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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Photon;
- using Photon.Pun;
- using System;
- using System.Linq;
- public class MultipleSkills : MonoBehaviourPunCallbacks
- {
- public bool IsUsing { get; private set; } = false;
- AutoProcessing _autoProcessing = null;
- public List<SkillInfo> SkillInfos_used { get; private set; } = new List<SkillInfo>();
- public List<SkillInfo> StackedSkillInfos = new List<SkillInfo>();
- public bool IsOnlyHandEffectStacked => StackedSkillInfos.Every(skillInfo =>
- skillInfo.CardEffect != null && skillInfo.CardEffect.EffectSourceCard != null && CardEffectCommons.IsExistOnHand(skillInfo.CardEffect.EffectSourceCard) && skillInfo.CardEffect.EffectDiscription.Contains("[Hand]"));
- bool IsOnlyOptionalEffectStacked => StackedSkillInfos.Every(skillInfo => skillInfo.CardEffect != null && skillInfo.CardEffect.IsOptional);
- bool IsEachStackedEffectHasDistinctSourceCard => StackedSkillInfos.Filter(skillInfo1 => skillInfo1.CardEffect != null && skillInfo1.CardEffect.EffectSourceCard != null)
- .Every(skillInfo => StackedSkillInfos.Filter(skillInfo1 => skillInfo1.CardEffect != null && skillInfo1.CardEffect.EffectSourceCard != null)
- .Count(otherSkillInfo => otherSkillInfo != skillInfo && skillInfo.CardEffect.EffectSourceCard == otherSkillInfo.CardEffect.EffectSourceCard) == 0);
- public IEnumerator ActivateMultipleSkills(List<SkillInfo> skillInfos, AutoProcessing autoProcessing, bool CheckNewTriggredSkill_mainStack, Func<List<SkillInfo>, SkillInfo, bool> skipCondition)
- {
- _skillIndex = 0;
- IsUsing = true;
- SkillInfos_used = new List<SkillInfo>();
- StackedSkillInfos = new List<SkillInfo>();
- _autoProcessing = autoProcessing;
- List<SkillInfo> TurnPlayerSkillInfos = new List<SkillInfo>();
- List<SkillInfo> NonTurnPlayerSkillInfos = new List<SkillInfo>();
- foreach (SkillInfo skillInfo in skillInfos)
- {
- if (skillInfo != null)
- {
- ICardEffect cardEffect = skillInfo.CardEffect;
- if (cardEffect.EffectSourceCard != null)
- {
- if (cardEffect.EffectSourceCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer)
- {
- TurnPlayerSkillInfos.Add(skillInfo);
- }
- else if (cardEffect.EffectSourceCard.Owner == GManager.instance.turnStateMachine.gameContext.NonTurnPlayer)
- {
- NonTurnPlayerSkillInfos.Add(skillInfo);
- }
- }
- }
- }
- GManager.instance.turnStateMachine.isSync = true;
- yield return ContinuousController.instance.StartCoroutine(ActivateMultipleSkills_OnePlayer(TurnPlayerSkillInfos, GManager.instance.turnStateMachine.gameContext.TurnPlayer, CheckNewTriggredSkill_mainStack, skipCondition));
- yield return ContinuousController.instance.StartCoroutine(ActivateMultipleSkills_OnePlayer(NonTurnPlayerSkillInfos, GManager.instance.turnStateMachine.gameContext.NonTurnPlayer, CheckNewTriggredSkill_mainStack, skipCondition));
- GManager.instance.turnStateMachine.isSync = false;
- SkillInfos_used = new List<SkillInfo>();
- IsUsing = false;
- }
- bool _endSelect = false;
- int _skillIndex;
- bool IsCutinEffect(bool CheckNewTriggredSkill_mainStack) => !CheckNewTriggredSkill_mainStack && _autoProcessing != GManager.instance.autoProcessing;
- IEnumerator ActivateMultipleSkills_OnePlayer(List<SkillInfo> skillInfos, Player player, bool CheckNewTriggredSkill_mainStack, Func<List<SkillInfo>, SkillInfo, bool> skipCondition)
- {
- StackedSkillInfos = new List<SkillInfo>();
- foreach (SkillInfo skillInfo in skillInfos)
- {
- StackedSkillInfos.Add(skillInfo);
- }
- while (true)
- {
- List<SkillInfo> skillInfos_active = new List<SkillInfo>();
- foreach (SkillInfo skillInfo in StackedSkillInfos)
- {
- #region set the flag whether it is Digimon's effect or Tamer's effect
- if (skillInfo.CardEffect != null)
- {
- if (skillInfo.CardEffect.EffectSourceCard != null)
- {
- CardSource card = skillInfo.CardEffect.EffectSourceCard;
- if (card != null)
- {
- if (card.PermanentOfThisCard() != null)
- {
- skillInfo.CardEffect.SetIsDigimonEffect(card.PermanentOfThisCard().IsDigimon);
- skillInfo.CardEffect.SetIsTamerEffect(card.PermanentOfThisCard().IsTamer);
- }
- else
- {
- skillInfo.CardEffect.SetIsTamerEffect(card.IsTamer);
- }
- if (card == GManager.instance.attackProcess.SecurityDigimon)
- {
- skillInfo.CardEffect.SetIsDigimonEffect(true);
- }
- }
- }
- }
- #endregion
- }
- foreach (SkillInfo skillInfo in StackedSkillInfos)
- {
- if (!skillInfo.CardEffect.CanActivate(skillInfo.Hashtable))
- {
- continue;
- }
- if (skipCondition != null)
- {
- if (skipCondition(_autoProcessing.skillInfos_used, skillInfo))
- {
- //Debug.Log($"{skillInfo.CardEffect.EffectName} has been skipped");
- continue;
- }
- }
- if (IsCutinEffect(CheckNewTriggredSkill_mainStack))
- {
- //Debug.Log($"{skillInfo.CardEffect.EffectName} is Cut In effect");
- if (GManager.instance.autoProcessing.IsCutInEffectHasUsed(skillInfo.CardEffect))
- {
- //Debug.Log($"{skillInfo.CardEffect.EffectName} has been used");
- continue;
- }
- }
- skillInfos_active.Add(skillInfo);
- }
- skillInfos_active = skillInfos_active.Filter(skillInfo => skillInfo != null && skillInfo.CardEffect != null
- && skillInfo.CardEffect.CanActivate(skillInfo.Hashtable) && skillInfo.CardEffect.EffectSourceCard != null);
- if (skillInfos_active.Count > 0)
- {
- bool oldIsSecurityGlassBlue = player.securityObject.securityBreakGlass.IsBlueGlass && IsOnlyHandEffectStacked && IsOnlyOptionalEffectStacked && IsEachStackedEffectHasDistinctSourceCard;
- #region If the effect list is one, process normally.
- if (skillInfos_active.Count == 1)
- {
- _skillIndex = 0;
- yield return ContinuousController.instance.StartCoroutine(Activate(true));
- }
- #endregion
- #region If there are multiple effect lists, select which one to process first
- else
- {
- List<CardSource> RootCardSources = skillInfos_active.Map(skillInfo => skillInfo.CardEffect.EffectSourceCard);
- yield return GManager.instance.photonWaitController.StartWait("StartSelectMultipleSkill");
- // Blast Digivolution
- if (IsOnlyHandEffectStacked && IsOnlyOptionalEffectStacked && IsEachStackedEffectHasDistinctSourceCard)
- {
- if (player.isYou)
- {
- int skillIndex = 0;
- //if (!ContinuousController.instance.SkipSelectOrderOrCount)
- {
- if (oldIsSecurityGlassBlue)
- {
- player.securityObject.securityBreakGlass.gameObject.SetActive(false);
- }
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: player,
- canTargetCondition: (cardSource) => RootCardSources.Contains(cardSource),
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: null);
- selectHandEffect.SetUpCustomMessage("Multiple effects are triggered.\nChoose which effect to process first.", "");
- selectHandEffect.SetNotShowCard();
- selectHandEffect.SetNotShowOpponentMessage();
- selectHandEffect.SetIsLocal();
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- for (int i = 0; i < skillInfos_active.Count; i++)
- {
- SkillInfo skillInfo = skillInfos_active[i];
- if (skillInfo.CardEffect.EffectSourceCard == cardSource)
- {
- skillIndex = i;
- break;
- }
- }
- yield return null;
- }
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count == 0)
- {
- skillIndex = -1;
- }
- yield return null;
- }
- }
- photonView.RPC("SetTargetSkill", RpcTarget.All, skillIndex);
- }
- else
- {
- #region AI
- if (GManager.instance.IsAI)
- {
- SetTargetSkill(0);
- }
- #endregion
- }
- }
- else
- {
- if (player.isYou)
- {
- int skillIndex = 0;
- if (!ContinuousController.instance.autoEffectOrder)
- {
- yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
- Message: "Multiple effects are triggered.\nChoose which effect to process.",
- RootCardSources: RootCardSources,
- _CanTargetCondition: (cardSource) => true,
- _CanTargetCondition_ByPreSelecetedList: null,
- _CanEndSelectCondition: null,
- _MaxCount: 1,
- _CanEndNotMax: false,
- _CanNoSelect: () => false,
- CanLookReverseCard: true,
- skillInfos: skillInfos_active,
- root: SelectCardEffect.Root.None));
- if (GManager.instance.selectCardPanel.SelectedIndex.Count > 0)
- {
- skillIndex = GManager.instance.selectCardPanel.SelectedIndex[0];
- }
- }
- else
- {
- skillIndex = AutomaticOrder.GetSkillIndexAutomaticOrder(skillInfos_active);
- }
- photonView.RPC("SetTargetSkill", RpcTarget.All, skillIndex);
- }
- else
- {
- if (!IsOnlyHandEffectStacked)
- {
- GManager.instance.commandText.OpenCommandText("The opponent is choosing which effect to process first.");
- }
- #region AI
- if (GManager.instance.IsAI)
- {
- SetTargetSkill(0);
- }
- #endregion
- }
- }
- yield return new WaitWhile(() => !_endSelect);
- _endSelect = false;
- GManager.instance.commandText.CloseCommandText();
- yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
- yield return ContinuousController.instance.StartCoroutine(Activate(!(IsOnlyHandEffectStacked && IsOnlyOptionalEffectStacked && IsEachStackedEffectHasDistinctSourceCard)));
- yield return GManager.instance.photonWaitController.StartWait("EndSelectMultipleSkill");
- }
- #endregion
- #region 効果の実行
- IEnumerator Activate(bool isCheckOptional)
- {
- if (_skillIndex < 0 || skillInfos_active.Count < _skillIndex)
- {
- StackedSkillInfos = new List<SkillInfo>();
- yield break;
- }
- if (oldIsSecurityGlassBlue)
- {
- player.securityObject.securityBreakGlass.gameObject.SetActive(false);
- }
- ICardEffect cardEffect = skillInfos_active[_skillIndex].CardEffect;
- Hashtable hashtable = skillInfos_active[_skillIndex].Hashtable;
- StackedSkillInfos.Remove(skillInfos_active[_skillIndex]);
- skillInfos_active[_skillIndex].CardEffect.SetOnProcessCallbuck(() =>
- {
- SkillInfos_used.Add(skillInfos_active[_skillIndex]);
- cardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(cardEffect);
- });
- if (cardEffect is ActivateICardEffect)
- {
- if (cardEffect.CanActivate(hashtable))
- {
- // 割り込み処理なら
- if (IsCutinEffect(CheckNewTriggredSkill_mainStack))
- {
- // GManager.instance.autoProcessing.AddCutinEffect(cardEffect);
- yield return ContinuousController.instance.StartCoroutine(((ActivateICardEffect)cardEffect)
- .Activate_Optional_Effect_Execute(
- hashtable,
- isCheckOptional,
- useEffectCallback: GManager.instance.autoProcessing.AddCutinEffect));
- }
- else
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
- cardEffect,
- hashtable,
- isCheckOptional));
- }
- }
- }
- if (oldIsSecurityGlassBlue)
- {
- player.securityObject.securityBreakGlass.ShowBlueMatarial();
- }
- }
- #endregion
- //ルール処理
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.RuleProcess());
- if (GManager.instance.turnStateMachine.endGame)
- {
- yield break;
- }
- #region 新しく誘発した効果があればそちらを先に解決
- if (!CheckNewTriggredSkill_mainStack)
- {
- yield return ContinuousController.instance.StartCoroutine(_autoProcessing.TriggeredSkillProcess(CheckNewTriggredSkill_mainStack, skipCondition));
- }
- else
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.TriggeredSkillProcess(CheckNewTriggredSkill_mainStack, null));
- }
- #endregion
- }
- else
- {
- break;
- }
- }
- }
- [PunRPC]
- public void SetTargetSkill(int skillIndex)
- {
- _skillIndex = skillIndex;
- _endSelect = true;
- }
- }
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