BT25_099.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // Gear Forest Village
  6. namespace DCGO.CardEffects.BT25
  7. {
  8. public class BT25_099 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Ignore Color Requirement
  14. if (timing == EffectTiming.None)
  15. {
  16. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  17. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  18. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  19. cardEffects.Add(ignoreColorConditionClass);
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return card.Owner.SecurityCards.Count(cardSource => !cardSource.IsFlipped) == 0;
  23. }
  24. bool CardCondition(CardSource cardSource)
  25. {
  26. return cardSource == card;
  27. }
  28. }
  29. #endregion
  30. #region All Turns - Security
  31. #region Alliance
  32. if (timing == EffectTiming.OnAllyAttack)
  33. {
  34. bool PermanentCondition(Permanent permanent)
  35. {
  36. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  37. && (permanent.TopCard.CardColors.Contains(CardColor.Green) || permanent.TopCard.CardColors.Contains(CardColor.Black))
  38. && permanent.TopCard.HasTSTraits;
  39. }
  40. bool CanUseCondition()
  41. {
  42. return CardEffectCommons.IsExistInSecurity(card, false);
  43. }
  44. cardEffects.Add(CardEffectFactory.AllianceStaticEffect(PermanentCondition, false, card, CanUseCondition));
  45. }
  46. #endregion
  47. #region Piercing
  48. if (timing == EffectTiming.None)
  49. {
  50. bool PermanentCondition(Permanent permanent)
  51. {
  52. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  53. && (permanent.TopCard.CardColors.Contains(CardColor.Green) || permanent.TopCard.CardColors.Contains(CardColor.Black))
  54. && permanent.TopCard.HasTSTraits;
  55. }
  56. AddSkillClass addSkillClass = new AddSkillClass();
  57. addSkillClass.SetUpICardEffect("Your Digimon gain Piercing", CanUseCondition, card);
  58. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects, limitTiming: EffectTiming.OnDetermineDoSecurityCheck);
  59. cardEffects.Add(addSkillClass);
  60. bool HasOXII(Permanent permanent)
  61. {
  62. return permanent.TopCard.EqualsCardName("Bacchusmon")
  63. || permanent.TopCard.EqualsCardName("Ceresmon");
  64. }
  65. bool CanUseCondition(Hashtable hashtable)
  66. {
  67. return CardEffectCommons.IsExistInSecurity(card, false)
  68. && CardEffectCommons.HasMatchConditionOwnersPermanent(card, HasOXII);
  69. }
  70. bool CardSourceCondition(CardSource cardSource)
  71. {
  72. if (CardEffectCommons.IsExistOnBattleAreaDigimon(cardSource))
  73. {
  74. if (cardSource.Owner == card.Owner)
  75. {
  76. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  77. {
  78. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  79. {
  80. return true;
  81. }
  82. }
  83. }
  84. }
  85. return false;
  86. }
  87. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  88. {
  89. if (_timing == EffectTiming.OnDetermineDoSecurityCheck)
  90. {
  91. bool Condition()
  92. {
  93. return true;
  94. }
  95. cardEffects.Add(CardEffectFactory.PierceSelfEffect(false, cardSource, Condition));
  96. }
  97. return cardEffects;
  98. }
  99. }
  100. #endregion
  101. #endregion
  102. #region Main Effect
  103. if (timing == EffectTiming.OptionSkill)
  104. {
  105. ActivateClass activateClass = new ActivateClass();
  106. activateClass.SetUpICardEffect("Replace your bottom sec with this face-up card, play a [TS] Digimon for -3", CanUseCondition, card);
  107. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  108. cardEffects.Add(activateClass);
  109. string EffectDescription()
  110. {
  111. return "[Main] Add your bottom security card to the hand and place this card face up as the bottom security card. Then, you may play 1 green or black [TS] trait Digimon card from your hand with the play cost reduced by 3.";
  112. }
  113. bool CanUseCondition(Hashtable hashtable)
  114. {
  115. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  116. }
  117. bool CanSelectCardCondition(CardSource cardSource)
  118. {
  119. return cardSource.IsDigimon
  120. && (cardSource.HasCardColor(CardColor.Green) || cardSource.HasCardColor(CardColor.Black))
  121. && cardSource.HasTSTraits
  122. && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 3);
  123. }
  124. IEnumerator ActivateCoroutine(Hashtable hashtable)
  125. {
  126. yield return ContinuousController.instance.StartCoroutine(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass));
  127. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  128. int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition));
  129. selectHandEffect.SetUp(
  130. selectPlayer: card.Owner,
  131. canTargetCondition: CanSelectCardCondition,
  132. canTargetCondition_ByPreSelecetedList: null,
  133. canEndSelectCondition: null,
  134. maxCount: maxCount,
  135. canNoSelect: true,
  136. canEndNotMax: false,
  137. isShowOpponent: true,
  138. selectCardCoroutine: null,
  139. afterSelectCardCoroutine: null,
  140. mode: SelectHandEffect.Mode.PlayForCost,
  141. cardEffect: activateClass);
  142. selectHandEffect.SetReducedCostTuple((3, null));
  143. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  144. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  145. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  146. }
  147. }
  148. #endregion
  149. #region Security Effect
  150. if (timing == EffectTiming.SecuritySkill)
  151. {
  152. ActivateClass activateClass = new ActivateClass();
  153. activateClass.SetUpICardEffect($"Play 1 lvl 4- Green or Black [TS] Digimon card from hand", CanUseCondition, card);
  154. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  155. activateClass.SetIsSecurityEffect(true);
  156. cardEffects.Add(activateClass);
  157. string EffectDescription()
  158. => "[Security] You may play 1 level 4 or lower green or black [TS] trait Digimon card from your hand or trash without paying the cost.";
  159. bool CanUseCondition(Hashtable hashtable)
  160. {
  161. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  162. }
  163. bool CanPlayCondition(CardSource cardSource)
  164. {
  165. return cardSource.IsDigimon && cardSource.HasLevel && cardSource.Level <= 4
  166. && (cardSource.HasCardColor(CardColor.Green) || cardSource.HasCardColor(CardColor.Black))
  167. && cardSource.HasTSTraits
  168. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  169. }
  170. IEnumerator ActivateCoroutine(Hashtable hashtable)
  171. {
  172. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition);
  173. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition);
  174. if (canSelectHand || canSelectTrash)
  175. {
  176. if (canSelectHand && canSelectTrash)
  177. {
  178. List<SelectionElement<int>> selectionElements1 = new List<SelectionElement<int>>()
  179. {
  180. new (message: $"From hand", value : 1, spriteIndex: 0),
  181. new (message: $"From trash", value : 2, spriteIndex: 1),
  182. new (message: $"Don't play", value: 3, spriteIndex: 2)
  183. };
  184. string selectPlayerMessage1 = "From which area will you play a card?";
  185. string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
  186. GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
  187. }
  188. else
  189. {
  190. GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2);
  191. }
  192. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  193. bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1;
  194. bool fromTrash = GManager.instance.userSelectionManager.SelectedIntValue == 2;
  195. if (fromHand)
  196. {
  197. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  198. selectHandEffect.SetUp(
  199. selectPlayer: card.Owner,
  200. canTargetCondition: CanPlayCondition,
  201. canTargetCondition_ByPreSelecetedList: null,
  202. canEndSelectCondition: null,
  203. maxCount: 1,
  204. canNoSelect: true,
  205. canEndNotMax: false,
  206. isShowOpponent: true,
  207. selectCardCoroutine: null,
  208. afterSelectCardCoroutine: null,
  209. mode: SelectHandEffect.Mode.PlayForFree,
  210. cardEffect: activateClass);
  211. selectHandEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play");
  212. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  213. }
  214. if (fromTrash)
  215. {
  216. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  217. selectCardEffect.SetUp(
  218. canTargetCondition: CanPlayCondition,
  219. canTargetCondition_ByPreSelecetedList: null,
  220. canEndSelectCondition: null,
  221. canNoSelect: () => true,
  222. selectCardCoroutine: null,
  223. afterSelectCardCoroutine: null,
  224. message: "Select 1 digimon to play",
  225. maxCount: 1,
  226. canEndNotMax: false,
  227. isShowOpponent: true,
  228. mode: SelectCardEffect.Mode.PlayForFree,
  229. root: SelectCardEffect.Root.Trash,
  230. customRootCardList: null,
  231. canLookReverseCard: true,
  232. selectPlayer: card.Owner,
  233. cardEffect: activateClass);
  234. selectCardEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play");
  235. selectCardEffect.SetUpCustomMessage_ShowCard("Selected Digimon");
  236. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  237. }
  238. }
  239. }
  240. }
  241. #endregion
  242. return cardEffects;
  243. }
  244. }
  245. }