DetailCard_DeckEditor.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using System;
  6. using TMPro;
  7. using System.Linq;
  8. public class DetailCard_DeckEditor : MonoBehaviour
  9. {
  10. [Header("カード画像")]
  11. [SerializeField] Image detailCardImage;
  12. [Header("カード名背景")]
  13. [SerializeField] List<Image> cardNameBackgrounds = new List<Image>();
  14. [Header("カード名テキスト")]
  15. [SerializeField] TextMeshProUGUI cardNameText;
  16. [Header("カードID & レアリティテキスト")]
  17. [SerializeField] TextMeshProUGUI cardID_RarityText;
  18. [Header("プレイコストタイトル")]
  19. [SerializeField] TextMeshProUGUI _playCostTitleText;
  20. [Header("プレイコスト")]
  21. [SerializeField] TextMeshProUGUI playCostText;
  22. [Header("DPコスト")]
  23. [SerializeField] TextMeshProUGUI DPText;
  24. [Header("進化コストコストタイトル")]
  25. [SerializeField] TextMeshProUGUI _digivolutionCostTitleText;
  26. [Header("進化コストオブジェクト")]
  27. [SerializeField] GameObject evoCostObject;
  28. [Header("進化コストタブリスト")]
  29. [SerializeField] List<EvoCostColorTab_DetailCard> evoCostColorTabs = new List<EvoCostColorTab_DetailCard>();
  30. [Header("デジモン詳細オブジェクト")]
  31. [SerializeField] GameObject digimonDetailObject;
  32. [Header("レベルテキスト")]
  33. [SerializeField] TextMeshProUGUI levelText;
  34. [Header("形態テキスト")]
  35. [SerializeField] TextMeshProUGUI formText;
  36. [Header("属性テキスト")]
  37. [SerializeField] TextMeshProUGUI attributeText;
  38. [Header("タイプテキスト")]
  39. [SerializeField] TextMeshProUGUI typeText;
  40. [Header("効果テキスト")]
  41. [SerializeField] TextMeshProUGUI effectDiscriptionText;
  42. [Header("追加効果テキスト")]
  43. [SerializeField] TextMeshProUGUI alternativeEffectDiscriptionText;
  44. [Header("追加効果タイトルテキスト")]
  45. [SerializeField] TextMeshProUGUI alternativeEffectTitleText;
  46. [Header("追加効果タイトル背景")]
  47. [SerializeField] List<Image> alternativeEffectTitleBackgrounds = new List<Image>();
  48. [SerializeField] TMP_FontAsset Font_ENG;
  49. [SerializeField] TMP_FontAsset Font_JPN;
  50. [SerializeField] Material Material_ENG;
  51. public async void SetUpDetailCard(CEntity_Base cEntity_Base)
  52. {
  53. this.gameObject.SetActive(true);
  54. //カード画像
  55. detailCardImage.sprite = await cEntity_Base.GetCardSprite();
  56. //カード名背景
  57. for (int i = 0; i < cardNameBackgrounds.Count; i++)
  58. {
  59. CardColor cardColor;
  60. if (i < cEntity_Base.cardColors.Count)
  61. {
  62. cardColor = cEntity_Base.cardColors[i];
  63. cardNameBackgrounds[i].color = DataBase.CardColor_ColorDarkDictionary[cardColor];
  64. cardNameBackgrounds[i].gameObject.SetActive(true);
  65. }
  66. else
  67. {
  68. cardNameBackgrounds[i].gameObject.SetActive(false);
  69. }
  70. }
  71. //カード名
  72. if (ContinuousController.instance.language == Language.ENG)
  73. {
  74. cardNameText.font = Font_ENG;
  75. cardNameText.fontSharedMaterial = Material_ENG;
  76. cardNameText.text = cEntity_Base.CardName_ENG;
  77. }
  78. else
  79. {
  80. cardNameText.font = Font_JPN;
  81. cardNameText.text = cEntity_Base.CardName_JPN;
  82. }
  83. if (cEntity_Base.cardColors.Count > 0 && (cEntity_Base.cardColors[0] == CardColor.Yellow || cEntity_Base.cardColors[0] == CardColor.White))
  84. {
  85. cardNameText.color = Color.black;
  86. }
  87. else
  88. {
  89. cardNameText.color = Color.white;
  90. }
  91. //カードID & レアリティ
  92. if (cEntity_Base.cardColors.Count >= 1)
  93. {
  94. CardColor cardColor = cEntity_Base.cardColors[0];
  95. if (cEntity_Base.cardColors.Count >= 2)
  96. {
  97. cardColor = cEntity_Base.cardColors[1];
  98. }
  99. if (cardColor == CardColor.Yellow || cardColor == CardColor.White)
  100. {
  101. cardID_RarityText.color = Color.black;
  102. }
  103. else
  104. {
  105. cardID_RarityText.color = Color.white;
  106. }
  107. }
  108. cardID_RarityText.text = $"{cEntity_Base.CardID} {cEntity_Base.rarity}";
  109. //プレイコスト
  110. if (cEntity_Base.HasCost)
  111. {
  112. playCostText.transform.parent.parent.gameObject.SetActive(true);
  113. playCostText.transform.parent.gameObject.SetActive(true);
  114. playCostText.text = $"{cEntity_Base.PlayCost}";
  115. if (_playCostTitleText != null)
  116. {
  117. if (!cEntity_Base.cardKind.Contains(CardKind.Option) && !cEntity_Base.IsDualCard)
  118. {
  119. _playCostTitleText.text = LocalizeUtility.GetLocalizedString(
  120. EngMessage: "PlayCost",
  121. JpnMessage: "登場コスト"
  122. );
  123. }
  124. else
  125. {
  126. _playCostTitleText.text = LocalizeUtility.GetLocalizedString(
  127. EngMessage: "UseCost",
  128. JpnMessage: "使用コスト"
  129. );
  130. }
  131. }
  132. }
  133. else
  134. {
  135. playCostText.transform.parent.parent.gameObject.SetActive(false);
  136. playCostText.transform.parent.gameObject.SetActive(false);
  137. }
  138. //DP
  139. if (cEntity_Base.cardKind.Contains(CardKind.Digimon))
  140. {
  141. DPText.transform.parent.gameObject.SetActive(true);
  142. DPText.text = $"{cEntity_Base.DP}";
  143. }
  144. else
  145. {
  146. DPText.transform.parent.gameObject.SetActive(false);
  147. }
  148. //進化コスト
  149. if (cEntity_Base.EvoCosts.Count >= 1)
  150. {
  151. evoCostObject.SetActive(true);
  152. if (_digivolutionCostTitleText != null)
  153. {
  154. _digivolutionCostTitleText.text = LocalizeUtility.GetLocalizedString(
  155. EngMessage: "DigivolutionCost",
  156. JpnMessage: "進化コスト"
  157. );
  158. }
  159. foreach (EvoCostColorTab_DetailCard evoCostColorTab in evoCostColorTabs)
  160. {
  161. evoCostColorTab.levelText.transform.parent.gameObject.SetActive(false);
  162. foreach (EvoCost evoCost in cEntity_Base.EvoCosts)
  163. {
  164. if (evoCost.CardColor == evoCostColorTab.cardColor)
  165. {
  166. evoCostColorTab.levelText.transform.parent.gameObject.SetActive(true);
  167. evoCostColorTab.levelText.text = $"Lv{evoCost.Level}";
  168. evoCostColorTab.memoryCostText.text = $"{evoCost.MemoryCost}";
  169. break;
  170. }
  171. }
  172. }
  173. }
  174. else
  175. {
  176. evoCostObject.SetActive(false);
  177. }
  178. //Level
  179. if (cEntity_Base.HasLevel)
  180. levelText.text = $"Lv{cEntity_Base.Level}";
  181. #region Form (trait)
  182. string formString = "";
  183. for (int i = 0; i < cEntity_Base.Form_ENG.Count; i++)
  184. {
  185. if (i >= 1)
  186. {
  187. formString += " ";
  188. }
  189. if (ContinuousController.instance.language == Language.ENG)
  190. {
  191. formString += $"{cEntity_Base.Form_ENG[i]}";
  192. }
  193. else
  194. {
  195. formString += $"{cEntity_Base.Form_JPN[i]}";
  196. }
  197. }
  198. if (ContinuousController.instance.language == Language.ENG)
  199. {
  200. formText.font = Font_ENG;
  201. formText.fontSharedMaterial = Material_ENG;
  202. }
  203. else
  204. {
  205. formText.font = Font_JPN;
  206. }
  207. formText.text = $"{formString}";
  208. #endregion
  209. #region Attribute
  210. string attributeString = "";
  211. for (int i = 0; i < cEntity_Base.Attribute_ENG.Count; i++)
  212. {
  213. if (i >= 1)
  214. {
  215. attributeString += " ";
  216. }
  217. if (ContinuousController.instance.language == Language.ENG)
  218. {
  219. attributeString += $"{cEntity_Base.Attribute_ENG[i]}";
  220. }
  221. else
  222. {
  223. attributeString += $"{cEntity_Base.Attribute_JPN[i]}";
  224. }
  225. }
  226. if (ContinuousController.instance.language == Language.ENG)
  227. {
  228. attributeText.font = Font_ENG;
  229. attributeText.fontSharedMaterial = Material_ENG;
  230. }
  231. else
  232. {
  233. attributeText.font = Font_JPN;
  234. }
  235. attributeText.text = $"{attributeString}";
  236. if (!string.IsNullOrEmpty(attributeString))
  237. {
  238. ((RectTransform)formText.transform).sizeDelta = new Vector2(110, ((RectTransform)formText.transform).sizeDelta.y);
  239. }
  240. else
  241. {
  242. ((RectTransform)formText.transform).sizeDelta = new Vector2(184.81f, ((RectTransform)formText.transform).sizeDelta.y);
  243. }
  244. #endregion
  245. #region Type
  246. string typeString = "";
  247. for (int i = 0; i < cEntity_Base.Type_ENG.Count; i++)
  248. {
  249. if (i >= 1)
  250. {
  251. typeString += "/";
  252. }
  253. if (ContinuousController.instance.language == Language.ENG)
  254. {
  255. typeString += $"{cEntity_Base.Type_ENG[i]}";
  256. }
  257. else
  258. {
  259. if (cEntity_Base.Type_JPN.Count > i)
  260. {
  261. typeString += $"{cEntity_Base.Type_JPN[i]}";
  262. }
  263. }
  264. }
  265. if (ContinuousController.instance.language == Language.ENG)
  266. {
  267. typeText.font = Font_ENG;
  268. typeText.fontSharedMaterial = Material_ENG;
  269. }
  270. else
  271. {
  272. typeText.font = Font_JPN;
  273. }
  274. typeText.text = $"{typeString}";
  275. #endregion
  276. levelText.gameObject.SetActive(cEntity_Base.HasLevel);
  277. formText.gameObject.SetActive(!string.IsNullOrEmpty(formString));
  278. attributeText.gameObject.SetActive(!string.IsNullOrEmpty(attributeString));
  279. typeText.gameObject.SetActive(!string.IsNullOrEmpty(typeString));
  280. digimonDetailObject.SetActive(levelText.gameObject.activeSelf || formText.gameObject.activeSelf || attributeText.gameObject.activeSelf || typeText.gameObject.activeSelf);
  281. //string changeColorString(string s)
  282. //{
  283. // List<string> keyWordEffect = new List<string>()
  284. // {
  285. // "Blocker",
  286. // "Security Attack +",
  287. // "Security Attack -",
  288. // "Delay",
  289. // "Draw 1",
  290. // "Draw 2",
  291. // "Draw 3",
  292. // "Armor Purge",
  293. // "Jamming",
  294. // "DNA Digivolution",
  295. // "Save",
  296. // "Decoy",
  297. // "Digi-Burst",
  298. // "Piercing",
  299. // "Blitz",
  300. // "Material Save",
  301. // "Recovery +",
  302. // "Evade",
  303. // "Digisorption",
  304. // "Reboot",
  305. // "Rush",
  306. // "De-Digivolve",
  307. // "Retaliation",
  308. // "Raid",
  309. // };
  310. //
  311. // return s;
  312. //}
  313. //効果テキスト
  314. if (ContinuousController.instance.language == Language.ENG)
  315. {
  316. effectDiscriptionText.font = Font_ENG;
  317. effectDiscriptionText.fontSharedMaterial = Material_ENG;
  318. effectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.EffectDiscription_ENG);
  319. }
  320. else
  321. {
  322. effectDiscriptionText.font = Font_JPN;
  323. effectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.EffectDiscription_JPN);
  324. }
  325. //追加効果タイトル
  326. if (cEntity_Base.HasInhetitedEffect || cEntity_Base.HasSecutiryEffect || cEntity_Base.IsDualCard)
  327. {
  328. alternativeEffectTitleText.transform.parent.gameObject.SetActive(true);
  329. #region Text Colors
  330. for (int i = 0; i < alternativeEffectTitleBackgrounds.Count; i++)
  331. {
  332. CardColor cardColor;
  333. if (i < cEntity_Base.cardColors.Count)
  334. {
  335. cardColor = cEntity_Base.cardColors[i];
  336. }
  337. else
  338. {
  339. cardColor = cEntity_Base.cardColors[0];
  340. }
  341. alternativeEffectTitleBackgrounds[i].color = DataBase.CardColor_ColorDarkDictionary[cardColor];
  342. List<CardColor> tempColors;
  343. if (cEntity_Base.IsDualCard)
  344. tempColors = cEntity_Base.OptionCardColorRequirements;
  345. else
  346. tempColors = cEntity_Base.cardColors;
  347. if (tempColors.Contains(CardColor.Yellow) || tempColors.Contains(CardColor.White))
  348. {
  349. alternativeEffectTitleText.color = Color.black;
  350. }
  351. else
  352. {
  353. alternativeEffectTitleText.color = Color.white;
  354. }
  355. }
  356. #endregion
  357. if (ContinuousController.instance.language == Language.ENG)
  358. {
  359. alternativeEffectTitleText.font = Font_ENG;
  360. alternativeEffectTitleText.fontSharedMaterial = Material_ENG;
  361. alternativeEffectDiscriptionText.font = Font_ENG;
  362. alternativeEffectDiscriptionText.fontSharedMaterial = Material_ENG;
  363. }
  364. else
  365. {
  366. alternativeEffectTitleText.font = Font_JPN;
  367. alternativeEffectDiscriptionText.font = Font_JPN;
  368. }
  369. if (cEntity_Base.HasInhetitedEffect)
  370. {
  371. if (ContinuousController.instance.language == Language.ENG)
  372. {
  373. alternativeEffectTitleText.text = $"Inherited Effect";
  374. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.InheritedEffectDiscription_ENG);
  375. }
  376. else
  377. {
  378. alternativeEffectTitleText.text = $"進化元効果";
  379. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.InheritedEffectDiscription_JPN);
  380. }
  381. }
  382. else if (cEntity_Base.HasSecutiryEffect)
  383. {
  384. if (ContinuousController.instance.language == Language.ENG)
  385. {
  386. alternativeEffectTitleText.text = $"Security Effect";
  387. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.SecurityEffectDiscription_ENG);
  388. }
  389. else
  390. {
  391. alternativeEffectTitleText.text = $"セキュリティ効果";
  392. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.SecurityEffectDiscription_JPN);
  393. }
  394. }
  395. else if (cEntity_Base.IsDualCard)
  396. {
  397. alternativeEffectTitleText.text = $"{cEntity_Base.dualEffect}";
  398. alternativeEffectDiscriptionText.text = DataBase.ReplaceToASCII(cEntity_Base.OptionEffect);
  399. }
  400. effectDiscriptionText.fontSizeMax = 25;
  401. effectDiscriptionText.GetComponent<RectTransform>().sizeDelta = new Vector2(effectDiscriptionText.GetComponent<RectTransform>().sizeDelta.x, 106.1f);
  402. }
  403. else
  404. {
  405. alternativeEffectTitleText.transform.parent.gameObject.SetActive(false);
  406. alternativeEffectDiscriptionText.text = "";
  407. effectDiscriptionText.fontSizeMax = 25;
  408. effectDiscriptionText.GetComponent<RectTransform>().sizeDelta = new Vector2(effectDiscriptionText.GetComponent<RectTransform>().sizeDelta.x, 245f);
  409. }
  410. }
  411. public void OffDetailCard()
  412. {
  413. this.gameObject.SetActive(false);
  414. }
  415. }
  416. [Serializable]
  417. public class EvoCostColorTab_DetailCard
  418. {
  419. [Header("色")]
  420. public CardColor cardColor;
  421. [Header("レベルテキスト")]
  422. public TextMeshProUGUI levelText;
  423. [Header("メモリーコストテキスト")]
  424. public TextMeshProUGUI memoryCostText;
  425. }