BT16_092.cs 15 KB

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  1. using Photon.Pun;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace DCGO.CardEffects.BT16
  7. {
  8. public class BT16_092 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Main - Option Skill
  14. if (timing == EffectTiming.OptionSkill)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Play 1 [ExVeemon] or [Stingmon]", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return
  23. "[Main] You may play 1 [ExVeemon] or [Stingmon] from your hand without paying the cost. Then, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. Until the end of your opponent's turn, the Digimon this effect DNA digivolved can't be deleted in battle and gains <Blocker>.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.CardNames.Contains("ExVeemon") || cardSource.CardNames.Contains("Stingmon"))
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanSelectDNACardCondition(CardSource cardSource)
  37. {
  38. if (cardSource.IsDigimon)
  39. {
  40. if (cardSource.CanPlayJogress(true))
  41. {
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable hashtable)
  52. {
  53. // Play [ExVeemon/Stingmon]
  54. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  55. {
  56. List<CardSource> selectedCards = new List<CardSource>();
  57. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  58. selectHandEffect.SetUp(
  59. selectPlayer: card.Owner,
  60. canTargetCondition: CanSelectCardCondition,
  61. canTargetCondition_ByPreSelecetedList: null,
  62. canEndSelectCondition: null,
  63. maxCount: 1,
  64. canNoSelect: true,
  65. canEndNotMax: false,
  66. isShowOpponent: true,
  67. selectCardCoroutine: SelectCardCoroutine,
  68. afterSelectCardCoroutine: null,
  69. mode: SelectHandEffect.Mode.Custom,
  70. cardEffect: activateClass);
  71. selectHandEffect.SetUpCustomMessage("Select 1 Digimon to play.", "The opponent is selecting 1 Digimon to play.");
  72. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  73. yield return StartCoroutine(selectHandEffect.Activate());
  74. IEnumerator SelectCardCoroutine(CardSource cardSource)
  75. {
  76. selectedCards.Add(cardSource);
  77. yield return null;
  78. }
  79. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  80. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  81. root: SelectCardEffect.Root.Hand, activateETB: true));
  82. }
  83. // DNA digivolve
  84. yield return ContinuousController.instance.StartCoroutine(
  85. CardEffectCommons.DNADigivolvePermanentsIntoHandOrTrashCard(
  86. CanSelectDNACardCondition,
  87. payCost: true,
  88. isHand: true,
  89. activateClass,
  90. successProcess: OnDNASuccess
  91. ));
  92. IEnumerator OnDNASuccess(CardSource cardSource)
  93. {
  94. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainBlocker(
  95. targetPermanent: cardSource.PermanentOfThisCard(),
  96. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  97. activateClass: activateClass));
  98. yield return ContinuousController.instance.StartCoroutine(
  99. CardEffectCommons.GainCanNotBeDeletedByBattle(
  100. targetPermanent: cardSource.PermanentOfThisCard(),
  101. canNotBeDestroyedByBattleCondition: CanNotBeDestroyedByBattleCondition,
  102. effectDuration: EffectDuration.UntilOpponentTurnEnd,
  103. activateClass: activateClass,
  104. effectName: "Can't be deleted in battle"));
  105. bool CanNotBeDestroyedByBattleCondition(Permanent permanent1, Permanent attackingPermanent,
  106. Permanent defendingPermanent, CardSource defendingCard)
  107. {
  108. return permanent1 == attackingPermanent || permanent1 == defendingPermanent;
  109. }
  110. }
  111. }
  112. }
  113. #endregion
  114. #region Security Effect
  115. if (timing == EffectTiming.SecuritySkill)
  116. {
  117. ActivateClass activateClass = new ActivateClass();
  118. activateClass.SetUpICardEffect("Play 1 [Veemon] or [Wormmon]", CanUseCondition, card);
  119. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  120. activateClass.SetIsSecurityEffect(true);
  121. cardEffects.Add(activateClass);
  122. string EffectDiscription()
  123. {
  124. return
  125. "[Security] You may play 1 [Veemon] or [Wormmon] from your hand or trash without paying the cost. Then, add this card to the hand.";
  126. }
  127. bool CanSelectCardCondition(CardSource cardSource)
  128. {
  129. if (cardSource.CardNames.Contains("Veemon") || cardSource.CardNames.Contains("Wormmon"))
  130. {
  131. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  132. {
  133. return true;
  134. }
  135. }
  136. return false;
  137. }
  138. bool CanUseCondition(Hashtable hashtable)
  139. {
  140. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  141. }
  142. IEnumerator ActivateCoroutine(Hashtable hashtable)
  143. {
  144. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  145. {
  146. new SelectionElement<bool>(message: $"Yes", value: true, spriteIndex: 0),
  147. new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
  148. };
  149. string selectPlayerMessage = "Will you play a Digimon?";
  150. string notSelectPlayerMessage = "The opponent is choosing effects.";
  151. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner,
  152. selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  153. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  154. bool playDigimon = GManager.instance.userSelectionManager.SelectedBoolValue;
  155. if (playDigimon)
  156. {
  157. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  158. bool canSelectTrash = card.Owner.TrashCards.Count(CanSelectCardCondition) >= 1;
  159. if (canSelectHand || canSelectTrash)
  160. {
  161. if (canSelectHand && canSelectTrash)
  162. {
  163. List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
  164. {
  165. new SelectionElement<bool>(message: $"From hand", value: true, spriteIndex: 0),
  166. new SelectionElement<bool>(message: $"From trash", value: false, spriteIndex: 1),
  167. };
  168. string selectPlayerMessage1 = "From which area do you play a card?";
  169. string notSelectPlayerMessage1 = "The opponent is choosing from which area to play a card.";
  170. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1,
  171. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1,
  172. notSelectPlayerMessage: notSelectPlayerMessage1);
  173. }
  174. else
  175. {
  176. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  177. }
  178. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  179. .WaitForEndSelect());
  180. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  181. List<CardSource> selectedCards = new List<CardSource>();
  182. IEnumerator SelectCardCoroutine(CardSource cardSource)
  183. {
  184. selectedCards.Add(cardSource);
  185. yield return null;
  186. }
  187. if (fromHand)
  188. {
  189. int maxCount1 = 1;
  190. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  191. selectHandEffect.SetUp(
  192. selectPlayer: card.Owner,
  193. canTargetCondition: CanSelectCardCondition,
  194. canTargetCondition_ByPreSelecetedList: null,
  195. canEndSelectCondition: null,
  196. maxCount: maxCount1,
  197. canNoSelect: true,
  198. canEndNotMax: false,
  199. isShowOpponent: true,
  200. selectCardCoroutine: SelectCardCoroutine,
  201. afterSelectCardCoroutine: null,
  202. mode: SelectHandEffect.Mode.Custom,
  203. cardEffect: activateClass);
  204. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  205. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  206. yield return StartCoroutine(selectHandEffect.Activate());
  207. }
  208. else
  209. {
  210. int maxCount1 = 1;
  211. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  212. selectCardEffect.SetUp(
  213. canTargetCondition: CanSelectCardCondition,
  214. canTargetCondition_ByPreSelecetedList: null,
  215. canEndSelectCondition: null,
  216. canNoSelect: () => true,
  217. selectCardCoroutine: SelectCardCoroutine,
  218. afterSelectCardCoroutine: null,
  219. message: "Select 1 card to play.",
  220. maxCount: maxCount1,
  221. canEndNotMax: false,
  222. isShowOpponent: true,
  223. mode: SelectCardEffect.Mode.Custom,
  224. root: SelectCardEffect.Root.Custom,
  225. customRootCardList: card.Owner.TrashCards,
  226. canLookReverseCard: true,
  227. selectPlayer: card.Owner,
  228. cardEffect: activateClass);
  229. selectCardEffect.SetUpCustomMessage("Select 1 trash card to play.",
  230. "The opponent is selecting 1 trash card to play.");
  231. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  232. yield return StartCoroutine(selectCardEffect.Activate());
  233. }
  234. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  235. if (!fromHand)
  236. {
  237. root = SelectCardEffect.Root.Trash;
  238. }
  239. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  240. cardSources: selectedCards,
  241. activateClass: activateClass,
  242. payCost: false,
  243. isTapped: false,
  244. root: root,
  245. activateETB: true));
  246. }
  247. }
  248. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  249. }
  250. }
  251. #endregion
  252. return cardEffects;
  253. }
  254. }
  255. }