {
  671. yield return GManager.instance.OnTargetArrow(
  672. new Vector3(0, -380, 0),
  673. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  674. null,
  675. null);
  676. }
  677. else
  678. {
  679. yield return GManager.instance.OnTargetArrow(
  680. new Vector3(0, 480, 0),
  681. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  682. null,
  683. null);
  684. }
  685. }
  686. #endregion
  687. #region Other area cards
  688. else
  689. {
  690. }
  691. #endregion
  692. }
  693. else
  694. {
  695. #region character card in place
  696. if (_cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard != null)
  697. {
  698. yield return GManager.instance.OnTargetArrow(
  699. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard.GetLocalCanvasPosition() + _cardEffect.EffectSourceCard.Owner.playerUIObjectParent.localPosition,
  700. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  701. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard,
  702. fieldPermanentCard);
  703. }
  704. #endregion
  705. }
  706. }
  707. }
  708. yield return new WaitForSeconds(0.2f);
  709. #endregion
  710. #region Perform processing on the selected unit
  711. if (_selectPermanentCoroutine != null)
  712. {
  713. yield return StartCoroutine(_selectPermanentCoroutine(targetPermanent));
  714. }
  715. switch (_mode)
  716. {
  717. case Mode.Tap:
  718. tapPermanents.Add(targetPermanent);
  719. break;
  720. case Mode.UnTap:
  721. untapPermanents.Add(targetPermanent);
  722. break;
  723. case Mode.Destroy:
  724. destroyPermanents.Add(targetPermanent);
  725. break;
  726. case Mode.Bounce:
  727. handBouncePermanents.Add(targetPermanent);
  728. break;
  729. case Mode.PutLibraryBottom:
  730. libraryBottomPermanents.Add(targetPermanent);
  731. break;
  732. case Mode.PutLibraryTop:
  733. libraryTopPermanents.Add(targetPermanent);
  734. break;
  735. case Mode.PutSecurityBottom:
  736. securityBottomPermanents.Add(targetPermanent);
  737. break;
  738. case Mode.PutSecurityTop:
  739. securityTopPermanents.Add(targetPermanent);
  740. break;
  741. case Mode.Degenerate:
  742. degeneratePermanents.Add(targetPermanent);
  743. break;
  744. case Mode.Attack:
  745. attackPermanents.Add(targetPermanent);
  746. break;
  747. }
  748. #endregion
  749. for (int i = 0; i < 1; i++)
  750. {
  751. GManager.instance.OffTargetArrow();
  752. yield return new WaitForSeconds(Time.deltaTime);
  753. }
  754. if (fieldPermanentCard != null)
  755. {
  756. fieldPermanentCard.RemoveSelectEffect();
  757. }
  758. }
  759. #region Add log
  760. if (_targetPermanents.Count >= 1)
  761. {
  762. log += "\n";
  763. PlayLog.OnAddLog?.Invoke(log);
  764. }
  765. #endregion
  766. if (destroyPermanents.Count > 0)
  767. {
  768. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(destroyPermanents, hashtable).Destroy());
  769. }
  770. if (tapPermanents.Count > 0)
  771. {
  772. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(tapPermanents, hashtable).Tap());
  773. }
  774. if (untapPermanents.Count > 0)
  775. {
  776. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(untapPermanents, _cardEffect).Unsuspend());
  777. }
  778. if (libraryBottomPermanents.Count > 0)
  779. {
  780. yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(libraryBottomPermanents, hashtable).DeckBounce());
  781. }
  782. if (libraryTopPermanents.Count > 0)
  783. {
  784. yield return ContinuousController.instance.StartCoroutine(new DeckTopBounceClass(libraryTopPermanents, hashtable).DeckBounce());
  785. }
  786. if (securityBottomPermanents.Count > 0)
  787. {
  788. if (_cardEffect.EffectSourceCard.Owner.CanAddSecurity(_cardEffect))
  789. {
  790. foreach (Permanent targetPermanent in securityBottomPermanents)
  791. {
  792. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(targetPermanent, CardEffectCommons.CardEffectHashtable(_cardEffect), false, _isFaceUp).PutSecurity());
  793. }
  794. }
  795. }
  796. if (securityTopPermanents.Count > 0)
  797. {
  798. if (_cardEffect.EffectSourceCard.Owner.CanAddSecurity(_cardEffect))
  799. {
  800. foreach (Permanent targetPermanent in securityTopPermanents)
  801. {
  802. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(targetPermanent, CardEffectCommons.CardEffectHashtable(_cardEffect), true, _isFaceUp).PutSecurity());
  803. }
  804. }
  805. }
  806. if (handBouncePermanents.Count > 0)
  807. {
  808. yield return ContinuousController.instance.StartCoroutine(new HandBounceClaass(handBouncePermanents, hashtable).Bounce());
  809. }
  810. if (degeneratePermanents.Count > 0)
  811. {
  812. foreach (Permanent selectedPermanent in degeneratePermanents)
  813. {
  814. yield return ContinuousController.instance.StartCoroutine(new IDegeneration(selectedPermanent, _degenerationCount, _cardEffect).Degeneration());
  815. }
  816. }
  817. if (attackPermanents.Count > 0)
  818. {
  819. foreach (Permanent selectedPermanent in attackPermanents)
  820. {
  821. if (selectedPermanent.CanAttack(_cardEffect))
  822. {
  823. SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
  824. selectAttackEffect.SetUp(
  825. attacker: selectedPermanent,
  826. canAttackPlayerCondition: () => _canAttackPlayer,
  827. defenderCondition: _defenderCondition,
  828. cardEffect: _cardEffect);
  829. if (!_canNoSelect) selectAttackEffect.SetCanNotSelectNotAttack();
  830. yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
  831. }
  832. }
  833. }
  834. }
  835. }
  836. }
  837. if (_afterSelectPermanentCoroutine != null)
  838. {
  839. yield return StartCoroutine(_afterSelectPermanentCoroutine(_targetPermanents));
  840. }
  841. GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
  842. }
  843. #region 選択決定
  844. [PunRPC]
  845. public void SetTargetFrames(bool[] isTurnPlayer, int[] UnitIndex)
  846. {
  847. _targetPermanents = new List<Permanent>();
  848. for (int i = 0; i < isTurnPlayer.Length; i++)
  849. {
  850. Player player = null;
  851. if (isTurnPlayer[i])
  852. {
  853. player = GManager.instance.turnStateMachine.gameContext.TurnPlayer;
  854. }
  855. else
  856. {
  857. player = GManager.instance.turnStateMachine.gameContext.NonTurnPlayer;
  858. }
  859. Permanent chara = player.GetFieldPermanents()[UnitIndex[i]];
  860. _targetPermanents.Add(chara);
  861. }
  862. _endSelect = true;
  863. }
  864. #endregion
  865. #region 選択しない
  866. [PunRPC]
  867. public void SetNoSelectChara()
  868. {
  869. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  870. _targetPermanents = new List<Permanent>();
  871. _noSelect = true;
  872. _endSelect = true;
  873. }
  874. #endregion
  875. }