EX3_016.cs 1.7 KB

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  1. using System.Collections.Generic;
  2. namespace DCGO.CardEffects.EX3
  3. {
  4. public class EX3_016 : CEntity_Effect
  5. {
  6. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  7. {
  8. List<ICardEffect> cardEffects = new List<ICardEffect>();
  9. if (timing == EffectTiming.None)
  10. {
  11. bool Condition()
  12. {
  13. if (CardEffectCommons.IsOpponentTurn(card))
  14. {
  15. if (CardEffectCommons.IsExistOnBattleArea(card))
  16. {
  17. return true;
  18. }
  19. }
  20. return false;
  21. }
  22. bool PermanentCondition(Permanent targetPermanent)
  23. {
  24. return CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(targetPermanent, card) && targetPermanent.HasNoDigivolutionCards;
  25. }
  26. bool CardSourceCondition(CardSource cardSource)
  27. {
  28. return true;
  29. }
  30. bool RootCondition(SelectCardEffect.Root root)
  31. {
  32. return true;
  33. }
  34. cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect(
  35. changeValue: 1,
  36. permanentCondition: PermanentCondition,
  37. cardCondition: CardSourceCondition,
  38. rootCondition: RootCondition,
  39. isInheritedEffect: true,
  40. card: card,
  41. condition: Condition,
  42. setFixedCost: false));
  43. }
  44. return cardEffects;
  45. }
  46. }
  47. }