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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- public class DeckMode : MonoBehaviour
- {
- [Header("DeckButton")]
- public OpeningButton DeckButton;
- [Header("selectDeck")]
- public SelectDeck selectDeck;
- [Header("editDeck")]
- public EditDeck editDeck;
- [Header("デッキ確認")]
- public DeckListPanel deckListPanel;
- [Header("Trial5Draw")]
- public TrialDraw trialDraw;
- bool first = false;
- public void OffDeck()
- {
- selectDeck.OffSelectDeck();
- editDeck.CreateDeckObject.SetActive(false);
- if(!first)
- {
- DeckButton.OnExit();
- first = true;
- }
- trialDraw.Off();
- deckListPanel.Off();
- }
- public void SetUpDeckMode()
- {
- if(selectDeck.isOpen)
- {
- return;
- }
- editDeck.CreateDeckObject.SetActive(false);
- selectDeck.SetUpSelectDeck();
- Opening.instance.optionPanel.CloseOptionPanel();
- }
- }
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