SelectPermanentEffect.cs 43 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. public class SelectPermanentEffect : MonoBehaviourPunCallbacks
  8. {
  9. public void SetUp
  10. (Player selectPlayer,
  11. Func<Permanent, bool> canTargetCondition,
  12. Func<List<Permanent>, Permanent, bool> canTargetCondition_ByPreSelecetedList,
  13. Func<List<Permanent>, bool> canEndSelectCondition,
  14. int maxCount,
  15. bool canNoSelect,
  16. bool canEndNotMax,
  17. Func<Permanent, IEnumerator> selectPermanentCoroutine,
  18. Func<List<Permanent>, IEnumerator> afterSelectPermanentCoroutine,
  19. Mode mode,
  20. ICardEffect cardEffect)
  21. {
  22. _selectPlayer = selectPlayer;
  23. _canTargetCondition = canTargetCondition;
  24. _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
  25. _canEndSelectCondition = canEndSelectCondition;
  26. _maxCount = maxCount;
  27. _canNoSelect = canNoSelect;
  28. _canEndNotMax = canEndNotMax;
  29. _selectPermanentCoroutine = selectPermanentCoroutine;
  30. _afterSelectPermanentCoroutine = afterSelectPermanentCoroutine;
  31. _mode = mode;
  32. _cardEffect = cardEffect;
  33. _isLocal = false;
  34. _isdigiXros = false;
  35. _customMessage = null;
  36. _customMessage_Enemy = null;
  37. _customBackButtonMessage = null;
  38. _degenerationCount = 1;
  39. }
  40. public void SetIsLocal()
  41. {
  42. _isLocal = true;
  43. }
  44. public void SetDigiXros()
  45. {
  46. _isdigiXros = true;
  47. }
  48. public void SetUpCustomMessage(string CustomMessage = "", string CustomMessage_Enemy = "", string[] customMessageArray = null)
  49. {
  50. _customMessage = CustomMessage;
  51. _customMessage_Enemy = CustomMessage_Enemy;
  52. if (customMessageArray != null)
  53. {
  54. if (customMessageArray.Length == 2)
  55. {
  56. _customMessage = customMessageArray[0];
  57. _customMessage_Enemy = customMessageArray[1];
  58. }
  59. }
  60. }
  61. public void SetUpCustomBackButtonMessage(string CustomBackButtonMessage)
  62. {
  63. _customBackButtonMessage = CustomBackButtonMessage;
  64. }
  65. public void SetDegenerationCount(int degenerationCount)
  66. {
  67. _degenerationCount = degenerationCount;
  68. }
  69. public void SetCanNotAttackPlayer()
  70. {
  71. _canAttackPlayer = false;
  72. }
  73. public void SetDefenderCondition(Func<Permanent, bool> defenderCondition)
  74. {
  75. _defenderCondition = defenderCondition;
  76. }
  77. public void SetPlaceFaceUp()
  78. {
  79. _isFaceUp = true;
  80. }
  81. //Player to select
  82. Player _selectPlayer = null;
  83. //Conditions of units that can be selected
  84. Func<Permanent, bool> _canTargetCondition = null;
  85. //Whether the unit can be selected with the current selection list status
  86. Func<List<Permanent>, Permanent, bool> _canTargetCondition_ByPreSelecetedList = null;
  87. //Conditions under which a selection can be terminated (see list of selection termination points)
  88. Func<List<Permanent>, bool> _canEndSelectCondition = null;
  89. //Maximum number of sheets to be selected
  90. int _maxCount = 0;
  91. //Whether you can choose not to choose
  92. bool _canNoSelect = false;
  93. //Can you finish your selection with less than the maximum number?
  94. bool _canEndNotMax = false;
  95. //(Limited to Mode.Custom) Processing to be performed by selecting
  96. Func<Permanent, IEnumerator> _selectPermanentCoroutine = null;
  97. //選択した後にする処理
  98. Func<List<Permanent>, IEnumerator> _afterSelectPermanentCoroutine = null;
  99. //Classification of processing to be done by selection
  100. Mode _mode = Mode.Custom;
  101. //Skill in making unit selections
  102. ICardEffect _cardEffect = null;
  103. bool _isLocal = false;
  104. bool _isdigiXros = false;
  105. int _degenerationCount = 1;
  106. bool _canAttackPlayer = true;
  107. Func<Permanent, bool> _defenderCondition = (permanent) => true;
  108. bool _isFaceUp = false;
  109. public enum Mode
  110. {
  111. Tap,
  112. UnTap,
  113. Destroy,
  114. Bounce,
  115. PutLibraryBottom,
  116. PutLibraryTop,
  117. PutSecurityBottom,
  118. PutSecurityTop,
  119. Degenerate,
  120. Attack,
  121. Custom
  122. }
  123. //Selected unit list
  124. List<Permanent> _targetPermanents = new List<Permanent>();
  125. //No Selection Flag
  126. public bool _noSelect = false;
  127. string _customMessage = null;
  128. string _customMessage_Enemy = null;
  129. string _customBackButtonMessage = null;
  130. bool CanTarget(Permanent permanent)
  131. {
  132. if (_cardEffect != null)
  133. {
  134. if (permanent.TopCard != null)
  135. {
  136. if (_cardEffect.EffectSourceCard != null)
  137. {
  138. if (permanent.TopCard.Owner != _cardEffect.EffectSourceCard.Owner && permanent.TopCard.Owner != _selectPlayer)
  139. {
  140. if (!permanent.CanSelectBySkill(_cardEffect))
  141. {
  142. return false;
  143. }
  144. }
  145. }
  146. }
  147. }
  148. if (_canTargetCondition != null)
  149. {
  150. if (_canTargetCondition(permanent))
  151. {
  152. return !permanent.TopCard.IsFlipped;
  153. }
  154. }
  155. return false;
  156. }
  157. #region 選択が可能かどうか
  158. public bool active()
  159. {
  160. List<Permanent> CanSelectedPermanets = new List<Permanent>();
  161. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  162. {
  163. foreach (Permanent permanent in player.GetFieldPermanents())
  164. {
  165. if (CanTarget(permanent))
  166. {
  167. CanSelectedPermanets.Add(permanent);
  168. }
  169. }
  170. }
  171. if (CanSelectedPermanets.Count == 0)
  172. {
  173. return false;
  174. }
  175. if (!_canNoSelect && !_canEndNotMax)
  176. {
  177. if (CanSelectedPermanets.Count < _maxCount)
  178. {
  179. return false;
  180. }
  181. List<Permanent[]> permanentsList = ParameterComparer.Enumerate(CanSelectedPermanets, _maxCount).ToList();
  182. if (permanentsList.Count((permanents) => CanEndSelect(permanents.ToList())) == 0)
  183. {
  184. return false;
  185. }
  186. }
  187. return true;
  188. }
  189. #endregion
  190. #region 終了できるか判定
  191. bool CanEndSelect(List<Permanent> permanents)
  192. {
  193. //選択枚数が必要枚数に達していない場合
  194. if (!(permanents.Count == _maxCount || (permanents.Count <= _maxCount && _canEndNotMax)))
  195. {
  196. return false;
  197. }
  198. //特定の条件により失敗
  199. if (_canEndSelectCondition != null)
  200. {
  201. if (!_canEndSelectCondition(permanents))
  202. {
  203. return false;
  204. }
  205. }
  206. return true;
  207. }
  208. #endregion
  209. public IEnumerator Activate()
  210. {
  211. bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
  212. _targetPermanents = new List<Permanent>();
  213. List<Permanent> destroyPermanents = new List<Permanent>();
  214. List<Permanent> tapPermanents = new List<Permanent>();
  215. List<Permanent> untapPermanents = new List<Permanent>();
  216. List<Permanent> libraryBottomPermanents = new List<Permanent>();
  217. List<Permanent> libraryTopPermanents = new List<Permanent>();
  218. List<Permanent> securityBottomPermanents = new List<Permanent>();
  219. List<Permanent> securityTopPermanents = new List<Permanent>();
  220. List<Permanent> handBouncePermanents = new List<Permanent>();
  221. List<Permanent> degeneratePermanents = new List<Permanent>();
  222. List<Permanent> attackPermanents = new List<Permanent>();
  223. _noSelect = false;
  224. if (active())
  225. {
  226. #region Show trash cards
  227. if (_cardEffect != null)
  228. {
  229. if (_cardEffect.EffectSourceCard != null)
  230. {
  231. if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard))
  232. {
  233. if (_cardEffect.EffectSourceCard.Owner.TrashHandCard != null)
  234. {
  235. if (!_cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.activeSelf)
  236. {
  237. _cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.SetActive(true);
  238. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCard(_cardEffect.EffectSourceCard);
  239. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCardImage();
  240. _cardEffect.EffectSourceCard.Owner.TrashHandCard.OnOutline();
  241. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetBlueOutline();
  242. _cardEffect.EffectSourceCard.Owner.TrashHandCard.transform.localScale = new Vector3(1.4f, 1.4f, 1.4f);
  243. }
  244. }
  245. }
  246. }
  247. }
  248. #endregion
  249. if (!_isLocal)
  250. {
  251. yield return GManager.instance.photonWaitController.StartWait("SelectPermanentEffect");
  252. }
  253. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  254. {
  255. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  256. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  257. }
  258. GManager.instance.turnStateMachine.IsSelecting = true;
  259. if (_selectPlayer.isYou)
  260. {
  261. #region Message display
  262. if (!string.IsNullOrEmpty(_customMessage))
  263. {
  264. GManager.instance.commandText.OpenCommandText(_customMessage, _isdigiXros);
  265. }
  266. else
  267. {
  268. string message = "";
  269. switch (_mode)
  270. {
  271. case Mode.Tap:
  272. message = "Select cards to suspend.";
  273. break;
  274. case Mode.UnTap:
  275. message = "Select cards to unsuspend.";
  276. break;
  277. case Mode.Destroy:
  278. message = "Select cards to delete.";
  279. break;
  280. case Mode.Bounce:
  281. message = "Select cards to return to hand.";
  282. break;
  283. case Mode.PutLibraryBottom:
  284. message = "Select cards to put on bottom of the deck.";
  285. break;
  286. case Mode.PutLibraryTop:
  287. message = "Select cards to put on top of the deck.";
  288. break;
  289. case Mode.PutSecurityBottom:
  290. message = "Select cards to put on bottom of security.";
  291. break;
  292. case Mode.PutSecurityTop:
  293. message = "Select cards to put on top of security.";
  294. break;
  295. case Mode.Degenerate:
  296. message = $"Select cards to De-Digivolve {_degenerationCount}.";
  297. break;
  298. case Mode.Attack:
  299. message = "Select a Digimon to attack with.";
  300. break;
  301. case Mode.Custom:
  302. message = "Select cards.";
  303. break;
  304. }
  305. if (!string.IsNullOrEmpty(message))
  306. {
  307. GManager.instance.commandText.OpenCommandText(message, _isdigiXros);
  308. }
  309. }
  310. #endregion
  311. List<Permanent> PreSelectedPermanents = new List<Permanent>();
  312. bool forcesSelection = false;
  313. #region forced selection
  314. if (!_canNoSelect && !_canEndNotMax)
  315. {
  316. int canSelectCount = 0;
  317. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  318. {
  319. foreach (Permanent chara in player.GetFieldPermanents())
  320. {
  321. if (CanTarget(chara))
  322. {
  323. canSelectCount++;
  324. }
  325. }
  326. }
  327. if (canSelectCount == _maxCount)
  328. {
  329. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  330. {
  331. foreach (Permanent chara in player.GetFieldPermanents())
  332. {
  333. if (CanTarget(chara))
  334. {
  335. PreSelectedPermanents.Add(chara);
  336. }
  337. }
  338. }
  339. forcesSelection = true;
  340. EndSelect_RPC();
  341. }
  342. }
  343. #endregion
  344. if (!forcesSelection)
  345. {
  346. GManager.instance.sideBar.SetUpSideBar();
  347. List<FieldPermanentCard> candidates = new List<FieldPermanentCard>();
  348. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  349. {
  350. foreach (Permanent permanent in player.GetFieldPermanents())
  351. {
  352. if (CanTarget(permanent))
  353. {
  354. permanent.ShowingPermanentCard.AddClickTarget(OnClickFieldPermanentCard);
  355. candidates.Add(permanent.ShowingPermanentCard);
  356. }
  357. }
  358. }
  359. if (candidates.Count >= 1)
  360. {
  361. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(candidates, false);
  362. }
  363. CheckEndSelect();
  364. #region Processing when a permanent on the field is clicked
  365. void OnClickFieldPermanentCard(FieldPermanentCard feldPermanentCard)
  366. {
  367. if (PreSelectedPermanents.Contains(feldPermanentCard.ThisPermanent))
  368. {
  369. PreSelectedPermanents.Remove(feldPermanentCard.ThisPermanent);
  370. }
  371. else
  372. {
  373. bool CanNotSelected = false;
  374. if (_canTargetCondition_ByPreSelecetedList != null)
  375. {
  376. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, feldPermanentCard.ThisPermanent))
  377. {
  378. CanNotSelected = true;
  379. }
  380. }
  381. if (CanNotSelected)
  382. {
  383. return;
  384. }
  385. if (PreSelectedPermanents.Count < _maxCount)
  386. {
  387. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  388. }
  389. else
  390. {
  391. if (PreSelectedPermanents.Count > 0)
  392. {
  393. PreSelectedPermanents.RemoveAt(PreSelectedPermanents.Count - 1);
  394. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  395. }
  396. }
  397. if (!ContinuousController.instance.checkBeforeEndingSelection
  398. && !_canNoSelect
  399. && !_canEndNotMax
  400. && _maxCount == PreSelectedPermanents.Count)
  401. {
  402. EndSelect_RPC();
  403. return;
  404. }
  405. }
  406. CheckEndSelect();
  407. }
  408. #endregion
  409. #region Determining whether the selection can be completed and displaying the outline
  410. void CheckEndSelect()
  411. {
  412. #region UI display depending on whether it can be terminated
  413. if (CanEndSelect(PreSelectedPermanents))
  414. {
  415. GManager.instance.selectCommandPanel.SetUpCommandButton(new List<Command_SelectCommand>()
  416. {
  417. new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
  418. });
  419. }
  420. else
  421. {
  422. GManager.instance.selectCommandPanel.Off(false);
  423. GManager.instance.sideBar.SetUpSideBar();
  424. }
  425. #endregion
  426. #region Outline display by selection list
  427. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  428. {
  429. foreach (Permanent permanent in player.GetFieldPermanents())
  430. {
  431. permanent.ShowingPermanentCard.RemoveSelectEffect();
  432. if (CanTarget(permanent))
  433. {
  434. if (PreSelectedPermanents.Contains(permanent))
  435. {
  436. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  437. permanent.ShowingPermanentCard.SetOrangeOutline();
  438. }
  439. else
  440. {
  441. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  442. permanent.ShowingPermanentCard.SetBlueOutline();
  443. bool CanNotSelected = false;
  444. if (_canTargetCondition_ByPreSelecetedList != null)
  445. {
  446. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, permanent))
  447. {
  448. CanNotSelected = true;
  449. }
  450. }
  451. if (CanNotSelected)
  452. {
  453. permanent.ShowingPermanentCard.RemoveSelectEffect();
  454. }
  455. }
  456. }
  457. }
  458. }
  459. #endregion
  460. if (PreSelectedPermanents.Count >= 1)
  461. {
  462. GManager.instance.BackButton.CloseSelectCommandButton();
  463. }
  464. else
  465. {
  466. if (_canNoSelect)
  467. {
  468. string backButtonMessage = "No Selection";
  469. if (!string.IsNullOrEmpty(_customBackButtonMessage))
  470. {
  471. backButtonMessage = _customBackButtonMessage;
  472. }
  473. GManager.instance.BackButton.OpenSelectCommandButton(backButtonMessage, () => NoSelect_RPC(), 0);
  474. void NoSelect_RPC()
  475. {
  476. if (!_isLocal)
  477. {
  478. photonView.RPC("SetTargetFrames", RpcTarget.All, _selectPlayer.PlayerID, null, null);
  479. }
  480. else
  481. {
  482. SetTargetFrames(_selectPlayer.PlayerID, null, null);
  483. }
  484. }
  485. }
  486. }
  487. GManager.instance.sideBar.SetUpSideBar();
  488. }
  489. #endregion
  490. }
  491. #region Selection finished
  492. void EndSelect_RPC()
  493. {
  494. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  495. {
  496. foreach (Permanent unit in player.GetFieldPermanents())
  497. {
  498. unit.ShowingPermanentCard.RemoveSelectEffect();
  499. unit.ShowingPermanentCard.RemoveClickTarget();
  500. }
  501. }
  502. List<bool> isTurnPlayer = new List<bool>();
  503. List<int> CharaIndex = new List<int>();
  504. foreach (Permanent chara in PreSelectedPermanents)
  505. {
  506. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  507. CharaIndex.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  508. }
  509. if (!_isLocal)
  510. {
  511. photonView.RPC("SetTargetFrames", RpcTarget.All, _selectPlayer.PlayerID, isTurnPlayer.ToArray(), CharaIndex.ToArray());
  512. }
  513. else
  514. {
  515. SetTargetFrames(_selectPlayer.PlayerID, isTurnPlayer.ToArray(), CharaIndex.ToArray());
  516. }
  517. GManager.instance.BackButton.CloseSelectCommandButton();
  518. }
  519. #endregion
  520. }
  521. else
  522. {
  523. #region Message display
  524. if (!string.IsNullOrEmpty(_customMessage_Enemy))
  525. {
  526. GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _isdigiXros);
  527. }
  528. else
  529. {
  530. GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _isdigiXros);
  531. }
  532. #endregion
  533. #region AI
  534. if (GManager.instance.IsAI)
  535. {
  536. List<Permanent> ValidCharas = new List<Permanent>();
  537. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  538. {
  539. foreach (Permanent unit in player.GetFieldPermanents())
  540. {
  541. if (_canTargetCondition(unit))
  542. {
  543. ValidCharas.Add(unit);
  544. }
  545. }
  546. }
  547. IList<int> indexList = Enumerable.Range(0, ValidCharas.Count).ToList();
  548. if (ValidCharas.Count >= _maxCount)
  549. {
  550. for (int i = 0; i < 200; i++)
  551. {
  552. List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
  553. List<Permanent> GetCharas = new List<Permanent>();
  554. foreach (int index in GetIndexes)
  555. {
  556. GetCharas.Add(ValidCharas[index]);
  557. }
  558. if (_canEndSelectCondition != null)
  559. {
  560. if (!_canEndSelectCondition(GetCharas))
  561. {
  562. continue;
  563. }
  564. }
  565. List<bool> isTurnPlayer = new List<bool>();
  566. List<int> UnitIDs = new List<int>();
  567. foreach (Permanent chara in GetCharas)
  568. {
  569. if (chara.TopCard != null)
  570. {
  571. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  572. UnitIDs.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  573. }
  574. }
  575. SetTargetFrames(_selectPlayer.PlayerID, isTurnPlayer.ToArray(), UnitIDs.ToArray());
  576. break;
  577. }
  578. }
  579. }
  580. #endregion
  581. }
  582. //Wait until selection is complete
  583. yield return new WaitUntil(() => _selectPlayer.HasPlayerSelection());
  584. PermanentSelection permanentSelection = _selectPlayer.DequeuePlayerSelection<PermanentSelection>();
  585. if (permanentSelection != null)
  586. {
  587. _targetPermanents = new List<Permanent>();
  588. if (permanentSelection.IsTurnPlayerList != null && permanentSelection.PermanentIDList != null)
  589. {
  590. for (int i = 0; i < permanentSelection.IsTurnPlayerList.Length; i++)
  591. {
  592. Player player = null;
  593. if (permanentSelection.IsTurnPlayerList[i])
  594. {
  595. player = GManager.instance.turnStateMachine.gameContext.TurnPlayer;
  596. }
  597. else
  598. {
  599. player = GManager.instance.turnStateMachine.gameContext.NonTurnPlayer;
  600. }
  601. Permanent chara = player.GetFieldPermanents()[permanentSelection.PermanentIDList[i]];
  602. _targetPermanents.Add(chara);
  603. }
  604. _noSelect = false;
  605. }
  606. else
  607. {
  608. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  609. _noSelect = true;
  610. }
  611. }
  612. #region reset
  613. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  614. {
  615. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  616. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  617. foreach (Permanent chara in player.GetFieldPermanents())
  618. {
  619. chara.ShowingPermanentCard.RemoveSelectEffect();
  620. }
  621. }
  622. GManager.instance.hideCannotSelectObject.Close();
  623. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  624. GManager.instance.BackButton.CloseSelectCommandButton();
  625. GManager.instance.commandText.CloseCommandText();
  626. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  627. GManager.instance.sideBar.OffSideBar();
  628. #endregion
  629. if (CanEndSelect(_targetPermanents))
  630. {
  631. Hashtable hashtable = new Hashtable();
  632. hashtable.Add("CardEffect", _cardEffect);
  633. if (!_noSelect)
  634. {
  635. string log = "";
  636. log += $"\nSelected Cards:";
  637. foreach (Permanent targetPermanent in _targetPermanents)
  638. {
  639. log += $"\n{targetPermanent.TopCard.BaseENGCardNameFromEntity}({targetPermanent.TopCard.CardID})";
  640. FieldPermanentCard fieldPermanentCard = targetPermanent.ShowingPermanentCard;
  641. fieldPermanentCard.OnSelectEffect(1.1f);
  642. #region target arrow display
  643. if (_cardEffect != null)
  644. {
  645. if (_cardEffect.EffectSourceCard != null)
  646. {
  647. if (_cardEffect.EffectSourceCard.PermanentOfThisCard() == null)
  648. {
  649. #region processing area card
  650. if (_cardEffect.EffectSourceCard.Owner.ExecutingCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.cardSource == _cardEffect.EffectSourceCard && handCard.gameObject.activeSelf) >= 1)
  651. {
  652. if (_cardEffect.EffectSourceCard.Owner.isYou)
  653. {
  654. yield return GManager.instance.OnTargetArrow(
  655. new Vector3(-840, -100, 0),
  656. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  657. null,
  658. null);
  659. }
  660. else
  661. {
  662. yield return GManager.instance.OnTargetArrow(
  663. new Vector3(810, 240, 0),
  664. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  665. null,
  666. null);
  667. }
  668. }
  669. #endregion
  670. #region Cards in the trash or lost zone or deck
  671. else if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LibraryCards.Contains(_cardEffect.EffectSourceCard))
  672. {
  673. if (_cardEffect.EffectSourceCard.Owner.isYou)
  674. {
  675. yield return GManager.instance.OnTargetArrow(
  676. new Vector3(725, -220, 0),
  677. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  678. null,
  679. null);
  680. }
  681. else
  682. {
  683. yield return GManager.instance.OnTargetArrow(
  684. new Vector3(-684, 287, 0),
  685. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  686. null,
  687. null);
  688. }
  689. }
  690. #endregion
  691. #region cards in hand
  692. else if (_cardEffect.EffectSourceCard.Owner.HandCards.Contains(_cardEffect.EffectSourceCard) && (_cardEffect.IsDeclarative || _cardEffect.EffectName.Contains("Digisorption")))
  693. {
  694. if (_cardEffect.EffectSourceCard.Owner.isYou)
  695. {
  696. yield return GManager.instance.OnTargetArrow(
  697. new Vector3(0, -380, 0),
  698. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  699. null,
  700. null);
  701. }
  702. else
  703. {
  704. yield return GManager.instance.OnTargetArrow(
  705. new Vector3(0, 480, 0),
  706. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  707. null,
  708. null);
  709. }
  710. }
  711. #endregion
  712. #region Other area cards
  713. else
  714. {
  715. }
  716. #endregion
  717. }
  718. else
  719. {
  720. #region character card in place
  721. if (_cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard != null)
  722. {
  723. yield return GManager.instance.OnTargetArrow(
  724. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard.GetLocalCanvasPosition() + _cardEffect.EffectSourceCard.Owner.playerUIObjectParent.localPosition,
  725. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  726. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard,
  727. fieldPermanentCard);
  728. }
  729. #endregion
  730. }
  731. }
  732. }
  733. yield return new WaitForSeconds(0.2f);
  734. #endregion
  735. #region Perform processing on the selected unit
  736. if (_selectPermanentCoroutine != null)
  737. {
  738. yield return StartCoroutine(_selectPermanentCoroutine(targetPermanent));
  739. }
  740. switch (_mode)
  741. {
  742. case Mode.Tap:
  743. tapPermanents.Add(targetPermanent);
  744. break;
  745. case Mode.UnTap:
  746. untapPermanents.Add(targetPermanent);
  747. break;
  748. case Mode.Destroy:
  749. destroyPermanents.Add(targetPermanent);
  750. break;
  751. case Mode.Bounce:
  752. handBouncePermanents.Add(targetPermanent);
  753. break;
  754. case Mode.PutLibraryBottom:
  755. libraryBottomPermanents.Add(targetPermanent);
  756. break;
  757. case Mode.PutLibraryTop:
  758. libraryTopPermanents.Add(targetPermanent);
  759. break;
  760. case Mode.PutSecurityBottom:
  761. securityBottomPermanents.Add(targetPermanent);
  762. break;
  763. case Mode.PutSecurityTop:
  764. securityTopPermanents.Add(targetPermanent);
  765. break;
  766. case Mode.Degenerate:
  767. degeneratePermanents.Add(targetPermanent);
  768. break;
  769. case Mode.Attack:
  770. attackPermanents.Add(targetPermanent);
  771. break;
  772. }
  773. #endregion
  774. for (int i = 0; i < 1; i++)
  775. {
  776. GManager.instance.OffTargetArrow();
  777. yield return new WaitForSeconds(Time.deltaTime);
  778. }
  779. if (fieldPermanentCard != null)
  780. {
  781. fieldPermanentCard.RemoveSelectEffect();
  782. }
  783. }
  784. #region Add log
  785. if (_targetPermanents.Count >= 1)
  786. {
  787. log += "\n";
  788. PlayLog.OnAddLog?.Invoke(log);
  789. }
  790. #endregion
  791. if (destroyPermanents.Count > 0)
  792. {
  793. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(destroyPermanents, hashtable).Destroy());
  794. }
  795. if (tapPermanents.Count > 0)
  796. {
  797. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(tapPermanents, hashtable).Tap());
  798. }
  799. if (untapPermanents.Count > 0)
  800. {
  801. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(untapPermanents, _cardEffect).Unsuspend());
  802. }
  803. if (libraryBottomPermanents.Count > 0)
  804. {
  805. yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(libraryBottomPermanents, hashtable).DeckBounce());
  806. }
  807. if (libraryTopPermanents.Count > 0)
  808. {
  809. yield return ContinuousController.instance.StartCoroutine(new DeckTopBounceClass(libraryTopPermanents, hashtable).DeckBounce());
  810. }
  811. if (securityBottomPermanents.Count > 0)
  812. {
  813. if (_cardEffect.EffectSourceCard.Owner.CanAddSecurity(_cardEffect))
  814. {
  815. foreach (Permanent targetPermanent in securityBottomPermanents)
  816. {
  817. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(targetPermanent, CardEffectCommons.CardEffectHashtable(_cardEffect), false, _isFaceUp).PutSecurity());
  818. }
  819. }
  820. }
  821. if (securityTopPermanents.Count > 0)
  822. {
  823. if (_cardEffect.EffectSourceCard.Owner.CanAddSecurity(_cardEffect))
  824. {
  825. foreach (Permanent targetPermanent in securityTopPermanents)
  826. {
  827. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(targetPermanent, CardEffectCommons.CardEffectHashtable(_cardEffect), true, _isFaceUp).PutSecurity());
  828. }
  829. }
  830. }
  831. if (handBouncePermanents.Count > 0)
  832. {
  833. yield return ContinuousController.instance.StartCoroutine(new HandBounceClaass(handBouncePermanents, hashtable).Bounce());
  834. }
  835. if (degeneratePermanents.Count > 0)
  836. {
  837. foreach (Permanent selectedPermanent in degeneratePermanents)
  838. {
  839. yield return ContinuousController.instance.StartCoroutine(new IDegeneration(selectedPermanent, _degenerationCount, _cardEffect).Degeneration());
  840. }
  841. }
  842. if (attackPermanents.Count > 0)
  843. {
  844. foreach (Permanent selectedPermanent in attackPermanents)
  845. {
  846. if (selectedPermanent.CanAttack(_cardEffect))
  847. {
  848. SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
  849. selectAttackEffect.SetUp(
  850. attacker: selectedPermanent,
  851. canAttackPlayerCondition: () => _canAttackPlayer,
  852. defenderCondition: _defenderCondition,
  853. cardEffect: _cardEffect);
  854. if (!_canNoSelect) selectAttackEffect.SetCanNotSelectNotAttack();
  855. yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
  856. }
  857. }
  858. }
  859. }
  860. }
  861. }
  862. if (_afterSelectPermanentCoroutine != null)
  863. {
  864. yield return StartCoroutine(_afterSelectPermanentCoroutine(_targetPermanents));
  865. }
  866. GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
  867. }
  868. #region 選択決定
  869. [PunRPC]
  870. public void SetTargetFrames(int playerID, bool[] isTurnPlayer, int[] UnitIndex)
  871. {
  872. Player selectionPlayer = GManager.instance.GetPlayerFromID(playerID);
  873. if (selectionPlayer == null)
  874. {
  875. return;
  876. }
  877. selectionPlayer.QueuePlayerSelection(new PermanentSelection(isTurnPlayer, UnitIndex));
  878. }
  879. #endregion
  880. }