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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Tomoro Tenma
- namespace DCGO.CardEffects.BT25
- {
- public class BT25_090 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of turn set to 3
- if (timing == EffectTiming.OnStartTurn)
- {
- cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
- }
- #endregion
- #region All Turns
- if (timing == EffectTiming.OnTappedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Suspend to may place top 2 from deck face down under this tamer", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[All Turns] When any Digimon suspend, by suspending this Tamer, you may place the top 2 card of your deck face down under this Tamer.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable, PermanentCondition);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SuspendPeremanentAndProcessAccordingToResult(
- new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass,
- SuccessProcess,
- null));
- IEnumerator SuccessProcess(List<Permanent> suspendedPermaments)
- {
- List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>
- {
- new(message: $"Yes", value: 1, spriteIndex: 0),
- new(message: $"No", value: 2, spriteIndex: 1)
- };
- string selectPlayerMessage = "Will you place the top 2 cards from your deck under this Tamer face down?";
- string notSelectPlayerMessage = "The opponent is choosing whether to place the top 2 cards from their deck under their Tamer face down.";
- GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool Yes = GManager.instance.userSelectionManager.SelectedIntValue == 1;
- if (Yes)
- {
- yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(
- new List<CardSource> { card.Owner.LibraryCards[0], card.Owner.LibraryCards[1] }, activateClass, isFacedown: true));
- }
- }
- }
- }
- #endregion
- #region Your Turn - Cost Reduction
- string CostReductionEffectName = "Trash 1 Face Down under a tamer to reduce cost by 1";
- bool TamerWithOneFaceDownSource(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card)
- && permanent.DigivolutionCards.Any(CanTrashCard);
- }
- bool CanTrashCard(CardSource cardSource) => cardSource.IsFaceDown;
- bool CardCondition(CardSource cardSource)
- {
- return cardSource.HasUseCost
- && cardSource.HasGlowingDawnTraits
- && cardSource.Owner == card.Owner;
- }
- int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
- {
- if (CardCondition(cardSource))
- {
- if (RootCondition(root))
- {
- if (PermanentsCondition(targetPermanents))
- {
- Cost -= 1;
- }
- }
- }
- return Cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- if (targetPermanents == null)
- {
- return true;
- }
- else
- {
- if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0)
- {
- return true;
- }
- }
- return false;
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- #region Before Pay Cost - Condition Effect
- if (timing == EffectTiming.BeforePayCost)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
- activateClass.SetHashString("PlayCost-1_BT25_090");
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Your Turn] [Once Per Turn] When you would use [Glowing Dawn] trait Option cards, by trashing the bottom face-down card from under any of your Tamers, reduce the cost by 1.";
-
- bool CanNoSelect(Hashtable hashtable)
- {
- CardSource cardSource = CardEffectCommons.GetCardFromHashtable(hashtable);
- SelectCardEffect.Root root = SelectCardEffect.Root.None;
- if (CardEffectCommons.IsExistOnHand(cardSource))
- root = SelectCardEffect.Root.Hand;
- else if (CardEffectCommons.IsExistInAnyTrash(cardSource))
- root = SelectCardEffect.Root.Trash;
- else if (CardEffectCommons.IsExistDigivolutionCards(cardSource))
- root = SelectCardEffect.Root.DigivolutionCards;
- else if (CardEffectCommons.IsExistLinked(cardSource))
- root = SelectCardEffect.Root.LinkedCards;
-
- return cardSource != null
- && cardSource.PayingCost(root, null, checkAvailability: false) <= cardSource.Owner.MaxMemoryCost;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool trash = false;
- SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect1.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: TamerWithOneFaceDownSource,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: CanNoSelect(hashtable),
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
- IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, CanTrashCard));
- trash = true;
- }
- if (trash)
- {
- if (card.Owner.CanReduceCost(null, card))
- {
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- }
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition1, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true);
- card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
- bool CanUseCondition1(Hashtable _hashtable)
- {
- return true;
- }
- bool isUpDown()
- {
- return true;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(hashtable));
- }
- else activateClass.RemoveUse();
- }
- }
- #endregion
- #region Reduce Play Cost - Not Shown
- if (timing == EffectTiming.None)
- {
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition, card);
- changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true);
- changeCostClass.SetNotShowUI(true);
- cardEffects.Add(changeCostClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource))
- {
- ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == CostReductionEffectName);
- return activateClass != null
- && !card.cEntity_EffectController.isOverMaxCountPerTurn(activateClass, activateClass.MaxCountPerTurn);
- }
- return false;
- }
- bool isUpDown()
- {
- return true;
- }
- }
- #endregion
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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