BT1_012.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Biyomon
  4. public class BT1_012 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.OnBlockAnyone)
  10. {
  11. ActivateClass activateClass = new ActivateClass();
  12. activateClass.SetUpICardEffect("DP +2000", CanUseCondition, card);
  13. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  14. activateClass.SetIsInheritedEffect(true);
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[Your Turn] When this Digimon is blocked, it gets +2000 DP.";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerOnAttack(hashtable, card)
  23. && CardEffectCommons.IsOwnerTurn(card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. return CardEffectCommons.IsExistOnBattleArea(card);
  28. }
  29. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  30. {
  31. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: card.PermanentOfThisCard(), changeValue: 2000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  32. }
  33. }
  34. return cardEffects;
  35. }
  36. }