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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using Photon.Pun;
- using System;
- public class SelectHandEffect : MonoBehaviourPunCallbacks
- {
- public void SetUp(
- Player selectPlayer,
- Func<CardSource, bool> canTargetCondition,
- Func<List<CardSource>, CardSource, bool> canTargetCondition_ByPreSelecetedList,
- Func<List<CardSource>, bool> canEndSelectCondition,
- int maxCount,
- bool canNoSelect,
- bool canEndNotMax,
- bool isShowOpponent,
- Func<CardSource, IEnumerator> selectCardCoroutine,
- Func<List<CardSource>, IEnumerator> afterSelectCardCoroutine,
- Mode mode,
- ICardEffect cardEffect)
- {
- _selectPlayer = selectPlayer;
- _canTargetCondition = canTargetCondition;
- _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
- _canEndSelectCondition = canEndSelectCondition;
- _maxCount = maxCount;
- _canNoSelect = canNoSelect;
- _canEndNotMax = canEndNotMax;
- _isShowOpponent = isShowOpponent;
- _selectCardCoroutine = selectCardCoroutine;
- _afterSelectCardCoroutine = afterSelectCardCoroutine;
- _mode = mode;
- _cardEffect = cardEffect;
- _showCard = true;
- _digiXros = false;
- _customMessage_ShowCard = null;
- _customMessage = "";
- _customMessage_Enemy = "";
- _showOpponentMessage = true;
- _isLocal = false;
- _isFaceUp = false;
- }
- public void SetIsLocal()
- {
- _isLocal = true;
- }
- public void SetNotShowCard()
- {
- _showCard = false;
- }
- public void SetDigiXros()
- {
- _digiXros = true;
- }
- public void SetIsFaceup()
- {
- _isFaceUp = true;
- }
- public void SetUpCustomMessage_ShowCard(string CustomMessage_ShowCard)
- {
- _customMessage_ShowCard = CustomMessage_ShowCard;
- }
- public void SetUpCustomMessage(string CustomMessage, string CustomMessage_Enemy)
- {
- _customMessage = CustomMessage;
- _customMessage_Enemy = CustomMessage_Enemy;
- }
- public void SetNotShowOpponentMessage()
- {
- _showOpponentMessage = false;
- }
- //The player who selects the hand
- Player _selectPlayer;
- //Conditions of the cards that can be selected
- Func<CardSource, bool> _canTargetCondition = null;
- //Whether the card can be selected with the current selection list status
- Func<List<CardSource>, CardSource, bool> _canTargetCondition_ByPreSelecetedList = null;
- //Conditions under which a selection can be terminated (see list of selection termination points)
- Func<List<CardSource>, bool> _canEndSelectCondition = null;
- //Maximum number of sheets to be selected
- int _maxCount = 0;
- //Whether you can choose not to choose
- bool _canNoSelect = false;
- //Whether you can finish your selection with less than the maximum number
- bool _canEndNotMax = false;
- //Whether or not to show it to the other player
- bool _isShowOpponent = false;
- //(Limited to Mode.Custom) Processing to be performed by selecting
- Func<CardSource, IEnumerator> _selectCardCoroutine = null;
- //Processing to be done after selection
- Func<List<CardSource>, IEnumerator> _afterSelectCardCoroutine = null;
- //Classification of processing to be done by selection
- Mode _mode = Mode.Custom;
- //Skill in making card selections
- ICardEffect _cardEffect;
- bool _showCard = true;
- bool _digiXros = false;
- bool _isLocal = false;
- bool _isFaceUp = false;
- public enum Mode
- {
- Discard,
- PutLibraryTop,
- PutLibraryBottom,
- PutSecurityBottom,
- Custom
- }
- //Selected Hand Card List
- List<CardSource> _targetCards = new List<CardSource>();
- //No Selection Flag
- bool _noSelect = false;
- bool _endSelect = false;
- string _customMessage_ShowCard = null;
- string _customMessage = null;
- string _customMessage_Enemy = null;
- bool _showOpponentMessage = true;
- #region Whether choice is possible
- public bool active()
- {
- if (_maxCount <= 0) return false;
- if (_selectPlayer != null)
- {
- if (_selectPlayer.HandCards.Count((cardSource) => _canTargetCondition(cardSource)) > 0)
- {
- return true;
- }
- }
- return false;
- }
- #endregion
- public virtual IEnumerator Activate()
- {
- bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
- List<PlayPermanentClass> playCharas = new List<PlayPermanentClass>();
- List<IDiscardHand> discardHands = new List<IDiscardHand>();
- List<CardSource> putClockCards = new List<CardSource>();
- _noSelect = false;
- if (active())
- {
- if (_maxCount == 0)
- {
- _canNoSelect = true;
- }
- _targetCards = new List<CardSource>();
- if (!_isLocal)
- {
- yield return GManager.instance.photonWaitController.StartWait("SelectHandEffect");
- }
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- GManager.instance.turnStateMachine.OffFieldCardTarget(player);
- GManager.instance.turnStateMachine.OffHandCardTarget(player);
- }
- if (_selectPlayer.isYou)
- {
- GManager.instance.sideBar.SetUpSideBar();
- GManager.instance.turnStateMachine.IsSelecting = true;
- #region Message Display
- if (!string.IsNullOrEmpty(_customMessage))
- {
- GManager.instance.commandText.OpenCommandText(_customMessage, _digiXros);
- }
- else
- {
- string message = "";
- switch (_mode)
- {
- case Mode.Discard:
- message = "Select cards to discard.";
- break;
- case Mode.PutLibraryTop:
- message = "Select cards to put on top of the deck.";
- break;
- case Mode.PutLibraryBottom:
- if (_maxCount >= 2)
- {
- message = "Select cards to put on bottom of the deck\n(cards will be placed back to the bottom of the deck so that cards with lower numbers are on top).";
- }
- else
- {
- message = "Select cards to put on bottom of the deck.";
- }
- break;
- case Mode.PutSecurityBottom:
- string str = _isFaceUp ? "faceup" : "facedown";
- message = $"Select card(s) to put on bottom of the security {str}.";
- break;
- case Mode.Custom:
- message = "Select cards in your hand.";
- break;
- }
- if (!string.IsNullOrEmpty(message))
- {
- GManager.instance.commandText.OpenCommandText(message, _digiXros);
- }
- }
- #endregion
- List<CardSource> PreSelectedHandCards = new List<CardSource>();
- foreach (HandCard handCard in _selectPlayer.HandCardObjects)
- {
- if (handCard != null)
- {
- if (_canTargetCondition(handCard.cardSource))
- {
- handCard.AddClickTarget(OnClickHandCard);
- }
- }
- }
- CheckEndSelect();
- #region Processing when a card in the hand is clicked
- void OnClickHandCard(HandCard handCard)
- {
- if (PreSelectedHandCards.Contains(handCard.cardSource))
- {
- PreSelectedHandCards.Remove(handCard.cardSource);
- }
- else
- {
- if (_canTargetCondition_ByPreSelecetedList != null)
- {
- List<CardSource> _PreSelectedList = new List<CardSource>();
- for (int i = 0; i < PreSelectedHandCards.Count; i++)
- {
- if (PreSelectedHandCards.Count >= _maxCount && i == PreSelectedHandCards.Count - 1)
- {
- continue;
- }
- _PreSelectedList.Add(PreSelectedHandCards[i]);
- }
- if (!_canTargetCondition_ByPreSelecetedList(_PreSelectedList, handCard.cardSource))
- {
- return;
- }
- }
- if (PreSelectedHandCards.Count < _maxCount)
- {
- PreSelectedHandCards.Add(handCard.cardSource);
- }
- else
- {
- if (PreSelectedHandCards.Count > 0)
- {
- PreSelectedHandCards.RemoveAt(PreSelectedHandCards.Count - 1);
- PreSelectedHandCards.Add(handCard.cardSource);
- }
- }
- if (!ContinuousController.instance.checkBeforeEndingSelection
- && !_canNoSelect
- && !_canEndNotMax
- && _maxCount == PreSelectedHandCards.Count)
- {
- EndSelect_RPC();
- return;
- }
- }
- CheckEndSelect();
- }
- #endregion
- void EndSelect_RPC()
- {
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- foreach (Permanent permanent in player.GetFieldPermanents())
- {
- permanent.ShowingPermanentCard.RemoveSelectEffect();
- permanent.ShowingPermanentCard.RemoveClickTarget();
- }
- foreach (HandCard handCard in player.HandCardObjects)
- {
- if (handCard != null)
- {
- handCard.RemoveClickTarget();
- handCard.RemoveSelectEffect();
- }
- }
- }
- List<int> CardIDs = new List<int>();
- foreach (CardSource cardSource in PreSelectedHandCards)
- {
- CardIDs.Add(cardSource.CardIndex);
- }
- if (!_isLocal)
- {
- photonView.RPC("SetTargetHandCards", RpcTarget.All, CardIDs.ToArray());
- }
- else
- {
- SetTargetHandCards(CardIDs.ToArray());
- }
- GManager.instance.BackButton.CloseSelectCommandButton();
- }
- #region Determines if selection can be terminated and displays UI
- void CheckEndSelect()
- {
- #region UI display depending on whether it can be terminated
- if (CanEndSelect(PreSelectedHandCards))
- {
- GManager.instance.selectCommandPanel.SetUpCommandButton(
- new List<Command_SelectCommand>()
- {
- new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
- });
- }
- else
- {
- GManager.instance.selectCommandPanel.Off(false);
- GManager.instance.sideBar.SetUpSideBar();
- }
- #endregion
- #region Card UI display by selection list
- foreach (CardSource cardSource in _selectPlayer.HandCards)
- {
- if (cardSource.ShowingHandCard != null)
- {
- cardSource.ShowingHandCard.RemoveSelectEffect();
- cardSource.ShowingHandCard.OffSelectedIndexText();
- if (_canTargetCondition(cardSource))
- {
- if (PreSelectedHandCards.Contains(cardSource))
- {
- cardSource.ShowingHandCard.OnSelect();
- cardSource.ShowingHandCard.SetOrangeOutline();
- cardSource.ShowingHandCard.SetSelectedIndexText(PreSelectedHandCards.IndexOf(cardSource) + 1);
- }
- else
- {
- cardSource.ShowingHandCard.OnSelect();
- cardSource.ShowingHandCard.SetBlueOutline();
- if (_canTargetCondition_ByPreSelecetedList != null)
- {
- List<CardSource> _PreSelectedList = new List<CardSource>();
- for (int i = 0; i < PreSelectedHandCards.Count; i++)
- {
- if (PreSelectedHandCards.Count >= _maxCount && i == PreSelectedHandCards.Count - 1)
- {
- continue;
- }
- _PreSelectedList.Add(PreSelectedHandCards[i]);
- }
- if (!_canTargetCondition_ByPreSelecetedList(_PreSelectedList, cardSource))
- {
- cardSource.ShowingHandCard.RemoveSelectEffect();
- }
- }
- }
- }
- }
- }
- #endregion
- if (PreSelectedHandCards.Count >= 1)
- {
- GManager.instance.BackButton.CloseSelectCommandButton();
- }
- else
- {
- if (_canNoSelect)
- {
- GManager.instance.BackButton.OpenSelectCommandButton("No Selection", () => NoSelect_RPC(), 0);
- void NoSelect_RPC()
- {
- if (!_isLocal)
- {
- photonView.RPC("SetNoSelectHand", RpcTarget.All);
- }
- else
- {
- SetNoSelectHand();
- }
- }
- }
- }
- }
- #endregion
- }
- else
- {
- #region Message Display
- if (_showOpponentMessage)
- {
- if (!string.IsNullOrEmpty(_customMessage_Enemy))
- {
- GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _digiXros);
- }
- else
- {
- GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _digiXros);
- }
- }
- #endregion
- #region AI
- if (GManager.instance.IsAI)
- {
- List<CardSource> ValidCards = new List<CardSource>();
- foreach (CardSource cardSource in _selectPlayer.HandCards)
- {
- if (_canTargetCondition(cardSource))
- {
- ValidCards.Add(cardSource);
- }
- }
- if (_canEndNotMax)
- {
- _noSelect = true;
- for (int maxCount = 0; maxCount < _maxCount; maxCount++)
- {
- IList<int> indexList = Enumerable.Range(0, ValidCards.Count).ToList();
- if (ValidCards.Count >= maxCount)
- {
- for (int i = 0; i < 1000; i++)
- {
- List<int> GetIndexes = indexList.GetRandom(maxCount).ToList();
- List<CardSource> GetCards = new List<CardSource>();
- foreach (int index in GetIndexes)
- {
- GetCards.Add(ValidCards[index]);
- }
- if (CanEndSelect(GetCards))
- {
- List<int> CardIDs = new List<int>();
- foreach (CardSource cardSource in GetCards)
- {
- CardIDs.Add(cardSource.CardIndex);
- }
- SetTargetHandCards(CardIDs.ToArray());
- break;
- }
- }
- }
- }
- _endSelect = true;
- }
- else
- {
- IList<int> indexList = Enumerable.Range(0, ValidCards.Count).ToList();
- _noSelect = true;
- if (ValidCards.Count >= _maxCount)
- {
- for (int i = 0; i < 1000; i++)
- {
- List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
- List<CardSource> GetCards = new List<CardSource>();
- foreach (int index in GetIndexes)
- {
- GetCards.Add(ValidCards[index]);
- }
- if (CanEndSelect(GetCards))
- {
- List<int> CardIDs = new List<int>();
- foreach (CardSource cardSource in GetCards)
- {
- CardIDs.Add(cardSource.CardIndex);
- }
- SetTargetHandCards(CardIDs.ToArray());
- break;
- }
- }
- }
- _endSelect = true;
- }
- }
- #endregion
- }
- #region Determine if you can exit
- bool CanEndSelect(List<CardSource> PreSelectedHandCards)
- {
- //If the number of cards does not meet the requirements
- if (!(PreSelectedHandCards.Count == _maxCount || (PreSelectedHandCards.Count <= _maxCount && _canEndNotMax)))
- {
- return false;
- }
- //Failure to meet specified conditions
- if (_canEndSelectCondition != null)
- {
- if (!_canEndSelectCondition(PreSelectedHandCards))
- {
- return false;
- }
- }
- return true;
- }
- #endregion
- //Wait for selection to be completed
- yield return new WaitWhile(() => !_endSelect);
- _endSelect = false;
- #region Reset
- foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
- {
- GManager.instance.turnStateMachine.OffFieldCardTarget(player);
- GManager.instance.turnStateMachine.OffHandCardTarget(player);
- foreach (Permanent chara in player.GetFieldPermanents())
- {
- chara.ShowingPermanentCard.RemoveSelectEffect();
- }
- foreach (HandCard handCard in player.HandCardObjects)
- {
- if (handCard != null)
- {
- handCard.RemoveClickTarget();
- handCard.RemoveSelectEffect();
- handCard.OffSelectedIndexText();
- }
- }
- }
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- GManager.instance.sideBar.OffSideBar();
- #endregion
- if (!_noSelect)
- {
- #region Show selected cards
- if (_targetCards.Count > 0 && _showCard)
- {
- if (_isShowOpponent || _selectPlayer.isYou)
- {
- if (!string.IsNullOrEmpty(_customMessage_ShowCard))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, _customMessage_ShowCard, true, true));
- }
- else
- {
- switch (_mode)
- {
- case Mode.Discard:
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Discarded cards", true, true));
- break;
- case Mode.PutLibraryTop:
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on top of deck", true, true));
- break;
- case Mode.PutLibraryBottom:
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on bottom of deck", true, true));
- break;
- case Mode.PutSecurityBottom:
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Cards put on bottom of security", _isFaceUp, true));
- break;
- case Mode.Custom:
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(_targetCards, "Selected cards", true, true));
- break;
- }
- }
- }
- }
- #endregion
- Hashtable hashtable = new Hashtable();
- if (_cardEffect != null)
- {
- hashtable.Add("CardEffect", _cardEffect);
- }
- string log = "";
- log += $"\nSelected Hand Card:";
- #region Processes the selected card
- foreach (CardSource cardSource in _targetCards)
- {
- log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
- }
- switch (_mode)
- {
- case Mode.Discard:
- discardHands = _targetCards.Map(cardSource => new IDiscardHand(cardSource, hashtable));
- break;
- case Mode.PutLibraryTop:
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(_targetCards));
- break;
- case Mode.PutLibraryBottom:
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(_targetCards));
- break;
- case Mode.PutSecurityBottom:
- foreach (CardSource cardSource in _targetCards)
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource,false, _isFaceUp));
- break;
- case Mode.Custom:
- if (_selectCardCoroutine != null)
- {
- foreach (CardSource cardSource in _targetCards)
- {
- yield return StartCoroutine(_selectCardCoroutine(cardSource));
- }
- }
- break;
- }
- #endregion
- if (discardHands.Count > 0)
- {
- yield return ContinuousController.instance.StartCoroutine(new IDiscardHands(discardHands, _cardEffect).DiscardHands());
- }
- #region ログ追加
- if (_isShowOpponent || _selectPlayer.isYou)
- {
- if (_targetCards.Count >= 1)
- {
- log += "\n";
- PlayLog.OnAddLog?.Invoke(log);
- }
- }
- #endregion
- }
- if (_afterSelectCardCoroutine != null)
- {
- yield return StartCoroutine(_afterSelectCardCoroutine(_targetCards));
- }
- }
- GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
- }
- #region カード選択を決定
- [PunRPC]
- public void SetTargetHandCards(int[] CardIDs)
- {
- _targetCards = new List<CardSource>();
- foreach (int CardID in CardIDs)
- {
- _targetCards.Add(GManager.instance.turnStateMachine.gameContext.ActiveCardList[CardID]);
- }
- _noSelect = false;
- _endSelect = true;
- }
- #endregion
- #region 何も選択しない
- [PunRPC]
- public void SetNoSelectHand()
- {
- GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
- _targetCards = new List<CardSource>();
- _noSelect = true;
- _endSelect = true;
- }
- #endregion
- }
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