EX4_003.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX4
  4. {
  5. public class EX4_003 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.BeforePayCost)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetIsInheritedEffect(true);
  16. activateClass.SetHashString("Draw1_EX4_003");
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Your Turn][Once Per Turn] When one of your other Digimon digivolves, <Draw 1>. (Draw 1 card from your deck.)";
  21. }
  22. bool PermanentCondition(Permanent permanent)
  23. {
  24. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  25. {
  26. if (permanent != card.PermanentOfThisCard())
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. bool CardSourceCondition(CardSource cardSource)
  34. {
  35. return true;
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. if (CardEffectCommons.IsExistOnBattleArea(card))
  40. {
  41. if (CardEffectCommons.IsOwnerTurn(card))
  42. {
  43. if (CardEffectCommons.CanTriggerWhenPermanentWouldDigivolve(hashtable, PermanentCondition, CardSourceCondition))//.CanTriggerWhenPermanentDigivolving(hashtable, PermanentCondition))
  44. {
  45. return true;
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. bool CanActivateCondition(Hashtable hashtable)
  52. {
  53. if (CardEffectCommons.IsExistOnBattleArea(card))
  54. {
  55. return true;
  56. }
  57. return false;
  58. }
  59. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  60. {
  61. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  62. }
  63. }
  64. return cardEffects;
  65. }
  66. }
  67. }