Leomon_EX2_017.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class Leomon_EX2_017 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.IsOpponentTurn(card))
  20. {
  21. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsTamer))
  22. {
  23. return true;
  24. }
  25. }
  26. }
  27. return false;
  28. }
  29. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: Condition));
  30. }
  31. if (timing == EffectTiming.OnDestroyedAnyone)
  32. {
  33. ActivateClass activateClass = new ActivateClass();
  34. activateClass.SetUpICardEffect("Memory +2 and draw 1", CanUseCondition, card);
  35. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  36. cardEffects.Add(activateClass);
  37. string EffectDiscription()
  38. {
  39. return "[On Deletion] Gain 2 memory and <Draw 1>. (Draw 1 card from your deck.)";
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. if (CardEffectCommons.IsExistOnTrash(card))
  48. {
  49. if (card.Owner.CanAddMemory(activateClass))
  50. {
  51. return true;
  52. }
  53. if (card.Owner.LibraryCards.Count >= 1)
  54. {
  55. return true;
  56. }
  57. }
  58. return false;
  59. }
  60. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  61. {
  62. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  63. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  64. }
  65. }
  66. return cardEffects;
  67. }
  68. }