BT25_032.cs 4.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Liollmon
  4. namespace DCGO.CardEffects.BT25
  5. {
  6. public class BT25_032 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Digivolution Condition
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.EqualsTraits("Glowing Dawn");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 2, permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  19. }
  20. #endregion
  21. #region On Play
  22. if (timing == EffectTiming.OnEnterFieldAnyone)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Reveal 3, add 1 [Glowing Dawn] and 1 yellow [BEATBREAK] trait card, bottom deck the rest", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  27. cardEffects.Add(activateClass);
  28. string EffectDescription()
  29. {
  30. return "[On Play] Reveal the top 3 cards of your deck. Add 1 [Glowing Dawn] trait card and 1 yellow [BEATBREAK] trait card among them to the hand. Return the rest to the bottom of the deck.";
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. return CardEffectCommons.IsExistOnBattleArea(card)
  35. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleArea(card);
  40. }
  41. bool CanSelectCardCondition(CardSource cardSource)
  42. {
  43. return cardSource.EqualsTraits("Glowing Dawn");
  44. }
  45. bool CanSelectCardCondition1(CardSource cardSource)
  46. {
  47. return cardSource.EqualsTraits("BEATBREAK")
  48. && cardSource.HasCardColor(CardColor.Yellow);
  49. }
  50. IEnumerator ActivateCoroutine(Hashtable hashtable)
  51. {
  52. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  53. revealCount: 3,
  54. simplifiedSelectCardConditions:
  55. new SimplifiedSelectCardConditionClass[]
  56. {
  57. new SimplifiedSelectCardConditionClass(
  58. canTargetCondition:CanSelectCardCondition,
  59. message: "Select 1 [Glowing Dawn] trait card to add to hand.",
  60. mode: SelectCardEffect.Mode.AddHand,
  61. maxCount: 1,
  62. selectCardCoroutine: null),
  63. new SimplifiedSelectCardConditionClass(
  64. canTargetCondition:CanSelectCardCondition1,
  65. message: "Select 1 yellow [BEATBREAK] trait card to add to hand.",
  66. mode: SelectCardEffect.Mode.AddHand,
  67. maxCount: 1,
  68. selectCardCoroutine: null),
  69. },
  70. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  71. activateClass: activateClass,
  72. mutualConditions: true
  73. ));
  74. }
  75. }
  76. #endregion
  77. #region Inherited Barrier
  78. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  79. {
  80. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
  81. }
  82. #endregion
  83. return cardEffects;
  84. }
  85. }
  86. }