Permanent.cs 119 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Linq;
  6. public class Permanent
  7. {
  8. public Permanent(List<CardSource> cardSources)
  9. {
  10. SetCardSources(cardSources);
  11. }
  12. public void SetCardSources(List<CardSource> cardSources)
  13. {
  14. List<CardSource> newCardSources = cardSources.Clone();
  15. newCardSources.Reverse();
  16. foreach (CardSource cardSource in newCardSources)
  17. {
  18. AddCardSource(cardSource);
  19. }
  20. }
  21. public FieldCardFrame PermanentFrame
  22. {
  23. get
  24. {
  25. if (TopCard != null)
  26. {
  27. int index = Array.IndexOf(TopCard.Owner.FieldPermanents, this);
  28. if (0 <= index && index <= TopCard.Owner.fieldCardFrames.Count - 1)
  29. {
  30. return TopCard.Owner.fieldCardFrames[index];
  31. }
  32. }
  33. return null;
  34. }
  35. }
  36. public bool oldIsTapped_playCard { get; set; }
  37. #region Level
  38. public int Level
  39. {
  40. get
  41. {
  42. int Level = 0;
  43. if (TopCard != null)
  44. {
  45. Level = TopCard.Level;
  46. if (!TopCard.HasLevel)
  47. {
  48. Level = 1145140;
  49. }
  50. #region レベルを変更する効果
  51. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  52. {
  53. foreach (Permanent permanent in player.GetFieldPermanents())
  54. {
  55. #region 場のパーマネントの効果
  56. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  57. {
  58. if (cardEffect is IChangePermanentLevelEffect)
  59. {
  60. if (cardEffect.CanUse(null))
  61. {
  62. Level = ((IChangePermanentLevelEffect)cardEffect).GetPermanentLevel(Level, this);
  63. }
  64. }
  65. }
  66. #endregion
  67. }
  68. #region プレイヤーの効果
  69. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  70. {
  71. if (cardEffect is IChangePermanentLevelEffect)
  72. {
  73. if (cardEffect.CanUse(null))
  74. {
  75. Level = ((IChangePermanentLevelEffect)cardEffect).GetPermanentLevel(Level, this);
  76. }
  77. }
  78. }
  79. #endregion
  80. }
  81. #endregion
  82. }
  83. return Level;
  84. }
  85. }
  86. #endregion
  87. #region Place all evolution sources in the trash
  88. public IEnumerator DiscardEvoRoots(bool ignoreOverflow = false, bool putToTrash = true)
  89. {
  90. List<CardSource> evoRoots = DigivolutionCards.Clone();
  91. if (!ignoreOverflow)
  92. {
  93. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(evoRoots).Overflow());
  94. }
  95. foreach (CardSource cardSource1 in evoRoots)
  96. {
  97. if (putToTrash)
  98. {
  99. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource1));
  100. }
  101. else
  102. {
  103. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(cardSource1));
  104. }
  105. }
  106. }
  107. #endregion
  108. #region Whether this permanent has DP
  109. public bool HasDP
  110. {
  111. get
  112. {
  113. if (TopCard == null)
  114. {
  115. return false;
  116. }
  117. if (!IsDigimon)
  118. {
  119. return false;
  120. }
  121. if (!TopCard.HasDP && TopCard.IsDigiEgg)
  122. {
  123. return false;
  124. }
  125. #region Effect of not having DP
  126. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  127. {
  128. foreach (Permanent permanent in player.GetFieldPermanents())
  129. {
  130. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  131. {
  132. if (cardEffect1 is IDontHaveDPEffect)
  133. {
  134. if (cardEffect1.CanUse(null))
  135. {
  136. if (((IDontHaveDPEffect)cardEffect1).DontHaveDP(this))
  137. {
  138. return false;
  139. }
  140. }
  141. }
  142. }
  143. }
  144. }
  145. #endregion
  146. return true;
  147. }
  148. }
  149. #endregion
  150. #region Base DP
  151. public int BaseDP
  152. {
  153. get
  154. {
  155. int BaseDP = 0;
  156. if (HasDP)
  157. {
  158. BaseDP = TopCard.BaseCardDP;
  159. #region 基礎DPを変更する効果
  160. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  161. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  162. {
  163. foreach (Permanent permanent in player.GetFieldPermanents())
  164. {
  165. #region 場のパーマネントの効果
  166. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  167. {
  168. if (cardEffect is IChangeBaseDPEffect)
  169. {
  170. if (cardEffect.CanUse(null))
  171. {
  172. if (((IChangeBaseDPEffect)cardEffect).PermanentCondition(this))
  173. {
  174. if (((IChangeBaseDPEffect)cardEffect).IsMinusDP())
  175. {
  176. if (this.ImmuneFromDPMinus(cardEffect))
  177. {
  178. continue;
  179. }
  180. }
  181. if (!TopCard.CanNotBeAffected(cardEffect))
  182. {
  183. cardEffects_ChangeDP.Add(cardEffect);
  184. }
  185. }
  186. }
  187. }
  188. }
  189. #endregion
  190. }
  191. #region プレイヤーの効果
  192. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  193. {
  194. if (cardEffect is IChangeBaseDPEffect)
  195. {
  196. if (cardEffect.CanUse(null))
  197. {
  198. if (((IChangeBaseDPEffect)cardEffect).PermanentCondition(this))
  199. {
  200. if (((IChangeBaseDPEffect)cardEffect).IsMinusDP())
  201. {
  202. if (this.ImmuneFromDPMinus(cardEffect))
  203. {
  204. continue;
  205. }
  206. }
  207. if (!TopCard.CanNotBeAffected(cardEffect))
  208. {
  209. cardEffects_ChangeDP.Add(cardEffect);
  210. }
  211. }
  212. }
  213. }
  214. }
  215. #endregion
  216. }
  217. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  218. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  219. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  220. {
  221. if (cardEffect is IChangeBaseDPEffect)
  222. {
  223. if (cardEffect.CanUse(null))
  224. {
  225. if (((IChangeBaseDPEffect)cardEffect).IsUpDown())
  226. {
  227. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  228. }
  229. else
  230. {
  231. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  232. }
  233. }
  234. }
  235. }
  236. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  237. {
  238. if (cardEffect is IChangeBaseDPEffect)
  239. {
  240. if (cardEffect.CanUse(null))
  241. {
  242. BaseDP = ((IChangeBaseDPEffect)cardEffect).GetDP(BaseDP, this);
  243. }
  244. }
  245. }
  246. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  247. {
  248. if (cardEffect is IChangeBaseDPEffect)
  249. {
  250. if (cardEffect.CanUse(null))
  251. {
  252. BaseDP = ((IChangeBaseDPEffect)cardEffect).GetDP(BaseDP, this);
  253. }
  254. }
  255. }
  256. #endregion
  257. if (BaseDP < 0)
  258. {
  259. BaseDP = 0;
  260. }
  261. }
  262. return BaseDP;
  263. }
  264. }
  265. #endregion
  266. #region DP
  267. public int DP
  268. {
  269. get
  270. {
  271. int DP = -1;
  272. if (HasDP)
  273. {
  274. DP = BaseDP;
  275. #region DP By Effect
  276. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  277. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  278. {
  279. #region Effects of permanents in play
  280. foreach (Permanent permanent in player.GetFieldPermanents())
  281. {
  282. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  283. {
  284. if (cardEffect is IChangeDPEffect)
  285. {
  286. if (cardEffect.CanUse(null))
  287. {
  288. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  289. {
  290. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  291. {
  292. if (this.ImmuneFromDPMinus(cardEffect))
  293. {
  294. continue;
  295. }
  296. }
  297. if (!TopCard.CanNotBeAffected(cardEffect))
  298. {
  299. cardEffects_ChangeDP.Add(cardEffect);
  300. }
  301. }
  302. }
  303. }
  304. }
  305. }
  306. #endregion
  307. #region Effects of face up security
  308. foreach (CardSource cardSource in player.SecurityCards)
  309. {
  310. if (cardSource.IsFlipped)
  311. continue;
  312. foreach (ICardEffect cardEffect in cardSource.EffectList(EffectTiming.None))
  313. {
  314. if (cardEffect is IChangeDPEffect)
  315. {
  316. if (cardEffect.CanUse(null))
  317. {
  318. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  319. {
  320. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  321. {
  322. if (this.ImmuneFromDPMinus(cardEffect))
  323. {
  324. continue;
  325. }
  326. }
  327. if (!TopCard.CanNotBeAffected(cardEffect))
  328. {
  329. cardEffects_ChangeDP.Add(cardEffect);
  330. }
  331. }
  332. }
  333. }
  334. }
  335. }
  336. #endregion
  337. #region Player effect
  338. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  339. {
  340. if (cardEffect is IChangeDPEffect)
  341. {
  342. if (cardEffect.CanUse(null))
  343. {
  344. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  345. {
  346. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  347. {
  348. if (this.ImmuneFromDPMinus(cardEffect))
  349. {
  350. continue;
  351. }
  352. }
  353. if (!TopCard.CanNotBeAffected(cardEffect))
  354. {
  355. cardEffects_ChangeDP.Add(cardEffect);
  356. }
  357. }
  358. }
  359. }
  360. }
  361. #endregion
  362. }
  363. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  364. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  365. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  366. {
  367. if (cardEffect is IChangeDPEffect)
  368. {
  369. if (cardEffect.CanUse(null))
  370. {
  371. if (((IChangeDPEffect)cardEffect).IsUpDown())
  372. {
  373. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  374. }
  375. else
  376. {
  377. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  378. }
  379. }
  380. }
  381. }
  382. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  383. {
  384. if (cardEffect is IChangeDPEffect)
  385. {
  386. if (cardEffect.CanUse(null))
  387. {
  388. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  389. }
  390. }
  391. }
  392. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  393. {
  394. if (cardEffect is IChangeDPEffect)
  395. {
  396. if (cardEffect.CanUse(null))
  397. {
  398. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  399. }
  400. }
  401. }
  402. #endregion
  403. DP += LinkedDP;
  404. if (DP < 0)
  405. {
  406. DP = 0;
  407. }
  408. }
  409. return DP;
  410. }
  411. }
  412. public int LinkedDP { get; set; }
  413. public int DPBoost { get; set; }
  414. #endregion
  415. #region Will it not receive negative DP effect?
  416. public bool ImmuneFromDPMinus(ICardEffect cardEffect)
  417. {
  418. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  419. {
  420. foreach (Permanent permanent in player.GetFieldPermanents())
  421. {
  422. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  423. {
  424. if (cardEffect1 is IImmuneFromDPMinusEffect)
  425. {
  426. if (cardEffect1.CanUse(null))
  427. {
  428. if (((IImmuneFromDPMinusEffect)cardEffect1).ImmuneFromDPMinus(this, cardEffect))
  429. {
  430. return true;
  431. }
  432. }
  433. }
  434. }
  435. }
  436. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  437. {
  438. if (cardEffect1 is IImmuneFromDPMinusEffect)
  439. {
  440. if (cardEffect1.CanUse(null))
  441. {
  442. if (((IImmuneFromDPMinusEffect)cardEffect1).ImmuneFromDPMinus(this, cardEffect))
  443. {
  444. return true;
  445. }
  446. }
  447. }
  448. }
  449. }
  450. return false;
  451. }
  452. #endregion
  453. #region Can be returned to your hand?
  454. public bool CannotReturnToHand(ICardEffect cardEffect)
  455. {
  456. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  457. {
  458. foreach (Permanent permanent in player.GetFieldPermanents())
  459. {
  460. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  461. {
  462. if (cardEffect1 is ICannotReturnToHandEffect)
  463. {
  464. if (cardEffect1.CanUse(null))
  465. {
  466. if (((ICannotReturnToHandEffect)cardEffect1).CannotReturnToHand(this, cardEffect))
  467. {
  468. return true;
  469. }
  470. }
  471. }
  472. }
  473. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  474. {
  475. if (cardEffect1 is ICannotReturnToHandEffect)
  476. {
  477. if (cardEffect1.CanUse(null))
  478. {
  479. if (((ICannotReturnToHandEffect)cardEffect1).CannotReturnToHand(this, cardEffect))
  480. {
  481. return true;
  482. }
  483. }
  484. }
  485. }
  486. }
  487. }
  488. return false;
  489. }
  490. #endregion
  491. #region Can be returned to deck?
  492. public bool CannotReturnToLibrary(ICardEffect cardEffect)
  493. {
  494. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  495. {
  496. foreach (Permanent permanent in player.GetFieldPermanents())
  497. {
  498. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  499. {
  500. if (cardEffect1 is ICannotReturnToLibraryEffect)
  501. {
  502. if (cardEffect1.CanUse(null))
  503. {
  504. if (((ICannotReturnToLibraryEffect)cardEffect1).CannotReturnToLibrary(this, cardEffect))
  505. {
  506. return true;
  507. }
  508. }
  509. }
  510. }
  511. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  512. {
  513. if (cardEffect1 is ICannotReturnToLibraryEffect)
  514. {
  515. if (cardEffect1.CanUse(null))
  516. {
  517. if (((ICannotReturnToLibraryEffect)cardEffect1).CannotReturnToLibrary(this, cardEffect))
  518. {
  519. return true;
  520. }
  521. }
  522. }
  523. }
  524. }
  525. }
  526. return false;
  527. }
  528. #endregion
  529. #region Immune From De-Digivolve
  530. public bool ImmuneFromDeDigivolve()
  531. {
  532. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  533. {
  534. foreach (Permanent permanent in player.GetFieldPermanents())
  535. {
  536. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  537. {
  538. if (cardEffect1 is IImmuneFromDeDigivolveEffect)
  539. {
  540. if (cardEffect1.CanUse(null))
  541. {
  542. if (((IImmuneFromDeDigivolveEffect)cardEffect1).ImmuneDeDigivolve(this))
  543. {
  544. return true;
  545. }
  546. }
  547. }
  548. }
  549. }
  550. }
  551. return false;
  552. }
  553. #endregion
  554. #region Card Sources
  555. public List<CardSource> cardSources = new List<CardSource>();
  556. #endregion
  557. #region Digivolution Cards
  558. public List<CardSource> DigivolutionCards => cardSources.Filter(cardSource => cardSource != TopCard || LinkedCards.Contains(cardSource));
  559. #endregion
  560. #region Linked Cards
  561. public int LinkedMax
  562. {
  563. get
  564. {
  565. int Max = 1;
  566. #region Effect of changing the number of sheets to undergo security check
  567. List<ICardEffect> cardEffects_ChangeLinkedMax = new List<ICardEffect>();
  568. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  569. {
  570. foreach (Permanent permanent in player.GetFieldPermanents())
  571. {
  572. #region Effects of permanents in play
  573. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  574. {
  575. if (cardEffect is IChangeLinkMaxEffect)
  576. {
  577. if (((IChangeLinkMaxEffect)cardEffect).PermanentCondition(this))
  578. {
  579. if (cardEffect.CanUse(null))
  580. {
  581. if (!TopCard.CanNotBeAffected(cardEffect))
  582. {
  583. cardEffects_ChangeLinkedMax.Add(cardEffect);
  584. }
  585. }
  586. }
  587. }
  588. }
  589. #endregion
  590. }
  591. #region player effect
  592. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  593. {
  594. if (cardEffect is IChangeLinkMaxEffect)
  595. {
  596. if (((IChangeLinkMaxEffect)cardEffect).PermanentCondition(this))
  597. {
  598. if (cardEffect.CanUse(null))
  599. {
  600. if (!TopCard.CanNotBeAffected(cardEffect))
  601. {
  602. cardEffects_ChangeLinkedMax.Add(cardEffect);
  603. }
  604. }
  605. }
  606. }
  607. }
  608. #endregion
  609. }
  610. List<ICardEffect> cardEffects_ChangeLinkedMax_UpToConstant = new List<ICardEffect>();
  611. List<ICardEffect> cardEffects_ChangeLinkedMax_UpDownValue = new List<ICardEffect>();
  612. List<ICardEffect> cardEffects_ChangeLinkedMax_DownToConstant = new List<ICardEffect>();
  613. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax)
  614. {
  615. if (cardEffect is IChangeLinkMaxEffect)
  616. {
  617. if (cardEffect.CanUse(null))
  618. {
  619. switch (((IChangeLinkMaxEffect)cardEffect).isUpDown())
  620. {
  621. case CalculateOrder.UpToConstant:
  622. cardEffects_ChangeLinkedMax_UpToConstant.Add(cardEffect);
  623. break;
  624. case CalculateOrder.UpDownValue:
  625. cardEffects_ChangeLinkedMax_UpDownValue.Add(cardEffect);
  626. break;
  627. case CalculateOrder.DownToConstant:
  628. cardEffects_ChangeLinkedMax_DownToConstant.Add(cardEffect);
  629. break;
  630. }
  631. }
  632. }
  633. }
  634. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_UpToConstant)
  635. {
  636. if (cardEffect is IChangeLinkMaxEffect)
  637. {
  638. if (cardEffect.CanUse(null))
  639. {
  640. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  641. }
  642. }
  643. }
  644. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_UpDownValue)
  645. {
  646. if (cardEffect is IChangeLinkMaxEffect)
  647. {
  648. if (cardEffect.CanUse(null))
  649. {
  650. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  651. }
  652. }
  653. }
  654. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_DownToConstant)
  655. {
  656. if (cardEffect is IChangeLinkMaxEffect)
  657. {
  658. if (cardEffect.CanUse(null))
  659. {
  660. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  661. }
  662. }
  663. }
  664. #endregion
  665. return Max;
  666. }
  667. }
  668. public List<CardSource> LinkedCards = new List<CardSource>();
  669. #endregion
  670. #region Add Card Source
  671. public void AddCardSource(CardSource cardSource)
  672. {
  673. cardSources.Insert(0, cardSource);
  674. cardSource.SetFace();
  675. }
  676. #endregion
  677. #region Add digivolution cards to top of sources
  678. /// <summary>
  679. /// IEnumerator to add a list of CardSource to a permanents top sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToDigivolutionCards
  680. /// </summary>
  681. /// <param name="addedDigivolutionCards"></param>
  682. /// <param name="cardEffect"></param>
  683. /// <param name="skipEffectAndActivateSkill"></param>
  684. /// <returns></returns>
  685. public IEnumerator AddDigivolutionCardsTop(List<CardSource> addedDigivolutionCards, ICardEffect cardEffect)
  686. {
  687. List<CardSource> addedCards = new List<CardSource>();
  688. bool isFromSameDigimon = false;
  689. bool isFromDigimon = false;
  690. foreach (CardSource addedDigivolutionCard in addedDigivolutionCards)
  691. {
  692. if (cardSources.Contains(addedDigivolutionCard))
  693. {
  694. isFromSameDigimon = true;
  695. }
  696. if (CardEffectCommons.IsExistOnBattleArea(addedDigivolutionCard))
  697. {
  698. if (addedDigivolutionCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  699. {
  700. isFromDigimon = true;
  701. }
  702. }
  703. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  704. if (!this.IsToken && !addedDigivolutionCard.IsToken)
  705. {
  706. this.cardSources.Insert(1, addedDigivolutionCard);
  707. addedDigivolutionCard.SetFace();
  708. addedCards.Add(addedDigivolutionCard);
  709. }
  710. }
  711. if (addedCards.Count >= 1)
  712. {
  713. if (ShowingPermanentCard != null)
  714. {
  715. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  716. }
  717. #region "進化元が増えた時"の効果
  718. #region Hashtable Setting
  719. Hashtable hashtable = new Hashtable()
  720. {
  721. {"Permanent", this},
  722. {"CardEffect", cardEffect},
  723. {"CardSources", addedCards},
  724. {"isFromSameDigimon", isFromSameDigimon},
  725. {"isFromDigimon", isFromDigimon},
  726. };
  727. #endregion
  728. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnAddDigivolutionCards));
  729. #endregion
  730. }
  731. }
  732. #endregion
  733. #region Add digivolution cards to bottom of sources
  734. /// <summary>
  735. /// IEnumerator to add a list of CardSource to a permanents bottom sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToDigivolutionCards
  736. /// </summary>
  737. /// <param name="addedDigivolutionCards"></param>
  738. /// <param name="cardEffect"></param>
  739. /// <param name="skipEffectAndActivateSkill"></param>
  740. /// <returns></returns>
  741. public IEnumerator AddDigivolutionCardsBottom(List<CardSource> addedDigivolutionCards, ICardEffect cardEffect, bool skipEffectAndActivateSkill = false)
  742. {
  743. List<CardSource> addedCards = new List<CardSource>();
  744. bool isFromSameDigimon = false;
  745. bool isFromDigimon = false;
  746. foreach (CardSource addedDigivolutionCard in addedDigivolutionCards)
  747. {
  748. if (addedDigivolutionCard.PermanentOfThisCard() != null)
  749. {
  750. if (addedDigivolutionCard.PermanentOfThisCard() != this)
  751. {
  752. if (addedDigivolutionCard.PermanentOfThisCard().TopCard == addedDigivolutionCard)
  753. {
  754. IPlacePermanentToDigivolutionCards placePermanent = new IPlacePermanentToDigivolutionCards(new List<Permanent[]>() { new Permanent[] { addedDigivolutionCard.PermanentOfThisCard(), this } }, false, cardEffect, skipEffectAndActivateSkill);
  755. yield return ContinuousController.instance.StartCoroutine(placePermanent.PlacePermanentToDigivolutionCards());
  756. if (!placePermanent.Placed)
  757. {
  758. continue;
  759. }
  760. }
  761. }
  762. }
  763. if (CardEffectCommons.IsExistOnBattleArea(addedDigivolutionCard))
  764. {
  765. if (addedDigivolutionCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  766. {
  767. isFromDigimon = true;
  768. }
  769. }
  770. if (cardSources.Contains(addedDigivolutionCard))
  771. {
  772. isFromSameDigimon = true;
  773. if (addedDigivolutionCard == TopCard)
  774. {
  775. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  776. ShowingPermanentCard.ShowPermanentData(true);
  777. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().RemoveDigivolveRootEffect(
  778. addedDigivolutionCard,
  779. this));
  780. }
  781. }
  782. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  783. if (!IsToken && !addedDigivolutionCard.IsToken)
  784. {
  785. cardSources.Add(addedDigivolutionCard);
  786. addedDigivolutionCard.SetFace();
  787. addedCards.Add(addedDigivolutionCard);
  788. }
  789. }
  790. if (addedCards.Count >= 1 && !skipEffectAndActivateSkill)
  791. {
  792. if (ShowingPermanentCard != null)
  793. {
  794. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  795. }
  796. #region Effect of "when the number of evolution sources increases"
  797. #region Hashtable Setting
  798. Hashtable hashtable = new Hashtable()
  799. {
  800. {"Permanent", this},
  801. {"CardEffect", cardEffect},
  802. {"CardSources", addedCards},
  803. {"isFromSameDigimon", isFromSameDigimon},
  804. {"isFromDigimon", isFromDigimon},
  805. };
  806. #endregion
  807. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnAddDigivolutionCards));
  808. #endregion
  809. }
  810. }
  811. #endregion
  812. #region Add Link cards
  813. /// <summary>
  814. /// IEnumerator to add a list of CardSource to a permanents top sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToDigivolutionCards
  815. /// </summary>
  816. /// <param name="addedLinkCards"></param>
  817. /// <param name="cardEffect"></param>
  818. /// <param name="skipEffectAndActivateSkill"></param>
  819. /// <returns></returns>
  820. public IEnumerator AddLinkCard(CardSource addedLinkCard, ICardEffect cardEffect)
  821. {
  822. bool addedCard = false;
  823. bool isFromDigimon = false;
  824. if (CardEffectCommons.IsExistOnBattleArea(addedLinkCard))
  825. {
  826. if (addedLinkCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  827. {
  828. isFromDigimon = true;
  829. }
  830. }
  831. Debug.Log($"LINK CARDS: {LinkedCards.Count} >= {LinkedMax}");
  832. if (LinkedCards.Count >= LinkedMax)
  833. yield return ContinuousController.instance.StartCoroutine(RemoveLinkedCard(LinkedCards[0]));
  834. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedLinkCard));
  835. if (!this.IsToken && !addedLinkCard.IsToken)
  836. {
  837. LinkedCards.Insert(0, addedLinkCard);
  838. LinkedDP += addedLinkCard.LinkDP;
  839. this.cardSources.Insert(1, addedLinkCard);
  840. addedLinkCard.SetFace();
  841. addedCard = true;
  842. }
  843. if (addedCard)
  844. {
  845. if (ShowingPermanentCard != null)
  846. {
  847. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  848. }
  849. #region Add Linked Card
  850. #region Hashtable Setting
  851. Hashtable hashtable = new Hashtable()
  852. {
  853. {"Permanent", this},
  854. {"CardEffect", cardEffect},
  855. {"Card", addedLinkCard},
  856. {"isFromDigimon", isFromDigimon},
  857. };
  858. #endregion
  859. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.WhenLinked));
  860. #endregion
  861. }
  862. }
  863. #endregion
  864. #region RemoveCardSource
  865. public IEnumerator RemoveCardSource(CardSource cardSource)
  866. {
  867. yield return null;
  868. cardSources.Remove(cardSource);
  869. }
  870. #endregion
  871. #region Remove Linked Card
  872. public IEnumerator RemoveLinkedCard(CardSource cardSource)
  873. {
  874. Debug.Log($"REMOVE LINK CARD: {LinkedCards.Count} >= {LinkedCards.Contains(cardSource)}");
  875. if (LinkedCards.Contains(cardSource))
  876. {
  877. LinkedDP -= cardSource.LinkDP;
  878. yield return ContinuousController.instance.StartCoroutine(RemoveCardSource(cardSource));
  879. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource));
  880. LinkedCards.Remove(cardSource);
  881. Debug.Log($"REMOVE LINK CARD: {cardSource}");
  882. }
  883. //TODO: Add event call if something was removed
  884. }
  885. #endregion
  886. #region Top Card
  887. public CardSource TopCard
  888. {
  889. get
  890. {
  891. if (cardSources.Count >= 1)
  892. {
  893. return cardSources[0];
  894. }
  895. return null;
  896. }
  897. }
  898. #endregion
  899. #region Permanent effect list
  900. #region このパーマネントの効果リスト
  901. public List<ICardEffect> EffectList(EffectTiming timing)
  902. {
  903. return EffectList_ForCard(timing, TopCard);
  904. }
  905. #endregion
  906. #region このポケモンの追加効果リスト
  907. public List<ICardEffect> EffectList_Added(EffectTiming timing)
  908. {
  909. List<ICardEffect> _EffectList = new List<ICardEffect>();
  910. if (TopCard != null)
  911. {
  912. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerDrawPhaseEffects)
  913. {
  914. ICardEffect cardEffect = GetCardEffect(timing);
  915. if (cardEffect != null)
  916. {
  917. _EffectList.Add(cardEffect);
  918. }
  919. }
  920. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerTurnEndEffects)
  921. {
  922. ICardEffect cardEffect = GetCardEffect(timing);
  923. if (cardEffect != null)
  924. {
  925. _EffectList.Add(cardEffect);
  926. }
  927. }
  928. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEachTurnEndEffects)
  929. {
  930. ICardEffect cardEffect = GetCardEffect(timing);
  931. if (cardEffect != null)
  932. {
  933. _EffectList.Add(cardEffect);
  934. }
  935. }
  936. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOpponentTurnEndEffects)
  937. {
  938. ICardEffect cardEffect = GetCardEffect(timing);
  939. if (cardEffect != null)
  940. {
  941. _EffectList.Add(cardEffect);
  942. }
  943. }
  944. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEndBattleEffects)
  945. {
  946. ICardEffect cardEffect = GetCardEffect(timing);
  947. if (cardEffect != null)
  948. {
  949. _EffectList.Add(cardEffect);
  950. }
  951. }
  952. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerTurnStartEffects)
  953. {
  954. ICardEffect cardEffect = GetCardEffect(timing);
  955. if (cardEffect != null)
  956. {
  957. _EffectList.Add(cardEffect);
  958. }
  959. }
  960. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilNextUntapEffects)
  961. {
  962. ICardEffect cardEffect = GetCardEffect(timing);
  963. if (cardEffect != null)
  964. {
  965. _EffectList.Add(cardEffect);
  966. }
  967. }
  968. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in PermanentEffects)
  969. {
  970. ICardEffect cardEffect = GetCardEffect(timing);
  971. if (cardEffect != null)
  972. {
  973. _EffectList.Add(cardEffect);
  974. }
  975. }
  976. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEndAttackEffects)
  977. {
  978. ICardEffect cardEffect = GetCardEffect(timing);
  979. if (cardEffect != null)
  980. {
  981. _EffectList.Add(cardEffect);
  982. }
  983. }
  984. _EffectList = _EffectList.Filter(cardEffect => cardEffect != null);
  985. foreach (ICardEffect cardEffect in _EffectList)
  986. {
  987. if (cardEffect != null)
  988. {
  989. if (cardEffect.EffectSourceCard == null)
  990. {
  991. cardEffect.SetEffectSourceCard(TopCard);
  992. }
  993. cardEffect.SetIsInheritedEffect(false);
  994. }
  995. }
  996. }
  997. return _EffectList;
  998. }
  999. #endregion
  1000. #region このパーマネントの効果リスト(引数:CardSource)
  1001. public List<ICardEffect> EffectList_ForCard(EffectTiming timing, CardSource _cardSource)
  1002. {
  1003. List<ICardEffect> _EffectList = new List<ICardEffect>();
  1004. if (TopCard != null && _cardSource != null)
  1005. {
  1006. foreach (CardSource cardSource in cardSources)
  1007. {
  1008. if (cardSource != null)
  1009. {
  1010. if (!cardSource.IsFlipped)
  1011. {
  1012. bool isTopCard = cardSource == TopCard;
  1013. if (!isTopCard)
  1014. {
  1015. if (!IsDigimon)
  1016. {
  1017. continue;
  1018. }
  1019. }
  1020. foreach (ICardEffect cardEffect in cardSource.cEntity_EffectController.GetCardEffects(timing, cardSource))
  1021. {
  1022. if (cardEffect != null)
  1023. {
  1024. if (isTopCard == cardEffect.IsInheritedEffect && isTopCard == cardEffect.IsLinkedEffect)
  1025. {
  1026. continue;
  1027. }
  1028. _EffectList.Add(cardEffect);
  1029. }
  1030. }
  1031. }
  1032. }
  1033. }
  1034. foreach (ICardEffect cardEffect in EffectList_Added(timing))
  1035. {
  1036. if (cardEffect != null)
  1037. {
  1038. _EffectList.Add(cardEffect);
  1039. }
  1040. }
  1041. foreach (ICardEffect cardEffect in _EffectList)
  1042. {
  1043. if (cardEffect != null)
  1044. {
  1045. if (cardEffect.EffectSourceCard == null)
  1046. {
  1047. cardEffect.SetEffectSourceCard(_cardSource);
  1048. }
  1049. }
  1050. }
  1051. }
  1052. return _EffectList;
  1053. }
  1054. #endregion
  1055. #region 自分のターン終了時に消える効果
  1056. public List<Func<EffectTiming, ICardEffect>> UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1057. #endregion
  1058. #region 自分のドローフェイズ終了時に消える効果
  1059. public List<Func<EffectTiming, ICardEffect>> UntilOwnerDrawPhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  1060. #endregion
  1061. #region お互いのターン終了時に消える効果
  1062. public List<Func<EffectTiming, ICardEffect>> UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1063. #endregion
  1064. #region 相手のターン終了時に消える効果
  1065. public List<Func<EffectTiming, ICardEffect>> UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1066. #endregion
  1067. #region バトル終了時に消える効果
  1068. public List<Func<EffectTiming, ICardEffect>> UntilEndBattleEffects = new List<Func<EffectTiming, ICardEffect>>();
  1069. #endregion
  1070. #region 攻撃終了時に消える効果
  1071. public List<Func<EffectTiming, ICardEffect>> UntilEndAttackEffects = new List<Func<EffectTiming, ICardEffect>>();
  1072. #endregion
  1073. #region 自分のターン開始時に消える効果
  1074. public List<Func<EffectTiming, ICardEffect>> UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  1075. #endregion
  1076. #region 次にアンタップする時に消える効果
  1077. public List<Func<EffectTiming, ICardEffect>> UntilNextUntapEffects = new List<Func<EffectTiming, ICardEffect>>();
  1078. #endregion
  1079. #region 場を離れるまで残る効果
  1080. public List<Func<EffectTiming, ICardEffect>> PermanentEffects = new List<Func<EffectTiming, ICardEffect>>();
  1081. #endregion
  1082. #endregion
  1083. #region 起動型効果を宣言できるか
  1084. public bool CanDeclareSkill() => CanDeclareSkillList().Count > 0;
  1085. #endregion
  1086. #region 宣言可能な起動型効果リスト
  1087. public List<ICardEffect> CanDeclareSkillList()
  1088. {
  1089. List<ICardEffect> CanDeclareSkillList = new List<ICardEffect>();
  1090. if (TopCard != null)
  1091. {
  1092. foreach (ICardEffect _cardEffect in EffectList(EffectTiming.OnDeclaration))
  1093. {
  1094. if (_cardEffect is ActivateICardEffect)
  1095. {
  1096. if (_cardEffect.CanUse(null))
  1097. {
  1098. CanDeclareSkillList.Add(_cardEffect);
  1099. }
  1100. }
  1101. }
  1102. }
  1103. return CanDeclareSkillList;
  1104. }
  1105. #endregion
  1106. #region このパーマネントが場に出たターン
  1107. public int EnterFieldTurnCount { get; set; } = -1;
  1108. #endregion
  1109. #region このパーマネントを表す場のオブジェクト
  1110. public FieldPermanentCard ShowingPermanentCard { get; set; }
  1111. #endregion
  1112. #region Whether this permanent can be selected by the effect
  1113. public bool CanSelectBySkill(ICardEffect skill)
  1114. {
  1115. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1116. {
  1117. #region Effects of field permanents
  1118. foreach (Permanent permanent in player.GetFieldPermanents())
  1119. {
  1120. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1121. {
  1122. if (cardEffect is ICanNotSelectBySkillEffect)
  1123. {
  1124. if (cardEffect.CanUse(null))
  1125. {
  1126. if (((ICanNotSelectBySkillEffect)cardEffect).CanNotSelectBySkill(this, skill))
  1127. {
  1128. return false;
  1129. }
  1130. }
  1131. }
  1132. }
  1133. }
  1134. #endregion
  1135. }
  1136. return true;
  1137. }
  1138. #endregion
  1139. #region Number of sheets to undergo security check
  1140. public int InvertSecutiryValue
  1141. {
  1142. get
  1143. {
  1144. int Invert = 0;
  1145. List<ICardEffect> cardEffects_InvertStrike = new List<ICardEffect>();
  1146. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1147. {
  1148. foreach (Permanent permanent in player.GetFieldPermanents())
  1149. {
  1150. #region Effects of permanents in play
  1151. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1152. {
  1153. if (cardEffect is IInvertSAttackEffect)
  1154. {
  1155. if (cardEffect.CanUse(null))
  1156. {
  1157. if (!TopCard.CanNotBeAffected(cardEffect))
  1158. {
  1159. cardEffects_InvertStrike.Add(cardEffect);
  1160. }
  1161. }
  1162. }
  1163. }
  1164. #endregion
  1165. }
  1166. #region player effect
  1167. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1168. {
  1169. if (cardEffect is IInvertSAttackEffect)
  1170. {
  1171. if (cardEffect.CanUse(null))
  1172. {
  1173. if (!TopCard.CanNotBeAffected(cardEffect))
  1174. {
  1175. cardEffects_InvertStrike.Add(cardEffect);
  1176. }
  1177. }
  1178. }
  1179. }
  1180. #endregion
  1181. }
  1182. foreach (ICardEffect cardEffect in cardEffects_InvertStrike)
  1183. {
  1184. Invert = ((IInvertSAttackEffect)cardEffect).InversionValue(this, Invert);
  1185. }
  1186. return Mathf.Clamp(Invert,-1,1);
  1187. }
  1188. }
  1189. public List<int> SecurityAttackChanges
  1190. {
  1191. get
  1192. {
  1193. List<int> SecurityAttackChanges = new List<int>();
  1194. int Strike = 1;
  1195. List<ICardEffect> cardEffects_ChangeDirectStrike = new List<ICardEffect>();
  1196. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1197. {
  1198. foreach (Permanent permanent in player.GetFieldPermanents())
  1199. {
  1200. #region 場のパーマネントの効果
  1201. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1202. {
  1203. if (cardEffect is IChangeSAttackEffect)
  1204. {
  1205. if (cardEffect.CanUse(null))
  1206. {
  1207. if (!TopCard.CanNotBeAffected(cardEffect))
  1208. {
  1209. if (((IChangeSAttackEffect)cardEffect).isUpDown() == CalculateOrder.UpDownValue)
  1210. {
  1211. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1212. }
  1213. }
  1214. }
  1215. }
  1216. }
  1217. #endregion
  1218. }
  1219. #region プレイヤーの効果
  1220. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1221. {
  1222. if (cardEffect is IChangeSAttackEffect)
  1223. {
  1224. if (cardEffect.CanUse(null))
  1225. {
  1226. if (!TopCard.CanNotBeAffected(cardEffect))
  1227. {
  1228. if (((IChangeSAttackEffect)cardEffect).isUpDown() == CalculateOrder.UpDownValue)
  1229. {
  1230. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1231. }
  1232. }
  1233. }
  1234. }
  1235. }
  1236. #endregion
  1237. }
  1238. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike)
  1239. {
  1240. if (cardEffect is IChangeSAttackEffect)
  1241. {
  1242. if (cardEffect.CanUse(null))
  1243. {
  1244. int Strike1 = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, 0);
  1245. if (Strike1 != Strike)
  1246. {
  1247. SecurityAttackChanges.Add(Strike1 - Strike);
  1248. }
  1249. }
  1250. }
  1251. }
  1252. return SecurityAttackChanges;
  1253. }
  1254. }
  1255. public bool HasSecurityAttackChanges
  1256. {
  1257. get
  1258. {
  1259. if (!IsDigimon)
  1260. {
  1261. return false;
  1262. }
  1263. return SecurityAttackChanges.Count >= 1;
  1264. }
  1265. }
  1266. public int Strike_AllowMinus
  1267. {
  1268. get
  1269. {
  1270. int Strike = 1;
  1271. #region Effect of changing the number of sheets to undergo security check
  1272. List<ICardEffect> cardEffects_ChangeDirectStrike = new List<ICardEffect>();
  1273. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1274. {
  1275. foreach (Permanent permanent in player.GetFieldPermanents())
  1276. {
  1277. #region Effects of permanents in play
  1278. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1279. {
  1280. if (cardEffect is IChangeSAttackEffect)
  1281. {
  1282. if (((IChangeSAttackEffect)cardEffect).PermanentCondition(this))
  1283. {
  1284. if (cardEffect.CanUse(null))
  1285. {
  1286. if (!TopCard.CanNotBeAffected(cardEffect))
  1287. {
  1288. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1289. }
  1290. }
  1291. }
  1292. }
  1293. }
  1294. #endregion
  1295. }
  1296. #region player effect
  1297. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1298. {
  1299. if (cardEffect is IChangeSAttackEffect)
  1300. {
  1301. if (((IChangeSAttackEffect)cardEffect).PermanentCondition(this))
  1302. {
  1303. if (cardEffect.CanUse(null))
  1304. {
  1305. if (!TopCard.CanNotBeAffected(cardEffect))
  1306. {
  1307. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1308. }
  1309. }
  1310. }
  1311. }
  1312. }
  1313. #endregion
  1314. }
  1315. List<ICardEffect> cardEffects_ChangeDirectStrike_UpToConstant = new List<ICardEffect>();
  1316. List<ICardEffect> cardEffects_ChangeDirectStrike_UpDownValue = new List<ICardEffect>();
  1317. List<ICardEffect> cardEffects_ChangeDirectStrike_DownToConstant = new List<ICardEffect>();
  1318. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike)
  1319. {
  1320. if (cardEffect is IChangeSAttackEffect)
  1321. {
  1322. if (cardEffect.CanUse(null))
  1323. {
  1324. switch (((IChangeSAttackEffect)cardEffect).isUpDown())
  1325. {
  1326. case CalculateOrder.UpToConstant:
  1327. cardEffects_ChangeDirectStrike_UpToConstant.Add(cardEffect);
  1328. break;
  1329. case CalculateOrder.UpDownValue:
  1330. cardEffects_ChangeDirectStrike_UpDownValue.Add(cardEffect);
  1331. break;
  1332. case CalculateOrder.DownToConstant:
  1333. cardEffects_ChangeDirectStrike_DownToConstant.Add(cardEffect);
  1334. break;
  1335. }
  1336. }
  1337. }
  1338. }
  1339. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_UpToConstant)
  1340. {
  1341. if (cardEffect is IChangeSAttackEffect)
  1342. {
  1343. if (cardEffect.CanUse(null))
  1344. {
  1345. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1346. }
  1347. }
  1348. }
  1349. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_UpDownValue)
  1350. {
  1351. if (cardEffect is IChangeSAttackEffect)
  1352. {
  1353. if (cardEffect.CanUse(null))
  1354. {
  1355. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1356. }
  1357. }
  1358. }
  1359. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_DownToConstant)
  1360. {
  1361. if (cardEffect is IChangeSAttackEffect)
  1362. {
  1363. if (cardEffect.CanUse(null))
  1364. {
  1365. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1366. }
  1367. }
  1368. }
  1369. #endregion
  1370. return Strike;
  1371. }
  1372. }
  1373. public int Strike
  1374. {
  1375. get
  1376. {
  1377. int Strike = Strike_AllowMinus;
  1378. if (Strike < 0)
  1379. {
  1380. Strike = 0;
  1381. }
  1382. return Strike;
  1383. }
  1384. }
  1385. #endregion
  1386. #region このパーマネントがタップされているかどうか
  1387. public bool OldIsSuspended = false;
  1388. public bool IsSuspended = false;
  1389. public int DPWhenSuspended = 114514;
  1390. #endregion
  1391. #region Whether this permanent can unsuspend
  1392. public bool CanUnsuspend
  1393. {
  1394. get
  1395. {
  1396. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1397. {
  1398. #region Effects of field permanents
  1399. foreach (Permanent permanent in player.GetFieldPermanents())
  1400. {
  1401. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1402. {
  1403. if (cardEffect is ICanNotUnsuspendEffect)
  1404. {
  1405. if (cardEffect.CanUse(null))
  1406. {
  1407. if (((ICanNotUnsuspendEffect)cardEffect).CanNotUnsuspend(this))
  1408. {
  1409. return false;
  1410. }
  1411. }
  1412. }
  1413. }
  1414. }
  1415. #endregion
  1416. #region Effects of players
  1417. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1418. {
  1419. if (cardEffect is ICanNotUnsuspendEffect)
  1420. {
  1421. if (cardEffect.CanUse(null))
  1422. {
  1423. if (((ICanNotUnsuspendEffect)cardEffect).CanNotUnsuspend(this))
  1424. {
  1425. return false;
  1426. }
  1427. }
  1428. }
  1429. }
  1430. #endregion
  1431. }
  1432. return true;
  1433. }
  1434. }
  1435. #endregion
  1436. #region このパーマネントが移動できるかどうか
  1437. public bool CanMove
  1438. {
  1439. get
  1440. {
  1441. if (TopCard != null)
  1442. {
  1443. #region the effects of permanents
  1444. if (GManager.instance.turnStateMachine.gameContext.Players
  1445. .Map(player => player.GetFieldPermanents())
  1446. .Flat()
  1447. .Map(permanent => permanent.EffectList(EffectTiming.None))
  1448. .Flat()
  1449. .Some(cardEffect => cardEffect is ICanNotPutFieldEffect
  1450. && cardEffect.CanUse(null)
  1451. && ((ICanNotPutFieldEffect)cardEffect).CanNotPutField(TopCard, null)))
  1452. {
  1453. return false;
  1454. }
  1455. #endregion
  1456. #region the effects of players
  1457. if (GManager.instance.turnStateMachine.gameContext.Players
  1458. .Map(player => player.EffectList(EffectTiming.None))
  1459. .Flat()
  1460. .Some(cardEffect => cardEffect is ICanNotPutFieldEffect
  1461. && cardEffect.CanUse(null)
  1462. && ((ICanNotPutFieldEffect)cardEffect).CanNotPutField(TopCard, null)))
  1463. {
  1464. return false;
  1465. }
  1466. #endregion
  1467. #region the effects of itself
  1468. if (this == null)
  1469. {
  1470. if (EffectList(EffectTiming.None)
  1471. .Some(cardEffect => cardEffect is ICanNotPutFieldEffect
  1472. && cardEffect.CanUse(null)
  1473. && ((ICanNotPutFieldEffect)cardEffect).CanNotPutField(TopCard, null)))
  1474. {
  1475. return false;
  1476. }
  1477. }
  1478. #endregion
  1479. if (!TopCard.Owner.GetBreedingAreaPermanents().Contains(this))
  1480. {
  1481. return false;
  1482. }
  1483. if (!IsDigimon)
  1484. return false;
  1485. if (TopCard.IsDigiEgg && DP <= 0)
  1486. return false;
  1487. if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()) == 0)
  1488. {
  1489. return false;
  1490. }
  1491. }
  1492. else
  1493. {
  1494. return false;
  1495. }
  1496. return true;
  1497. }
  1498. }
  1499. #endregion
  1500. #region このパーマネントが攻撃できるかどうか
  1501. public bool CanAttack(ICardEffect cardEffect, bool withoutTap = false, bool isVortex = false)
  1502. {
  1503. // can not attack with empty cards
  1504. if (TopCard == null)
  1505. {
  1506. return false;
  1507. }
  1508. // can not attack during opponent's turn
  1509. if (TopCard.Owner != GManager.instance.turnStateMachine.gameContext.TurnPlayer)
  1510. {
  1511. return false;
  1512. }
  1513. //Can not attack during another attack
  1514. if (GManager.instance.attackProcess.IsAttacking)
  1515. return false;
  1516. // can not attack to player
  1517. if (!CanAttackTargetDigimon(null, cardEffect, withoutTap, isVortex))
  1518. {
  1519. // can not attack to opponent's Digimon
  1520. if (TopCard.Owner.Enemy.GetFieldPermanents().Count((permanent) => CanAttackTargetDigimon(permanent, cardEffect, withoutTap, isVortex)) == 0)
  1521. {
  1522. return false;
  1523. }
  1524. }
  1525. return true;
  1526. }
  1527. #endregion
  1528. #region このパーマネントが対象の攻撃パーマネントをブロックできるかどうか
  1529. public bool CanBlock(Permanent AttackingPermanent)
  1530. {
  1531. if (TopCard == null)
  1532. {
  1533. return false;
  1534. }
  1535. if (!IsDigimon)
  1536. {
  1537. return false;
  1538. }
  1539. if (IsSuspended)
  1540. {
  1541. return false;
  1542. }
  1543. if (!CanSuspend)
  1544. {
  1545. return false;
  1546. }
  1547. if (PermanentFrame != null)
  1548. {
  1549. if (!PermanentFrame.IsBattleAreaFrame())
  1550. {
  1551. return false;
  1552. }
  1553. }
  1554. if (!AttackingPermanent.CanSwitchAttackTarget)
  1555. return false;
  1556. #region "Unblockable" effect
  1557. #region Effects of permanents in play
  1558. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1559. {
  1560. foreach (Permanent permanent in player.GetFieldPermanents())
  1561. {
  1562. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1563. {
  1564. if (cardEffect is ICannotBlockEffect)
  1565. {
  1566. if (cardEffect.CanUse(null))
  1567. {
  1568. if (((ICannotBlockEffect)cardEffect).CannotBlock(AttackingPermanent, this))
  1569. {
  1570. return false;
  1571. }
  1572. }
  1573. }
  1574. }
  1575. }
  1576. }
  1577. #endregion
  1578. #region player effect
  1579. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1580. {
  1581. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1582. {
  1583. if (cardEffect is ICannotBlockEffect)
  1584. {
  1585. if (cardEffect.CanUse(null))
  1586. {
  1587. if (((ICannotBlockEffect)cardEffect).CannotBlock(AttackingPermanent, this))
  1588. {
  1589. if (!TopCard.CanNotBeAffected(cardEffect))
  1590. {
  1591. return false;
  1592. }
  1593. }
  1594. }
  1595. }
  1596. }
  1597. }
  1598. #endregion
  1599. #endregion
  1600. return true;
  1601. }
  1602. #endregion
  1603. #region 対象のパーマネントを攻撃できるか
  1604. public bool CanAttackTargetDigimon(Permanent Defender, ICardEffect cardEffect, bool withoutTap = false, bool isVortex = false)
  1605. {
  1606. if (TopCard != null)
  1607. {
  1608. if (!IsDigimon)
  1609. {
  1610. return false;
  1611. }
  1612. if (!withoutTap)
  1613. {
  1614. if (IsSuspended)
  1615. {
  1616. return false;
  1617. }
  1618. if (!CanSuspend)
  1619. {
  1620. return false;
  1621. }
  1622. }
  1623. if (PermanentFrame != null)
  1624. {
  1625. if (!PermanentFrame.IsBattleAreaFrame())
  1626. {
  1627. return false;
  1628. }
  1629. }
  1630. if (EnterFieldTurnCount == GManager.instance.turnStateMachine.TurnCount)
  1631. {
  1632. if (!HasRush && !isVortex)
  1633. {
  1634. return false;
  1635. }
  1636. }
  1637. #region 「対象の防御パーマネントを攻撃できない」効果
  1638. #region 場のパーマネントの効果
  1639. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1640. {
  1641. foreach (Permanent permanent in player.GetFieldPermanents())
  1642. {
  1643. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  1644. {
  1645. if (cardEffect1 is ICanNotAttackTargetDefendingPermanentEffect)
  1646. {
  1647. if (cardEffect1.CanUse(null))
  1648. {
  1649. if (((ICanNotAttackTargetDefendingPermanentEffect)cardEffect1).CanNotAttackTargetDefendingPermanent(this, Defender))
  1650. {
  1651. if (!TopCard.CanNotBeAffected(cardEffect1))
  1652. {
  1653. return false;
  1654. }
  1655. }
  1656. }
  1657. }
  1658. }
  1659. }
  1660. }
  1661. #endregion
  1662. #region プレイヤーの効果
  1663. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1664. {
  1665. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  1666. {
  1667. if (cardEffect1 is ICanNotAttackTargetDefendingPermanentEffect)
  1668. {
  1669. if (cardEffect1.CanUse(null))
  1670. {
  1671. if (((ICanNotAttackTargetDefendingPermanentEffect)cardEffect1).CanNotAttackTargetDefendingPermanent(this, Defender))
  1672. {
  1673. if (!TopCard.CanNotBeAffected(cardEffect1))
  1674. {
  1675. return false;
  1676. }
  1677. }
  1678. }
  1679. }
  1680. }
  1681. }
  1682. #endregion
  1683. #endregion
  1684. if (Defender != null)
  1685. {
  1686. if (Defender.TopCard != null)
  1687. {
  1688. if (Defender.TopCard.Owner == TopCard.Owner.Enemy)
  1689. {
  1690. if (Defender.IsDigimon && Defender.TopCard.Owner.GetBattleAreaPermanents().Contains(Defender))
  1691. {
  1692. if (Defender.IsSuspended)
  1693. {
  1694. return true;
  1695. }
  1696. #region 「対象の防御パーマネントを攻撃できる」効果
  1697. #region 場のパーマネントの効果
  1698. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1699. {
  1700. foreach (Permanent permanent in player.GetFieldPermanents())
  1701. {
  1702. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  1703. {
  1704. if (cardEffect1 is ICanAttackTargetDefendingPermanentEffect)
  1705. {
  1706. if (cardEffect1.CanUse(null))
  1707. {
  1708. if (((ICanAttackTargetDefendingPermanentEffect)cardEffect1).CanAttackTargetDefendingPermanent(this, Defender, cardEffect))
  1709. {
  1710. return true;
  1711. }
  1712. }
  1713. }
  1714. }
  1715. }
  1716. }
  1717. #endregion
  1718. #region プレイヤーの効果
  1719. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1720. {
  1721. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  1722. {
  1723. if (cardEffect1 is ICanAttackTargetDefendingPermanentEffect)
  1724. {
  1725. if (cardEffect1.CanUse(null))
  1726. {
  1727. if (((ICanAttackTargetDefendingPermanentEffect)cardEffect1).CanAttackTargetDefendingPermanent(this, Defender, cardEffect))
  1728. {
  1729. return true;
  1730. }
  1731. }
  1732. }
  1733. }
  1734. }
  1735. #endregion
  1736. #endregion
  1737. }
  1738. }
  1739. }
  1740. }
  1741. else
  1742. {
  1743. return true;
  1744. }
  1745. }
  1746. return false;
  1747. }
  1748. #endregion
  1749. #region Is Unblockable
  1750. public bool IsUnblockable
  1751. {
  1752. get
  1753. {
  1754. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.None))
  1755. {
  1756. if (cardEffect is CannotBlockClass)
  1757. {
  1758. if (cardEffect.EffectName == "Can't Block")
  1759. {
  1760. return true;
  1761. }
  1762. }
  1763. }
  1764. return false;
  1765. }
  1766. }
  1767. #endregion
  1768. #region Has Blocker
  1769. public bool HasBlocker
  1770. {
  1771. get
  1772. {
  1773. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1774. {
  1775. #region Effects of permanents in play
  1776. foreach (Permanent permanent in player.GetFieldPermanents())
  1777. {
  1778. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1779. {
  1780. if (cardEffect is IBlockerEffect)
  1781. {
  1782. if (cardEffect.CanTrigger(null))
  1783. {
  1784. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  1785. {
  1786. return true;
  1787. }
  1788. }
  1789. }
  1790. }
  1791. }
  1792. #endregion
  1793. #region Effects of faceup security
  1794. foreach (CardSource source in player.SecurityCards)
  1795. {
  1796. if (source.IsFlipped)
  1797. continue;
  1798. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.None))
  1799. {
  1800. if (cardEffect is IBlockerEffect)
  1801. {
  1802. if (cardEffect.CanTrigger(null))
  1803. {
  1804. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  1805. {
  1806. return true;
  1807. }
  1808. }
  1809. }
  1810. }
  1811. }
  1812. #endregion
  1813. #region プレイヤーの効果
  1814. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1815. {
  1816. if (cardEffect is IBlockerEffect)
  1817. {
  1818. if (cardEffect.CanTrigger(null))
  1819. {
  1820. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  1821. {
  1822. return true;
  1823. }
  1824. }
  1825. }
  1826. }
  1827. #endregion
  1828. }
  1829. return false;
  1830. }
  1831. }
  1832. #endregion
  1833. #region Has Jamming
  1834. public bool HasJamming
  1835. {
  1836. get
  1837. {
  1838. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1839. {
  1840. foreach (Permanent permanent in player.GetFieldPermanents())
  1841. {
  1842. #region 場のパーマネントの効果
  1843. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1844. {
  1845. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  1846. {
  1847. if (cardEffect.CanTrigger(null))
  1848. {
  1849. if (cardEffect.EffectName == "Jamming")
  1850. {
  1851. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).PermanentCondition(this))
  1852. {
  1853. return true;
  1854. }
  1855. }
  1856. }
  1857. }
  1858. }
  1859. #endregion
  1860. }
  1861. #region プレイヤーの効果
  1862. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1863. {
  1864. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  1865. {
  1866. if (cardEffect.CanTrigger(null))
  1867. {
  1868. if (cardEffect.EffectName == "Jamming")
  1869. {
  1870. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).PermanentCondition(this))
  1871. {
  1872. return true;
  1873. }
  1874. }
  1875. }
  1876. }
  1877. }
  1878. #endregion
  1879. }
  1880. return false;
  1881. }
  1882. }
  1883. #endregion
  1884. #region Has Ice Clad
  1885. public bool HasIceclad
  1886. {
  1887. get
  1888. {
  1889. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1890. {
  1891. #region Ice clad permanent effects
  1892. foreach (ICardEffect cardEffect in EffectList(EffectTiming.None))
  1893. {
  1894. if (cardEffect is IIcecladEffect)
  1895. {
  1896. if (cardEffect.CanTrigger(null))
  1897. {
  1898. if (((IIcecladEffect)cardEffect).HasIceclad(this))
  1899. {
  1900. return true;
  1901. }
  1902. }
  1903. }
  1904. }
  1905. #endregion
  1906. #region Ice clad Player Effects
  1907. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1908. {
  1909. if (cardEffect is IIcecladEffect)
  1910. {
  1911. if (cardEffect.CanTrigger(null))
  1912. {
  1913. if (((IIcecladEffect)cardEffect).HasIceclad(this))
  1914. {
  1915. return true;
  1916. }
  1917. }
  1918. }
  1919. }
  1920. #endregion
  1921. }
  1922. return false;
  1923. }
  1924. }
  1925. #endregion
  1926. #region Whether this permanent has Pierce
  1927. public bool HasPierce
  1928. {
  1929. get
  1930. {
  1931. if (IsDigimon)
  1932. {
  1933. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDetermineDoSecurityCheck))
  1934. {
  1935. if (cardEffect is ActivateICardEffect)
  1936. {
  1937. if (cardEffect.CanTrigger(CardEffectCommons.PierceCheckHashtableOfPermanent(this)))
  1938. {
  1939. if (cardEffect.EffectName == "Pierce")
  1940. {
  1941. return true;
  1942. }
  1943. if (cardEffect.EffectName == "Piercing")
  1944. {
  1945. return true;
  1946. }
  1947. }
  1948. }
  1949. }
  1950. }
  1951. return false;
  1952. }
  1953. }
  1954. #endregion
  1955. #region Has Reboot
  1956. public bool HasReboot
  1957. {
  1958. get
  1959. {
  1960. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1961. {
  1962. foreach (Permanent permanent in player.GetFieldPermanents())
  1963. {
  1964. #region 場のパーマネントの効果
  1965. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1966. {
  1967. if (cardEffect is IRebootEffect)
  1968. {
  1969. if (cardEffect.CanTrigger(null))
  1970. {
  1971. if (((IRebootEffect)cardEffect).HasReboot(this))
  1972. {
  1973. return true;
  1974. }
  1975. }
  1976. }
  1977. }
  1978. #endregion
  1979. }
  1980. #region プレイヤーの効果
  1981. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1982. {
  1983. if (cardEffect is IRebootEffect)
  1984. {
  1985. if (cardEffect.CanTrigger(null))
  1986. {
  1987. if (((IRebootEffect)cardEffect).HasReboot(this))
  1988. {
  1989. return true;
  1990. }
  1991. }
  1992. }
  1993. }
  1994. #endregion
  1995. }
  1996. return false;
  1997. }
  1998. }
  1999. #endregion
  2000. #region Has Raid
  2001. public bool HasRaid
  2002. {
  2003. get
  2004. {
  2005. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.OnAllyAttack))
  2006. {
  2007. if (cardEffect is ActivateICardEffect)
  2008. {
  2009. if (cardEffect.EffectName == "Raid")
  2010. {
  2011. return true;
  2012. }
  2013. }
  2014. }
  2015. return false;
  2016. }
  2017. }
  2018. #endregion
  2019. #region Has Rush
  2020. public bool HasRush
  2021. {
  2022. get
  2023. {
  2024. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2025. {
  2026. foreach (Permanent permanent in player.GetFieldPermanents())
  2027. {
  2028. #region 場のパーマネントの効果
  2029. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2030. {
  2031. if (cardEffect is IRushEffect)
  2032. {
  2033. if (cardEffect.CanTrigger(null))
  2034. {
  2035. if (((IRushEffect)cardEffect).HasRush(this))
  2036. {
  2037. return true;
  2038. }
  2039. }
  2040. }
  2041. }
  2042. #endregion
  2043. }
  2044. #region プレイヤーの効果
  2045. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2046. {
  2047. if (cardEffect is IRushEffect)
  2048. {
  2049. if (cardEffect.CanTrigger(null))
  2050. {
  2051. if (((IRushEffect)cardEffect).HasRush(this))
  2052. {
  2053. return true;
  2054. }
  2055. }
  2056. }
  2057. }
  2058. #endregion
  2059. }
  2060. return false;
  2061. }
  2062. }
  2063. #endregion
  2064. #region Has Retaliation
  2065. public bool HasRetaliation
  2066. {
  2067. get
  2068. {
  2069. if (RetaliationCount >= 1)
  2070. {
  2071. return true;
  2072. }
  2073. return false;
  2074. }
  2075. }
  2076. #endregion
  2077. #region Retaliation Count
  2078. public int RetaliationCount
  2079. {
  2080. get
  2081. {
  2082. int count = 0;
  2083. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2084. {
  2085. if (cardEffect is ActivateICardEffect)
  2086. {
  2087. if (cardEffect.EffectName == "Retaliation")
  2088. {
  2089. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2090. {
  2091. count++;
  2092. }
  2093. }
  2094. }
  2095. }
  2096. return count;
  2097. }
  2098. }
  2099. #endregion
  2100. #region Has Fortitude
  2101. public bool HasFortitude
  2102. {
  2103. get
  2104. {
  2105. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2106. {
  2107. if (cardEffect is ActivateICardEffect)
  2108. {
  2109. if (cardEffect.EffectName == "Fortitude")
  2110. {
  2111. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2112. {
  2113. return true;
  2114. }
  2115. }
  2116. }
  2117. }
  2118. return false;
  2119. }
  2120. }
  2121. #endregion
  2122. #region Has Blitz
  2123. public bool HasBlitz
  2124. {
  2125. get
  2126. {
  2127. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnEnterFieldAnyone))
  2128. {
  2129. if (cardEffect is ActivateICardEffect)
  2130. {
  2131. if (cardEffect.CanTrigger(CardEffectCommons.WhenDigivolutionCheckHashtableOfPermanent(this)) || cardEffect.CanTrigger(CardEffectCommons.OnPlayCheckHashtableOfPermanent(this)))
  2132. {
  2133. if (!string.IsNullOrEmpty(cardEffect.EffectDiscription))
  2134. {
  2135. if (cardEffect.EffectDiscription.Contains("Blitz"))
  2136. {
  2137. return true;
  2138. }
  2139. }
  2140. }
  2141. }
  2142. }
  2143. return false;
  2144. }
  2145. }
  2146. #endregion
  2147. #region Has Evade
  2148. public bool HasEvade
  2149. {
  2150. get
  2151. {
  2152. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2153. {
  2154. if (cardEffect is ActivateICardEffect)
  2155. {
  2156. Hashtable hashtable = new Hashtable()
  2157. {
  2158. {"Permanents", new List<Permanent>() { this }}
  2159. };
  2160. if (cardEffect.CanTrigger(hashtable))
  2161. {
  2162. if (cardEffect.EffectName == "Evade")
  2163. {
  2164. return true;
  2165. }
  2166. }
  2167. }
  2168. }
  2169. return false;
  2170. }
  2171. }
  2172. #endregion
  2173. #region Has Mind Link
  2174. public bool HasMindLink
  2175. {
  2176. get
  2177. {
  2178. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDeclaration))
  2179. {
  2180. if (cardEffect is ActivateICardEffect)
  2181. {
  2182. if (cardEffect.CanTrigger(null))
  2183. {
  2184. if (!String.IsNullOrEmpty(cardEffect.EffectDiscription))
  2185. {
  2186. if (cardEffect.EffectDiscription.Contains("Mind Link"))
  2187. {
  2188. return true;
  2189. }
  2190. }
  2191. }
  2192. }
  2193. }
  2194. return false;
  2195. }
  2196. }
  2197. #endregion
  2198. #region Has Barrier
  2199. public bool HasBarrier
  2200. {
  2201. get
  2202. {
  2203. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2204. {
  2205. if (cardEffect is ActivateICardEffect)
  2206. {
  2207. Hashtable hashtable = new Hashtable();
  2208. hashtable.Add("Permanents", new List<Permanent>() { this });
  2209. hashtable.Add("battle", new IBattle(null, null, null));
  2210. if (cardEffect.CanTrigger(hashtable))
  2211. {
  2212. if (cardEffect.EffectName == "Barrier")
  2213. {
  2214. return true;
  2215. }
  2216. }
  2217. }
  2218. }
  2219. return false;
  2220. }
  2221. }
  2222. #endregion
  2223. #region Has Alliance
  2224. public bool HasAlliance
  2225. {
  2226. get
  2227. {
  2228. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2229. {
  2230. foreach (Permanent permanent in player.GetFieldPermanents())
  2231. {
  2232. #region Permanent Effects
  2233. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.OnAllyAttack))
  2234. {
  2235. if (cardEffect is IAllianceEffect)
  2236. {
  2237. if (cardEffect.CanTrigger(null))
  2238. {
  2239. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2240. {
  2241. return true;
  2242. }
  2243. }
  2244. }
  2245. }
  2246. #endregion
  2247. }
  2248. #region Effects of faceup security
  2249. foreach (CardSource source in player.SecurityCards)
  2250. {
  2251. if (source.IsFlipped)
  2252. continue;
  2253. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.OnAllyAttack))
  2254. {
  2255. if (cardEffect is IAllianceEffect)
  2256. {
  2257. if (cardEffect.CanTrigger(null))
  2258. {
  2259. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2260. {
  2261. return true;
  2262. }
  2263. }
  2264. }
  2265. }
  2266. }
  2267. #endregion
  2268. #region Player Effects
  2269. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.OnAllyAttack))
  2270. {
  2271. if (cardEffect is IAllianceEffect)
  2272. {
  2273. if (cardEffect.CanTrigger(null))
  2274. {
  2275. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2276. {
  2277. return true;
  2278. }
  2279. }
  2280. }
  2281. }
  2282. #endregion
  2283. }
  2284. return false;
  2285. }
  2286. }
  2287. #endregion
  2288. #region Has Collision
  2289. public bool HasCollision
  2290. {
  2291. get
  2292. {
  2293. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.OnAllyAttack))
  2294. {
  2295. if (cardEffect is ActivateICardEffect)
  2296. {
  2297. if (cardEffect.EffectName == "Collision")
  2298. {
  2299. return true;
  2300. }
  2301. }
  2302. }
  2303. return false;
  2304. }
  2305. }
  2306. #endregion
  2307. #region Has Partition
  2308. public bool HasPartition
  2309. {
  2310. get
  2311. {
  2312. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2313. {
  2314. if (cardEffect is ActivateICardEffect)
  2315. {
  2316. if (cardEffect.EffectName == "Partition")
  2317. {
  2318. return true;
  2319. }
  2320. }
  2321. }
  2322. return false;
  2323. }
  2324. }
  2325. #endregion
  2326. #region 消滅時効化を持つか
  2327. public bool HasOnDeletionEffect
  2328. {
  2329. get
  2330. {
  2331. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2332. {
  2333. if (cardEffect is ActivateICardEffect)
  2334. {
  2335. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2336. {
  2337. if (!string.IsNullOrEmpty(cardEffect.EffectDiscription))
  2338. {
  2339. if (cardEffect.IsOnDeletion)
  2340. {
  2341. return true;
  2342. }
  2343. }
  2344. }
  2345. }
  2346. }
  2347. return false;
  2348. }
  2349. }
  2350. #endregion
  2351. #region バトルしているか
  2352. public IBattle battle { get; set; } = null;
  2353. #endregion
  2354. #region Can Be Destroyed
  2355. public bool CanBeDestroyed()
  2356. {
  2357. #region 消滅しない効果
  2358. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2359. {
  2360. foreach (Permanent permanent in player.GetFieldPermanents())
  2361. {
  2362. #region 場のパーマネントの効果
  2363. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2364. {
  2365. if (cardEffect is ICanNotBeDestroyedEffect)
  2366. {
  2367. if (cardEffect.CanUse(null))
  2368. {
  2369. if (((ICanNotBeDestroyedEffect)cardEffect).CanNotBeDestroyed(this))
  2370. {
  2371. return false;
  2372. }
  2373. }
  2374. }
  2375. }
  2376. #endregion
  2377. }
  2378. #region プレイヤーの効果
  2379. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2380. {
  2381. if (cardEffect is ICanNotBeDestroyedEffect)
  2382. {
  2383. if (cardEffect.CanUse(null))
  2384. {
  2385. if (((ICanNotBeDestroyedEffect)cardEffect).CanNotBeDestroyed(this))
  2386. {
  2387. return false;
  2388. }
  2389. }
  2390. }
  2391. }
  2392. #endregion
  2393. }
  2394. #endregion
  2395. return true;
  2396. }
  2397. #endregion
  2398. #region Can Be Destroyed By Battle
  2399. public bool CanBeDestroyedByBattle(Permanent AttackingPermanent, Permanent DefendingPermanent, CardSource DefendingCard)
  2400. {
  2401. if (!CanBeDestroyed())
  2402. {
  2403. return false;
  2404. }
  2405. #region Given Effects
  2406. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2407. {
  2408. foreach (Permanent permanent in player.GetFieldPermanents())
  2409. {
  2410. #region Permanents
  2411. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2412. {
  2413. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2414. {
  2415. if (cardEffect.CanUse(null))
  2416. {
  2417. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2418. {
  2419. return false;
  2420. }
  2421. }
  2422. }
  2423. }
  2424. #endregion
  2425. }
  2426. #region Effects of faceup security
  2427. foreach (CardSource source in player.SecurityCards)
  2428. {
  2429. if (source.IsFlipped)
  2430. continue;
  2431. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.None))
  2432. {
  2433. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2434. {
  2435. if (cardEffect.CanUse(null))
  2436. {
  2437. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2438. {
  2439. return false;
  2440. }
  2441. }
  2442. }
  2443. }
  2444. }
  2445. #endregion
  2446. #region Player Effects
  2447. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2448. {
  2449. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2450. {
  2451. if (cardEffect.CanUse(null))
  2452. {
  2453. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2454. {
  2455. return false;
  2456. }
  2457. }
  2458. }
  2459. }
  2460. #endregion
  2461. }
  2462. #endregion
  2463. return true;
  2464. }
  2465. #endregion
  2466. #region このパーマネントが効果で消滅するか
  2467. public bool CanBeDestroyedBySkill(ICardEffect cardEffect)
  2468. {
  2469. if (this.TopCard != null)
  2470. {
  2471. if (this.TopCard.CanNotBeAffected(cardEffect))
  2472. {
  2473. return false;
  2474. }
  2475. if (!CanBeDestroyed())
  2476. {
  2477. return false;
  2478. }
  2479. #region 効果で消滅しない効果
  2480. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2481. {
  2482. foreach (Permanent permanent in player.GetFieldPermanents())
  2483. {
  2484. #region 場のパーマネントの効果
  2485. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  2486. {
  2487. if (cardEffect1 is ICanNotBeDestroyedBySkillEffect)
  2488. {
  2489. if (cardEffect1.CanUse(null))
  2490. {
  2491. if (((ICanNotBeDestroyedBySkillEffect)cardEffect1).CanNotBeDestroyedBySkill(this, cardEffect))
  2492. {
  2493. return false;
  2494. }
  2495. }
  2496. }
  2497. }
  2498. #endregion
  2499. }
  2500. #region プレイヤーの効果
  2501. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  2502. {
  2503. if (cardEffect1 is ICanNotBeDestroyedBySkillEffect)
  2504. {
  2505. if (cardEffect1.CanUse(null))
  2506. {
  2507. if (((ICanNotBeDestroyedBySkillEffect)cardEffect1).CanNotBeDestroyedBySkill(this, cardEffect))
  2508. {
  2509. return false;
  2510. }
  2511. }
  2512. }
  2513. }
  2514. #endregion
  2515. }
  2516. #endregion
  2517. }
  2518. return true;
  2519. }
  2520. #endregion
  2521. #region Can Leave Field
  2522. public bool CanBeRemoved()
  2523. {
  2524. #region Effect that never disappears
  2525. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2526. {
  2527. foreach (Permanent permanent in player.GetFieldPermanents())
  2528. {
  2529. #region Effects of permanents in play
  2530. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2531. {
  2532. if (cardEffect is ICanNotBeRemovedEffect)
  2533. {
  2534. if (cardEffect.CanUse(null))
  2535. {
  2536. if (((ICanNotBeRemovedEffect)cardEffect).CanNotBeRemoved(this))
  2537. {
  2538. return false;
  2539. }
  2540. }
  2541. }
  2542. }
  2543. #endregion
  2544. }
  2545. #region player effect
  2546. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2547. {
  2548. if (cardEffect is ICanNotBeRemovedEffect)
  2549. {
  2550. if (cardEffect.CanUse(null))
  2551. {
  2552. if (((ICanNotBeRemovedEffect)cardEffect).CanNotBeRemoved(this))
  2553. {
  2554. return false;
  2555. }
  2556. }
  2557. }
  2558. }
  2559. #endregion
  2560. }
  2561. #endregion
  2562. return true;
  2563. }
  2564. #endregion
  2565. #region トークンかどうか
  2566. public bool IsToken
  2567. {
  2568. get
  2569. {
  2570. if (TopCard != null)
  2571. {
  2572. if (TopCard.IsToken)
  2573. {
  2574. return true;
  2575. }
  2576. }
  2577. return false;
  2578. }
  2579. }
  2580. #endregion
  2581. #region そのパーマネントが消滅・バウンス待機状態か
  2582. public bool willBeRemoveField { get; set; } = false;
  2583. #endregion
  2584. #region Is a Digimon card
  2585. public bool IsDigimon
  2586. {
  2587. get
  2588. {
  2589. if (TopCard != null)
  2590. {
  2591. if (TopCard.IsDigimon || TopCard.IsDigiEgg)
  2592. {
  2593. return true;
  2594. }
  2595. #region Effect of treating it as a Digimon
  2596. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2597. {
  2598. foreach (Permanent permanent in player.GetFieldPermanents())
  2599. {
  2600. #region Effects of permanents in play
  2601. foreach (ICardEffect cardEffect in permanent.EffectList_Added(EffectTiming.None))
  2602. {
  2603. if (cardEffect is ITreatAsDigimonEffect)
  2604. {
  2605. if (cardEffect.CanTrigger(null))
  2606. {
  2607. if (((ITreatAsDigimonEffect)cardEffect).IsDigimon(this))
  2608. {
  2609. return true;
  2610. }
  2611. }
  2612. }
  2613. }
  2614. #endregion
  2615. }
  2616. #region player effect
  2617. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2618. {
  2619. if (cardEffect is ITreatAsDigimonEffect)
  2620. {
  2621. if (cardEffect.CanTrigger(null))
  2622. {
  2623. if (((ITreatAsDigimonEffect)cardEffect).IsDigimon(this))
  2624. {
  2625. return true;
  2626. }
  2627. }
  2628. }
  2629. }
  2630. #endregion
  2631. }
  2632. #endregion
  2633. }
  2634. return false;
  2635. }
  2636. }
  2637. #endregion
  2638. #region Is a Tamer card
  2639. public bool IsTamer
  2640. {
  2641. get
  2642. {
  2643. if (TopCard != null)
  2644. {
  2645. if (TopCard.IsTamer)
  2646. {
  2647. return true;
  2648. }
  2649. }
  2650. return false;
  2651. }
  2652. }
  2653. #endregion
  2654. #region Is an Option card
  2655. public bool IsOption
  2656. {
  2657. get
  2658. {
  2659. if (TopCard != null)
  2660. {
  2661. if (TopCard.IsOption)
  2662. {
  2663. return true;
  2664. }
  2665. }
  2666. return false;
  2667. }
  2668. }
  2669. #endregion
  2670. #region Levels handled by Jogress
  2671. public List<int> Levels_ForJogress(CardSource cardSource)
  2672. {
  2673. List<int> levels = new List<int>();
  2674. if (cardSource != null)
  2675. {
  2676. if (cardSource.HasLevel)
  2677. {
  2678. levels.Add(this.Level);
  2679. }
  2680. #region Effect of "adding levels handled by jogless evolution"
  2681. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2682. {
  2683. foreach (Permanent permanent in player.GetFieldPermanents())
  2684. {
  2685. #region Effects of permanents in play
  2686. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2687. {
  2688. if (cardEffect is IAddJogressLevelsEffect)
  2689. {
  2690. if (cardEffect.CanUse(null))
  2691. {
  2692. foreach (int level in ((IAddJogressLevelsEffect)cardEffect).GetJogressLevels(cardSource, this))
  2693. {
  2694. levels.Add(level);
  2695. }
  2696. }
  2697. }
  2698. }
  2699. #endregion
  2700. }
  2701. #region player effect
  2702. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2703. {
  2704. if (cardEffect is IAddJogressLevelsEffect)
  2705. {
  2706. if (cardEffect.CanUse(null))
  2707. {
  2708. foreach (int level in ((IAddJogressLevelsEffect)cardEffect).GetJogressLevels(cardSource, this))
  2709. {
  2710. levels.Add(level);
  2711. }
  2712. }
  2713. }
  2714. }
  2715. #endregion
  2716. }
  2717. #endregion
  2718. }
  2719. return levels;
  2720. }
  2721. #endregion
  2722. #region Names handled by Jogress
  2723. public List<string> Names_ForDNA(CardSource cardSource)
  2724. {
  2725. List<string> names = new List<string>();
  2726. if (cardSource != null)
  2727. {
  2728. foreach(string name in cardSource.CardNames)
  2729. names.Add(name);
  2730. #region Effect of "adding names handled by DNA evolution"
  2731. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2732. {
  2733. foreach (Permanent permanent in player.GetFieldPermanents())
  2734. {
  2735. #region Effects of permanents in play
  2736. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2737. {
  2738. if (cardEffect is IAddDNANamesEffect)
  2739. {
  2740. if (cardEffect.CanUse(null))
  2741. {
  2742. foreach (string name in ((IAddDNANamesEffect)cardEffect).GetDNANames(cardSource, this))
  2743. {
  2744. names.Add(name);
  2745. }
  2746. }
  2747. }
  2748. }
  2749. #endregion
  2750. }
  2751. #region player effect
  2752. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2753. {
  2754. if (cardEffect is IAddDNANamesEffect)
  2755. {
  2756. if (cardEffect.CanUse(null))
  2757. {
  2758. foreach (string name in ((IAddDNANamesEffect)cardEffect).GetDNANames(cardSource, this))
  2759. {
  2760. names.Add(name);
  2761. }
  2762. }
  2763. }
  2764. }
  2765. #endregion
  2766. }
  2767. #endregion
  2768. }
  2769. return names;
  2770. }
  2771. #endregion
  2772. #region バトルで消滅したか
  2773. public bool IsDestroyedByBattle { get; set; } = false;
  2774. #endregion
  2775. #region 消滅に使用された効果
  2776. public ICardEffect DestroyingEffect { get; set; } = null;
  2777. #endregion
  2778. #region 他のパーマネントの下に置くのに使用された効果
  2779. public ICardEffect PlaceOtherPermanentEffect { get; set; } = null;
  2780. #endregion
  2781. #region 手札バウンス に使用された効果
  2782. public ICardEffect HandBounceEffect { get; set; } = null;
  2783. #endregion
  2784. #region 山札バウンス に使用された効果
  2785. public ICardEffect LibraryBounceEffect { get; set; } = null;
  2786. #endregion
  2787. #region 登場に使用された効果
  2788. public ICardEffect PlayingEffect { get; set; } = null;
  2789. #endregion
  2790. #region 進化に使用された効果
  2791. public ICardEffect DigivolvingEffect { get; set; } = null;
  2792. #endregion
  2793. #region Whether this digimon is placed in the trash by not having a DP
  2794. public bool IsPlaceToTrashDueToNotHavingDP { get; set; } = true;
  2795. #endregion
  2796. #region Whether this permanent can suspend
  2797. public bool CanSuspend
  2798. {
  2799. get
  2800. {
  2801. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  2802. {
  2803. #region Effects of field permanents
  2804. foreach (Permanent permanent in player.GetFieldPermanents())
  2805. {
  2806. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2807. {
  2808. if (cardEffect is ICanNotSuspendEffect)
  2809. {
  2810. if (cardEffect.CanUse(null))
  2811. {
  2812. if (((ICanNotSuspendEffect)cardEffect).CanNotSuspend(this))
  2813. {
  2814. return false;
  2815. }
  2816. }
  2817. }
  2818. }
  2819. }
  2820. #endregion
  2821. #region Effects of players
  2822. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2823. {
  2824. if (cardEffect is ICanNotSuspendEffect)
  2825. {
  2826. if (cardEffect.CanUse(null))
  2827. {
  2828. if (((ICanNotSuspendEffect)cardEffect).CanNotSuspend(this))
  2829. {
  2830. return false;
  2831. }
  2832. }
  2833. }
  2834. }
  2835. #endregion
  2836. }
  2837. return true;
  2838. }
  2839. }
  2840. #endregion
  2841. #region このデジモンのアタックの対象が変更できるか
  2842. public bool CanSwitchAttackTarget
  2843. {
  2844. get
  2845. {
  2846. #region アタックの対象が変更できない効果
  2847. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2848. {
  2849. foreach (Permanent permanent in player.GetFieldPermanents())
  2850. {
  2851. #region 場のパーマネントの効果
  2852. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2853. {
  2854. if (cardEffect is ICanNotSwitchAttackTargetEffect)
  2855. {
  2856. if (cardEffect.CanUse(null))
  2857. {
  2858. if (((ICanNotSwitchAttackTargetEffect)cardEffect).CanNotBeSwitchAttackTarget(this))
  2859. {
  2860. return false;
  2861. }
  2862. }
  2863. }
  2864. }
  2865. #endregion
  2866. }
  2867. #region プレイヤーの効果
  2868. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2869. {
  2870. if (cardEffect is ICanNotSwitchAttackTargetEffect)
  2871. {
  2872. if (cardEffect.CanUse(null))
  2873. {
  2874. if (((ICanNotSwitchAttackTargetEffect)cardEffect).CanNotBeSwitchAttackTarget(this))
  2875. {
  2876. return false;
  2877. }
  2878. }
  2879. }
  2880. }
  2881. #endregion
  2882. }
  2883. #endregion
  2884. return true;
  2885. }
  2886. }
  2887. #endregion
  2888. #region このデジモンを場からデジクロス条件の代わりにできるか
  2889. public bool CanSubstituteForDigiXrosCondition(CardSource cardSource)
  2890. {
  2891. #region デジクロス条件の代わりにできる効果
  2892. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2893. {
  2894. foreach (Permanent permanent in player.GetFieldPermanents())
  2895. {
  2896. #region 場のパーマネントの効果
  2897. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2898. {
  2899. if (cardEffect is ICanSelectDigiXrosEffect)
  2900. {
  2901. if (cardEffect.CanUse(null))
  2902. {
  2903. if (((ICanSelectDigiXrosEffect)cardEffect).CanSelect(cardSource, this))
  2904. {
  2905. return true;
  2906. }
  2907. }
  2908. }
  2909. }
  2910. #endregion
  2911. }
  2912. #region プレイヤーの効果
  2913. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2914. {
  2915. if (cardEffect is ICanSelectDigiXrosEffect)
  2916. {
  2917. if (cardEffect.CanUse(null))
  2918. {
  2919. if (((ICanSelectDigiXrosEffect)cardEffect).CanSelect(cardSource, this))
  2920. {
  2921. return true;
  2922. }
  2923. }
  2924. }
  2925. }
  2926. #endregion
  2927. }
  2928. #endregion
  2929. return false;
  2930. }
  2931. #endregion
  2932. #region 登場した直後のLevel
  2933. public int LevelJustAfterPlayed { get; set; } = -1;
  2934. #endregion
  2935. #region 登場した直後のPlay Cost
  2936. public int PlayCostJustAfterPlayed { get; set; } = -1;
  2937. #endregion
  2938. #region 登場した直後のCardNames
  2939. public List<string> CardNamesJustAfterPlayed { get; set; } = new List<string>();
  2940. #endregion
  2941. #region 進化した直後のCardNames
  2942. public List<string> CardNamesJustAfterDigivolved { get; set; } = new List<string>();
  2943. #endregion
  2944. #region 登場した直後のTraits
  2945. public List<string> TraitsJustAfterPlayed { get; set; } = new List<string>();
  2946. #endregion
  2947. #region 場を離れる直前のDP
  2948. public int DPJustBeforeRemoveField { get; set; } = -1;
  2949. #endregion
  2950. #region 場を離れる直前のLevel
  2951. public int LevelJustBeforeRemoveField { get; set; } = -1;
  2952. #endregion
  2953. #region 場を離れる直前のCost
  2954. public int CostJustBeforeRemoveField { get; set; } = -1;
  2955. #endregion
  2956. #region 場を離れる直前のカード名
  2957. public List<string> CardNamesJustBeforeRemoveField { get; set; } = new List<string>();
  2958. #endregion
  2959. #region Card Traits Just Before Removed Field
  2960. public List<string> CardTraitsJustBeforeRemoveField { get; set; } = new List<string>();
  2961. #endregion
  2962. #region バースト進化で手札に戻ったか
  2963. public bool IsReturnedToHandByBurstDigivolution { get; set; } = false;
  2964. #endregion
  2965. #region Is Linked Card Added as Source By App Fusion
  2966. public bool IsAddedAsSourceByAppFusion { get; set; } = false;
  2967. #endregion
  2968. #region バースト進化したか
  2969. public bool IsBurstDigivolved { get; set; } = false;
  2970. #endregion
  2971. #region 効果で場に出たオプションか
  2972. public bool IsPlayedOptionPermanent { get; set; } = false;
  2973. #endregion
  2974. #region 進化元を持たないか
  2975. public bool HasNoDigivolutionCards => DigivolutionCards.Count == 0;
  2976. #endregion
  2977. #region Has No Link Cards
  2978. public bool HasNoLinkCards => LinkedCards.Count == 0;
  2979. #endregion
  2980. #region Digivolution cards' colors
  2981. public List<CardColor> DigivolutionCardsColors
  2982. {
  2983. get
  2984. {
  2985. List<CardColor> cardColors = new List<CardColor>();
  2986. foreach (CardSource cardSource in DigivolutionCards)
  2987. {
  2988. foreach (CardColor cardColor in cardSource.CardColors)
  2989. {
  2990. if (!cardColors.Contains(cardColor))
  2991. {
  2992. cardColors.Add(cardColor);
  2993. }
  2994. }
  2995. }
  2996. return cardColors.Distinct().ToList();
  2997. }
  2998. }
  2999. #endregion
  3000. #region Show "Unsuspend" effect object
  3001. public void ShowUnsuspendEffect()
  3002. {
  3003. if (TopCard != null)
  3004. {
  3005. if (ShowingPermanentCard != null)
  3006. {
  3007. if (ShowingPermanentCard.WillUntapObject != null)
  3008. {
  3009. ShowingPermanentCard.WillUntapObject.transform.parent.gameObject.SetActive(true);
  3010. ShowingPermanentCard.WillUntapObject.SetActive(true);
  3011. }
  3012. }
  3013. }
  3014. }
  3015. #endregion
  3016. #region Show "Return to deck" effect object
  3017. public void ShowDeckBounceEffect()
  3018. {
  3019. if (TopCard != null)
  3020. {
  3021. if (willBeRemoveField)
  3022. {
  3023. if (ShowingPermanentCard != null)
  3024. {
  3025. if (ShowingPermanentCard.WillBeDeckBounceObject != null)
  3026. {
  3027. ShowingPermanentCard.WillBeDeckBounceObject.transform.parent.gameObject.SetActive(true);
  3028. ShowingPermanentCard.WillBeDeckBounceObject.SetActive(true);
  3029. }
  3030. }
  3031. }
  3032. }
  3033. }
  3034. #endregion
  3035. #region Hide "Return to deck" effect object
  3036. public void HideDeckBounceEffect()
  3037. {
  3038. if (TopCard != null)
  3039. {
  3040. if (ShowingPermanentCard != null)
  3041. {
  3042. if (ShowingPermanentCard.WillBeDeckBounceObject != null)
  3043. {
  3044. ShowingPermanentCard.WillBeDeckBounceObject.SetActive(false);
  3045. }
  3046. }
  3047. }
  3048. }
  3049. #endregion
  3050. #region Show "Return to hand" effect object
  3051. public void ShowHandBounceEffect()
  3052. {
  3053. if (TopCard != null)
  3054. {
  3055. if (willBeRemoveField)
  3056. {
  3057. if (ShowingPermanentCard != null)
  3058. {
  3059. if (ShowingPermanentCard.WillBeHandBounceObject != null)
  3060. {
  3061. ShowingPermanentCard.WillBeHandBounceObject.transform.parent.gameObject.SetActive(true);
  3062. ShowingPermanentCard.WillBeHandBounceObject.SetActive(true);
  3063. }
  3064. }
  3065. }
  3066. }
  3067. }
  3068. #endregion
  3069. #region Hide "Return to hand" effect object
  3070. public void HideHandBounceEffect()
  3071. {
  3072. if (TopCard != null)
  3073. {
  3074. if (ShowingPermanentCard != null)
  3075. {
  3076. if (ShowingPermanentCard.WillBeHandBounceObject != null)
  3077. {
  3078. ShowingPermanentCard.WillBeHandBounceObject.SetActive(false);
  3079. }
  3080. }
  3081. }
  3082. }
  3083. #endregion
  3084. #region Show "Delete" effect object
  3085. public void ShowDeleteEffect()
  3086. {
  3087. if (TopCard != null)
  3088. {
  3089. if (willBeRemoveField)
  3090. {
  3091. if (ShowingPermanentCard != null)
  3092. {
  3093. if (ShowingPermanentCard.WillBeDeletedObject != null)
  3094. {
  3095. ShowingPermanentCard.WillBeDeletedObject.transform.parent.gameObject.SetActive(true);
  3096. ShowingPermanentCard.WillBeDeletedObject.SetActive(true);
  3097. }
  3098. }
  3099. }
  3100. }
  3101. }
  3102. #endregion
  3103. #region Hide "Delete" effect object
  3104. public void HideDeleteEffect()
  3105. {
  3106. if (TopCard != null)
  3107. {
  3108. if (ShowingPermanentCard != null)
  3109. {
  3110. if (ShowingPermanentCard.WillBeDeletedObject != null)
  3111. {
  3112. ShowingPermanentCard.WillBeDeletedObject.SetActive(false);
  3113. }
  3114. }
  3115. }
  3116. }
  3117. #endregion
  3118. #region Show "Remove Field" effect object
  3119. public void ShowWillRemoveFieldEffect()
  3120. {
  3121. if (TopCard != null)
  3122. {
  3123. if (willBeRemoveField)
  3124. {
  3125. if (ShowingPermanentCard != null)
  3126. {
  3127. if (ShowingPermanentCard.WillRemoveFieldObject != null)
  3128. {
  3129. ShowingPermanentCard.WillRemoveFieldObject.transform.parent.gameObject.SetActive(true);
  3130. ShowingPermanentCard.WillRemoveFieldObject.SetActive(true);
  3131. }
  3132. }
  3133. }
  3134. }
  3135. }
  3136. #endregion
  3137. #region Hide "Remove Field" effect object
  3138. public void HideWillRemoveFieldEffect()
  3139. {
  3140. if (TopCard != null)
  3141. {
  3142. if (ShowingPermanentCard != null)
  3143. {
  3144. if (ShowingPermanentCard.WillRemoveFieldObject != null)
  3145. {
  3146. ShowingPermanentCard.WillRemoveFieldObject.SetActive(false);
  3147. }
  3148. }
  3149. }
  3150. }
  3151. #endregion
  3152. #region Show "Digivolution" effect object
  3153. public void ShowWillEvolutionEffect()
  3154. {
  3155. if (TopCard != null)
  3156. {
  3157. if (ShowingPermanentCard != null)
  3158. {
  3159. if (ShowingPermanentCard.WillEvolutionObject != null)
  3160. {
  3161. ShowingPermanentCard.WillEvolutionObject.transform.parent.gameObject.SetActive(true);
  3162. ShowingPermanentCard.WillEvolutionObject.SetActive(true);
  3163. }
  3164. }
  3165. }
  3166. }
  3167. #endregion
  3168. #region Hide "Digivolution" effect object
  3169. public void HideWillEvolutionEffect()
  3170. {
  3171. if (TopCard != null)
  3172. {
  3173. if (ShowingPermanentCard != null)
  3174. {
  3175. if (ShowingPermanentCard.WillEvolutionObject != null)
  3176. {
  3177. ShowingPermanentCard.WillEvolutionObject.SetActive(false);
  3178. }
  3179. }
  3180. }
  3181. }
  3182. #endregion
  3183. }