TurnStateMachine.cs 148 KB

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  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. using static UnityEngine.UIElements.UxmlAttributeDescription;
  13. public class TurnStateMachine : MonoBehaviourPunCallbacks
  14. {
  15. //Class to manage battle status
  16. public GameContext gameContext;
  17. //Wheteher Selecting some card
  18. public bool IsSelecting = false;
  19. //Synchronization
  20. public bool isSync;
  21. //Effects in use
  22. public bool isExecuting;
  23. //Whether it is the first turn of the first player
  24. public bool isFirstPlayerFirstTurn { get; set; } = true;
  25. //Turn Count
  26. public int TurnCount { get; set; } = 0;
  27. public bool isSecurityCehck { get; set; } = false;
  28. #region Initialization
  29. public IEnumerator Init()
  30. {
  31. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  32. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  33. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  34. #region initialize parameter
  35. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  36. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  39. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  40. #endregion
  41. #region AIモード
  42. if (GManager.instance.IsAI)
  43. {
  44. ContinuousController.instance.isRandomMatch = true;
  45. if (!PhotonNetwork.IsConnected)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  48. }
  49. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  50. if (!PhotonNetwork.InLobby)
  51. {
  52. PhotonNetwork.JoinLobby();
  53. }
  54. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  55. if (!PhotonNetwork.InRoom)
  56. {
  57. //Setting up the room to be created
  58. RoomOptions roomOptions = new RoomOptions();
  59. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  60. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  61. roomOptions.PublishUserId = true;
  62. roomOptions.MaxPlayers = 1;
  63. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  64. //Create Room
  65. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  66. }
  67. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  68. }
  69. #endregion
  70. #region gameContextの設定
  71. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  72. #endregion
  73. #region プレイヤー名設定
  74. #region Extract master and non-master clients among Photon clients
  75. Photon.Realtime.Player MasterPlayer = null;
  76. Photon.Realtime.Player nonMasterPlayer = null;
  77. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  78. {
  79. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  80. {
  81. nonMasterPlayer = player;
  82. }
  83. else
  84. {
  85. MasterPlayer = player;
  86. }
  87. }
  88. #endregion
  89. #region Save each player name
  90. SetPlayerName(0, PlayerName(MasterPlayer));
  91. SetPlayerName(1, PlayerName(nonMasterPlayer));
  92. #endregion
  93. #region Player name for that Photon client
  94. string PlayerName(Photon.Realtime.Player player)
  95. {
  96. #region 対人戦
  97. if (!GManager.instance.IsAI)
  98. {
  99. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  100. if (HasPlayerName(player))
  101. {
  102. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  103. {
  104. string playerName = (string)value;
  105. Debug.Log($"playername:{playerName}");
  106. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  107. {
  108. return playerName;
  109. }
  110. if (player == PhotonNetwork.LocalPlayer)
  111. {
  112. return "You";
  113. }
  114. else
  115. {
  116. return "Opponent";
  117. }
  118. return playerName;
  119. }
  120. }
  121. Debug.Log($"playername:None");
  122. return "";
  123. }
  124. #endregion
  125. #region AI mode
  126. else
  127. {
  128. #region Player Name
  129. if (player == MasterPlayer)
  130. {
  131. return ContinuousController.instance.PlayerName;
  132. }
  133. #endregion
  134. #region AI Player Name
  135. else
  136. {
  137. return "Bot";
  138. }
  139. #endregion
  140. }
  141. #endregion
  142. #region Determine if that Photon client has custom properties for player names
  143. bool HasPlayerName(Photon.Realtime.Player _player)
  144. {
  145. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  146. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  147. {
  148. string playerName = (string)value;
  149. if (!string.IsNullOrEmpty(playerName))
  150. {
  151. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  152. {
  153. return true;
  154. }
  155. }
  156. }
  157. return false;
  158. }
  159. #endregion
  160. }
  161. #endregion
  162. #region Store player names in Player class and display UI
  163. void SetPlayerName(int _PlayerID, string _PlayerName)
  164. {
  165. Player player = gameContext.PlayerFromID(_PlayerID);
  166. player.PlayerName = _PlayerName;
  167. if (player.PlayerNameText != null)
  168. {
  169. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  170. player.PlayerNameText.gameObject.SetActive(true);
  171. player.PlayerNameText.text = player.PlayerName;
  172. }
  173. }
  174. #endregion
  175. #endregion
  176. #region 乱数列初期化
  177. if (PhotonNetwork.IsMasterClient)
  178. {
  179. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
  180. }
  181. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  182. ContinuousController.instance.DoneSetRandom = false;
  183. #endregion
  184. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  185. #region デッキカード生成
  186. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  187. yield return new WaitForSeconds(0.2f);
  188. #endregion
  189. /*#region ログのクリック処理を追加
  190. foreach (CardSource cardSource in gameContext.ActiveCardList)
  191. {
  192. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  193. }
  194. #endregion*/
  195. #region メモリーを初期化
  196. GManager.instance.memoryObject.Init();
  197. #endregion
  198. foreach (Player player in gameContext.Players)
  199. {
  200. yield return StartCoroutine(player.brainStormObject.Init());
  201. }
  202. #region Deciding whether to attack first or last
  203. gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
  204. #region get first player from room custom property
  205. int firstPlayerId = -1;
  206. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  207. if (roomHash != null)
  208. {
  209. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  210. {
  211. if (value is int)
  212. {
  213. firstPlayerId = (int)value;
  214. }
  215. }
  216. }
  217. if (firstPlayerId >= 0)
  218. {
  219. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  220. {
  221. if (player.ActorNumber == firstPlayerId)
  222. {
  223. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  224. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  225. }
  226. }
  227. }
  228. #endregion
  229. #endregion
  230. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  231. StartCoroutine(GameStateMachine());
  232. if (GManager.instance.bgms.Count >= 1)
  233. {
  234. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  235. }
  236. }
  237. #endregion
  238. #region Manage turn progress
  239. public IEnumerator GameStateMachine()
  240. {
  241. yield return StartCoroutine(StartGame());
  242. while (true)
  243. {
  244. if (endGame)
  245. {
  246. yield break;
  247. }
  248. gameContext.SwitchTurnPlayer();
  249. yield return StartCoroutine(ActivePhase());
  250. yield return StartCoroutine(DrawPhase());
  251. if (endGame)
  252. {
  253. yield break;
  254. }
  255. yield return StartCoroutine(BreedingPhase());
  256. yield return StartCoroutine(MainPhase());
  257. if (endGame)
  258. {
  259. yield break;
  260. }
  261. yield return StartCoroutine(EndPhase());
  262. }
  263. }
  264. #endregion
  265. #region At the start of the game
  266. public bool DoneStartGame { get; set; } = false;
  267. bool _isRedraw = false;
  268. bool _endSelect = false;
  269. IEnumerator StartGame()
  270. {
  271. #if UNITY_EDITOR
  272. //gameContext.TurnPlayer = GManager.instance.Opponent;
  273. #endif
  274. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  275. #region 先攻・後攻の決定
  276. if (gameContext.NonTurnPlayer.isYou)
  277. {
  278. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  279. }
  280. else
  281. {
  282. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  283. }
  284. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  285. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  286. //yield return new WaitForSeconds(0.6f);
  287. GManager.instance.commandText.CloseCommandText();
  288. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  289. #endregion
  290. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  291. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  292. {
  293. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  294. }
  295. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  296. #region マリガン
  297. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  298. {
  299. _isRedraw = false;
  300. _endSelect = false;
  301. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  302. if (!player.isYou)
  303. {
  304. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  305. }
  306. if (player.isYou)
  307. {
  308. if (GManager.instance.isAuto && GManager.instance.IsAI)
  309. {
  310. SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
  311. }
  312. else
  313. {
  314. string message = "Will you mulligan your hand?";
  315. if (player == gameContext.NonTurnPlayer)
  316. {
  317. message += "\n(You are <color=#FF633E>FIRST</color>)";
  318. }
  319. else
  320. {
  321. message += "\n(You are <color=#FF633E>SECOND</color>)";
  322. }
  323. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  324. Message: message,
  325. NotSelectButtonMessage: "Keep Hand",
  326. EndSelectButtonMessage: "Mulligan",
  327. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
  328. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
  329. RootCardSources: player.HandCards,
  330. _CanTargetCondition: (cardSource) => false,
  331. _CanTargetCondition_ByPreSelecetedList: null,
  332. _CanEndSelectCondition: null,
  333. _MaxCount: 0,
  334. _CanEndNotMax: true,
  335. _CanNoSelect: () => true,
  336. CanLookReverseCard: true,
  337. skillInfos: null,
  338. root: SelectCardEffect.Root.None));
  339. void SetRedraw_RPC(bool _isDraw)
  340. {
  341. photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
  342. }
  343. }
  344. }
  345. else
  346. {
  347. #region AI
  348. if (GManager.instance.IsAI)
  349. {
  350. bool doRedraw = false;
  351. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  352. {
  353. doRedraw = true;
  354. }
  355. SetRedraw(doRedraw);
  356. }
  357. #endregion
  358. }
  359. yield return new WaitWhile(() => !_endSelect);
  360. _endSelect = false;
  361. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  362. GManager.instance.commandText.CloseCommandText();
  363. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  364. if (_isRedraw)
  365. {
  366. #region マリガンを行う
  367. #region 手札のカードを削除
  368. List<HandCard> HandCardObjects = new List<HandCard>();
  369. foreach (HandCard handCard in player.HandCardObjects)
  370. {
  371. HandCardObjects.Add(handCard);
  372. }
  373. for (int i = 0; i < HandCardObjects.Count; i++)
  374. {
  375. Destroy(HandCardObjects[i].gameObject);
  376. }
  377. #endregion
  378. #region 手札のカードを山札の下に加える
  379. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
  380. #region Log
  381. if (_isRedraw)
  382. PlayLog.OnAddLog?.Invoke($"\nMulligan Hand\n{player.PlayerName}\n");
  383. #endregion
  384. #endregion
  385. #region シャッフル
  386. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  387. #endregion
  388. #region 5枚引き直す
  389. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  390. #endregion
  391. #endregion
  392. }
  393. }
  394. #endregion
  395. #region set up security
  396. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  397. {
  398. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  399. }
  400. #endregion
  401. DoneStartGame = true;
  402. }
  403. [PunRPC]
  404. public void SetStartPlayer(bool doChange)
  405. {
  406. if (doChange)
  407. {
  408. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  409. }
  410. }
  411. [PunRPC]
  412. void SetRedraw(bool isRedraw)
  413. {
  414. _isRedraw = isRedraw;
  415. _endSelect = true;
  416. }
  417. #endregion
  418. #region Active Phase
  419. IEnumerator ActivePhase()
  420. {
  421. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  422. {
  423. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  424. }
  425. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  426. foreach (Player player in gameContext.Players_ForTurnPlayer)
  427. {
  428. player.FirstObject.SetActive(false);
  429. }
  430. #region ログ追加
  431. PlayLog.OnAddLog?.Invoke($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  432. #endregion
  433. TurnCount++;
  434. gameContext.TurnPlayer.TurnCount++;
  435. isSync = true;
  436. gameContext.TurnPhase = GameContext.phase.Active;
  437. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  438. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  439. isSync = false;
  440. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  441. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  442. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  443. // ターン開始時の効果
  444. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  445. // 自動処理チェックタイミング
  446. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  447. //ターン終了チェック
  448. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  449. if (gameContext.TurnPhase == GameContext.phase.End)
  450. {
  451. yield break;
  452. }
  453. isSync = true;
  454. #region Unsuspend
  455. #region Untap permanents in play
  456. List<Permanent> unsuspendPermanents = new List<Permanent>();
  457. //Add field Permanents to unsuspend list
  458. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  459. {
  460. if (permanent.IsSuspended && permanent.CanUnsuspend)
  461. {
  462. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  463. {
  464. unsuspendPermanents.Add(permanent);
  465. }
  466. }
  467. }
  468. //Unsuspend raising area Permanents
  469. foreach (Permanent permanent in gameContext.You.GetBreedingAreaPermanents())
  470. {
  471. if (permanent.IsSuspended)
  472. {
  473. if (permanent.TopCard.Owner == gameContext.TurnPlayer)
  474. {
  475. permanent.IsSuspended = false;
  476. if (permanent.ShowingPermanentCard != null)
  477. {
  478. permanent.ShowingPermanentCard.ShowPermanentData(true);
  479. }
  480. }
  481. }
  482. }
  483. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  484. #endregion
  485. #endregion
  486. //自動処理チェックタイミング
  487. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  488. #region アクティブフェイズ終了時までの効果をリセット
  489. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  490. #endregion
  491. }
  492. #endregion
  493. #region Draw Phase
  494. IEnumerator DrawPhase()
  495. {
  496. //ターン終了チェック
  497. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  498. if (gameContext.TurnPhase == GameContext.phase.End)
  499. {
  500. yield break;
  501. }
  502. #region ログ追加
  503. PlayLog.OnAddLog?.Invoke($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  504. #endregion
  505. isSync = true;
  506. gameContext.TurnPhase = GameContext.phase.Draw;
  507. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  508. isSync = false;
  509. isSync = true;
  510. #region ドロー
  511. if (TurnCount != 1)
  512. {
  513. #region 引けなかったら負け
  514. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  515. {
  516. EndGame(gameContext.NonTurnPlayer, false);
  517. yield break;
  518. }
  519. #endregion
  520. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  521. }
  522. #endregion
  523. //自動処理チェックタイミング
  524. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  525. //ターン終了チェック
  526. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  527. }
  528. #endregion
  529. #region Breeding Phase
  530. IEnumerator BreedingPhase()
  531. {
  532. //ターン終了チェック
  533. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  534. if (gameContext.TurnPhase == GameContext.phase.End)
  535. {
  536. yield break;
  537. }
  538. #region ログ追加
  539. PlayLog.OnAddLog?.Invoke($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  540. #endregion
  541. isSync = true;
  542. gameContext.TurnPhase = GameContext.phase.Breeding;
  543. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  544. isSync = false;
  545. IsSelecting = false;
  546. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  547. {
  548. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  549. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  550. if (gameContext.TurnPlayer.isYou)
  551. {
  552. #region 孵化できる場合
  553. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  554. {
  555. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  556. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  557. if (ContinuousController.instance.autoHatch)
  558. {
  559. OnClickHatchObject();
  560. }
  561. else
  562. {
  563. gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
  564. }
  565. }
  566. #endregion
  567. #region 移動できる場合
  568. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  569. {
  570. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  571. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  572. if (fieldPermanentCard != null)
  573. {
  574. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  575. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
  576. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  577. fieldPermanentCard.SetOrangeOutline();
  578. }
  579. }
  580. #endregion
  581. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  582. {
  583. gameContext.TurnPhase = GameContext.phase.Main;
  584. }
  585. }
  586. else
  587. {
  588. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  589. #region AI
  590. if (GManager.instance.IsAI)
  591. {
  592. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  593. if (gameContext.TurnPlayer.CanHatch)
  594. {
  595. doHatch = true;
  596. }
  597. SetBreedingPhase(doHatch);
  598. }
  599. #endregion
  600. }
  601. yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
  602. GManager.instance.hideCannotSelectObject.Close();
  603. endSelect_BreedingPhase = false;
  604. gameContext.TurnPlayer.OffHatchObject();
  605. OffFieldCardTarget(gameContext.TurnPlayer);
  606. IsSelecting = true;
  607. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  608. {
  609. if (doAction_BreedingPhase)
  610. {
  611. //孵化
  612. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  613. {
  614. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  615. }
  616. //移動
  617. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  618. {
  619. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  620. }
  621. }
  622. }
  623. gameContext.TurnPhase = GameContext.phase.Breeding;
  624. }
  625. //自動処理チェックタイミング
  626. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  627. //ターン終了チェック
  628. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  629. if (gameContext.TurnPhase == GameContext.phase.End)
  630. {
  631. yield break;
  632. }
  633. }
  634. void OnClickHatchObject()
  635. {
  636. gameContext.TurnPlayer.OffHatchObject();
  637. photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
  638. }
  639. bool endSelect_BreedingPhase = false;
  640. bool doAction_BreedingPhase = false;
  641. [PunRPC]
  642. public void SetBreedingPhase(bool doAction_BreedingPhase)
  643. {
  644. this.doAction_BreedingPhase = doAction_BreedingPhase;
  645. endSelect_BreedingPhase = true;
  646. }
  647. #endregion
  648. #region main phase
  649. CardSource PlayCard { get; set; } = null;
  650. int TargetFrameID { get; set; } = 0;
  651. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  652. int BurstTamerFrameID { get; set; } = 0;
  653. ICardEffect UseCardEffect { get; set; } = null;
  654. Permanent AttackingPermanent { get; set; } = null;
  655. Permanent DefendingPermanent { get; set; } = null;
  656. float _timer = 0f;
  657. bool _canPlayEmptyFrame = true;
  658. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  659. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  660. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  661. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  662. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  663. IEnumerator MainPhase()
  664. {
  665. //ターン終了チェック
  666. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  667. if (gameContext.TurnPhase == GameContext.phase.End)
  668. {
  669. goto EndMainPhase;
  670. }
  671. #region Add log
  672. PlayLog.OnAddLog?.Invoke($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  673. #endregion
  674. #region Reset the selection status of cards in your hand and cards on the field.
  675. OffHandCardTarget(gameContext.TurnPlayer);
  676. OffFieldCardTarget(gameContext.TurnPlayer);
  677. #endregion
  678. isSync = true;
  679. gameContext.TurnPhase = GameContext.phase.Main;
  680. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  681. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  682. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  683. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  684. // Effects at the start of main phase
  685. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  686. // Automatic processing check timing
  687. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  688. isSync = false;
  689. bool CanSelect()
  690. {
  691. //You can play cards from your hand.
  692. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  693. return true;
  694. //There is a permanent in play that can use the effect.
  695. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  696. return true;
  697. //There is a permanent in play that can attack.
  698. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  699. return true;
  700. //I have a card in my hand that can use an effect.
  701. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  702. return true;
  703. //I have a card in my trash that can use an effect.
  704. if (gameContext.TurnPlayer.TrashCards.Count(_card => _card.CanDeclareSkill) > 0)
  705. return true;
  706. return false;
  707. }
  708. #region Repeat until turn player selects
  709. while (!endGame)
  710. {
  711. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  712. //自動処理チェックタイミング
  713. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  714. //ターン終了チェック
  715. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  716. #region パラメータリセット
  717. ResetMainPhaseParameter();
  718. #endregion
  719. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  720. if (gameContext.TurnPhase == GameContext.phase.Main)
  721. {
  722. if (!CanSelect())
  723. {
  724. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  725. }
  726. }
  727. if (gameContext.TurnPhase != GameContext.phase.Main)
  728. {
  729. goto EndMainPhase;
  730. }
  731. StartCoroutine(SetMainPhase());
  732. #region Wait until selection is complete
  733. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  734. {
  735. yield return null;
  736. if (endGame)
  737. {
  738. yield break;
  739. }
  740. #region AIモード
  741. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  742. {
  743. if (RandomUtility.IsSucceedProbability(0.99f))
  744. {
  745. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  746. {
  747. #region アタック
  748. List<Permanent> CanAttackPermenents = new List<Permanent>();
  749. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  750. {
  751. if (permanent.CanAttack(null))
  752. {
  753. CanAttackPermenents.Add(permanent);
  754. }
  755. }
  756. if (CanAttackPermenents.Count >= 1)
  757. {
  758. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  759. bool isSecurityAttack = true;
  760. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  761. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  762. {
  763. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  764. {
  765. DefendingPermanentCandidates.Add(permanent);
  766. }
  767. }
  768. if (DefendingPermanentCandidates.Count >= 1)
  769. {
  770. if (RandomUtility.IsSucceedProbability(0.5f))
  771. {
  772. isSecurityAttack = false;
  773. }
  774. }
  775. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  776. {
  777. isSecurityAttack = true;
  778. }
  779. if (!isSecurityAttack)
  780. {
  781. if (DefendingPermanentCandidates.Count >= 1)
  782. {
  783. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  784. }
  785. else
  786. {
  787. AttackingPermanent = null;
  788. }
  789. }
  790. else
  791. {
  792. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  793. {
  794. AttackingPermanent = null;
  795. }
  796. }
  797. }
  798. #endregion
  799. }
  800. #if UNITY_EDITOR
  801. AttackingPermanent = null;
  802. #endif
  803. if (AttackingPermanent == null)
  804. {
  805. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  806. {
  807. #region カードをプレイ
  808. List<CardSource> CanPlayCards = new List<CardSource>();
  809. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  810. {
  811. if (cardSource.CanPlayFromHandDuringMainPhase)
  812. {
  813. CanPlayCards.Add(cardSource);
  814. }
  815. }
  816. CanPlayCards = CanPlayCards
  817. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
  818. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  819. .ToList();
  820. if (CanPlayCards.Count > 0)
  821. {
  822. foreach (CardSource cardSource in CanPlayCards)
  823. {
  824. if (RandomUtility.IsSucceedProbability(0.99f))
  825. {
  826. PlayCard = cardSource;
  827. if (PlayCard.IsPermanent)
  828. {
  829. List<int> frameIDCandidates = new List<int>();
  830. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  831. {
  832. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  833. {
  834. int k = i;
  835. int count = 4;
  836. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  837. {
  838. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  839. {
  840. continue;
  841. }
  842. count = 1;
  843. }
  844. for (int j = 0; j < count; j++)
  845. {
  846. frameIDCandidates.Add(k);
  847. }
  848. }
  849. }
  850. if (frameIDCandidates.Count >= 1)
  851. {
  852. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  853. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  854. {
  855. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  856. }
  857. break;
  858. }
  859. }
  860. else
  861. {
  862. break;
  863. }
  864. }
  865. }
  866. }
  867. #endregion
  868. }
  869. }
  870. }
  871. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  872. {
  873. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  874. }
  875. }
  876. #endregion
  877. else
  878. {
  879. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  880. {
  881. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  882. }
  883. }
  884. //EndTurnProcess
  885. if (gameContext.TurnPhase != GameContext.phase.Main)
  886. {
  887. goto EndMainPhase;
  888. }
  889. }
  890. ResetUI();
  891. _timer = 0f;
  892. while (true)
  893. {
  894. yield return null;
  895. _timer += Time.deltaTime;
  896. if (!GManager.instance.commandText.gameObject.activeSelf)
  897. {
  898. break;
  899. }
  900. if (_timer >= 0.6f)
  901. {
  902. GManager.instance.commandText.gameObject.SetActive(false);
  903. }
  904. }
  905. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  906. #endregion
  907. #region Use activation effect
  908. if (UseCardEffect != null)
  909. {
  910. if (UseCardEffect is ActivateICardEffect)
  911. {
  912. if (UseCardEffect.CanUse(null))
  913. {
  914. UseCardEffect.SetIsDeclarative(true);
  915. //Count up the number of uses
  916. if (UseCardEffect.MaxCountPerTurn < 100)
  917. {
  918. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  919. }
  920. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  921. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  922. UseCardEffect,
  923. null));
  924. }
  925. }
  926. }
  927. #endregion
  928. #region play cards
  929. else if (PlayCard != null)
  930. {
  931. isSync = true;
  932. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  933. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  934. Permanent targetPermanent = null;
  935. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  936. {
  937. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  938. }
  939. //ログ追加
  940. PlayLog.OnAddLog?.Invoke($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  941. PlayCardClass playCard = new PlayCardClass(
  942. cardSources: new List<CardSource>() { PlayCard },
  943. hashtable: null,
  944. payCost: true,
  945. targetPermanent: targetPermanent,
  946. isTapped: false,
  947. root: SelectCardEffect.Root.Hand,
  948. activateETB: true);
  949. if (JogressEvoRootsFrameIDs != null)
  950. {
  951. if (JogressEvoRootsFrameIDs.Length == 2)
  952. {
  953. playCard.SetJogress(JogressEvoRootsFrameIDs);
  954. }
  955. }
  956. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  957. {
  958. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  959. }
  960. yield return StartCoroutine(playCard.PlayCard());
  961. isSync = false;
  962. }
  963. #endregion
  964. #region attack
  965. else if (AttackingPermanent != null)
  966. {
  967. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  968. }
  969. #endregion
  970. }
  971. #endregion
  972. EndMainPhase:;
  973. #region Main phase ends
  974. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  975. GManager.instance.commandText.CloseCommandText();
  976. _timer = 0f;
  977. while (true)
  978. {
  979. yield return null;
  980. _timer += Time.deltaTime;
  981. if (!GManager.instance.commandText.gameObject.activeSelf)
  982. {
  983. break;
  984. }
  985. if (_timer >= 0.6f)
  986. {
  987. GManager.instance.commandText.gameObject.SetActive(false);
  988. }
  989. }
  990. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  991. GManager.instance.OffTargetArrow();
  992. ResetMainPhaseParameter();
  993. #endregion
  994. //Automatic processing check timing
  995. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  996. //ターン終了
  997. #region Parameter reset
  998. void ResetMainPhaseParameter()
  999. {
  1000. GManager.instance.OffTargetArrow();
  1001. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1002. #region Reset the display of cards in hand, cards on the field, and frames
  1003. foreach (Player player in gameContext.Players)
  1004. {
  1005. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1006. {
  1007. fieldCardFrame.OffFrame_Select();
  1008. }
  1009. player.playMatCardFrame.OffFrame_Select();
  1010. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  1011. {
  1012. fieldCharaCard.RemoveSelectEffect();
  1013. fieldCharaCard.RemoveClickTarget();
  1014. fieldCharaCard.RemoveDragTarget();
  1015. fieldCharaCard.CloseCommandPanel();
  1016. }
  1017. foreach (HandCard handCard in player.HandCardObjects)
  1018. {
  1019. handCard.RemoveSelectEffect();
  1020. handCard.RemoveClickTarget();
  1021. handCard.RemoveDragTarget();
  1022. }
  1023. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1024. player.securityObject.OffShowSecurityAttackObject();
  1025. }
  1026. #endregion
  1027. #region Reset cards in hand and field
  1028. OffHandCardTarget(gameContext.TurnPlayer);
  1029. OffFieldCardTarget(gameContext.TurnPlayer);
  1030. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1031. {
  1032. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1033. }
  1034. #endregion
  1035. IsSelecting = false;
  1036. isSync = false;
  1037. PlayCard = null;
  1038. TargetFrameID = -1;
  1039. JogressEvoRootsFrameIDs = new int[0];
  1040. BurstTamerFrameID = -1;
  1041. UseCardEffect = null;
  1042. AttackingPermanent = null;
  1043. DefendingPermanent = null;
  1044. }
  1045. #endregion
  1046. }
  1047. #region Added main phase operations
  1048. public IEnumerator SetMainPhase()
  1049. {
  1050. if (isSync)
  1051. {
  1052. yield break;
  1053. }
  1054. yield return new WaitWhile(() => isSync);
  1055. if (gameContext.TurnPhase != GameContext.phase.Main)
  1056. {
  1057. yield break;
  1058. }
  1059. IsSelecting = false;
  1060. #region reset
  1061. OffFieldCardTarget(gameContext.TurnPlayer);
  1062. OffHandCardTarget(gameContext.TurnPlayer);
  1063. #region rearrange cards in hand
  1064. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1065. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1066. .Clone())
  1067. {
  1068. if (handCard != null)
  1069. {
  1070. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1071. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1072. }
  1073. }
  1074. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1075. #endregion
  1076. foreach (Player player in gameContext.Players)
  1077. {
  1078. #region Reset permanents in play
  1079. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1080. {
  1081. fieldPermanentCard.RemoveSelectEffect();
  1082. fieldPermanentCard.RemoveDragTarget();
  1083. fieldPermanentCard.RemoveClickTarget();
  1084. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1085. }
  1086. #endregion
  1087. #region Reset cards in hand
  1088. foreach (HandCard handCard in player.HandCardObjects)
  1089. {
  1090. handCard.RemoveSelectEffect();
  1091. handCard.RemoveDragTarget();
  1092. handCard.RemoveClickTarget();
  1093. }
  1094. #endregion
  1095. player.securityObject.RemoveClickTarget();
  1096. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1097. player.securityObject.OffShowSecurityAttackObject();
  1098. }
  1099. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1100. GManager.instance.BackButton.CloseSelectCommandButton();
  1101. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1102. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1103. GManager.instance.commandText.CloseCommandText();
  1104. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1105. #endregion
  1106. // added
  1107. yield return new WaitWhile(() => isSync);
  1108. #region Click/drag operation
  1109. if (gameContext.TurnPlayer.isYou)
  1110. {
  1111. #region permanent of the place
  1112. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1113. {
  1114. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1115. {
  1116. fieldPermanentCard.OnSelectEffect(1.1f);
  1117. #region Add click operation
  1118. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1119. IEnumerator OnClick_Select()
  1120. {
  1121. if (isSync)
  1122. {
  1123. yield break;
  1124. }
  1125. IsSelecting = true;
  1126. #region Reset cards in other places
  1127. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1128. {
  1129. if (_fieldPermanentCard != fieldPermanentCard)
  1130. {
  1131. _fieldPermanentCard.RemoveSelectEffect();
  1132. }
  1133. }
  1134. foreach (Player player in gameContext.Players)
  1135. {
  1136. OffFieldCardTarget(player);
  1137. }
  1138. #endregion
  1139. #region Reset cards in hand
  1140. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1141. {
  1142. handCard.RemoveSelectEffect();
  1143. handCard.RemoveClickTarget();
  1144. handCard.RemoveDragTarget();
  1145. }
  1146. #endregion
  1147. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1148. #region activated effect
  1149. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1150. {
  1151. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1152. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1153. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1154. {
  1155. cardEffects1.Add(cardEffect);
  1156. cardEffects.Add(cardEffect);
  1157. }
  1158. cardEffects.Reverse();
  1159. foreach (ICardEffect cardEffect in cardEffects)
  1160. {
  1161. if (cardEffect is ActivateICardEffect)
  1162. {
  1163. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1164. FieldUnitCommands.Add(SkillCommand);
  1165. void OnClick_SetUseSkillPermanent_RPC()
  1166. {
  1167. #region Reset cards on the field
  1168. foreach (Player player in gameContext.Players)
  1169. {
  1170. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1171. {
  1172. _fieldUnitCard.CloseCommandPanel();
  1173. _fieldUnitCard.RemoveClickTarget();
  1174. _fieldUnitCard.RemoveDragTarget();
  1175. _fieldUnitCard.RemoveSelectEffect();
  1176. }
  1177. }
  1178. #endregion
  1179. photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
  1180. }
  1181. }
  1182. }
  1183. }
  1184. #endregion
  1185. #region attack
  1186. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1187. {
  1188. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1189. FieldUnitCommands.Add(SkillCommand);
  1190. IEnumerator OnClick_SetAttack_RPC()
  1191. {
  1192. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1193. {
  1194. #region Reset cards on the field
  1195. foreach (Player player in gameContext.Players)
  1196. {
  1197. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1198. {
  1199. if (_fieldUnitCard != fieldPermanentCard)
  1200. {
  1201. _fieldUnitCard.RemoveSelectEffect();
  1202. _fieldUnitCard.RemoveDragTarget();
  1203. }
  1204. _fieldUnitCard.CloseCommandPanel();
  1205. _fieldUnitCard.RemoveClickTarget();
  1206. }
  1207. }
  1208. #endregion
  1209. #region When only direct attack is available
  1210. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1211. {
  1212. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1213. {
  1214. bool doAttack = false;
  1215. bool endSelect_doAttack = false;
  1216. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1217. {
  1218. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1219. }
  1220. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1221. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1222. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1223. {
  1224. doAttack = true;
  1225. endSelect_doAttack = true;
  1226. });
  1227. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1228. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1229. {
  1230. new Command_SelectCommand("Attack",() =>
  1231. {
  1232. doAttack = true;
  1233. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1234. GManager.instance.BackButton.CloseSelectCommandButton();
  1235. endSelect_doAttack = true;
  1236. },0),
  1237. };
  1238. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1239. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1240. {
  1241. doAttack = false;
  1242. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1243. GManager.instance.BackButton.CloseSelectCommandButton();
  1244. endSelect_doAttack = true;
  1245. }, 0);
  1246. yield return new WaitWhile(() => !endSelect_doAttack);
  1247. endSelect_doAttack = false;
  1248. GManager.instance.selectCommandPanel.Off();
  1249. GManager.instance.commandText.CloseCommandText();
  1250. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1251. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1252. GManager.instance.BackButton.CloseSelectCommandButton();
  1253. if (doAttack)
  1254. {
  1255. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
  1256. }
  1257. else
  1258. {
  1259. StartCoroutine(SetMainPhase());
  1260. }
  1261. }
  1262. }
  1263. #endregion
  1264. #region When it is possible to attack characters on the field
  1265. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1266. {
  1267. bool doAttack = false;
  1268. int attackTargetID = -1;
  1269. bool endSelect_doAttack = false;
  1270. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1271. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1272. {
  1273. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1274. {
  1275. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1276. }
  1277. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1278. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1279. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1280. {
  1281. doAttack = true;
  1282. attackTargetID = -1;
  1283. endSelect_doAttack = true;
  1284. });
  1285. }
  1286. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1287. {
  1288. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1289. {
  1290. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1291. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1292. IEnumerator SelectDefender()
  1293. {
  1294. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1295. {
  1296. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1297. {
  1298. _fieldPermanentCard.RemoveSelectEffect();
  1299. _fieldPermanentCard.RemoveDragTarget();
  1300. _fieldPermanentCard.RemoveClickTarget();
  1301. }
  1302. }
  1303. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1304. GManager.instance.BackButton.CloseSelectCommandButton();
  1305. doAttack = true;
  1306. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1307. endSelect_doAttack = true;
  1308. yield return null;
  1309. }
  1310. }
  1311. }
  1312. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1313. {
  1314. doAttack = false;
  1315. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1316. GManager.instance.BackButton.CloseSelectCommandButton();
  1317. endSelect_doAttack = true;
  1318. }, 0);
  1319. yield return new WaitWhile(() => !endSelect_doAttack);
  1320. endSelect_doAttack = false;
  1321. GManager.instance.selectCommandPanel.Off();
  1322. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1323. GManager.instance.commandText.CloseCommandText();
  1324. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1325. GManager.instance.BackButton.CloseSelectCommandButton();
  1326. if (doAttack)
  1327. {
  1328. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
  1329. }
  1330. else
  1331. {
  1332. StartCoroutine(SetMainPhase());
  1333. }
  1334. }
  1335. #endregion
  1336. }
  1337. }
  1338. }
  1339. #endregion
  1340. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1341. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1342. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1343. fieldPermanentCard.SetOrangeOutline();
  1344. yield return null;
  1345. }
  1346. #endregion
  1347. AddDragProcess(fieldPermanentCard);
  1348. #region ドラッグ操作を追加
  1349. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1350. {
  1351. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1352. {
  1353. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1354. #region ドラッグ開始
  1355. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1356. {
  1357. if (isSync)
  1358. {
  1359. return;
  1360. }
  1361. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1362. {
  1363. #region 手札のカードをリセット
  1364. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1365. {
  1366. handCard1.RemoveClickTarget();
  1367. handCard1.RemoveDragTarget();
  1368. handCard1.RemoveSelectEffect();
  1369. handCard1.handCardCommandPanel.CloseCommandPanel();
  1370. handCard1.Outline_Select.gameObject.SetActive(false);
  1371. }
  1372. foreach (Player player in gameContext.Players)
  1373. {
  1374. foreach (HandCard handCard2 in player.HandCardObjects)
  1375. {
  1376. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1377. }
  1378. }
  1379. #endregion
  1380. IsSelecting = true;
  1381. GManager.instance.commandText.CloseCommandText();
  1382. fieldPermanentCard2.CloseCommandPanel();
  1383. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1384. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1385. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1386. {
  1387. if (fieldPermanentCard3 != fieldPermanentCard2)
  1388. {
  1389. fieldPermanentCard3.RemoveSelectEffect();
  1390. fieldPermanentCard3.RemoveClickTarget();
  1391. fieldPermanentCard3.RemoveDragTarget();
  1392. }
  1393. }
  1394. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1395. {
  1396. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1397. {
  1398. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1399. enemyFieldPermanentCard.SetBlueOutline();
  1400. }
  1401. }
  1402. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1403. {
  1404. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1405. {
  1406. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1407. }
  1408. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1409. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1410. }
  1411. }
  1412. }
  1413. #endregion
  1414. #region ドラッグ中
  1415. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1416. {
  1417. if (isSync)
  1418. {
  1419. StartCoroutine(SetMainPhase());
  1420. }
  1421. fieldPermanentCard2.CloseCommandPanel();
  1422. TargetArrow targetArrow = null;
  1423. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1424. {
  1425. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1426. {
  1427. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1428. }
  1429. }
  1430. if (targetArrow != null)
  1431. {
  1432. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1433. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1434. {
  1435. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1436. {
  1437. bool OnSelect = false;
  1438. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1439. {
  1440. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1441. {
  1442. OnSelect = true;
  1443. }
  1444. }
  1445. if (OnSelect)
  1446. {
  1447. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1448. enemyFieldPermanentCard.SetOrangeOutline();
  1449. }
  1450. else
  1451. {
  1452. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1453. enemyFieldPermanentCard.SetBlueOutline();
  1454. }
  1455. }
  1456. }
  1457. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1458. {
  1459. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1460. {
  1461. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1462. {
  1463. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1464. }
  1465. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1466. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1467. }
  1468. else
  1469. {
  1470. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1471. {
  1472. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1473. }
  1474. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1475. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1476. }
  1477. }
  1478. }
  1479. }
  1480. #endregion
  1481. #region ドラッグ終了
  1482. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1483. {
  1484. if (isSync)
  1485. {
  1486. StartCoroutine(SetMainPhase());
  1487. }
  1488. IsSelecting = false;
  1489. TargetArrow targetArrow = null;
  1490. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1491. {
  1492. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1493. {
  1494. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1495. }
  1496. }
  1497. if (targetArrow != null)
  1498. {
  1499. #region 手札のカードをリセット
  1500. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1501. {
  1502. handCard1.RemoveClickTarget();
  1503. }
  1504. foreach (Player player in gameContext.Players)
  1505. {
  1506. foreach (HandCard handCard2 in player.HandCardObjects)
  1507. {
  1508. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1509. }
  1510. }
  1511. #endregion
  1512. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1513. fieldPermanentCard2.CloseCommandPanel();
  1514. Destroy(targetArrow.gameObject);
  1515. foreach (DropArea dropArea in dropAreas)
  1516. {
  1517. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1518. {
  1519. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1520. {
  1521. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1522. {
  1523. #region Reset field cards
  1524. foreach (Player player in gameContext.Players)
  1525. {
  1526. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1527. {
  1528. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1529. {
  1530. fieldPermanentCard3.RemoveSelectEffect();
  1531. }
  1532. fieldPermanentCard3.CloseCommandPanel();
  1533. fieldPermanentCard3.RemoveClickTarget();
  1534. fieldPermanentCard3.RemoveDragTarget();
  1535. }
  1536. }
  1537. #endregion
  1538. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1539. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
  1540. return;
  1541. }
  1542. }
  1543. }
  1544. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1545. {
  1546. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1547. {
  1548. #region Reset field cards
  1549. foreach (Player player in gameContext.Players)
  1550. {
  1551. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1552. {
  1553. if (fieldPermanentCard3 != fieldPermanentCard2)
  1554. {
  1555. fieldPermanentCard3.RemoveSelectEffect();
  1556. }
  1557. fieldPermanentCard3.CloseCommandPanel();
  1558. fieldPermanentCard3.RemoveClickTarget();
  1559. fieldPermanentCard3.RemoveDragTarget();
  1560. }
  1561. }
  1562. #endregion
  1563. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
  1564. return;
  1565. }
  1566. }
  1567. }
  1568. StartCoroutine(SetMainPhase());
  1569. }
  1570. }
  1571. #endregion
  1572. }
  1573. }
  1574. #endregion
  1575. }
  1576. }
  1577. #endregion
  1578. #region cards in hand
  1579. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1580. {
  1581. #region drag and play
  1582. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1583. {
  1584. handCard.SetBlueOutline();
  1585. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1586. #region At the start of drag
  1587. void BeginDrag(HandCard handCard1)
  1588. {
  1589. if (isSync)
  1590. {
  1591. //return;
  1592. }
  1593. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1594. {
  1595. IsSelecting = true;
  1596. OffFieldCardTarget(gameContext.TurnPlayer);
  1597. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1598. {
  1599. handCard2.RemoveOnClickAction();
  1600. if (handCard2 != handCard1)
  1601. {
  1602. handCard2.RemoveSelectEffect();
  1603. }
  1604. }
  1605. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1606. {
  1607. fieldPermanentCard.RemoveSelectEffect();
  1608. fieldPermanentCard.RemoveDragTarget();
  1609. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1610. }
  1611. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1612. {
  1613. fieldCardFrame.OffFrame_Select();
  1614. }
  1615. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1616. {
  1617. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1618. {
  1619. fieldCardFrame.AddClickTarget(null);
  1620. }
  1621. }
  1622. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1623. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1624. handCard1.SetBlueOutline();
  1625. handCard1.OffPlayText();
  1626. handCard1.OffJogressPlayText();
  1627. handCard1.OffBurstPlayText();
  1628. handCard1.OffClickText();
  1629. #region デジモン・テイマー
  1630. if (handCard1.cardSource.IsPermanent)
  1631. {
  1632. bool CanPlayEmptyFrame = false;
  1633. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1634. {
  1635. if (fieldCardFrame.IsEmptyFrame())
  1636. {
  1637. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1638. {
  1639. CanPlayEmptyFrame = true;
  1640. break;
  1641. }
  1642. }
  1643. }
  1644. if (CanPlayEmptyFrame)
  1645. {
  1646. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1647. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1648. }
  1649. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1650. {
  1651. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1652. {
  1653. if (fieldCardFrame.GetFramePermanent() != null)
  1654. {
  1655. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1656. {
  1657. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1658. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1659. }
  1660. }
  1661. }
  1662. }
  1663. }
  1664. #endregion
  1665. #region オプション
  1666. else if (handCard1.cardSource.IsOption)
  1667. {
  1668. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1669. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1670. }
  1671. #endregion
  1672. // check playablity
  1673. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1674. }
  1675. }
  1676. #endregion
  1677. #region At the end of drag
  1678. void OnDropCard(List<DropArea> dropAreas)
  1679. {
  1680. if (isSync)
  1681. {
  1682. StartCoroutine(Return());
  1683. }
  1684. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1685. {
  1686. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1687. {
  1688. fieldPermanentCard.RemoveSelectEffect();
  1689. fieldPermanentCard.RemoveDragTarget();
  1690. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1691. }
  1692. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1693. {
  1694. fieldCardFrame.OffFrame_Select();
  1695. }
  1696. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1697. handCard.OffPlayText();
  1698. handCard.OffJogressPlayText();
  1699. handCard.OffBurstPlayText();
  1700. #region play cards
  1701. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1702. bool selected = false;
  1703. #region If it is not dropped in the hand area
  1704. if (!isOnHand)
  1705. {
  1706. #region character field
  1707. if (handCard.cardSource.IsPermanent)
  1708. {
  1709. #region Check if it is dropped in the frame
  1710. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1711. {
  1712. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1713. {
  1714. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1715. {
  1716. if (fieldCardFrame.GetFramePermanent() != null)
  1717. {
  1718. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1719. {
  1720. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1721. }
  1722. OffHandCardTarget(gameContext.TurnPlayer);
  1723. handCard.Outline_Select.gameObject.SetActive(false);
  1724. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1725. {
  1726. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1727. {
  1728. fieldCardFrame1.RemoveClickTarget();
  1729. }
  1730. }
  1731. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1732. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1733. selected = true;
  1734. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1735. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1736. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1737. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1738. //Only normal evolution possible
  1739. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution)
  1740. {
  1741. Digivolution();
  1742. }
  1743. //Only jogless is possible
  1744. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1745. {
  1746. SelectJogressDigivolutionCards(true);
  1747. }
  1748. //Only burst evolution possible
  1749. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1750. {
  1751. SelectBurstDigivolutionCards(true);
  1752. }
  1753. //Normal evolution and Jogress possible
  1754. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1755. {
  1756. Vector3 Pos = handCard.transform.position;
  1757. ResetUI();
  1758. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1759. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1760. StartCoroutine(SelectWheterToJogress());
  1761. IEnumerator SelectWheterToJogress()
  1762. {
  1763. isSync = true;
  1764. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1765. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1766. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1767. (card: handCard.cardSource,
  1768. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1769. canNoSelect: true,
  1770. endSelectCoroutine_Digivolve: _Digivolution,
  1771. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1772. noSelectCoroutine: _NoSelectCoroutine);
  1773. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1774. IEnumerator _Digivolution()
  1775. {
  1776. yield return null;
  1777. Digivolution();
  1778. }
  1779. IEnumerator _SelectJogressDigivolutionCards()
  1780. {
  1781. yield return null;
  1782. SelectJogressDigivolutionCards(false);
  1783. }
  1784. IEnumerator _NoSelectCoroutine()
  1785. {
  1786. yield return StartCoroutine(Return());
  1787. }
  1788. }
  1789. }
  1790. //Normal evolution and burst evolution possible
  1791. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1792. {
  1793. Vector3 Pos = handCard.transform.position;
  1794. ResetUI();
  1795. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1796. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1797. StartCoroutine(SelectWheterToBurst());
  1798. IEnumerator SelectWheterToBurst()
  1799. {
  1800. isSync = true;
  1801. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1802. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1803. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1804. (card: handCard.cardSource,
  1805. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1806. canNoSelect: true,
  1807. endSelectCoroutine_Digivolve: _Digivolution,
  1808. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1809. noSelectCoroutine: _NoSelectCoroutine);
  1810. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1811. IEnumerator _Digivolution()
  1812. {
  1813. yield return null;
  1814. Digivolution();
  1815. }
  1816. IEnumerator _SelectBurstPermanents()
  1817. {
  1818. yield return null;
  1819. SelectBurstDigivolutionCards(false);
  1820. }
  1821. IEnumerator _NoSelectCoroutine()
  1822. {
  1823. yield return StartCoroutine(Return());
  1824. }
  1825. }
  1826. }
  1827. #region Select Jogress evolution source
  1828. void SelectJogressDigivolutionCards(bool move)
  1829. {
  1830. Vector3 Pos = handCard.transform.position;
  1831. ResetUI();
  1832. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1833. StartCoroutine(SelectJogressTarget());
  1834. IEnumerator SelectJogressTarget()
  1835. {
  1836. isSync = true;
  1837. if (move)
  1838. {
  1839. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1840. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1841. }
  1842. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1843. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1844. (card: handCard.cardSource,
  1845. isLocal: true,
  1846. isPayCost: true,
  1847. canNoSelect: true,
  1848. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1849. noSelectCoroutine: _NoSelectCoroutine);
  1850. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1851. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1852. {
  1853. yield return null;
  1854. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
  1855. }
  1856. IEnumerator _NoSelectCoroutine()
  1857. {
  1858. yield return null;
  1859. yield return StartCoroutine(Return());
  1860. }
  1861. isSync = false;
  1862. }
  1863. }
  1864. #endregion
  1865. #region バースト進化元とテイマーを選択
  1866. void SelectBurstDigivolutionCards(bool move)
  1867. {
  1868. Vector3 Pos = handCard.transform.position;
  1869. ResetUI();
  1870. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1871. StartCoroutine(SelectJogressTarget());
  1872. IEnumerator SelectJogressTarget()
  1873. {
  1874. isSync = true;
  1875. if (move)
  1876. {
  1877. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1878. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1879. }
  1880. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1881. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1882. (card: handCard.cardSource,
  1883. isLocal: true,
  1884. isPayCost: true,
  1885. canNoSelect: true,
  1886. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1887. noSelectCoroutine: _NoSelectCoroutine);
  1888. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1889. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1890. {
  1891. yield return null;
  1892. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1893. }
  1894. IEnumerator _NoSelectCoroutine()
  1895. {
  1896. yield return null;
  1897. yield return StartCoroutine(Return());
  1898. }
  1899. isSync = false;
  1900. }
  1901. }
  1902. #endregion
  1903. #region usually evolves
  1904. void Digivolution()
  1905. {
  1906. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
  1907. }
  1908. #endregion
  1909. return;
  1910. }
  1911. }
  1912. }
  1913. }
  1914. #endregion
  1915. bool CanPlayEmptyFrame = false;
  1916. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1917. {
  1918. if (fieldCardFrame.IsEmptyFrame())
  1919. {
  1920. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1921. {
  1922. CanPlayEmptyFrame = true;
  1923. break;
  1924. }
  1925. }
  1926. }
  1927. if (CanPlayEmptyFrame)
  1928. {
  1929. #region プレイマットでドロップしているかチェック
  1930. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1931. {
  1932. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1933. {
  1934. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1935. }
  1936. OffHandCardTarget(gameContext.TurnPlayer);
  1937. handCard.Outline_Select.gameObject.SetActive(false);
  1938. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1939. {
  1940. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1941. {
  1942. fieldCardFrame.RemoveClickTarget();
  1943. }
  1944. }
  1945. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1946. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1947. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
  1948. selected = true;
  1949. return;
  1950. }
  1951. #endregion
  1952. }
  1953. }
  1954. #endregion
  1955. #region オプション
  1956. else if (handCard.cardSource.IsOption)
  1957. {
  1958. #region プレイマットでドロップしているかチェック
  1959. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1960. {
  1961. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1962. {
  1963. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1964. }
  1965. OffHandCardTarget(gameContext.TurnPlayer);
  1966. handCard.Outline_Select.gameObject.SetActive(false);
  1967. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1968. {
  1969. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1970. {
  1971. fieldCardFrame.RemoveClickTarget();
  1972. }
  1973. }
  1974. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1975. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1976. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
  1977. selected = true;
  1978. return;
  1979. }
  1980. #endregion
  1981. }
  1982. #endregion
  1983. }
  1984. #endregion
  1985. #endregion
  1986. if (!selected)
  1987. {
  1988. StartCoroutine(Return());
  1989. }
  1990. }
  1991. }
  1992. #endregion
  1993. #region While dragging
  1994. void OnDragCard(List<DropArea> dropAreas)
  1995. {
  1996. if (isSync)
  1997. {
  1998. StartCoroutine(Return());
  1999. }
  2000. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2001. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  2002. {
  2003. OffFieldCardTarget(gameContext.TurnPlayer);
  2004. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2005. {
  2006. fieldPermanentCard.RemoveDragTarget();
  2007. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2008. }
  2009. handCard.SetBlueOutline();
  2010. handCard.OffPlayText();
  2011. handCard.OffJogressPlayText();
  2012. handCard.OffBurstPlayText();
  2013. #region デジモン・テイマー
  2014. if (handCard.cardSource.IsPermanent)
  2015. {
  2016. #region 枠の上にあるかチェック
  2017. bool isOnPermanentFrameAndCanEvolve = false;
  2018. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2019. {
  2020. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2021. if (_canPlayTargetFrames[frameIndex])
  2022. {
  2023. if (fieldCardFrame.GetFramePermanent() != null)
  2024. {
  2025. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2026. {
  2027. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2028. {
  2029. isOnPermanentFrameAndCanEvolve = true;
  2030. if (_canDigivolves[frameIndex])
  2031. {
  2032. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2033. }
  2034. if (_canJogresses[frameIndex])
  2035. {
  2036. handCard.SetJogressPlayText();
  2037. }
  2038. if (_canBursts[frameIndex])
  2039. {
  2040. handCard.SetBurstPlayText();
  2041. }
  2042. handCard.SetOrangeOutline();
  2043. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2044. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2045. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2046. }
  2047. else
  2048. {
  2049. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2050. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2051. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2052. }
  2053. }
  2054. }
  2055. }
  2056. }
  2057. if (_canPlayEmptyFrame)
  2058. {
  2059. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2060. #region プレイマットの上にあるかチェック
  2061. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2062. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2063. {
  2064. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2065. handCard.SetOrangeOutline();
  2066. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2067. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2068. }
  2069. else
  2070. {
  2071. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2072. }
  2073. #endregion
  2074. }
  2075. #endregion
  2076. }
  2077. #endregion
  2078. #region オプション
  2079. else if (handCard.cardSource.IsOption)
  2080. {
  2081. #region プレイマットの上にあるかチェック
  2082. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2083. {
  2084. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2085. handCard.SetOrangeOutline();
  2086. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2087. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2088. }
  2089. else
  2090. {
  2091. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2092. }
  2093. #endregion
  2094. }
  2095. #endregion
  2096. }
  2097. }
  2098. #endregion
  2099. IEnumerator Return()
  2100. {
  2101. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2102. {
  2103. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2104. {
  2105. fieldCardFrame.RemoveClickTarget();
  2106. }
  2107. player.brainStormObject.EndBrainStorm();
  2108. }
  2109. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2110. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2111. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2112. if (handCard.transform.parent != null)
  2113. {
  2114. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2115. {
  2116. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2117. }
  2118. }
  2119. yield return new WaitForSeconds(Time.deltaTime);
  2120. if (handCard.transform.parent != null)
  2121. {
  2122. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2123. {
  2124. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2125. }
  2126. }
  2127. isSync = false;
  2128. StartCoroutine(SetMainPhase());
  2129. }
  2130. }
  2131. #endregion
  2132. #region Click to declare activation effect
  2133. if (handCard.cardSource.CanDeclareSkill)
  2134. {
  2135. handCard.SetOrangeOutline();
  2136. handCard.SetClickText();
  2137. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2138. IEnumerator OnClick_Select()
  2139. {
  2140. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2141. {
  2142. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2143. }
  2144. yield return null;
  2145. IsSelecting = true;
  2146. #region Reset cards on the field
  2147. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2148. {
  2149. fieldPermanentCard.RemoveSelectEffect();
  2150. fieldPermanentCard.RemoveClickTarget();
  2151. fieldPermanentCard.RemoveDragTarget();
  2152. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2153. fieldPermanentCard.CloseCommandPanel();
  2154. }
  2155. foreach (Player player in gameContext.Players)
  2156. {
  2157. OffFieldCardTarget(player);
  2158. }
  2159. #endregion
  2160. #region Reset cards in hand
  2161. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2162. {
  2163. handCard.Outline_Select.gameObject.SetActive(false);
  2164. handCard1.RemoveSelectEffect();
  2165. handCard1.RemoveClickTarget();
  2166. handCard1.RemoveDragTarget();
  2167. }
  2168. #endregion
  2169. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2170. #region Open launch effect command
  2171. if (handCard.cardSource.CanDeclareSkill)
  2172. {
  2173. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2174. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2175. foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
  2176. {
  2177. cardEffects1.Add(cardEffect);
  2178. cardEffects.Add(cardEffect);
  2179. }
  2180. cardEffects.Reverse();
  2181. foreach (ICardEffect cardEffect in cardEffects)
  2182. {
  2183. if (cardEffect is ActivateICardEffect)
  2184. {
  2185. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2186. FieldUnitCommands.Add(SkillCommand);
  2187. void OnClick_SetUseSkillUnit_RPC()
  2188. {
  2189. #region Reset cards on the field
  2190. foreach (Player player in gameContext.Players)
  2191. {
  2192. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2193. {
  2194. fieldPermanentCard.RemoveSelectEffect();
  2195. fieldPermanentCard.RemoveClickTarget();
  2196. fieldPermanentCard.RemoveDragTarget();
  2197. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2198. fieldPermanentCard.CloseCommandPanel();
  2199. }
  2200. }
  2201. #endregion
  2202. #region Reset cards in hand
  2203. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2204. {
  2205. handCard.Outline_Select.gameObject.SetActive(false);
  2206. handCard1.RemoveSelectEffect();
  2207. handCard1.RemoveClickTarget();
  2208. handCard1.RemoveDragTarget();
  2209. }
  2210. #endregion
  2211. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2212. photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
  2213. }
  2214. }
  2215. }
  2216. }
  2217. #endregion
  2218. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2219. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2220. handCard.Outline_Select.gameObject.SetActive(true);
  2221. handCard.SetOrangeOutline();
  2222. }
  2223. }
  2224. #endregion
  2225. }
  2226. #endregion
  2227. }
  2228. #endregion
  2229. }
  2230. #endregion
  2231. #region Get whether the card in hand is playable
  2232. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2233. {
  2234. if (cardSource.IsOption) yield break;
  2235. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2236. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2237. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2238. _canPlayEmptyFrame = canPlayEmpty;
  2239. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2240. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2241. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2242. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2243. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2244. if (cardSource.IsDigimon)
  2245. {
  2246. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2247. foreach (FieldCardFrame frame in FramesWithPermanent)
  2248. {
  2249. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2250. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2251. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2252. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2253. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2254. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2255. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2256. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
  2257. _canDigivolves[frameIndex] = canDigivolve;
  2258. _canJogresses[frameIndex] = canJogress;
  2259. _canBursts[frameIndex] = canBurst;
  2260. List<int> payingCosts = new List<int>(); ;
  2261. int minPayingCost = 0;
  2262. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2263. if (canJogress)
  2264. {
  2265. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2266. }
  2267. if (canBurst)
  2268. {
  2269. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2270. }
  2271. if (payingCosts.Count > 1)
  2272. {
  2273. minPayingCost = payingCosts.Min();
  2274. }
  2275. else if (payingCosts.Count == 1)
  2276. {
  2277. minPayingCost = payingCosts[0];
  2278. }
  2279. _payingCosts[frameIndex] = minPayingCost;
  2280. yield return null;
  2281. }
  2282. /*
  2283. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2284. {
  2285. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2286. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2287. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2288. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2289. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2290. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2291. _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
  2292. _canDigivolves[i] = canDigivolve;
  2293. _canJogresses[i] = canJogress;
  2294. _canBursts[i] = canBurst;
  2295. List<int> payingCosts = new List<int>(); ;
  2296. int minPayingCost = 0;
  2297. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2298. if (canJogress)
  2299. {
  2300. payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2301. }
  2302. if (canBurst)
  2303. {
  2304. payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2305. }
  2306. if (payingCosts.Count > 1)
  2307. {
  2308. minPayingCost = payingCosts.Min();
  2309. }
  2310. else if (payingCosts.Count == 1)
  2311. {
  2312. minPayingCost = payingCosts[0];
  2313. }
  2314. _payingCosts[i] = minPayingCost;
  2315. yield return null;
  2316. }
  2317. */
  2318. }
  2319. else
  2320. {
  2321. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2322. {
  2323. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2324. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2325. bool canPlay = targetPermanent == null && canPlayEmpty;
  2326. _canPlayTargetFrames[i] = canPlay;
  2327. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2328. yield return null;
  2329. }
  2330. }
  2331. }
  2332. #endregion
  2333. #region Reset UI display/click/drag operations
  2334. void ResetUI()
  2335. {
  2336. foreach (Player player in gameContext.Players)
  2337. {
  2338. player.brainStormObject.EndBrainStorm();
  2339. OffHandCardTarget(player);
  2340. OffFieldCardTarget(player);
  2341. player.securityObject.RemoveClickTarget();
  2342. foreach (HandCard handCard in player.HandCardObjects)
  2343. {
  2344. handCard.RemoveSelectEffect();
  2345. handCard.RemoveClickTarget();
  2346. handCard.RemoveDragTarget();
  2347. handCard.Outline_Select.gameObject.SetActive(false);
  2348. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2349. }
  2350. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2351. {
  2352. fieldPermanentCard.RemoveSelectEffect();
  2353. fieldPermanentCard.RemoveClickTarget();
  2354. fieldPermanentCard.RemoveDragTarget();
  2355. fieldPermanentCard.CloseCommandPanel();
  2356. }
  2357. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2358. {
  2359. fieldCardFrame.OffFrame_Select();
  2360. }
  2361. player.playMatCardFrame.OffFrame_Select();
  2362. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2363. player.securityObject.OffShowSecurityAttackObject();
  2364. }
  2365. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2366. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2367. GManager.instance.BackButton.CloseSelectCommandButton();
  2368. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2369. GManager.instance.commandText.CloseCommandText();
  2370. }
  2371. #endregion
  2372. #region Activation effect permanent determination
  2373. [PunRPC]
  2374. public void SetActSkill(int permanentIndex, int skillIndex)
  2375. {
  2376. Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2377. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2378. {
  2379. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2380. }
  2381. }
  2382. #endregion
  2383. #region Activation effect card determination
  2384. [PunRPC]
  2385. public void SetActCardSkill(int cardIndex, int skillIndex)
  2386. {
  2387. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2388. if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
  2389. {
  2390. this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2391. }
  2392. }
  2393. #endregion
  2394. #region Play card decision
  2395. [PunRPC]
  2396. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
  2397. {
  2398. PlayCard = gameContext.ActiveCardList[cardIndex];
  2399. this.TargetFrameID = TargetFrameID;
  2400. if (JogressEvoRootsFrameIDs != null)
  2401. {
  2402. if (JogressEvoRootsFrameIDs.Length == 2)
  2403. {
  2404. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2405. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2406. {
  2407. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2408. }
  2409. }
  2410. }
  2411. this.BurstTamerFrameID = BurstTamerFrameID;
  2412. }
  2413. #endregion
  2414. #region Attack permanent determination
  2415. [PunRPC]
  2416. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2417. {
  2418. Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2419. if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
  2420. {
  2421. this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
  2422. }
  2423. this.AttackingPermanent = AttackingPermanent;
  2424. }
  2425. #endregion
  2426. #endregion
  2427. #region end phase
  2428. public bool Passed { get; set; } = true;
  2429. IEnumerator EndPhase()
  2430. {
  2431. #region Add log
  2432. PlayLog.OnAddLog?.Invoke($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2433. #endregion
  2434. #region Deselect
  2435. OffHandCardTarget(gameContext.TurnPlayer);
  2436. OffFieldCardTarget(gameContext.TurnPlayer);
  2437. #endregion
  2438. isSync = true;
  2439. gameContext.TurnPhase = GameContext.phase.End;
  2440. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2441. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2442. isSync = false;
  2443. isFirstPlayerFirstTurn = false;
  2444. //Automatic processing check timing
  2445. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2446. #region Reset status until end of turn
  2447. GManager.instance.attackProcess.AttackCount = 0;
  2448. foreach (Player player in gameContext.Players)
  2449. {
  2450. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2451. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2452. player.DigivolveCount_ThisTurn = 0;
  2453. foreach (Permanent permanent in player.GetFieldPermanents())
  2454. {
  2455. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2456. }
  2457. }
  2458. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2459. {
  2460. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2461. }
  2462. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2463. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2464. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2465. {
  2466. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2467. }
  2468. #endregion
  2469. #region Reset the number of times the effect is used
  2470. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2471. {
  2472. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2473. }
  2474. #endregion
  2475. }
  2476. #endregion
  2477. #region resetting of selection status
  2478. #region Release waiting status of cards in hand for selection
  2479. public void OffHandCardTarget(Player player)
  2480. {
  2481. foreach (HandCard _handCard in player.HandCardObjects)
  2482. {
  2483. if (_handCard != null)
  2484. {
  2485. _handCard.RemoveDragTarget();
  2486. _handCard.RemoveClickTarget();
  2487. _handCard.RemoveSelectEffect();
  2488. _handCard.handCardCommandPanel.CloseCommandPanel();
  2489. _handCard.OffPlayText();
  2490. }
  2491. }
  2492. }
  2493. #endregion
  2494. #region Release waiting status of cards in the field for selection
  2495. public void OffFieldCardTarget(Player player)
  2496. {
  2497. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2498. {
  2499. fieldPermanentCard.RemoveClickTarget();
  2500. fieldPermanentCard.CloseCommandPanel();
  2501. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2502. }
  2503. }
  2504. #endregion
  2505. #endregion
  2506. #region Game over
  2507. public bool endGame { get; set; } = false;
  2508. public void OnClickSurrenderButton()
  2509. {
  2510. int localPlayerID = 0;
  2511. if (PhotonNetwork.IsMasterClient)
  2512. {
  2513. localPlayerID = 0;
  2514. }
  2515. else
  2516. {
  2517. localPlayerID = 1;
  2518. }
  2519. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2520. }
  2521. [PunRPC]
  2522. public void Surrender(int loserPlayerID)
  2523. {
  2524. Player player = null;
  2525. if (loserPlayerID == 0)
  2526. {
  2527. if (PhotonNetwork.IsMasterClient)
  2528. {
  2529. player = GManager.instance.You;
  2530. }
  2531. else
  2532. {
  2533. player = GManager.instance.Opponent;
  2534. }
  2535. }
  2536. else if (loserPlayerID == 1)
  2537. {
  2538. if (PhotonNetwork.IsMasterClient)
  2539. {
  2540. player = GManager.instance.Opponent;
  2541. }
  2542. else
  2543. {
  2544. player = GManager.instance.You;
  2545. }
  2546. }
  2547. if (player != null)
  2548. {
  2549. EndGame(player.Enemy, true);
  2550. }
  2551. //EndGame(gameContext.NonTurnPlayer, true);
  2552. }
  2553. public void EndGame(Player Winner, bool Surrendered, string effectName = "")
  2554. {
  2555. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2556. {
  2557. if (gb != null)
  2558. {
  2559. gb.SetActive(false);
  2560. }
  2561. }
  2562. ContinuousController.instance.CanSetRandom = false;
  2563. GManager.instance.photonWaitController.ResetKeys();
  2564. if (PhotonNetwork.InRoom)
  2565. {
  2566. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2567. }
  2568. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2569. {
  2570. Debug.Log("Player property initialization");
  2571. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2572. }
  2573. endGame = true;
  2574. if (gameContext.TurnPlayer != null)
  2575. {
  2576. OffFieldCardTarget(gameContext.TurnPlayer);
  2577. OffHandCardTarget(gameContext.TurnPlayer);
  2578. }
  2579. foreach (Player player in gameContext.Players)
  2580. {
  2581. player.securityObject.OffShowSecurityAttackObject();
  2582. }
  2583. GManager.instance.optionPanel.Close_(false);
  2584. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2585. GManager.instance.resultObject.ShowResult(Winner, Surrendered, effectName);
  2586. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2587. GManager.instance.commandText.CloseCommandText();
  2588. StopAllCoroutines();
  2589. GManager.instance.StopAllCoroutines();
  2590. ContinuousController.instance.StopAllCoroutines();
  2591. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2592. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2593. {
  2594. ContinuousController.instance.isAI = true;
  2595. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2596. }
  2597. }
  2598. #endregion
  2599. #region Go to the next phase
  2600. [PunRPC]
  2601. public void NextPhase()
  2602. {
  2603. if (gameContext.TurnPhase != GameContext.phase.Main)
  2604. {
  2605. int CurrentPhaseID = (int)gameContext.TurnPhase;
  2606. int NextPhaseID = ++CurrentPhaseID;
  2607. int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
  2608. if (NextPhaseID >= MaxPhaseCount)
  2609. {
  2610. NextPhaseID = 0;
  2611. }
  2612. isSync = true;
  2613. gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
  2614. }
  2615. else
  2616. {
  2617. ResetUI();
  2618. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2619. }
  2620. }
  2621. #endregion
  2622. }