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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor.SceneManagement;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using DCGO.CardEntities;
- namespace DCGO.Tools.Repair
- {
- public class GetHighestCardIndex : MonoBehaviour
- {
- [MenuItem("Window/DCGO/Repair/Get Highest Card Index")]
- static void FixEntityClassNames()
- {
- List<CEntity_Base> Entities = GetAsset.LoadAll<CEntity_Base>("Assets/CardBaseEntity/");
- int cardIndex = 0;
- foreach (CEntity_Base card in Entities)
- {
- if (card.CardID.Contains("P-"))
- continue;
- if (card.CardIndex > cardIndex)
- cardIndex = card.CardIndex;
- }
- Debug.Log($"Highest Card Index: {cardIndex}");
- }
- }
- }
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