ServerRegionPanel.cs 1.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Events;
  6. using UnityEngine.UI;
  7. public class ServerRegionPanel : OffAnimation
  8. {
  9. [SerializeField] Animator _anim;
  10. [SerializeField] List<ServerRegionToggle> _serverRegionToggles = new();
  11. public void Close()
  12. {
  13. Close_(true);
  14. }
  15. public void Close_(bool playSE)
  16. {
  17. if (playSE)
  18. {
  19. if (Opening.instance != null)
  20. {
  21. Opening.instance.PlayCancelSE();
  22. }
  23. else if (GManager.instance != null)
  24. {
  25. GManager.instance.PlayCancelSE();
  26. }
  27. }
  28. _anim.SetInteger("Open", 0);
  29. _anim.SetInteger("Close", 1);
  30. }
  31. public void Init()
  32. {
  33. Off();
  34. }
  35. public void Open()
  36. {
  37. if (ContinuousController.instance != null)
  38. {
  39. foreach (ServerRegionToggle serverRegionToggle in _serverRegionToggles)
  40. {
  41. void OnToggleChange(string region)
  42. {
  43. ContinuousController.instance.serverRegion = region;
  44. ContinuousController.instance.SaveServerRegion();
  45. }
  46. serverRegionToggle.OnClickAction = OnToggleChange;
  47. serverRegionToggle.Toggle.isOn = serverRegionToggle.Region == ContinuousController.instance.serverRegion;
  48. }
  49. }
  50. gameObject.SetActive(true);
  51. _anim.SetInteger("Open", 1);
  52. _anim.SetInteger("Close", 0);
  53. }
  54. }