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- using System;
- using System.Collections;
- using System.Collections.Generic;
- // Sunflowmon
- namespace DCGO.CardEffects.ST24
- {
- public class ST24_09 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alt Digivolution Condition
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsTraits("DATA SQUAD");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region Shared OP/WD
- string SharedEffectName = "May suspend enemy Digimon or Tamer, may place top deck face down under [DATA SQUAD] tamer";
- CardEffectFactory.ActivateClassesForSharedEffects
- (ref cardEffects, timing, card,
- SharedEffectName,
- SharedActivateCoroutine,
- SharedEffectDescription,
- optional: false,
- onPlay: true,
- whenDigivolving: true);
- string SharedEffectDescription(string tag) => $"[{tag}] You may suspend 1 of your opponent's Digimon or Tamers. Then, you may place the top card of your deck face down under any of your [DATA SQUAD] trait Tamers.";
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)
- && (permanent.TopCard.IsDigimon
- || permanent.TopCard.IsTamer);
- }
- bool CanSelectOwnDataSquadTamer(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card)
- && permanent.TopCard.EqualsTraits("DATA SQUAD");
- }
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Tap,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon/Tamer to suspend.", "The opponent is selecting 1 Digimon/Tamer to suspend.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- if (card.Owner.LibraryCards.Count > 1 && CardEffectCommons.HasMatchConditionPermanent(CanSelectOwnDataSquadTamer))
- {
- SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect1.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectOwnDataSquadTamer,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect1.SetUpCustomMessage("Select 1 [DATA SQUAD] trait Tamer to place the top card of your deck face down under.", "The opponent is selecting 1 [DATA SQUAD] trait Tamer to place the top card of your deck face down under.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
- IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanent)
- {
- if (permanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(permanent[0].AddDigivolutionCardsBottom(
- new List<CardSource> { card.Owner.LibraryCards[0] }, activateClass, isFacedown: true));
- }
- }
- }
- }
- #endregion
- #region Inherited
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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