BT16_094.cs 17 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT16
  6. {
  7. public class BT16_094 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Option Skill
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Reveal the top 4 cards of your deck. Add 1 yellow card or 1 card with the [Four Great Dragons] trait among them to your hand. Place the remaining cards at the bottom of your deck in any order. Then, place this card in your battle area.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.HasCardColor(CardColor.Yellow) || cardSource.EqualsTraits("Four Great Dragons"))
  26. {
  27. return true;
  28. }
  29. return false;
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  34. }
  35. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  36. {
  37. List<CardSource> selectedCards = new List<CardSource>();
  38. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
  39. revealCount: 4,
  40. selectCardConditions:
  41. new SelectCardConditionClass[]
  42. {
  43. new SelectCardConditionClass(
  44. canTargetCondition:CanSelectCardCondition,
  45. canTargetCondition_ByPreSelecetedList:null,
  46. canEndSelectCondition:null,
  47. canNoSelect:false,
  48. selectCardCoroutine: SelectCardCoroutine,
  49. message: "Select 1 yellow card or 1 card with the [Four Great Dragons] trait.",
  50. maxCount: 1,
  51. canEndNotMax:false,
  52. mode: SelectCardEffect.Mode.AddHand
  53. ),
  54. },
  55. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  56. activateClass: activateClass,
  57. canNoAction: false));
  58. IEnumerator SelectCardCoroutine(CardSource cardSource)
  59. {
  60. selectedCards.Add(cardSource);
  61. yield return null;
  62. }
  63. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  64. }
  65. }
  66. #endregion
  67. #region Delay Effect
  68. if (timing == EffectTiming.OnDeclaration)
  69. {
  70. ActivateClass activateClass = new ActivateClass();
  71. activateClass.SetUpICardEffect("Play 1 [Trial of the Four Great Dragons] or trash 1 card and apply effects.", CanUseCondition, card);
  72. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  73. cardEffects.Add(activateClass);
  74. string EffectDiscription()
  75. {
  76. return "[Main] <Delay>\r\n Place 1 [Trial of the Four Great Dragons] from your hand in the battle area, or you may trash 1 card with the [Four Great Dragons] trait in your hand. If you did either, 1 of your opponent's Digimon gets -7000 DP for the turn.";
  77. }
  78. bool CanUseCondition(Hashtable hashtable)
  79. {
  80. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  81. }
  82. bool CanSelectCardCondition(CardSource cardSource)
  83. {
  84. if (card.Owner.HandCards.Count >= 1)
  85. {
  86. if (cardSource.EqualsCardName("Trial of the Four Great Dragons"))
  87. {
  88. return true;
  89. }
  90. }
  91. return false;
  92. }
  93. bool CanSelectPermanentCondition(Permanent permanent)
  94. {
  95. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  96. {
  97. return true;
  98. }
  99. return false;
  100. }
  101. bool CanSelect4gdInHand(CardSource card)
  102. {
  103. if (card.Owner.HandCards.Count >= 1)
  104. {
  105. if (card.EqualsTraits("Four Great Dragons"))
  106. {
  107. return true;
  108. }
  109. }
  110. return false;
  111. }
  112. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  113. {
  114. bool deleted = false;
  115. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  116. IEnumerator SuccessProcess()
  117. {
  118. deleted = true;
  119. yield return null;
  120. }
  121. if (deleted)
  122. {
  123. bool canPlayT4GD = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  124. bool canTrash4GD = card.Owner.TrashCards.Count(CanSelect4gdInHand) >= 1;
  125. if (canPlayT4GD || canTrash4GD)
  126. {
  127. if (canPlayT4GD && canTrash4GD)
  128. {
  129. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  130. {
  131. new SelectionElement<bool>(message: $"Play [Trial of the Four Great Dragons]", value : true, spriteIndex: 0),
  132. new SelectionElement<bool>(message: $"Trash a card", value : false, spriteIndex: 1),
  133. };
  134. string selectPlayerMessage = "Which will you choose?";
  135. string notSelectPlayerMessage = "The opponent is choosing effects.";
  136. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  137. }
  138. else
  139. {
  140. GManager.instance.userSelectionManager.SetBool(canPlayT4GD);
  141. }
  142. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  143. bool decision = GManager.instance.userSelectionManager.SelectedBoolValue;
  144. List<CardSource> selectedCards = new List<CardSource>();
  145. bool discarded = false;
  146. IEnumerator SelectCardCoroutine(CardSource cardSource)
  147. {
  148. selectedCards.Add(cardSource);
  149. yield return null;
  150. }
  151. if (decision)
  152. {
  153. int maxCount1 = 1;
  154. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  155. selectHandEffect.SetUp(
  156. selectPlayer: card.Owner,
  157. canTargetCondition: CanSelectCardCondition,
  158. canTargetCondition_ByPreSelecetedList: null,
  159. canEndSelectCondition: null,
  160. maxCount: maxCount1,
  161. canNoSelect: true,
  162. canEndNotMax: false,
  163. isShowOpponent: true,
  164. selectCardCoroutine: SelectCardCoroutine,
  165. afterSelectCardCoroutine: null,
  166. mode: SelectHandEffect.Mode.Custom,
  167. cardEffect: activateClass);
  168. selectHandEffect.SetUpCustomMessage("Select 1 card to place in the battle area.", "The opponent is selecting 1 place in the battle area.");
  169. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  170. yield return StartCoroutine(selectHandEffect.Activate());
  171. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(
  172. card: selectedCards[0],
  173. cardEffect: activateClass,
  174. root: SelectCardEffect.Root.Hand));
  175. }
  176. else
  177. {
  178. int discardCount = 1;
  179. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  180. selectHandEffect.SetUp(
  181. selectPlayer: card.Owner,
  182. canTargetCondition: CanSelect4gdInHand,
  183. canTargetCondition_ByPreSelecetedList: null,
  184. canEndSelectCondition: null,
  185. maxCount: discardCount,
  186. canNoSelect: true,
  187. canEndNotMax: false,
  188. isShowOpponent: true,
  189. selectCardCoroutine: null,
  190. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  191. mode: SelectHandEffect.Mode.Discard,
  192. cardEffect: activateClass);
  193. yield return StartCoroutine(selectHandEffect.Activate());
  194. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  195. {
  196. if (cardSources.Count >= 1)
  197. {
  198. discarded = true;
  199. yield return null;
  200. }
  201. }
  202. }
  203. if (discarded || selectedCards.Count > 0)
  204. {
  205. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  206. {
  207. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  208. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  209. selectPermanentEffect.SetUp(
  210. selectPlayer: card.Owner,
  211. canTargetCondition: CanSelectPermanentCondition,
  212. canTargetCondition_ByPreSelecetedList: null,
  213. canEndSelectCondition: null,
  214. maxCount: maxCount,
  215. canNoSelect: true,
  216. canEndNotMax: false,
  217. selectPermanentCoroutine: SelectPermanentCoroutine,
  218. afterSelectPermanentCoroutine: null,
  219. mode: SelectPermanentEffect.Mode.Custom,
  220. cardEffect: activateClass);
  221. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to give -7000 DP.", "The opponent is selecting 1 Digimon to give -7000 DP.");
  222. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  223. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  224. {
  225. Permanent selectedPermanent = permanent;
  226. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  227. selectedPermanent,
  228. -7000,
  229. EffectDuration.UntilEachTurnEnd,
  230. activateClass)
  231. );
  232. }
  233. }
  234. }
  235. }
  236. }
  237. }
  238. }
  239. #endregion
  240. #region Security Skill
  241. if (timing == EffectTiming.SecuritySkill)
  242. {
  243. ActivateClass activateClass = new ActivateClass();
  244. activateClass.SetUpICardEffect($"Give 1 Digimon -7000 DP", CanUseCondition, card);
  245. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  246. activateClass.SetIsSecurityEffect(true);
  247. cardEffects.Add(activateClass);
  248. string EffectDiscription()
  249. {
  250. return "[Security] 1 of your opponent's Digimon gets -7000 DP for the turn. Then, place this card in the battle area.";
  251. }
  252. bool CanSelectPermanentCondition(Permanent permanent)
  253. {
  254. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  255. {
  256. return true;
  257. }
  258. return false;
  259. }
  260. bool CanUseCondition(Hashtable hashtable)
  261. {
  262. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  263. }
  264. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  265. {
  266. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  267. {
  268. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  269. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  270. selectPermanentEffect.SetUp(
  271. selectPlayer: card.Owner,
  272. canTargetCondition: CanSelectPermanentCondition,
  273. canTargetCondition_ByPreSelecetedList: null,
  274. canEndSelectCondition: null,
  275. maxCount: maxCount,
  276. canNoSelect: false,
  277. canEndNotMax: false,
  278. selectPermanentCoroutine: SelectPermanentCoroutine,
  279. afterSelectPermanentCoroutine: null,
  280. mode: SelectPermanentEffect.Mode.Custom,
  281. cardEffect: activateClass);
  282. selectPermanentEffect.SetUpCustomMessage(
  283. "Select 1 Digimon that will get DP -7000.",
  284. "The opponent is selecting 1 Digimon that will get DP -7000.");
  285. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  286. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  287. {
  288. Permanent selectedPermanent = permanent;
  289. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  290. selectedPermanent,
  291. -7000,
  292. EffectDuration.UntilEachTurnEnd,
  293. activateClass)
  294. );
  295. }
  296. }
  297. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  298. }
  299. }
  300. #endregion
  301. return cardEffects;
  302. }
  303. }
  304. }