BT21_080.cs 4.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. //BT21_080 Hiro
  4. namespace DCGO.CardEffects.BT21
  5. {
  6. public class BT21_080 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Start of Main Phase
  12. if (timing == EffectTiming.OnStartMainPhase)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. if (CardEffectCommons.IsExistOnBattleArea(card))
  25. {
  26. if (CardEffectCommons.IsOwnerTurn(card))
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. bool CanActivateCondition(Hashtable hashtable)
  34. {
  35. if (CardEffectCommons.IsExistOnBattleArea(card))
  36. {
  37. if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  38. {
  39. if (card.Owner.CanAddMemory(activateClass))
  40. {
  41. return true;
  42. }
  43. }
  44. }
  45. return false;
  46. }
  47. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  48. {
  49. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  50. }
  51. }
  52. #endregion
  53. #region Your Turn
  54. if (timing == EffectTiming.OnAddDigivolutionCards)
  55. {
  56. ActivateClass activateClass = new ActivateClass();
  57. activateClass.SetUpICardEffect("Draw 1 gain memory", CanUseCondition, card);
  58. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  59. cardEffects.Add(activateClass);
  60. string EffectDescription()
  61. {
  62. return "[Your Turn] When effects place digivolution cards under any of your Digimon with [Gammamon] in their texts or the [Hero] trait, by suspending this Tamer, <Draw 1> and gain 1 memory.";
  63. }
  64. bool CanUseCondition(Hashtable hashtable)
  65. {
  66. return isExistOnField(card) && CardEffectCommons.IsOwnerTurn(card) && (CardEffectCommons.CanTriggerOnAddDigivolutionCard(
  67. hashtable: hashtable,
  68. permanentCondition: permanent => (permanent.TopCard.HasText("Gammamon") || permanent.TopCard.EqualsTraits("Hero")) && CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card),
  69. cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null,
  70. cardCondition: null));
  71. }
  72. bool CanActivateCondition(Hashtable hashtable)
  73. {
  74. return isExistOnField(card) && CardEffectCommons.CanActivateSuspendCostEffect(card);
  75. }
  76. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  77. {
  78. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  79. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  80. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  81. }
  82. }
  83. #endregion
  84. #region Security
  85. if (timing == EffectTiming.SecuritySkill)
  86. {
  87. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  88. }
  89. #endregion
  90. return cardEffects;
  91. }
  92. }
  93. }