Collision.cs 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Target 1 Digimon gains [Collision]
  9. public static IEnumerator GainCollision(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
  10. {
  11. if (targetPermanent == null) yield break;
  12. if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
  13. if (activateClass == null) yield break;
  14. if (activateClass.EffectSourceCard == null) yield break;
  15. CardSource card = targetPermanent.TopCard;
  16. bool PermanentCondition(Permanent permanent) => permanent == targetPermanent;
  17. bool CanUseCondition()
  18. {
  19. if (IsPermanentExistsOnBattleArea(targetPermanent))
  20. {
  21. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  22. {
  23. return true;
  24. }
  25. }
  26. return false;
  27. }
  28. ActivateClass collision = CardEffectFactory.CollisionSelfStaticEffect(false, targetPermanent.TopCard, CanUseCondition);
  29. AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: collision, timing: EffectTiming.OnCounterTiming);
  30. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  31. {
  32. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
  33. }
  34. }
  35. #endregion
  36. #region Can activate [Collision]
  37. public static bool CanActivateCollision(CardSource cardSource)
  38. {
  39. return IsExistOnBattleArea(cardSource) &&
  40. cardSource.Owner.Enemy.GetBattleAreaDigimons().Count >= 1 &&
  41. GManager.instance.attackProcess.IsAttacking &&
  42. GManager.instance.attackProcess.AttackingPermanent == cardSource.PermanentOfThisCard();
  43. }
  44. #endregion
  45. #region Effect process of [Collision]
  46. public static IEnumerator CollisionProcess(CardSource cardSource, ICardEffect activateClass, Func<IEnumerator> beforeOnAttackCoroutine = null)
  47. {
  48. List<Permanent> enemyDigimons = cardSource.Owner.Enemy.GetBattleAreaDigimons();
  49. if (CanActivateCollision(cardSource))
  50. {
  51. foreach (Permanent enemyDigimon in enemyDigimons)
  52. {
  53. if (enemyDigimon.TopCard.CanNotBeAffected(activateClass))
  54. continue;
  55. yield return ContinuousController.instance.StartCoroutine(GainBlocker(
  56. targetPermanent: enemyDigimon,
  57. effectDuration: EffectDuration.UntilEndAttack,
  58. activateClass: activateClass));
  59. }
  60. if (HasMatchConditionOpponentsPermanent(cardSource, permanent => permanent.HasBlocker))
  61. GManager.instance.attackProcess.IsBlocking = true;
  62. }
  63. }
  64. #endregion
  65. }