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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Player gains effect to have Digimon can't attack
- public static IEnumerator GainCanNotAttackPlayerEffect(
- Func<Permanent, bool> attackerCondition,
- Func<Permanent, bool> defenderCondition,
- EffectDuration effectDuration,
- ICardEffect activateClass,
- string effectName)
- {
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- CardSource card = activateClass.EffectSourceCard;
- bool AttackerCondition(Permanent attacker)
- {
- if (IsPermanentExistsOnBattleArea(attacker))
- {
- if (!attacker.TopCard.CanNotBeAffected(activateClass))
- {
- if (attackerCondition == null || attackerCondition(attacker))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool DefenderCondition(Permanent defender)
- {
- if (defenderCondition == null || defenderCondition(defender))
- {
- return true;
- }
- return false;
- }
- bool Condition()
- {
- return true;
- }
- CanNotAttackTargetDefendingPermanentClass canNotAttackClass = CardEffectFactory.CanNotAttackStaticEffect(
- attackerCondition: AttackerCondition,
- defenderCondition: DefenderCondition,
- isInheritedEffect: false,
- card: card,
- condition: Condition,
- effectName: effectName);
- AddEffectToPlayer(effectDuration: effectDuration, card: card, cardEffect: canNotAttackClass, timing: EffectTiming.None);
- foreach (Permanent permanent in GManager.instance.turnStateMachine.gameContext.PermanentsForTurnPlayer)
- {
- if (AttackerCondition(permanent))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(permanent));
- }
- }
- }
- #endregion
- }
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