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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Can trigger "When face-up security carsd increases" effect
- public static bool CanTriggerOnFaceUpSecurityIncreases(Hashtable hashtable, Player player = null, Func<CardSource, bool> cardCondition = null)
- {
- Player _player = GetPlayerFromHashtable(hashtable);
- if (player == null || player.Equals(_player))
- {
- List<CardSource> FaceUpCards = GetCardSourcesFromHashtable(hashtable);
- if (FaceUpCards != null)
- {
- if (FaceUpCards.Count(cardSource => cardCondition == null || cardCondition(cardSource)) >= 1)
- {
- return true;
- }
- }
- }
- return false;
- }
- #endregion
- }
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