LanguagePanel.cs 1.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Events;
  6. public class LanguagePanel : OffAnimation
  7. {
  8. [SerializeField] Animator _anim;
  9. [SerializeField] List<LanguageToggle> _languageToggles = new();
  10. public void Close()
  11. {
  12. Close_(true);
  13. }
  14. public void Close_(bool playSE)
  15. {
  16. if (playSE)
  17. {
  18. if (Opening.instance != null)
  19. {
  20. Opening.instance.PlayCancelSE();
  21. }
  22. else if (GManager.instance != null)
  23. {
  24. GManager.instance.PlayCancelSE();
  25. }
  26. }
  27. _anim.SetInteger("Open", 0);
  28. _anim.SetInteger("Close", 1);
  29. }
  30. public void Init()
  31. {
  32. Off();
  33. }
  34. public void Open()
  35. {
  36. if (ContinuousController.instance != null)
  37. {
  38. foreach (LanguageToggle languageToggle in _languageToggles)
  39. {
  40. void OnToggleChange(Language language)
  41. {
  42. ContinuousController.instance.language = language;
  43. ContinuousController.instance.SaveLanguage();
  44. }
  45. languageToggle.OnClickAction = OnToggleChange;
  46. languageToggle.Toggle.isOn = languageToggle.Language == ContinuousController.instance.language;
  47. }
  48. }
  49. gameObject.SetActive(true);
  50. _anim.SetInteger("Open", 1);
  51. _anim.SetInteger("Close", 0);
  52. }
  53. }